Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/svga/svga_resource_texture.c
4570 views
1
/**********************************************************
2
* Copyright 2008-2009 VMware, Inc. All rights reserved.
3
*
4
* Permission is hereby granted, free of charge, to any person
5
* obtaining a copy of this software and associated documentation
6
* files (the "Software"), to deal in the Software without
7
* restriction, including without limitation the rights to use, copy,
8
* modify, merge, publish, distribute, sublicense, and/or sell copies
9
* of the Software, and to permit persons to whom the Software is
10
* furnished to do so, subject to the following conditions:
11
*
12
* The above copyright notice and this permission notice shall be
13
* included in all copies or substantial portions of the Software.
14
*
15
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
* SOFTWARE.
23
*
24
**********************************************************/
25
26
#include "svga3d_reg.h"
27
#include "svga3d_surfacedefs.h"
28
29
#include "pipe/p_state.h"
30
#include "pipe/p_defines.h"
31
#include "os/os_thread.h"
32
#include "util/format/u_format.h"
33
#include "util/u_inlines.h"
34
#include "util/u_math.h"
35
#include "util/u_memory.h"
36
#include "util/u_resource.h"
37
#include "util/u_upload_mgr.h"
38
39
#include "svga_cmd.h"
40
#include "svga_format.h"
41
#include "svga_screen.h"
42
#include "svga_context.h"
43
#include "svga_resource_texture.h"
44
#include "svga_resource_buffer.h"
45
#include "svga_sampler_view.h"
46
#include "svga_winsys.h"
47
#include "svga_debug.h"
48
49
50
static void
51
svga_transfer_dma_band(struct svga_context *svga,
52
struct svga_transfer *st,
53
SVGA3dTransferType transfer,
54
unsigned x, unsigned y, unsigned z,
55
unsigned w, unsigned h, unsigned d,
56
unsigned srcx, unsigned srcy, unsigned srcz,
57
SVGA3dSurfaceDMAFlags flags)
58
{
59
struct svga_texture *texture = svga_texture(st->base.resource);
60
SVGA3dCopyBox box;
61
62
assert(!st->use_direct_map);
63
64
box.x = x;
65
box.y = y;
66
box.z = z;
67
box.w = w;
68
box.h = h;
69
box.d = d;
70
box.srcx = srcx;
71
box.srcy = srcy;
72
box.srcz = srcz;
73
74
SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - "
75
"(%u, %u, %u), %ubpp\n",
76
transfer == SVGA3D_WRITE_HOST_VRAM ? "to" : "from",
77
texture->handle,
78
st->slice,
79
x,
80
y,
81
z,
82
x + w,
83
y + h,
84
z + 1,
85
util_format_get_blocksize(texture->b.format) * 8 /
86
(util_format_get_blockwidth(texture->b.format)
87
* util_format_get_blockheight(texture->b.format)));
88
89
SVGA_RETRY(svga, SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags));
90
}
91
92
93
static void
94
svga_transfer_dma(struct svga_context *svga,
95
struct svga_transfer *st,
96
SVGA3dTransferType transfer,
97
SVGA3dSurfaceDMAFlags flags)
98
{
99
struct svga_texture *texture = svga_texture(st->base.resource);
100
struct svga_screen *screen = svga_screen(texture->b.screen);
101
struct svga_winsys_screen *sws = screen->sws;
102
struct pipe_fence_handle *fence = NULL;
103
104
assert(!st->use_direct_map);
105
106
if (transfer == SVGA3D_READ_HOST_VRAM) {
107
SVGA_DBG(DEBUG_PERF, "%s: readback transfer\n", __FUNCTION__);
108
}
109
110
/* Ensure any pending operations on host surfaces are queued on the command
111
* buffer first.
112
*/
113
svga_surfaces_flush(svga);
114
115
if (!st->swbuf) {
116
/* Do the DMA transfer in a single go */
117
svga_transfer_dma_band(svga, st, transfer,
118
st->box.x, st->box.y, st->box.z,
119
st->box.w, st->box.h, st->box.d,
120
0, 0, 0,
121
flags);
122
123
if (transfer == SVGA3D_READ_HOST_VRAM) {
124
svga_context_flush(svga, &fence);
125
sws->fence_finish(sws, fence, PIPE_TIMEOUT_INFINITE, 0);
126
sws->fence_reference(sws, &fence, NULL);
127
}
128
}
129
else {
130
int y, h, srcy;
131
unsigned blockheight =
132
util_format_get_blockheight(st->base.resource->format);
133
134
h = st->hw_nblocksy * blockheight;
135
srcy = 0;
136
137
for (y = 0; y < st->box.h; y += h) {
138
unsigned offset, length;
139
void *hw, *sw;
140
141
if (y + h > st->box.h)
142
h = st->box.h - y;
143
144
/* Transfer band must be aligned to pixel block boundaries */
145
assert(y % blockheight == 0);
146
assert(h % blockheight == 0);
147
148
offset = y * st->base.stride / blockheight;
149
length = h * st->base.stride / blockheight;
150
151
sw = (uint8_t *) st->swbuf + offset;
152
153
if (transfer == SVGA3D_WRITE_HOST_VRAM) {
154
unsigned usage = PIPE_MAP_WRITE;
155
156
/* Wait for the previous DMAs to complete */
157
/* TODO: keep one DMA (at half the size) in the background */
158
if (y) {
159
svga_context_flush(svga, NULL);
160
usage |= PIPE_MAP_DISCARD_WHOLE_RESOURCE;
161
}
162
163
hw = sws->buffer_map(sws, st->hwbuf, usage);
164
assert(hw);
165
if (hw) {
166
memcpy(hw, sw, length);
167
sws->buffer_unmap(sws, st->hwbuf);
168
}
169
}
170
171
svga_transfer_dma_band(svga, st, transfer,
172
st->box.x, y, st->box.z,
173
st->box.w, h, st->box.d,
174
0, srcy, 0, flags);
175
176
/*
177
* Prevent the texture contents to be discarded on the next band
178
* upload.
179
*/
180
flags.discard = FALSE;
181
182
if (transfer == SVGA3D_READ_HOST_VRAM) {
183
svga_context_flush(svga, &fence);
184
sws->fence_finish(sws, fence, PIPE_TIMEOUT_INFINITE, 0);
185
186
hw = sws->buffer_map(sws, st->hwbuf, PIPE_MAP_READ);
187
assert(hw);
188
if (hw) {
189
memcpy(sw, hw, length);
190
sws->buffer_unmap(sws, st->hwbuf);
191
}
192
}
193
}
194
}
195
}
196
197
198
199
bool
200
svga_resource_get_handle(struct pipe_screen *screen,
201
struct pipe_context *context,
202
struct pipe_resource *texture,
203
struct winsys_handle *whandle,
204
unsigned usage)
205
{
206
struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen);
207
unsigned stride;
208
209
if (texture->target == PIPE_BUFFER)
210
return false;
211
212
assert(svga_texture(texture)->key.cachable == 0);
213
svga_texture(texture)->key.cachable = 0;
214
215
stride = util_format_get_nblocksx(texture->format, texture->width0) *
216
util_format_get_blocksize(texture->format);
217
218
return sws->surface_get_handle(sws, svga_texture(texture)->handle,
219
stride, whandle);
220
}
221
222
223
/**
224
* Determine if we need to read back a texture image before mapping it.
225
*/
226
static inline boolean
227
need_tex_readback(struct svga_transfer *st)
228
{
229
if (st->base.usage & PIPE_MAP_READ)
230
return TRUE;
231
232
if ((st->base.usage & PIPE_MAP_WRITE) &&
233
((st->base.usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) == 0)) {
234
return svga_was_texture_rendered_to(svga_texture(st->base.resource),
235
st->slice, st->base.level);
236
}
237
238
return FALSE;
239
}
240
241
242
static void
243
readback_image_vgpu9(struct svga_context *svga,
244
struct svga_winsys_surface *surf,
245
unsigned slice,
246
unsigned level)
247
{
248
SVGA_RETRY(svga, SVGA3D_ReadbackGBImage(svga->swc, surf, slice, level));
249
}
250
251
252
static void
253
readback_image_vgpu10(struct svga_context *svga,
254
struct svga_winsys_surface *surf,
255
unsigned slice,
256
unsigned level,
257
unsigned numMipLevels)
258
{
259
unsigned subResource;
260
261
subResource = slice * numMipLevels + level;
262
SVGA_RETRY(svga, SVGA3D_vgpu10_ReadbackSubResource(svga->swc, surf,
263
subResource));
264
}
265
266
267
/**
268
* Use DMA for the transfer request
269
*/
270
static void *
271
svga_texture_transfer_map_dma(struct svga_context *svga,
272
struct svga_transfer *st)
273
{
274
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
275
struct pipe_resource *texture = st->base.resource;
276
unsigned nblocksx, nblocksy;
277
unsigned d;
278
unsigned usage = st->base.usage;
279
280
/* we'll put the data into a tightly packed buffer */
281
nblocksx = util_format_get_nblocksx(texture->format, st->box.w);
282
nblocksy = util_format_get_nblocksy(texture->format, st->box.h);
283
d = st->box.d;
284
285
st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
286
st->base.layer_stride = st->base.stride * nblocksy;
287
st->hw_nblocksy = nblocksy;
288
289
st->hwbuf = svga_winsys_buffer_create(svga, 1, 0,
290
st->hw_nblocksy * st->base.stride * d);
291
292
while (!st->hwbuf && (st->hw_nblocksy /= 2)) {
293
st->hwbuf =
294
svga_winsys_buffer_create(svga, 1, 0,
295
st->hw_nblocksy * st->base.stride * d);
296
}
297
298
if (!st->hwbuf)
299
return NULL;
300
301
if (st->hw_nblocksy < nblocksy) {
302
/* We couldn't allocate a hardware buffer big enough for the transfer,
303
* so allocate regular malloc memory instead
304
*/
305
if (0) {
306
debug_printf("%s: failed to allocate %u KB of DMA, "
307
"splitting into %u x %u KB DMA transfers\n",
308
__FUNCTION__,
309
(nblocksy * st->base.stride + 1023) / 1024,
310
(nblocksy + st->hw_nblocksy - 1) / st->hw_nblocksy,
311
(st->hw_nblocksy * st->base.stride + 1023) / 1024);
312
}
313
314
st->swbuf = MALLOC(nblocksy * st->base.stride * d);
315
if (!st->swbuf) {
316
sws->buffer_destroy(sws, st->hwbuf);
317
return NULL;
318
}
319
}
320
321
if (usage & PIPE_MAP_READ) {
322
SVGA3dSurfaceDMAFlags flags;
323
memset(&flags, 0, sizeof flags);
324
svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags);
325
}
326
327
if (st->swbuf) {
328
return st->swbuf;
329
}
330
else {
331
return sws->buffer_map(sws, st->hwbuf, usage);
332
}
333
}
334
335
336
/**
337
* Use direct map for the transfer request
338
*/
339
static void *
340
svga_texture_transfer_map_direct(struct svga_context *svga,
341
struct svga_transfer *st)
342
{
343
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
344
struct pipe_transfer *transfer = &st->base;
345
struct pipe_resource *texture = transfer->resource;
346
struct svga_texture *tex = svga_texture(texture);
347
struct svga_winsys_surface *surf = tex->handle;
348
unsigned level = st->base.level;
349
unsigned w, h, nblocksx, nblocksy, i;
350
unsigned usage = st->base.usage;
351
352
if (need_tex_readback(st)) {
353
svga_surfaces_flush(svga);
354
355
if (!svga->swc->force_coherent || tex->imported) {
356
for (i = 0; i < st->box.d; i++) {
357
if (svga_have_vgpu10(svga)) {
358
readback_image_vgpu10(svga, surf, st->slice + i, level,
359
tex->b.last_level + 1);
360
} else {
361
readback_image_vgpu9(svga, surf, st->slice + i, level);
362
}
363
}
364
svga->hud.num_readbacks++;
365
SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_TEXREADBACK);
366
367
svga_context_flush(svga, NULL);
368
}
369
/*
370
* Note: if PIPE_MAP_DISCARD_WHOLE_RESOURCE were specified
371
* we could potentially clear the flag for all faces/layers/mips.
372
*/
373
svga_clear_texture_rendered_to(tex, st->slice, level);
374
}
375
else {
376
assert(usage & PIPE_MAP_WRITE);
377
if ((usage & PIPE_MAP_UNSYNCHRONIZED) == 0) {
378
if (svga_is_texture_dirty(tex, st->slice, level)) {
379
/*
380
* do a surface flush if the subresource has been modified
381
* in this command buffer.
382
*/
383
svga_surfaces_flush(svga);
384
if (!sws->surface_is_flushed(sws, surf)) {
385
svga->hud.surface_write_flushes++;
386
SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_SURFACEWRITEFLUSH);
387
svga_context_flush(svga, NULL);
388
}
389
}
390
}
391
}
392
393
/* we'll directly access the guest-backed surface */
394
w = u_minify(texture->width0, level);
395
h = u_minify(texture->height0, level);
396
nblocksx = util_format_get_nblocksx(texture->format, w);
397
nblocksy = util_format_get_nblocksy(texture->format, h);
398
st->hw_nblocksy = nblocksy;
399
st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
400
st->base.layer_stride = st->base.stride * nblocksy;
401
402
/*
403
* Begin mapping code
404
*/
405
{
406
SVGA3dSize baseLevelSize;
407
uint8_t *map;
408
boolean retry, rebind;
409
unsigned offset, mip_width, mip_height;
410
struct svga_winsys_context *swc = svga->swc;
411
412
if (swc->force_coherent) {
413
usage |= PIPE_MAP_PERSISTENT | PIPE_MAP_COHERENT;
414
}
415
416
map = SVGA_TRY_MAP(svga->swc->surface_map
417
(svga->swc, surf, usage, &retry, &rebind), retry);
418
419
if (map == NULL && retry) {
420
/*
421
* At this point, the svga_surfaces_flush() should already have
422
* called in svga_texture_get_transfer().
423
*/
424
svga->hud.surface_write_flushes++;
425
svga_retry_enter(svga);
426
svga_context_flush(svga, NULL);
427
map = svga->swc->surface_map(svga->swc, surf, usage, &retry, &rebind);
428
svga_retry_exit(svga);
429
}
430
431
if (map && rebind) {
432
enum pipe_error ret;
433
434
ret = SVGA3D_BindGBSurface(swc, surf);
435
if (ret != PIPE_OK) {
436
svga_context_flush(svga, NULL);
437
ret = SVGA3D_BindGBSurface(swc, surf);
438
assert(ret == PIPE_OK);
439
}
440
svga_context_flush(svga, NULL);
441
}
442
443
/*
444
* Make sure we return NULL if the map fails
445
*/
446
if (!map) {
447
return NULL;
448
}
449
450
/**
451
* Compute the offset to the specific texture slice in the buffer.
452
*/
453
baseLevelSize.width = tex->b.width0;
454
baseLevelSize.height = tex->b.height0;
455
baseLevelSize.depth = tex->b.depth0;
456
457
if ((tex->b.target == PIPE_TEXTURE_1D_ARRAY) ||
458
(tex->b.target == PIPE_TEXTURE_2D_ARRAY) ||
459
(tex->b.target == PIPE_TEXTURE_CUBE_ARRAY)) {
460
st->base.layer_stride =
461
svga3dsurface_get_image_offset(tex->key.format, baseLevelSize,
462
tex->b.last_level + 1, 1, 0);
463
}
464
465
offset = svga3dsurface_get_image_offset(tex->key.format, baseLevelSize,
466
tex->b.last_level + 1, /* numMips */
467
st->slice, level);
468
if (level > 0) {
469
assert(offset > 0);
470
}
471
472
mip_width = u_minify(tex->b.width0, level);
473
mip_height = u_minify(tex->b.height0, level);
474
475
offset += svga3dsurface_get_pixel_offset(tex->key.format,
476
mip_width, mip_height,
477
st->box.x,
478
st->box.y,
479
st->box.z);
480
481
return (void *) (map + offset);
482
}
483
}
484
485
486
/**
487
* Request a transfer map to the texture resource
488
*/
489
void *
490
svga_texture_transfer_map(struct pipe_context *pipe,
491
struct pipe_resource *texture,
492
unsigned level,
493
unsigned usage,
494
const struct pipe_box *box,
495
struct pipe_transfer **ptransfer)
496
{
497
struct svga_context *svga = svga_context(pipe);
498
struct svga_winsys_screen *sws = svga_screen(pipe->screen)->sws;
499
struct svga_texture *tex = svga_texture(texture);
500
struct svga_transfer *st;
501
struct svga_winsys_surface *surf = tex->handle;
502
boolean use_direct_map = svga_have_gb_objects(svga) &&
503
(!svga_have_gb_dma(svga) || (usage & PIPE_MAP_WRITE));
504
void *map = NULL;
505
int64_t begin = svga_get_time(svga);
506
507
SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_TEXTRANSFERMAP);
508
509
if (!surf)
510
goto done;
511
512
/* We can't map texture storage directly unless we have GB objects */
513
if (usage & PIPE_MAP_DIRECTLY) {
514
if (svga_have_gb_objects(svga))
515
use_direct_map = TRUE;
516
else
517
goto done;
518
}
519
520
st = CALLOC_STRUCT(svga_transfer);
521
if (!st)
522
goto done;
523
524
st->base.level = level;
525
st->base.usage = usage;
526
st->base.box = *box;
527
528
/* The modified transfer map box with the array index removed from z.
529
* The array index is specified in slice.
530
*/
531
st->box.x = box->x;
532
st->box.y = box->y;
533
st->box.z = box->z;
534
st->box.w = box->width;
535
st->box.h = box->height;
536
st->box.d = box->depth;
537
538
switch (tex->b.target) {
539
case PIPE_TEXTURE_CUBE:
540
st->slice = st->base.box.z;
541
st->box.z = 0; /* so we don't apply double offsets below */
542
break;
543
case PIPE_TEXTURE_1D_ARRAY:
544
case PIPE_TEXTURE_2D_ARRAY:
545
case PIPE_TEXTURE_CUBE_ARRAY:
546
st->slice = st->base.box.z;
547
st->box.z = 0; /* so we don't apply double offsets below */
548
549
/* Force direct map for transfering multiple slices */
550
if (st->base.box.depth > 1)
551
use_direct_map = svga_have_gb_objects(svga);
552
553
break;
554
default:
555
st->slice = 0;
556
break;
557
}
558
559
/* Force direct map for multisample surface */
560
if (texture->nr_samples > 1) {
561
assert(svga_have_gb_objects(svga));
562
assert(sws->have_sm4_1);
563
use_direct_map = TRUE;
564
}
565
566
st->use_direct_map = use_direct_map;
567
pipe_resource_reference(&st->base.resource, texture);
568
569
/* If this is the first time mapping to the surface in this
570
* command buffer and there is no pending primitives, clear
571
* the dirty masks of this surface.
572
*/
573
if (sws->surface_is_flushed(sws, surf) &&
574
(svga_have_vgpu10(svga) ||
575
!svga_hwtnl_has_pending_prim(svga->hwtnl))) {
576
svga_clear_texture_dirty(tex);
577
}
578
579
if (!use_direct_map) {
580
/* upload to the DMA buffer */
581
map = svga_texture_transfer_map_dma(svga, st);
582
}
583
else {
584
boolean can_use_upload = tex->can_use_upload &&
585
!(st->base.usage & PIPE_MAP_READ);
586
boolean was_rendered_to =
587
svga_was_texture_rendered_to(svga_texture(texture),
588
st->slice, st->base.level);
589
590
/* If the texture was already rendered to and upload buffer
591
* is supported, then we will use upload buffer to
592
* avoid the need to read back the texture content; otherwise,
593
* we'll first try to map directly to the GB surface, if it is blocked,
594
* then we'll try the upload buffer.
595
*/
596
if (was_rendered_to && can_use_upload) {
597
map = svga_texture_transfer_map_upload(svga, st);
598
}
599
else {
600
unsigned orig_usage = st->base.usage;
601
602
/* First try directly map to the GB surface */
603
if (can_use_upload)
604
st->base.usage |= PIPE_MAP_DONTBLOCK;
605
map = svga_texture_transfer_map_direct(svga, st);
606
st->base.usage = orig_usage;
607
608
if (!map && can_use_upload) {
609
/* if direct map with DONTBLOCK fails, then try upload to the
610
* texture upload buffer.
611
*/
612
map = svga_texture_transfer_map_upload(svga, st);
613
}
614
}
615
616
/* If upload fails, then try direct map again without forcing it
617
* to DONTBLOCK.
618
*/
619
if (!map) {
620
map = svga_texture_transfer_map_direct(svga, st);
621
}
622
}
623
624
if (!map) {
625
FREE(st);
626
}
627
else {
628
*ptransfer = &st->base;
629
svga->hud.num_textures_mapped++;
630
if (usage & PIPE_MAP_WRITE) {
631
/* record texture upload for HUD */
632
svga->hud.num_bytes_uploaded +=
633
st->base.layer_stride * st->box.d;
634
635
/* mark this texture level as dirty */
636
svga_set_texture_dirty(tex, st->slice, level);
637
}
638
}
639
640
done:
641
svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
642
SVGA_STATS_TIME_POP(sws);
643
(void) sws;
644
645
return map;
646
}
647
648
/**
649
* Unmap a GB texture surface.
650
*/
651
static void
652
svga_texture_surface_unmap(struct svga_context *svga,
653
struct pipe_transfer *transfer)
654
{
655
struct svga_winsys_surface *surf = svga_texture(transfer->resource)->handle;
656
struct svga_winsys_context *swc = svga->swc;
657
boolean rebind;
658
659
assert(surf);
660
661
swc->surface_unmap(swc, surf, &rebind);
662
if (rebind) {
663
SVGA_RETRY(svga, SVGA3D_BindGBSurface(swc, surf));
664
}
665
}
666
667
668
static void
669
update_image_vgpu9(struct svga_context *svga,
670
struct svga_winsys_surface *surf,
671
const SVGA3dBox *box,
672
unsigned slice,
673
unsigned level)
674
{
675
SVGA_RETRY(svga, SVGA3D_UpdateGBImage(svga->swc, surf, box, slice, level));
676
}
677
678
679
static void
680
update_image_vgpu10(struct svga_context *svga,
681
struct svga_winsys_surface *surf,
682
const SVGA3dBox *box,
683
unsigned slice,
684
unsigned level,
685
unsigned numMipLevels)
686
{
687
unsigned subResource;
688
689
subResource = slice * numMipLevels + level;
690
691
SVGA_RETRY(svga, SVGA3D_vgpu10_UpdateSubResource(svga->swc, surf, box,
692
subResource));
693
}
694
695
696
/**
697
* unmap DMA transfer request
698
*/
699
static void
700
svga_texture_transfer_unmap_dma(struct svga_context *svga,
701
struct svga_transfer *st)
702
{
703
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
704
705
if (!st->swbuf)
706
sws->buffer_unmap(sws, st->hwbuf);
707
708
if (st->base.usage & PIPE_MAP_WRITE) {
709
/* Use DMA to transfer texture data */
710
SVGA3dSurfaceDMAFlags flags;
711
struct pipe_resource *texture = st->base.resource;
712
struct svga_texture *tex = svga_texture(texture);
713
714
715
memset(&flags, 0, sizeof flags);
716
if (st->base.usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) {
717
flags.discard = TRUE;
718
}
719
if (st->base.usage & PIPE_MAP_UNSYNCHRONIZED) {
720
flags.unsynchronized = TRUE;
721
}
722
723
svga_transfer_dma(svga, st, SVGA3D_WRITE_HOST_VRAM, flags);
724
svga_set_texture_rendered_to(tex, st->slice, st->base.level);
725
}
726
727
FREE(st->swbuf);
728
sws->buffer_destroy(sws, st->hwbuf);
729
}
730
731
732
/**
733
* unmap direct map transfer request
734
*/
735
static void
736
svga_texture_transfer_unmap_direct(struct svga_context *svga,
737
struct svga_transfer *st)
738
{
739
struct pipe_transfer *transfer = &st->base;
740
struct svga_texture *tex = svga_texture(transfer->resource);
741
742
svga_texture_surface_unmap(svga, transfer);
743
744
/* Now send an update command to update the content in the backend. */
745
if (st->base.usage & PIPE_MAP_WRITE) {
746
struct svga_winsys_surface *surf = tex->handle;
747
748
assert(svga_have_gb_objects(svga));
749
750
/* update the effected region */
751
SVGA3dBox box = st->box;
752
unsigned nlayers;
753
754
switch (tex->b.target) {
755
case PIPE_TEXTURE_2D_ARRAY:
756
case PIPE_TEXTURE_CUBE_ARRAY:
757
case PIPE_TEXTURE_1D_ARRAY:
758
nlayers = box.d;
759
box.d = 1;
760
break;
761
default:
762
nlayers = 1;
763
break;
764
}
765
766
767
if (0)
768
debug_printf("%s %d, %d, %d %d x %d x %d\n",
769
__FUNCTION__,
770
box.x, box.y, box.z,
771
box.w, box.h, box.d);
772
773
if (!svga->swc->force_coherent || tex->imported) {
774
if (svga_have_vgpu10(svga)) {
775
unsigned i;
776
777
for (i = 0; i < nlayers; i++) {
778
update_image_vgpu10(svga, surf, &box,
779
st->slice + i, transfer->level,
780
tex->b.last_level + 1);
781
}
782
} else {
783
assert(nlayers == 1);
784
update_image_vgpu9(svga, surf, &box, st->slice,
785
transfer->level);
786
}
787
}
788
}
789
}
790
791
792
void
793
svga_texture_transfer_unmap(struct pipe_context *pipe,
794
struct pipe_transfer *transfer)
795
{
796
struct svga_context *svga = svga_context(pipe);
797
struct svga_screen *ss = svga_screen(pipe->screen);
798
struct svga_winsys_screen *sws = ss->sws;
799
struct svga_transfer *st = svga_transfer(transfer);
800
struct svga_texture *tex = svga_texture(transfer->resource);
801
802
SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_TEXTRANSFERUNMAP);
803
804
if (!st->use_direct_map) {
805
svga_texture_transfer_unmap_dma(svga, st);
806
}
807
else if (st->upload.buf) {
808
svga_texture_transfer_unmap_upload(svga, st);
809
}
810
else {
811
svga_texture_transfer_unmap_direct(svga, st);
812
}
813
814
if (st->base.usage & PIPE_MAP_WRITE) {
815
svga->hud.num_resource_updates++;
816
817
/* Mark the texture level as dirty */
818
ss->texture_timestamp++;
819
svga_age_texture_view(tex, transfer->level);
820
if (transfer->resource->target == PIPE_TEXTURE_CUBE)
821
svga_define_texture_level(tex, st->slice, transfer->level);
822
else
823
svga_define_texture_level(tex, 0, transfer->level);
824
}
825
826
pipe_resource_reference(&st->base.resource, NULL);
827
FREE(st);
828
SVGA_STATS_TIME_POP(sws);
829
(void) sws;
830
}
831
832
833
/**
834
* Does format store depth values?
835
*/
836
static inline boolean
837
format_has_depth(enum pipe_format format)
838
{
839
const struct util_format_description *desc = util_format_description(format);
840
return util_format_has_depth(desc);
841
}
842
843
struct pipe_resource *
844
svga_texture_create(struct pipe_screen *screen,
845
const struct pipe_resource *template)
846
{
847
struct svga_screen *svgascreen = svga_screen(screen);
848
struct svga_texture *tex;
849
unsigned bindings = template->bind;
850
851
SVGA_STATS_TIME_PUSH(svgascreen->sws,
852
SVGA_STATS_TIME_CREATETEXTURE);
853
854
assert(template->last_level < SVGA_MAX_TEXTURE_LEVELS);
855
if (template->last_level >= SVGA_MAX_TEXTURE_LEVELS) {
856
goto fail_notex;
857
}
858
859
/* Verify the number of mipmap levels isn't impossibly large. For example,
860
* if the base 2D image is 16x16, we can't have 8 mipmap levels.
861
* the gallium frontend should never ask us to create a resource with invalid
862
* parameters.
863
*/
864
{
865
unsigned max_dim = template->width0;
866
867
switch (template->target) {
868
case PIPE_TEXTURE_1D:
869
case PIPE_TEXTURE_1D_ARRAY:
870
// nothing
871
break;
872
case PIPE_TEXTURE_2D:
873
case PIPE_TEXTURE_CUBE:
874
case PIPE_TEXTURE_CUBE_ARRAY:
875
case PIPE_TEXTURE_2D_ARRAY:
876
max_dim = MAX2(max_dim, template->height0);
877
break;
878
case PIPE_TEXTURE_3D:
879
max_dim = MAX3(max_dim, template->height0, template->depth0);
880
break;
881
case PIPE_TEXTURE_RECT:
882
case PIPE_BUFFER:
883
assert(template->last_level == 0);
884
/* the assertion below should always pass */
885
break;
886
default:
887
debug_printf("Unexpected texture target type\n");
888
}
889
assert(1 << template->last_level <= max_dim);
890
}
891
892
tex = CALLOC_STRUCT(svga_texture);
893
if (!tex) {
894
goto fail_notex;
895
}
896
897
tex->defined = CALLOC(template->depth0 * template->array_size,
898
sizeof(tex->defined[0]));
899
if (!tex->defined) {
900
FREE(tex);
901
goto fail_notex;
902
}
903
904
tex->rendered_to = CALLOC(template->depth0 * template->array_size,
905
sizeof(tex->rendered_to[0]));
906
if (!tex->rendered_to) {
907
goto fail;
908
}
909
910
tex->dirty = CALLOC(template->depth0 * template->array_size,
911
sizeof(tex->dirty[0]));
912
if (!tex->dirty) {
913
goto fail;
914
}
915
916
tex->b = *template;
917
pipe_reference_init(&tex->b.reference, 1);
918
tex->b.screen = screen;
919
920
tex->key.flags = 0;
921
tex->key.size.width = template->width0;
922
tex->key.size.height = template->height0;
923
tex->key.size.depth = template->depth0;
924
tex->key.arraySize = 1;
925
tex->key.numFaces = 1;
926
927
/* nr_samples=1 must be treated as a non-multisample texture */
928
if (tex->b.nr_samples == 1) {
929
tex->b.nr_samples = 0;
930
}
931
else if (tex->b.nr_samples > 1) {
932
assert(svgascreen->sws->have_sm4_1);
933
tex->key.flags |= SVGA3D_SURFACE_MULTISAMPLE;
934
}
935
936
tex->key.sampleCount = tex->b.nr_samples;
937
938
if (svgascreen->sws->have_vgpu10) {
939
switch (template->target) {
940
case PIPE_TEXTURE_1D:
941
tex->key.flags |= SVGA3D_SURFACE_1D;
942
break;
943
case PIPE_TEXTURE_1D_ARRAY:
944
tex->key.flags |= SVGA3D_SURFACE_1D;
945
FALLTHROUGH;
946
case PIPE_TEXTURE_2D_ARRAY:
947
tex->key.flags |= SVGA3D_SURFACE_ARRAY;
948
tex->key.arraySize = template->array_size;
949
break;
950
case PIPE_TEXTURE_3D:
951
tex->key.flags |= SVGA3D_SURFACE_VOLUME;
952
break;
953
case PIPE_TEXTURE_CUBE:
954
tex->key.flags |= (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_ARRAY);
955
tex->key.numFaces = 6;
956
break;
957
case PIPE_TEXTURE_CUBE_ARRAY:
958
assert(svgascreen->sws->have_sm4_1);
959
tex->key.flags |= (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_ARRAY);
960
tex->key.numFaces = 1; // arraySize already includes the 6 faces
961
tex->key.arraySize = template->array_size;
962
break;
963
default:
964
break;
965
}
966
}
967
else {
968
switch (template->target) {
969
case PIPE_TEXTURE_3D:
970
tex->key.flags |= SVGA3D_SURFACE_VOLUME;
971
break;
972
case PIPE_TEXTURE_CUBE:
973
tex->key.flags |= SVGA3D_SURFACE_CUBEMAP;
974
tex->key.numFaces = 6;
975
break;
976
default:
977
break;
978
}
979
}
980
981
tex->key.cachable = 1;
982
983
if ((bindings & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) &&
984
!(bindings & PIPE_BIND_SAMPLER_VIEW)) {
985
/* Also check if the format can be sampled from */
986
if (screen->is_format_supported(screen, template->format,
987
template->target,
988
template->nr_samples,
989
template->nr_storage_samples,
990
PIPE_BIND_SAMPLER_VIEW)) {
991
bindings |= PIPE_BIND_SAMPLER_VIEW;
992
}
993
}
994
995
if (bindings & PIPE_BIND_SAMPLER_VIEW) {
996
tex->key.flags |= SVGA3D_SURFACE_HINT_TEXTURE;
997
tex->key.flags |= SVGA3D_SURFACE_BIND_SHADER_RESOURCE;
998
999
if (!(bindings & PIPE_BIND_RENDER_TARGET)) {
1000
/* Also check if the format is color renderable */
1001
if (screen->is_format_supported(screen, template->format,
1002
template->target,
1003
template->nr_samples,
1004
template->nr_storage_samples,
1005
PIPE_BIND_RENDER_TARGET)) {
1006
bindings |= PIPE_BIND_RENDER_TARGET;
1007
}
1008
}
1009
1010
if (!(bindings & PIPE_BIND_DEPTH_STENCIL)) {
1011
/* Also check if the format is depth/stencil renderable */
1012
if (screen->is_format_supported(screen, template->format,
1013
template->target,
1014
template->nr_samples,
1015
template->nr_storage_samples,
1016
PIPE_BIND_DEPTH_STENCIL)) {
1017
bindings |= PIPE_BIND_DEPTH_STENCIL;
1018
}
1019
}
1020
}
1021
1022
if (bindings & PIPE_BIND_DISPLAY_TARGET) {
1023
tex->key.cachable = 0;
1024
}
1025
1026
if (bindings & PIPE_BIND_SHARED) {
1027
tex->key.cachable = 0;
1028
}
1029
1030
if (bindings & (PIPE_BIND_SCANOUT | PIPE_BIND_CURSOR)) {
1031
tex->key.scanout = 1;
1032
tex->key.cachable = 0;
1033
}
1034
1035
/*
1036
* Note: Previously we never passed the
1037
* SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
1038
* know beforehand whether a texture will be used as a rendertarget or not
1039
* and it always requests PIPE_BIND_RENDER_TARGET, therefore
1040
* passing the SVGA3D_SURFACE_HINT_RENDERTARGET here defeats its purpose.
1041
*
1042
* However, this was changed since other gallium frontends
1043
* (XA for example) uses it accurately and certain device versions
1044
* relies on it in certain situations to render correctly.
1045
*/
1046
if ((bindings & PIPE_BIND_RENDER_TARGET) &&
1047
!util_format_is_s3tc(template->format)) {
1048
tex->key.flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
1049
tex->key.flags |= SVGA3D_SURFACE_BIND_RENDER_TARGET;
1050
}
1051
1052
if (bindings & PIPE_BIND_DEPTH_STENCIL) {
1053
tex->key.flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
1054
tex->key.flags |= SVGA3D_SURFACE_BIND_DEPTH_STENCIL;
1055
}
1056
1057
tex->key.numMipLevels = template->last_level + 1;
1058
1059
tex->key.format = svga_translate_format(svgascreen, template->format,
1060
bindings);
1061
if (tex->key.format == SVGA3D_FORMAT_INVALID) {
1062
goto fail;
1063
}
1064
1065
/* Use typeless formats for sRGB and depth resources. Typeless
1066
* formats can be reinterpreted as other formats. For example,
1067
* SVGA3D_R8G8B8A8_UNORM_TYPELESS can be interpreted as
1068
* SVGA3D_R8G8B8A8_UNORM_SRGB or SVGA3D_R8G8B8A8_UNORM.
1069
*/
1070
if (svgascreen->sws->have_vgpu10 &&
1071
(util_format_is_srgb(template->format) ||
1072
format_has_depth(template->format))) {
1073
SVGA3dSurfaceFormat typeless = svga_typeless_format(tex->key.format);
1074
if (0) {
1075
debug_printf("Convert resource type %s -> %s (bind 0x%x)\n",
1076
svga_format_name(tex->key.format),
1077
svga_format_name(typeless),
1078
bindings);
1079
}
1080
1081
if (svga_format_is_uncompressed_snorm(tex->key.format)) {
1082
/* We can't normally render to snorm surfaces, but once we
1083
* substitute a typeless format, we can if the rendertarget view
1084
* is unorm. This can happen with GL_ARB_copy_image.
1085
*/
1086
tex->key.flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
1087
tex->key.flags |= SVGA3D_SURFACE_BIND_RENDER_TARGET;
1088
}
1089
1090
tex->key.format = typeless;
1091
}
1092
1093
SVGA_DBG(DEBUG_DMA, "surface_create for texture\n");
1094
tex->handle = svga_screen_surface_create(svgascreen, bindings,
1095
tex->b.usage,
1096
&tex->validated, &tex->key);
1097
if (!tex->handle) {
1098
goto fail;
1099
}
1100
1101
SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture)\n", tex->handle);
1102
1103
debug_reference(&tex->b.reference,
1104
(debug_reference_descriptor)debug_describe_resource, 0);
1105
1106
tex->size = util_resource_size(template);
1107
1108
/* Determine if texture upload buffer can be used to upload this texture */
1109
tex->can_use_upload = svga_texture_transfer_map_can_upload(svgascreen,
1110
&tex->b);
1111
1112
/* Initialize the backing resource cache */
1113
tex->backed_handle = NULL;
1114
1115
svgascreen->hud.total_resource_bytes += tex->size;
1116
svgascreen->hud.num_resources++;
1117
1118
SVGA_STATS_TIME_POP(svgascreen->sws);
1119
1120
return &tex->b;
1121
1122
fail:
1123
if (tex->dirty)
1124
FREE(tex->dirty);
1125
if (tex->rendered_to)
1126
FREE(tex->rendered_to);
1127
if (tex->defined)
1128
FREE(tex->defined);
1129
FREE(tex);
1130
fail_notex:
1131
SVGA_STATS_TIME_POP(svgascreen->sws);
1132
return NULL;
1133
}
1134
1135
1136
struct pipe_resource *
1137
svga_texture_from_handle(struct pipe_screen *screen,
1138
const struct pipe_resource *template,
1139
struct winsys_handle *whandle)
1140
{
1141
struct svga_winsys_screen *sws = svga_winsys_screen(screen);
1142
struct svga_screen *ss = svga_screen(screen);
1143
struct svga_winsys_surface *srf;
1144
struct svga_texture *tex;
1145
enum SVGA3dSurfaceFormat format = 0;
1146
assert(screen);
1147
1148
/* Only supports one type */
1149
if ((template->target != PIPE_TEXTURE_2D &&
1150
template->target != PIPE_TEXTURE_RECT) ||
1151
template->last_level != 0 ||
1152
template->depth0 != 1) {
1153
return NULL;
1154
}
1155
1156
srf = sws->surface_from_handle(sws, whandle, &format);
1157
1158
if (!srf)
1159
return NULL;
1160
1161
if (!svga_format_is_shareable(ss, template->format, format,
1162
template->bind, true))
1163
goto out_unref;
1164
1165
tex = CALLOC_STRUCT(svga_texture);
1166
if (!tex)
1167
goto out_unref;
1168
1169
tex->defined = CALLOC(template->depth0 * template->array_size,
1170
sizeof(tex->defined[0]));
1171
if (!tex->defined)
1172
goto out_no_defined;
1173
1174
tex->b = *template;
1175
pipe_reference_init(&tex->b.reference, 1);
1176
tex->b.screen = screen;
1177
1178
SVGA_DBG(DEBUG_DMA, "wrap surface sid %p\n", srf);
1179
1180
tex->key.cachable = 0;
1181
tex->key.format = format;
1182
tex->handle = srf;
1183
1184
tex->rendered_to = CALLOC(1, sizeof(tex->rendered_to[0]));
1185
if (!tex->rendered_to)
1186
goto out_no_rendered_to;
1187
1188
tex->dirty = CALLOC(1, sizeof(tex->dirty[0]));
1189
if (!tex->dirty)
1190
goto out_no_dirty;
1191
1192
tex->imported = TRUE;
1193
1194
ss->hud.num_resources++;
1195
1196
return &tex->b;
1197
1198
out_no_dirty:
1199
FREE(tex->rendered_to);
1200
out_no_rendered_to:
1201
FREE(tex->defined);
1202
out_no_defined:
1203
FREE(tex);
1204
out_unref:
1205
sws->surface_reference(sws, &srf, NULL);
1206
return NULL;
1207
}
1208
1209
bool
1210
svga_texture_generate_mipmap(struct pipe_context *pipe,
1211
struct pipe_resource *pt,
1212
enum pipe_format format,
1213
unsigned base_level,
1214
unsigned last_level,
1215
unsigned first_layer,
1216
unsigned last_layer)
1217
{
1218
struct pipe_sampler_view templ, *psv;
1219
struct svga_pipe_sampler_view *sv;
1220
struct svga_context *svga = svga_context(pipe);
1221
struct svga_texture *tex = svga_texture(pt);
1222
1223
assert(svga_have_vgpu10(svga));
1224
1225
/* Only support 2D texture for now */
1226
if (pt->target != PIPE_TEXTURE_2D)
1227
return false;
1228
1229
/* Fallback to the mipmap generation utility for those formats that
1230
* do not support hw generate mipmap
1231
*/
1232
if (!svga_format_support_gen_mips(format))
1233
return false;
1234
1235
/* Make sure the texture surface was created with
1236
* SVGA3D_SURFACE_BIND_RENDER_TARGET
1237
*/
1238
if (!tex->handle || !(tex->key.flags & SVGA3D_SURFACE_BIND_RENDER_TARGET))
1239
return false;
1240
1241
templ.format = format;
1242
templ.u.tex.first_layer = first_layer;
1243
templ.u.tex.last_layer = last_layer;
1244
templ.u.tex.first_level = base_level;
1245
templ.u.tex.last_level = last_level;
1246
1247
psv = pipe->create_sampler_view(pipe, pt, &templ);
1248
if (psv == NULL)
1249
return false;
1250
1251
sv = svga_pipe_sampler_view(psv);
1252
SVGA_RETRY(svga, svga_validate_pipe_sampler_view(svga, sv));
1253
1254
SVGA_RETRY(svga, SVGA3D_vgpu10_GenMips(svga->swc, sv->id, tex->handle));
1255
pipe_sampler_view_reference(&psv, NULL);
1256
1257
svga->hud.num_generate_mipmap++;
1258
1259
return true;
1260
}
1261
1262
1263
/* texture upload buffer default size in bytes */
1264
#define TEX_UPLOAD_DEFAULT_SIZE (1024 * 1024)
1265
1266
/**
1267
* Create a texture upload buffer
1268
*/
1269
boolean
1270
svga_texture_transfer_map_upload_create(struct svga_context *svga)
1271
{
1272
svga->tex_upload = u_upload_create(&svga->pipe, TEX_UPLOAD_DEFAULT_SIZE,
1273
PIPE_BIND_CUSTOM, PIPE_USAGE_STAGING, 0);
1274
if (svga->tex_upload)
1275
u_upload_disable_persistent(svga->tex_upload);
1276
1277
return svga->tex_upload != NULL;
1278
}
1279
1280
1281
/**
1282
* Destroy the texture upload buffer
1283
*/
1284
void
1285
svga_texture_transfer_map_upload_destroy(struct svga_context *svga)
1286
{
1287
u_upload_destroy(svga->tex_upload);
1288
}
1289
1290
1291
/**
1292
* Returns true if this transfer map request can use the upload buffer.
1293
*/
1294
boolean
1295
svga_texture_transfer_map_can_upload(const struct svga_screen *svgascreen,
1296
const struct pipe_resource *texture)
1297
{
1298
if (svgascreen->sws->have_transfer_from_buffer_cmd == FALSE)
1299
return FALSE;
1300
1301
/* TransferFromBuffer command is not well supported with multi-samples surface */
1302
if (texture->nr_samples > 1)
1303
return FALSE;
1304
1305
if (util_format_is_compressed(texture->format)) {
1306
/* XXX Need to take a closer look to see why texture upload
1307
* with 3D texture with compressed format fails
1308
*/
1309
if (texture->target == PIPE_TEXTURE_3D)
1310
return FALSE;
1311
}
1312
else if (texture->format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
1313
return FALSE;
1314
}
1315
1316
return TRUE;
1317
}
1318
1319
1320
/**
1321
* Use upload buffer for the transfer map request.
1322
*/
1323
void *
1324
svga_texture_transfer_map_upload(struct svga_context *svga,
1325
struct svga_transfer *st)
1326
{
1327
struct pipe_resource *texture = st->base.resource;
1328
struct pipe_resource *tex_buffer = NULL;
1329
void *tex_map;
1330
unsigned nblocksx, nblocksy;
1331
unsigned offset;
1332
unsigned upload_size;
1333
1334
assert(svga->tex_upload);
1335
1336
st->upload.box.x = st->base.box.x;
1337
st->upload.box.y = st->base.box.y;
1338
st->upload.box.z = st->base.box.z;
1339
st->upload.box.w = st->base.box.width;
1340
st->upload.box.h = st->base.box.height;
1341
st->upload.box.d = st->base.box.depth;
1342
st->upload.nlayers = 1;
1343
1344
switch (texture->target) {
1345
case PIPE_TEXTURE_CUBE:
1346
st->upload.box.z = 0;
1347
break;
1348
case PIPE_TEXTURE_2D_ARRAY:
1349
case PIPE_TEXTURE_CUBE_ARRAY:
1350
st->upload.nlayers = st->base.box.depth;
1351
st->upload.box.z = 0;
1352
st->upload.box.d = 1;
1353
break;
1354
case PIPE_TEXTURE_1D_ARRAY:
1355
st->upload.nlayers = st->base.box.depth;
1356
st->upload.box.y = st->upload.box.z = 0;
1357
st->upload.box.d = 1;
1358
break;
1359
default:
1360
break;
1361
}
1362
1363
nblocksx = util_format_get_nblocksx(texture->format, st->base.box.width);
1364
nblocksy = util_format_get_nblocksy(texture->format, st->base.box.height);
1365
1366
st->base.stride = nblocksx * util_format_get_blocksize(texture->format);
1367
st->base.layer_stride = st->base.stride * nblocksy;
1368
1369
/* In order to use the TransferFromBuffer command to update the
1370
* texture content from the buffer, the layer stride for a multi-layers
1371
* surface needs to be in multiples of 16 bytes.
1372
*/
1373
if (st->upload.nlayers > 1 && st->base.layer_stride & 15)
1374
return NULL;
1375
1376
upload_size = st->base.layer_stride * st->base.box.depth;
1377
upload_size = align(upload_size, 16);
1378
1379
#ifdef DEBUG
1380
if (util_format_is_compressed(texture->format)) {
1381
struct svga_texture *tex = svga_texture(texture);
1382
unsigned blockw, blockh, bytesPerBlock;
1383
1384
svga_format_size(tex->key.format, &blockw, &blockh, &bytesPerBlock);
1385
1386
/* dest box must start on block boundary */
1387
assert((st->base.box.x % blockw) == 0);
1388
assert((st->base.box.y % blockh) == 0);
1389
}
1390
#endif
1391
1392
/* If the upload size exceeds the default buffer size, the
1393
* upload buffer manager code will try to allocate a new buffer
1394
* with the new buffer size.
1395
*/
1396
u_upload_alloc(svga->tex_upload, 0, upload_size, 16,
1397
&offset, &tex_buffer, &tex_map);
1398
1399
if (!tex_map) {
1400
return NULL;
1401
}
1402
1403
st->upload.buf = tex_buffer;
1404
st->upload.map = tex_map;
1405
st->upload.offset = offset;
1406
1407
return tex_map;
1408
}
1409
1410
1411
/**
1412
* Unmap upload map transfer request
1413
*/
1414
void
1415
svga_texture_transfer_unmap_upload(struct svga_context *svga,
1416
struct svga_transfer *st)
1417
{
1418
struct svga_winsys_surface *srcsurf;
1419
struct svga_winsys_surface *dstsurf;
1420
struct pipe_resource *texture = st->base.resource;
1421
struct svga_texture *tex = svga_texture(texture);
1422
unsigned subResource;
1423
unsigned numMipLevels;
1424
unsigned i, layer;
1425
unsigned offset = st->upload.offset;
1426
1427
assert(svga->tex_upload);
1428
assert(st->upload.buf);
1429
1430
/* unmap the texture upload buffer */
1431
u_upload_unmap(svga->tex_upload);
1432
1433
srcsurf = svga_buffer_handle(svga, st->upload.buf, 0);
1434
dstsurf = svga_texture(texture)->handle;
1435
assert(dstsurf);
1436
1437
numMipLevels = texture->last_level + 1;
1438
1439
for (i = 0, layer = st->slice; i < st->upload.nlayers; i++, layer++) {
1440
subResource = layer * numMipLevels + st->base.level;
1441
1442
/* send a transferFromBuffer command to update the host texture surface */
1443
assert((offset & 15) == 0);
1444
1445
SVGA_RETRY(svga, SVGA3D_vgpu10_TransferFromBuffer(svga->swc, srcsurf,
1446
offset,
1447
st->base.stride,
1448
st->base.layer_stride,
1449
dstsurf, subResource,
1450
&st->upload.box));
1451
offset += st->base.layer_stride;
1452
1453
/* Set rendered-to flag */
1454
svga_set_texture_rendered_to(tex, layer, st->base.level);
1455
}
1456
1457
pipe_resource_reference(&st->upload.buf, NULL);
1458
}
1459
1460
/**
1461
* Does the device format backing this surface have an
1462
* alpha channel?
1463
*
1464
* \param texture[in] The texture whose format we're querying
1465
* \return TRUE if the format has an alpha channel, FALSE otherwise
1466
*
1467
* For locally created textures, the device (svga) format is typically
1468
* identical to svga_format(texture->format), and we can use the gallium
1469
* format tests to determine whether the device format has an alpha channel
1470
* or not. However, for textures backed by imported svga surfaces that is
1471
* not always true, and we have to look at the SVGA3D utilities.
1472
*/
1473
boolean
1474
svga_texture_device_format_has_alpha(struct pipe_resource *texture)
1475
{
1476
/* the svga_texture() call below is invalid for PIPE_BUFFER resources */
1477
assert(texture->target != PIPE_BUFFER);
1478
1479
enum svga3d_block_desc block_desc =
1480
svga3dsurface_get_desc(svga_texture(texture)->key.format)->block_desc;
1481
1482
return !!(block_desc & SVGA3DBLOCKDESC_ALPHA);
1483
}
1484
1485