Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/svga/svga_resource.c
4570 views
1
/**********************************************************
2
* Copyright 2008-2012 VMware, Inc. All rights reserved.
3
*
4
* Permission is hereby granted, free of charge, to any person
5
* obtaining a copy of this software and associated documentation
6
* files (the "Software"), to deal in the Software without
7
* restriction, including without limitation the rights to use, copy,
8
* modify, merge, publish, distribute, sublicense, and/or sell copies
9
* of the Software, and to permit persons to whom the Software is
10
* furnished to do so, subject to the following conditions:
11
*
12
* The above copyright notice and this permission notice shall be
13
* included in all copies or substantial portions of the Software.
14
*
15
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
* SOFTWARE.
23
*
24
**********************************************************/
25
26
#include "util/u_debug.h"
27
28
#include "svga_resource.h"
29
#include "svga_resource_buffer.h"
30
#include "svga_resource_texture.h"
31
#include "svga_context.h"
32
#include "svga_screen.h"
33
#include "svga_format.h"
34
35
36
/**
37
* This is the primary driver entrypoint for allocating graphics memory
38
* (vertex/index/constant buffers, textures, etc)
39
*/
40
static struct pipe_resource *
41
svga_resource_create(struct pipe_screen *screen,
42
const struct pipe_resource *template)
43
{
44
struct pipe_resource *r;
45
46
if (template->target == PIPE_BUFFER)
47
r = svga_buffer_create(screen, template);
48
else
49
r = svga_texture_create(screen, template);
50
51
if (!r) {
52
struct svga_screen *svgascreen = svga_screen(screen);
53
svgascreen->hud.num_failed_allocations++;
54
}
55
56
return r;
57
}
58
59
60
static struct pipe_resource *
61
svga_resource_from_handle(struct pipe_screen * screen,
62
const struct pipe_resource *template,
63
struct winsys_handle *whandle,
64
unsigned usage)
65
{
66
if (template->target == PIPE_BUFFER)
67
return NULL;
68
else
69
return svga_texture_from_handle(screen, template, whandle);
70
}
71
72
73
/**
74
* Check if a resource (texture, buffer) of the given size
75
* and format can be created.
76
* \Return TRUE if OK, FALSE if too large.
77
*/
78
static bool
79
svga_can_create_resource(struct pipe_screen *screen,
80
const struct pipe_resource *res)
81
{
82
struct svga_screen *svgascreen = svga_screen(screen);
83
struct svga_winsys_screen *sws = svgascreen->sws;
84
SVGA3dSurfaceFormat format;
85
SVGA3dSize base_level_size;
86
uint32 numMipLevels;
87
uint32 arraySize;
88
uint32 numSamples;
89
90
if (res->target == PIPE_BUFFER) {
91
format = SVGA3D_BUFFER;
92
base_level_size.width = res->width0;
93
base_level_size.height = 1;
94
base_level_size.depth = 1;
95
numMipLevels = 1;
96
arraySize = 1;
97
numSamples = 0;
98
99
} else {
100
if (res->target == PIPE_TEXTURE_CUBE)
101
assert(res->array_size == 6);
102
103
format = svga_translate_format(svgascreen, res->format, res->bind);
104
if (format == SVGA3D_FORMAT_INVALID)
105
return false;
106
107
base_level_size.width = res->width0;
108
base_level_size.height = res->height0;
109
base_level_size.depth = res->depth0;
110
numMipLevels = res->last_level + 1;
111
arraySize = res->array_size;
112
numSamples = res->nr_samples;
113
}
114
115
return sws->surface_can_create(sws, format, base_level_size,
116
arraySize, numMipLevels, numSamples);
117
}
118
119
120
void
121
svga_init_resource_functions(struct svga_context *svga)
122
{
123
svga->pipe.buffer_map = svga_buffer_transfer_map;
124
svga->pipe.texture_map = svga_texture_transfer_map;
125
svga->pipe.transfer_flush_region = svga_buffer_transfer_flush_region;
126
svga->pipe.buffer_unmap = svga_buffer_transfer_unmap;
127
svga->pipe.texture_unmap = svga_texture_transfer_unmap;
128
svga->pipe.buffer_subdata = u_default_buffer_subdata;
129
svga->pipe.texture_subdata = u_default_texture_subdata;
130
131
if (svga_have_vgpu10(svga)) {
132
svga->pipe.generate_mipmap = svga_texture_generate_mipmap;
133
} else {
134
svga->pipe.generate_mipmap = NULL;
135
}
136
}
137
138
void
139
svga_init_screen_resource_functions(struct svga_screen *is)
140
{
141
is->screen.resource_create = svga_resource_create;
142
is->screen.resource_from_handle = svga_resource_from_handle;
143
is->screen.resource_get_handle = svga_resource_get_handle;
144
is->screen.resource_destroy = svga_resource_destroy;
145
is->screen.can_create_resource = svga_can_create_resource;
146
}
147
148