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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/svga/svga_pipe_ts.c
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/**********************************************************
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* Copyright 2018-2020 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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#include "pipe/p_context.h"
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#include "util/u_memory.h"
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#include "tgsi/tgsi_parse.h"
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#include "svga_context.h"
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#include "svga_shader.h"
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static void
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svga_set_tess_state(struct pipe_context *pipe,
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const float default_outer_level[4],
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const float default_inner_level[2])
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{
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struct svga_context *svga = svga_context(pipe);
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unsigned i;
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for (i = 0; i < 4; i++) {
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svga->curr.default_tesslevels[i] = default_outer_level[i];
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}
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for (i = 0; i < 2; i++) {
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svga->curr.default_tesslevels[i + 4] = default_inner_level[i];
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}
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}
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static void *
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svga_create_tcs_state(struct pipe_context *pipe,
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const struct pipe_shader_state *templ)
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{
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struct svga_context *svga = svga_context(pipe);
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struct svga_tcs_shader *tcs;
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tcs = CALLOC_STRUCT(svga_tcs_shader);
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if (!tcs)
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return NULL;
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SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETCS);
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tcs->base.tokens = tgsi_dup_tokens(templ->tokens);
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/* Collect basic info that we'll need later:
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*/
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tgsi_scan_shader(tcs->base.tokens, &tcs->base.info);
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tcs->base.id = svga->debug.shader_id++;
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tcs->generic_outputs = svga_get_generic_outputs_mask(&tcs->base.info);
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SVGA_STATS_TIME_POP(svga_sws(svga));
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return tcs;
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}
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static void
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svga_bind_tcs_state(struct pipe_context *pipe, void *shader)
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{
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struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader;
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struct svga_context *svga = svga_context(pipe);
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if (tcs == svga->curr.tcs)
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return;
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svga->curr.tcs = tcs;
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svga->dirty |= SVGA_NEW_TCS;
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}
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static void
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svga_delete_tcs_state(struct pipe_context *pipe, void *shader)
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{
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struct svga_context *svga = svga_context(pipe);
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struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader;
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struct svga_tcs_shader *next_tcs;
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struct svga_shader_variant *variant, *tmp;
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svga_hwtnl_flush_retry(svga);
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assert(tcs->base.parent == NULL);
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while (tcs) {
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next_tcs = (struct svga_tcs_shader *)tcs->base.next;
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for (variant = tcs->base.variants; variant; variant = tmp) {
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tmp = variant->next;
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/* Check if deleting currently bound shader */
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if (variant == svga->state.hw_draw.tcs) {
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SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, NULL));
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svga->state.hw_draw.tcs = NULL;
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}
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svga_destroy_shader_variant(svga, variant);
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}
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FREE((void *)tcs->base.tokens);
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FREE(tcs);
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tcs = next_tcs;
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}
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}
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void
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svga_cleanup_tcs_state(struct svga_context *svga)
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{
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if (svga->tcs.passthrough_tcs) {
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svga_delete_tcs_state(&svga->pipe, svga->tcs.passthrough_tcs);
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}
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}
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static void *
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svga_create_tes_state(struct pipe_context *pipe,
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const struct pipe_shader_state *templ)
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{
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struct svga_context *svga = svga_context(pipe);
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struct svga_tes_shader *tes;
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tes = CALLOC_STRUCT(svga_tes_shader);
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if (!tes)
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return NULL;
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SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETES);
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tes->base.tokens = tgsi_dup_tokens(templ->tokens);
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/* Collect basic info that we'll need later:
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*/
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tgsi_scan_shader(tes->base.tokens, &tes->base.info);
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tes->base.id = svga->debug.shader_id++;
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tes->generic_inputs = svga_get_generic_inputs_mask(&tes->base.info);
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SVGA_STATS_TIME_POP(svga_sws(svga));
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return tes;
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}
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static void
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svga_bind_tes_state(struct pipe_context *pipe, void *shader)
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{
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struct svga_tes_shader *tes = (struct svga_tes_shader *) shader;
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struct svga_context *svga = svga_context(pipe);
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if (tes == svga->curr.tes)
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return;
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svga->curr.tes = tes;
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svga->dirty |= SVGA_NEW_TES;
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}
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static void
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svga_delete_tes_state(struct pipe_context *pipe, void *shader)
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{
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struct svga_context *svga = svga_context(pipe);
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struct svga_tes_shader *tes = (struct svga_tes_shader *) shader;
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struct svga_tes_shader *next_tes;
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struct svga_shader_variant *variant, *tmp;
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svga_hwtnl_flush_retry(svga);
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assert(tes->base.parent == NULL);
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while (tes) {
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next_tes = (struct svga_tes_shader *)tes->base.next;
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for (variant = tes->base.variants; variant; variant = tmp) {
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tmp = variant->next;
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/* Check if deleting currently bound shader */
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if (variant == svga->state.hw_draw.tes) {
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SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, NULL));
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svga->state.hw_draw.tes = NULL;
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}
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svga_destroy_shader_variant(svga, variant);
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}
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FREE((void *)tes->base.tokens);
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FREE(tes);
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tes = next_tes;
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}
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}
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void
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svga_init_ts_functions(struct svga_context *svga)
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{
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svga->pipe.set_tess_state = svga_set_tess_state;
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svga->pipe.create_tcs_state = svga_create_tcs_state;
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svga->pipe.bind_tcs_state = svga_bind_tcs_state;
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svga->pipe.delete_tcs_state = svga_delete_tcs_state;
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svga->pipe.create_tes_state = svga_create_tes_state;
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svga->pipe.bind_tes_state = svga_bind_tes_state;
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svga->pipe.delete_tes_state = svga_delete_tes_state;
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}
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