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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/svga/svga_draw_elements.c
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/**********************************************************
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* Copyright 2008-2009 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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#include "util/u_inlines.h"
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#include "util/u_prim.h"
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#include "util/u_upload_mgr.h"
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#include "indices/u_indices.h"
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#include "svga_cmd.h"
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#include "svga_draw.h"
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#include "svga_draw_private.h"
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#include "svga_resource_buffer.h"
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#include "svga_winsys.h"
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#include "svga_context.h"
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#include "svga_hw_reg.h"
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/**
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* Return a new index buffer which contains a translation of the original
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* index buffer. An example of a translation is converting from QUAD
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* primitives to TRIANGLE primitives. Each set of four indexes for a quad
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* will be converted to six indices for two triangles.
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*
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* Before generating the new index buffer we'll check if the incoming
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* buffer already has a translated buffer that can be re-used.
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* This benefits demos like Cinebench R15 which has many
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* glDrawElements(GL_QUADS) commands (we can't draw quads natively).
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*
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* \param offset offset in bytes to first index to translate in src buffer
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* \param orig_prim original primitive type (like PIPE_PRIM_QUADS)
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* \param gen_prim new/generated primitive type (like PIPE_PRIM_TRIANGLES)
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* \param orig_nr number of indexes to translate in source buffer
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* \param gen_nr number of indexes to write into new/dest buffer
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* \param index_size bytes per index (2 or 4)
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* \param translate the translation function from the u_translate module
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* \param out_buf returns the new/translated index buffer
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* \return error code to indicate success failure
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*/
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static enum pipe_error
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translate_indices(struct svga_hwtnl *hwtnl,
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const struct pipe_draw_info *info,
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const struct pipe_draw_start_count_bias *draw,
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enum pipe_prim_type gen_prim,
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unsigned orig_nr, unsigned gen_nr,
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unsigned gen_size,
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u_translate_func translate,
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struct pipe_resource **out_buf,
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unsigned *out_offset)
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{
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struct pipe_context *pipe = &hwtnl->svga->pipe;
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struct svga_screen *screen = svga_screen(pipe->screen);
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struct svga_buffer *src_sbuf = NULL;
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struct pipe_transfer *src_transfer = NULL;
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struct pipe_transfer *dst_transfer = NULL;
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const unsigned size = gen_size * gen_nr;
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const unsigned offset = draw->start * info->index_size;
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const void *src_map = NULL;
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struct pipe_resource *dst = NULL;
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void *dst_map = NULL;
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assert(gen_size == 2 || gen_size == 4);
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if (!info->has_user_indices)
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src_sbuf = svga_buffer(info->index.resource);
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/* If the draw_info provides us with a buffer rather than a
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* user pointer, Check to see if we've already translated that buffer
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*/
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if (src_sbuf && !screen->debug.no_cache_index_buffers) {
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/* Check if we already have a translated index buffer */
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if (src_sbuf->translated_indices.buffer &&
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src_sbuf->translated_indices.orig_prim == info->mode &&
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src_sbuf->translated_indices.new_prim == gen_prim &&
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src_sbuf->translated_indices.offset == offset &&
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src_sbuf->translated_indices.count == orig_nr &&
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src_sbuf->translated_indices.index_size == gen_size) {
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pipe_resource_reference(out_buf, src_sbuf->translated_indices.buffer);
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return PIPE_OK;
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}
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}
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/* Need to trim vertex count to make sure we don't write too much data
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* to the dst buffer in the translate() call.
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*/
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u_trim_pipe_prim(gen_prim, &gen_nr);
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if (src_sbuf) {
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/* If we have a source buffer, create a destination buffer in the
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* hope that we can reuse the translated data later. If not,
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* we'd probably be better off using the upload buffer.
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*/
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dst = pipe_buffer_create(pipe->screen,
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PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_IMMUTABLE,
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size);
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if (!dst)
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goto fail;
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dst_map = pipe_buffer_map(pipe, dst, PIPE_MAP_WRITE, &dst_transfer);
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if (!dst_map)
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goto fail;
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*out_offset = 0;
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src_map = pipe_buffer_map(pipe, info->index.resource,
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PIPE_MAP_READ |
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PIPE_MAP_UNSYNCHRONIZED,
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&src_transfer);
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if (!src_map)
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goto fail;
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} else {
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/* Allocate upload buffer space. Align to the index size. */
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u_upload_alloc(pipe->stream_uploader, 0, size, gen_size,
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out_offset, &dst, &dst_map);
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if (!dst)
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goto fail;
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src_map = info->index.user;
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}
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translate((const char *) src_map + offset, 0, 0, gen_nr, 0, dst_map);
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if (src_transfer)
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pipe_buffer_unmap(pipe, src_transfer);
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if (dst_transfer)
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pipe_buffer_unmap(pipe, dst_transfer);
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else
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u_upload_unmap(pipe->stream_uploader);
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*out_buf = dst;
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if (src_sbuf && !screen->debug.no_cache_index_buffers) {
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/* Save the new, translated index buffer in the hope we can use it
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* again in the future.
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*/
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pipe_resource_reference(&src_sbuf->translated_indices.buffer, dst);
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src_sbuf->translated_indices.orig_prim = info->mode;
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src_sbuf->translated_indices.new_prim = gen_prim;
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src_sbuf->translated_indices.offset = offset;
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src_sbuf->translated_indices.count = orig_nr;
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src_sbuf->translated_indices.index_size = gen_size;
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}
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return PIPE_OK;
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fail:
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if (src_transfer)
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pipe_buffer_unmap(pipe, src_transfer);
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if (dst_transfer)
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pipe_buffer_unmap(pipe, dst_transfer);
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else if (dst_map)
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u_upload_unmap(pipe->stream_uploader);
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if (dst)
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pipe_resource_reference(&dst, NULL);
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return PIPE_ERROR_OUT_OF_MEMORY;
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}
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enum pipe_error
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svga_hwtnl_simple_draw_range_elements(struct svga_hwtnl *hwtnl,
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struct pipe_resource *index_buffer,
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unsigned index_size, int index_bias,
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unsigned min_index, unsigned max_index,
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enum pipe_prim_type prim, unsigned start,
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unsigned count,
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unsigned start_instance,
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unsigned instance_count,
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ubyte vertices_per_patch)
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{
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SVGA3dPrimitiveRange range;
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unsigned hw_prim;
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unsigned hw_count;
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unsigned index_offset = start * index_size;
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hw_prim = svga_translate_prim(prim, count, &hw_count, vertices_per_patch);
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if (hw_count == 0)
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return PIPE_OK; /* nothing to draw */
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range.primType = hw_prim;
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range.primitiveCount = hw_count;
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range.indexArray.offset = index_offset;
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range.indexArray.stride = index_size;
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range.indexWidth = index_size;
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range.indexBias = index_bias;
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return svga_hwtnl_prim(hwtnl, &range, count,
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min_index, max_index, index_buffer,
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start_instance, instance_count,
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NULL, NULL);
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}
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enum pipe_error
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svga_hwtnl_draw_range_elements(struct svga_hwtnl *hwtnl,
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const struct pipe_draw_info *info,
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const struct pipe_draw_start_count_bias *draw,
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unsigned count)
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{
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struct pipe_context *pipe = &hwtnl->svga->pipe;
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enum pipe_prim_type gen_prim;
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unsigned gen_size, gen_nr;
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enum indices_mode gen_type;
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u_translate_func gen_func;
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enum pipe_error ret = PIPE_OK;
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SVGA_STATS_TIME_PUSH(svga_sws(hwtnl->svga),
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SVGA_STATS_TIME_HWTNLDRAWELEMENTS);
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if (svga_need_unfilled_fallback(hwtnl, info->mode)) {
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gen_type = u_unfilled_translator(info->mode,
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info->index_size,
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count,
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hwtnl->api_fillmode,
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&gen_prim,
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&gen_size, &gen_nr, &gen_func);
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}
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else {
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unsigned hw_pv;
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/* There is no geometry ordering with PATCH, so no need to
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* consider provoking vertex mode for the translation.
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* So use the same api_pv as the hw_pv.
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*/
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hw_pv = info->mode == PIPE_PRIM_PATCHES ? hwtnl->api_pv :
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hwtnl->hw_pv;
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gen_type = u_index_translator(svga_hw_prims,
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info->mode,
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info->index_size,
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count,
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hwtnl->api_pv,
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hw_pv,
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PR_DISABLE,
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&gen_prim, &gen_size, &gen_nr, &gen_func);
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}
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if ((gen_type == U_TRANSLATE_MEMCPY) && (info->index_size == gen_size)) {
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/* No need for translation, just pass through to hardware:
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*/
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unsigned start_offset = draw->start * info->index_size;
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struct pipe_resource *index_buffer = NULL;
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unsigned index_offset;
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if (info->has_user_indices) {
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u_upload_data(pipe->stream_uploader, 0, count * info->index_size,
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info->index_size, (char *) info->index.user + start_offset,
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&index_offset, &index_buffer);
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u_upload_unmap(pipe->stream_uploader);
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index_offset /= info->index_size;
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} else {
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pipe_resource_reference(&index_buffer, info->index.resource);
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index_offset = draw->start;
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}
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assert(index_buffer != NULL);
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ret = svga_hwtnl_simple_draw_range_elements(hwtnl, index_buffer,
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info->index_size,
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draw->index_bias,
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info->index_bounds_valid ? info->min_index : 0,
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info->index_bounds_valid ? info->max_index : ~0,
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gen_prim, index_offset, count,
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info->start_instance,
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info->instance_count,
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info->vertices_per_patch);
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pipe_resource_reference(&index_buffer, NULL);
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}
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else {
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struct pipe_resource *gen_buf = NULL;
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unsigned gen_offset = 0;
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/* Need to allocate a new index buffer and run the translate
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* func to populate it. Could potentially cache this translated
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* index buffer with the original to avoid future
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* re-translations. Not much point if we're just accelerating
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* GL though, as index buffers are typically used only once
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* there.
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*/
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ret = translate_indices(hwtnl, info, draw, gen_prim,
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count, gen_nr, gen_size,
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gen_func, &gen_buf, &gen_offset);
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if (ret == PIPE_OK) {
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gen_offset /= gen_size;
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ret = svga_hwtnl_simple_draw_range_elements(hwtnl,
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gen_buf,
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gen_size,
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draw->index_bias,
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info->index_bounds_valid ? info->min_index : 0,
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info->index_bounds_valid ? info->max_index : ~0,
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gen_prim, gen_offset,
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gen_nr,
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info->start_instance,
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info->instance_count,
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info->vertices_per_patch);
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}
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if (gen_buf) {
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pipe_resource_reference(&gen_buf, NULL);
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}
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}
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SVGA_STATS_TIME_POP(svga_sws(hwtnl->svga));
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return ret;
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}
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