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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/svga/svga_sampler_view.c
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/**********************************************************
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* Copyright 2008-2009 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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#include "svga_cmd.h"
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#include "pipe/p_state.h"
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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#include "os/os_thread.h"
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#include "util/format/u_format.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "util/u_string.h"
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#include "svga_format.h"
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#include "svga_screen.h"
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#include "svga_context.h"
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#include "svga_resource_texture.h"
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#include "svga_sampler_view.h"
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#include "svga_debug.h"
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#include "svga_surface.h"
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void
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svga_debug_describe_sampler_view(char *buf, const struct svga_sampler_view *sv)
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{
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char res[128];
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debug_describe_resource(res, sv->texture);
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sprintf(buf, "svga_sampler_view<%s,[%u,%u]>",
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res, sv->min_lod, sv->max_lod);
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}
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struct svga_sampler_view *
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svga_get_tex_sampler_view(struct pipe_context *pipe,
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struct pipe_resource *pt,
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unsigned min_lod, unsigned max_lod)
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{
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struct svga_context *svga = svga_context(pipe);
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struct svga_screen *ss = svga_screen(pipe->screen);
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struct svga_texture *tex = svga_texture(pt);
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struct svga_sampler_view *sv = NULL;
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SVGA3dSurface1Flags flags = SVGA3D_SURFACE_HINT_TEXTURE;
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SVGA3dSurfaceFormat format = svga_translate_format(ss, pt->format,
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PIPE_BIND_SAMPLER_VIEW);
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boolean view = TRUE;
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assert(pt);
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assert(min_lod <= max_lod);
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assert(max_lod <= pt->last_level);
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assert(!svga_have_vgpu10(svga));
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/* Is a view needed */
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{
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/*
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* Can't control max lod. For first level views and when we only
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* look at one level we disable mip filtering to achive the same
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* results as a view.
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*/
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if (min_lod == 0 && max_lod >= pt->last_level)
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view = FALSE;
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if (ss->debug.no_sampler_view)
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view = FALSE;
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if (ss->debug.force_sampler_view)
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view = TRUE;
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}
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/* First try the cache */
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if (view) {
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mtx_lock(&ss->tex_mutex);
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if (tex->cached_view &&
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tex->cached_view->min_lod == min_lod &&
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tex->cached_view->max_lod == max_lod) {
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svga_sampler_view_reference(&sv, tex->cached_view);
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mtx_unlock(&ss->tex_mutex);
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SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: reuse %p, %u %u, last %u\n",
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pt, min_lod, max_lod, pt->last_level);
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svga_validate_sampler_view(svga_context(pipe), sv);
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return sv;
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}
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mtx_unlock(&ss->tex_mutex);
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}
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sv = CALLOC_STRUCT(svga_sampler_view);
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if (!sv)
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return NULL;
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pipe_reference_init(&sv->reference, 1);
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/* Note: we're not refcounting the texture resource here to avoid
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* a circular dependency.
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*/
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sv->texture = pt;
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sv->min_lod = min_lod;
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sv->max_lod = max_lod;
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/* No view needed just use the whole texture */
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if (!view) {
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SVGA_DBG(DEBUG_VIEWS,
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"svga: Sampler view: no %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
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pt, min_lod, max_lod,
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max_lod - min_lod + 1,
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pt->width0,
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pt->height0,
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pt->depth0,
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pt->last_level);
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sv->key.cachable = 0;
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sv->handle = tex->handle;
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debug_reference(&sv->reference,
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(debug_reference_descriptor)svga_debug_describe_sampler_view, 0);
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return sv;
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}
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SVGA_DBG(DEBUG_VIEWS,
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"svga: Sampler view: yes %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
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pt, min_lod, max_lod,
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max_lod - min_lod + 1,
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pt->width0,
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pt->height0,
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pt->depth0,
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pt->last_level);
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sv->age = tex->age;
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sv->handle = svga_texture_view_surface(svga, tex,
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PIPE_BIND_SAMPLER_VIEW,
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flags, format,
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min_lod,
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max_lod - min_lod + 1,
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-1, 1, -1, FALSE,
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&sv->key);
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if (!sv->handle) {
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sv->key.cachable = 0;
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sv->handle = tex->handle;
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debug_reference(&sv->reference,
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(debug_reference_descriptor)
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svga_debug_describe_sampler_view, 0);
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return sv;
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}
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mtx_lock(&ss->tex_mutex);
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svga_sampler_view_reference(&tex->cached_view, sv);
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mtx_unlock(&ss->tex_mutex);
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debug_reference(&sv->reference,
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(debug_reference_descriptor)
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svga_debug_describe_sampler_view, 0);
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return sv;
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}
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void
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svga_validate_sampler_view(struct svga_context *svga,
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struct svga_sampler_view *v)
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{
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struct svga_texture *tex = svga_texture(v->texture);
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unsigned numFaces;
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unsigned age = 0;
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int i;
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unsigned k;
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assert(svga);
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assert(!svga_have_vgpu10(svga));
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if (v->handle == tex->handle)
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return;
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age = tex->age;
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if (tex->b.target == PIPE_TEXTURE_CUBE)
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numFaces = 6;
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else
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numFaces = 1;
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for (i = v->min_lod; i <= v->max_lod; i++) {
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for (k = 0; k < numFaces; k++) {
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assert(i < ARRAY_SIZE(tex->view_age));
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if (v->age < tex->view_age[i])
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svga_texture_copy_handle(svga,
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tex->handle, 0, 0, 0, i, k,
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v->handle, 0, 0, 0, i - v->min_lod, k,
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u_minify(tex->b.width0, i),
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u_minify(tex->b.height0, i),
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u_minify(tex->b.depth0, i));
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}
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}
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v->age = age;
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}
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void
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svga_destroy_sampler_view_priv(struct svga_sampler_view *v)
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{
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struct svga_texture *tex = svga_texture(v->texture);
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if (v->handle != tex->handle) {
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struct svga_screen *ss = svga_screen(v->texture->screen);
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SVGA_DBG(DEBUG_DMA, "unref sid %p (sampler view)\n", v->handle);
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svga_screen_surface_destroy(ss, &v->key, &v->handle);
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}
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/* Note: we're not refcounting the texture resource here to avoid
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* a circular dependency.
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*/
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v->texture = NULL;
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FREE(v);
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}
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