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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/svga/svga_sampler_view.h
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/**********************************************************
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* Copyright 2008-2009 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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#ifndef SVGA_SAMPLER_VIEW_H
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#define SVGA_SAMPLER_VIEW_H
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#include "pipe/p_compiler.h"
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#include "pipe/p_state.h"
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#include "util/u_inlines.h"
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#include "svga_screen_cache.h"
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struct pipe_context;
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struct pipe_screen;
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struct svga_context;
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struct svga_pipe_sampler_view;
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struct svga_winsys_surface;
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struct svga_surface;
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enum SVGA3dSurfaceFormat;
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/**
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* A sampler's view into a texture
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*
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* We currently cache one sampler view on
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* the texture and in there by holding a reference
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* from the texture to the sampler view.
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*
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* Because of this we can not hold a refernce to the
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* texture from the sampler view. So the user
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* of the sampler views must make sure that the
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* texture has a reference take for as long as
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* the sampler view is refrenced.
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*
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* Just unreferencing the sampler_view before the
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* texture is enough.
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*/
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struct svga_sampler_view
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{
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struct pipe_reference reference;
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struct pipe_resource *texture;
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int min_lod;
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int max_lod;
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unsigned age;
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struct svga_host_surface_cache_key key;
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struct svga_winsys_surface *handle;
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};
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extern struct svga_sampler_view *
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svga_get_tex_sampler_view(struct pipe_context *pipe,
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struct pipe_resource *pt,
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unsigned min_lod, unsigned max_lod);
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void
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svga_validate_sampler_view(struct svga_context *svga, struct svga_sampler_view *v);
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void
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svga_destroy_sampler_view_priv(struct svga_sampler_view *v);
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void
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svga_debug_describe_sampler_view(char *buf, const struct svga_sampler_view *sv);
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static inline void
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svga_sampler_view_reference(struct svga_sampler_view **ptr, struct svga_sampler_view *v)
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{
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struct svga_sampler_view *old = *ptr;
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if (pipe_reference_described(&(*ptr)->reference, &v->reference,
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(debug_reference_descriptor)svga_debug_describe_sampler_view))
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svga_destroy_sampler_view_priv(old);
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*ptr = v;
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}
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boolean
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svga_check_sampler_view_resource_collision(const struct svga_context *svga,
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const struct svga_winsys_surface *res,
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enum pipe_shader_type shader);
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boolean
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svga_check_sampler_framebuffer_resource_collision(struct svga_context *svga,
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enum pipe_shader_type shader);
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enum pipe_error
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svga_validate_pipe_sampler_view(struct svga_context *svga,
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struct svga_pipe_sampler_view *sv);
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#endif
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