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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/svga/svga_pipe_gs.c
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/**********************************************************
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* Copyright 2014 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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#include "draw/draw_context.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_bitmask.h"
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#include "tgsi/tgsi_parse.h"
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#include "tgsi/tgsi_text.h"
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#include "svga_context.h"
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#include "svga_cmd.h"
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#include "svga_debug.h"
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#include "svga_shader.h"
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#include "svga_streamout.h"
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static void *
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svga_create_gs_state(struct pipe_context *pipe,
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const struct pipe_shader_state *templ)
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{
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struct svga_context *svga = svga_context(pipe);
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struct svga_geometry_shader *gs = CALLOC_STRUCT(svga_geometry_shader);
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if (!gs)
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return NULL;
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SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATEGS);
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gs->base.tokens = tgsi_dup_tokens(templ->tokens);
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/* Collect basic info that we'll need later:
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*/
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tgsi_scan_shader(gs->base.tokens, &gs->base.info);
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gs->draw_shader = draw_create_geometry_shader(svga->swtnl.draw, templ);
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gs->base.id = svga->debug.shader_id++;
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gs->generic_outputs = svga_get_generic_outputs_mask(&gs->base.info);
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/* check for any stream output declarations */
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if (templ->stream_output.num_outputs) {
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gs->base.stream_output = svga_create_stream_output(svga, &gs->base,
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&templ->stream_output);
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}
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SVGA_STATS_TIME_POP(svga_sws(svga));
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return gs;
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}
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static void
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svga_bind_gs_state(struct pipe_context *pipe, void *shader)
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{
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struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader;
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struct svga_context *svga = svga_context(pipe);
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svga->curr.user_gs = gs;
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svga->dirty |= SVGA_NEW_GS;
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}
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static void
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svga_delete_gs_state(struct pipe_context *pipe, void *shader)
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{
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struct svga_context *svga = svga_context(pipe);
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struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader;
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struct svga_geometry_shader *next_gs;
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struct svga_shader_variant *variant, *tmp;
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svga_hwtnl_flush_retry(svga);
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/* Start deletion from the original geometry shader state */
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if (gs->base.parent != NULL)
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gs = (struct svga_geometry_shader *)gs->base.parent;
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/* Free the list of geometry shaders */
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while (gs) {
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next_gs = (struct svga_geometry_shader *)gs->base.next;
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if (gs->base.stream_output != NULL)
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svga_delete_stream_output(svga, gs->base.stream_output);
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draw_delete_geometry_shader(svga->swtnl.draw, gs->draw_shader);
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for (variant = gs->base.variants; variant; variant = tmp) {
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tmp = variant->next;
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/* Check if deleting currently bound shader */
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if (variant == svga->state.hw_draw.gs) {
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SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_GS, NULL));
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svga->state.hw_draw.gs = NULL;
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}
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svga_destroy_shader_variant(svga, variant);
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}
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FREE((void *)gs->base.tokens);
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FREE(gs);
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gs = next_gs;
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}
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}
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void
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svga_init_gs_functions(struct svga_context *svga)
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{
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svga->pipe.create_gs_state = svga_create_gs_state;
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svga->pipe.bind_gs_state = svga_bind_gs_state;
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svga->pipe.delete_gs_state = svga_delete_gs_state;
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}
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