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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/svga/svga_screen.c
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/**********************************************************
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* Copyright 2008-2009 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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#include "git_sha1.h" /* For MESA_GIT_SHA1 */
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#include "util/format/u_format.h"
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#include "util/u_memory.h"
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#include "util/u_inlines.h"
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#include "util/u_screen.h"
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#include "util/u_string.h"
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#include "util/u_math.h"
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#include "os/os_process.h"
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#include "svga_winsys.h"
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#include "svga_public.h"
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#include "svga_context.h"
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#include "svga_format.h"
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#include "svga_screen.h"
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#include "svga_tgsi.h"
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#include "svga_resource_texture.h"
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#include "svga_resource.h"
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#include "svga_debug.h"
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#include "svga3d_shaderdefs.h"
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#include "VGPU10ShaderTokens.h"
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/* NOTE: this constant may get moved into a svga3d*.h header file */
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#define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
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#ifndef MESA_GIT_SHA1
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#define MESA_GIT_SHA1 "(unknown git revision)"
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#endif
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#ifdef DEBUG
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int SVGA_DEBUG = 0;
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static const struct debug_named_value svga_debug_flags[] = {
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{ "dma", DEBUG_DMA, NULL },
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{ "tgsi", DEBUG_TGSI, NULL },
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{ "pipe", DEBUG_PIPE, NULL },
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{ "state", DEBUG_STATE, NULL },
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{ "screen", DEBUG_SCREEN, NULL },
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{ "tex", DEBUG_TEX, NULL },
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{ "swtnl", DEBUG_SWTNL, NULL },
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{ "const", DEBUG_CONSTS, NULL },
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{ "viewport", DEBUG_VIEWPORT, NULL },
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{ "views", DEBUG_VIEWS, NULL },
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{ "perf", DEBUG_PERF, NULL },
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{ "flush", DEBUG_FLUSH, NULL },
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{ "sync", DEBUG_SYNC, NULL },
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{ "cache", DEBUG_CACHE, NULL },
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{ "streamout", DEBUG_STREAMOUT, NULL },
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{ "query", DEBUG_QUERY, NULL },
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{ "samplers", DEBUG_SAMPLERS, NULL },
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DEBUG_NAMED_VALUE_END
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};
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#endif
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static const char *
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svga_get_vendor( struct pipe_screen *pscreen )
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{
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return "VMware, Inc.";
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}
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static const char *
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svga_get_name( struct pipe_screen *pscreen )
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{
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const char *build = "", *llvm = "", *mutex = "";
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static char name[100];
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#ifdef DEBUG
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/* Only return internal details in the DEBUG version:
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*/
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build = "build: DEBUG;";
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mutex = "mutex: " PIPE_ATOMIC ";";
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#else
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build = "build: RELEASE;";
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#endif
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#ifdef DRAW_LLVM_AVAILABLE
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llvm = "LLVM;";
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#endif
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snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
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return name;
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}
108
109
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/** Helper for querying float-valued device cap */
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static float
112
get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
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float defaultVal)
114
{
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SVGA3dDevCapResult result;
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if (sws->get_cap(sws, cap, &result))
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return result.f;
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else
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return defaultVal;
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}
121
122
123
/** Helper for querying uint-valued device cap */
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static unsigned
125
get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
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unsigned defaultVal)
127
{
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SVGA3dDevCapResult result;
129
if (sws->get_cap(sws, cap, &result))
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return result.u;
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else
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return defaultVal;
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}
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/** Helper for querying boolean-valued device cap */
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static boolean
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get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
139
boolean defaultVal)
140
{
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SVGA3dDevCapResult result;
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if (sws->get_cap(sws, cap, &result))
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return result.b;
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else
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return defaultVal;
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}
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static float
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svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
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{
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struct svga_screen *svgascreen = svga_screen(screen);
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struct svga_winsys_screen *sws = svgascreen->sws;
154
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switch (param) {
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case PIPE_CAPF_MAX_LINE_WIDTH:
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return svgascreen->maxLineWidth;
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case PIPE_CAPF_MAX_LINE_WIDTH_AA:
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return svgascreen->maxLineWidthAA;
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case PIPE_CAPF_MAX_POINT_WIDTH:
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FALLTHROUGH;
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case PIPE_CAPF_MAX_POINT_WIDTH_AA:
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return svgascreen->maxPointSize;
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case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
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return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
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case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
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return 15.0;
171
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case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
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FALLTHROUGH;
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case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
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FALLTHROUGH;
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case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
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return 0.0f;
178
179
}
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debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
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return 0;
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}
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static int
187
svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
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{
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struct svga_screen *svgascreen = svga_screen(screen);
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struct svga_winsys_screen *sws = svgascreen->sws;
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SVGA3dDevCapResult result;
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193
switch (param) {
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case PIPE_CAP_NPOT_TEXTURES:
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case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
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case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
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return 1;
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case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
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/*
200
* "In virtually every OpenGL implementation and hardware,
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* GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
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* http://www.opengl.org/wiki/Blending
203
*/
204
return sws->have_vgpu10 ? 1 : 0;
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case PIPE_CAP_ANISOTROPIC_FILTER:
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return 1;
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case PIPE_CAP_POINT_SPRITE:
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return 1;
209
case PIPE_CAP_MAX_RENDER_TARGETS:
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return svgascreen->max_color_buffers;
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case PIPE_CAP_OCCLUSION_QUERY:
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return 1;
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case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
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return sws->have_vgpu10;
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case PIPE_CAP_TEXTURE_SWIZZLE:
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return 1;
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case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
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return 256;
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220
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
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{
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unsigned size = 1 << (SVGA_MAX_TEXTURE_LEVELS - 1);
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if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
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size = MIN2(result.u, size);
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else
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size = 2048;
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if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
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size = MIN2(result.u, size);
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else
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size = 2048;
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return size;
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}
233
234
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
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if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
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return 8; /* max 128x128x128 */
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return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
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239
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
240
/*
241
* No mechanism to query the host, and at least limited to 2048x2048 on
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* certain hardware.
243
*/
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return MIN2(util_last_bit(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE)),
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12 /* 2048x2048 */);
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case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
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return sws->have_sm5 ? SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE :
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(sws->have_vgpu10 ? SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE : 0);
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case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
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return 1;
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case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
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return 1;
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
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return sws->have_vgpu10;
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
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return !sws->have_vgpu10;
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case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
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return 1; /* The color outputs of vertex shaders are not clamped */
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case PIPE_CAP_VERTEX_COLOR_CLAMPED:
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return sws->have_vgpu10;
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case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
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return 1; /* expected for GL_ARB_framebuffer_object */
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269
case PIPE_CAP_GLSL_FEATURE_LEVEL:
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if (sws->have_sm5) {
271
return 410;
272
} else if (sws->have_vgpu10) {
273
return 330;
274
} else {
275
return 120;
276
}
277
278
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
279
return sws->have_sm5 ? 410 : (sws->have_vgpu10 ? 330 : 120);
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281
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
282
return 0;
283
284
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
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case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
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case PIPE_CAP_VERTEX_SHADER_SATURATE:
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return 1;
288
289
case PIPE_CAP_DEPTH_CLIP_DISABLE:
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case PIPE_CAP_INDEP_BLEND_ENABLE:
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case PIPE_CAP_CONDITIONAL_RENDER:
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case PIPE_CAP_QUERY_TIMESTAMP:
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case PIPE_CAP_TGSI_INSTANCEID:
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case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
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case PIPE_CAP_SEAMLESS_CUBE_MAP:
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case PIPE_CAP_FAKE_SW_MSAA:
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return sws->have_vgpu10;
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299
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
300
return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
301
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
302
return sws->have_vgpu10 ? 4 : 0;
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case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
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return sws->have_sm5 ? SVGA3D_MAX_STREAMOUT_DECLS :
305
(sws->have_vgpu10 ? SVGA3D_MAX_DX10_STREAMOUT_DECLS : 0);
306
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
307
return sws->have_sm5;
308
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
309
return sws->have_sm5;
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case PIPE_CAP_TEXTURE_MULTISAMPLE:
311
return svgascreen->ms_samples ? 1 : 0;
312
313
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
314
/* convert bytes to texels for the case of the largest texel
315
* size: float[4].
316
*/
317
return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
318
319
case PIPE_CAP_MIN_TEXEL_OFFSET:
320
return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
321
case PIPE_CAP_MAX_TEXEL_OFFSET:
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return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
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324
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
325
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
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return 0;
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328
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
329
return sws->have_vgpu10 ? 256 : 0;
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case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
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return sws->have_vgpu10 ? 1024 : 0;
332
333
case PIPE_CAP_PRIMITIVE_RESTART:
334
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
335
return 1; /* may be a sw fallback, depending on restart index */
336
337
case PIPE_CAP_GENERATE_MIPMAP:
338
return sws->have_generate_mipmap_cmd;
339
340
case PIPE_CAP_NATIVE_FENCE_FD:
341
return sws->have_fence_fd;
342
343
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
344
return 1;
345
346
case PIPE_CAP_CUBE_MAP_ARRAY:
347
case PIPE_CAP_INDEP_BLEND_FUNC:
348
case PIPE_CAP_SAMPLE_SHADING:
349
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
350
case PIPE_CAP_TEXTURE_QUERY_LOD:
351
return sws->have_sm4_1;
352
353
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
354
/* SM4_1 supports only single-channel textures where as SM5 supports
355
* all four channel textures */
356
return sws->have_sm5 ? 4 :
357
(sws->have_sm4_1 ? 1 : 0);
358
case PIPE_CAP_DRAW_INDIRECT:
359
return sws->have_sm5;
360
case PIPE_CAP_MAX_VERTEX_STREAMS:
361
return sws->have_sm5 ? 4 : 0;
362
case PIPE_CAP_COMPUTE:
363
return 0;
364
case PIPE_CAP_MAX_VARYINGS:
365
return sws->have_vgpu10 ? VGPU10_MAX_FS_INPUTS : 10;
366
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
367
return sws->have_coherent;
368
369
case PIPE_CAP_SHAREABLE_SHADERS:
370
return 0;
371
372
case PIPE_CAP_PCI_GROUP:
373
case PIPE_CAP_PCI_BUS:
374
case PIPE_CAP_PCI_DEVICE:
375
case PIPE_CAP_PCI_FUNCTION:
376
return 0;
377
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
378
return 64;
379
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
380
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
381
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
382
return 1; /* need 4-byte alignment for all offsets and strides */
383
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
384
return 2048;
385
case PIPE_CAP_MAX_VIEWPORTS:
386
assert((!sws->have_vgpu10 && svgascreen->max_viewports == 1) ||
387
(sws->have_vgpu10 &&
388
svgascreen->max_viewports == SVGA3D_DX_MAX_VIEWPORTS));
389
return svgascreen->max_viewports;
390
case PIPE_CAP_ENDIANNESS:
391
return PIPE_ENDIAN_LITTLE;
392
393
case PIPE_CAP_VENDOR_ID:
394
return 0x15ad; /* VMware Inc. */
395
case PIPE_CAP_DEVICE_ID:
396
return 0x0405; /* assume SVGA II */
397
case PIPE_CAP_ACCELERATED:
398
return 0; /* XXX: */
399
case PIPE_CAP_VIDEO_MEMORY:
400
/* XXX: Query the host ? */
401
return 1;
402
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
403
return sws->have_vgpu10;
404
case PIPE_CAP_CLEAR_TEXTURE:
405
return sws->have_vgpu10;
406
case PIPE_CAP_DOUBLES:
407
return sws->have_sm5;
408
case PIPE_CAP_UMA:
409
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
410
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
411
return 0;
412
case PIPE_CAP_TGSI_DIV:
413
return 1;
414
case PIPE_CAP_MAX_GS_INVOCATIONS:
415
return 32;
416
case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
417
return 1 << 27;
418
/* Verify this once protocol is finalized. Setting it to minimum value. */
419
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
420
return sws->have_sm5 ? 30 : 0;
421
default:
422
return u_pipe_screen_get_param_defaults(screen, param);
423
}
424
}
425
426
427
static int
428
vgpu9_get_shader_param(struct pipe_screen *screen,
429
enum pipe_shader_type shader,
430
enum pipe_shader_cap param)
431
{
432
struct svga_screen *svgascreen = svga_screen(screen);
433
struct svga_winsys_screen *sws = svgascreen->sws;
434
unsigned val;
435
436
assert(!sws->have_vgpu10);
437
438
switch (shader)
439
{
440
case PIPE_SHADER_FRAGMENT:
441
switch (param)
442
{
443
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
444
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
445
return get_uint_cap(sws,
446
SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
447
512);
448
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
449
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
450
return 512;
451
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
452
return SVGA3D_MAX_NESTING_LEVEL;
453
case PIPE_SHADER_CAP_MAX_INPUTS:
454
return 10;
455
case PIPE_SHADER_CAP_MAX_OUTPUTS:
456
return svgascreen->max_color_buffers;
457
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
458
return 224 * sizeof(float[4]);
459
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
460
return 1;
461
case PIPE_SHADER_CAP_MAX_TEMPS:
462
val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
463
return MIN2(val, SVGA3D_TEMPREG_MAX);
464
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
465
/*
466
* Although PS 3.0 has some addressing abilities it can only represent
467
* loops that can be statically determined and unrolled. Given we can
468
* only handle a subset of the cases that the gallium frontend already
469
* does it is better to defer loop unrolling to the gallium frontend.
470
*/
471
return 0;
472
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
473
return 0;
474
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
475
return 0;
476
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
477
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
478
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
479
return 0;
480
case PIPE_SHADER_CAP_SUBROUTINES:
481
return 0;
482
case PIPE_SHADER_CAP_INT64_ATOMICS:
483
case PIPE_SHADER_CAP_INTEGERS:
484
return 0;
485
case PIPE_SHADER_CAP_FP16:
486
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
487
case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
488
case PIPE_SHADER_CAP_INT16:
489
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
490
return 0;
491
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
492
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
493
return 16;
494
case PIPE_SHADER_CAP_PREFERRED_IR:
495
return PIPE_SHADER_IR_TGSI;
496
case PIPE_SHADER_CAP_SUPPORTED_IRS:
497
return 1 << PIPE_SHADER_IR_TGSI;
498
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
499
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
500
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
501
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
502
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
503
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
504
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
505
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
506
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
507
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
508
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
509
return 0;
510
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
511
return 32;
512
}
513
/* If we get here, we failed to handle a cap above */
514
debug_printf("Unexpected fragment shader query %u\n", param);
515
return 0;
516
case PIPE_SHADER_VERTEX:
517
switch (param)
518
{
519
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
520
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
521
return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
522
512);
523
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
524
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
525
/* XXX: until we have vertex texture support */
526
return 0;
527
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
528
return SVGA3D_MAX_NESTING_LEVEL;
529
case PIPE_SHADER_CAP_MAX_INPUTS:
530
return 16;
531
case PIPE_SHADER_CAP_MAX_OUTPUTS:
532
return 10;
533
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
534
return 256 * sizeof(float[4]);
535
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
536
return 1;
537
case PIPE_SHADER_CAP_MAX_TEMPS:
538
val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
539
return MIN2(val, SVGA3D_TEMPREG_MAX);
540
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
541
return 0;
542
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
543
return 0;
544
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
545
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
546
return 1;
547
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
548
return 0;
549
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
550
return 1;
551
case PIPE_SHADER_CAP_SUBROUTINES:
552
return 0;
553
case PIPE_SHADER_CAP_INT64_ATOMICS:
554
case PIPE_SHADER_CAP_INTEGERS:
555
return 0;
556
case PIPE_SHADER_CAP_FP16:
557
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
558
case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
559
case PIPE_SHADER_CAP_INT16:
560
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
561
return 0;
562
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
563
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
564
return 0;
565
case PIPE_SHADER_CAP_PREFERRED_IR:
566
return PIPE_SHADER_IR_TGSI;
567
case PIPE_SHADER_CAP_SUPPORTED_IRS:
568
return 1 << PIPE_SHADER_IR_TGSI;
569
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
570
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
571
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
572
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
573
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
574
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
575
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
576
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
577
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
578
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
579
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
580
return 0;
581
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
582
return 32;
583
}
584
/* If we get here, we failed to handle a cap above */
585
debug_printf("Unexpected vertex shader query %u\n", param);
586
return 0;
587
case PIPE_SHADER_GEOMETRY:
588
case PIPE_SHADER_COMPUTE:
589
case PIPE_SHADER_TESS_CTRL:
590
case PIPE_SHADER_TESS_EVAL:
591
/* no support for geometry, tess or compute shaders at this time */
592
return 0;
593
default:
594
debug_printf("Unexpected shader type (%u) query\n", shader);
595
return 0;
596
}
597
return 0;
598
}
599
600
601
static int
602
vgpu10_get_shader_param(struct pipe_screen *screen,
603
enum pipe_shader_type shader,
604
enum pipe_shader_cap param)
605
{
606
struct svga_screen *svgascreen = svga_screen(screen);
607
struct svga_winsys_screen *sws = svgascreen->sws;
608
609
assert(sws->have_vgpu10);
610
(void) sws; /* silence unused var warnings in non-debug builds */
611
612
if ((!sws->have_sm5) &&
613
(shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL))
614
return 0;
615
616
if (shader == PIPE_SHADER_COMPUTE)
617
return 0;
618
619
/* NOTE: we do not query the device for any caps/limits at this time */
620
621
/* Generally the same limits for vertex, geometry and fragment shaders */
622
switch (param) {
623
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
624
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
625
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
626
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
627
return 64 * 1024;
628
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
629
return 64;
630
case PIPE_SHADER_CAP_MAX_INPUTS:
631
if (shader == PIPE_SHADER_FRAGMENT)
632
return VGPU10_MAX_FS_INPUTS;
633
else if (shader == PIPE_SHADER_GEOMETRY)
634
return VGPU10_MAX_GS_INPUTS;
635
else if (shader == PIPE_SHADER_TESS_CTRL)
636
return VGPU11_MAX_HS_INPUT_CONTROL_POINTS;
637
else if (shader == PIPE_SHADER_TESS_EVAL)
638
return VGPU11_MAX_DS_INPUT_CONTROL_POINTS;
639
else
640
return VGPU10_MAX_VS_INPUTS;
641
case PIPE_SHADER_CAP_MAX_OUTPUTS:
642
if (shader == PIPE_SHADER_FRAGMENT)
643
return VGPU10_MAX_FS_OUTPUTS;
644
else if (shader == PIPE_SHADER_GEOMETRY)
645
return VGPU10_MAX_GS_OUTPUTS;
646
else if (shader == PIPE_SHADER_TESS_CTRL)
647
return VGPU11_MAX_HS_OUTPUTS;
648
else if (shader == PIPE_SHADER_TESS_EVAL)
649
return VGPU11_MAX_DS_OUTPUTS;
650
else
651
return VGPU10_MAX_VS_OUTPUTS;
652
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
653
return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
654
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
655
return svgascreen->max_const_buffers;
656
case PIPE_SHADER_CAP_MAX_TEMPS:
657
return VGPU10_MAX_TEMPS;
658
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
659
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
660
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
661
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
662
return TRUE; /* XXX verify */
663
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
664
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
665
case PIPE_SHADER_CAP_SUBROUTINES:
666
case PIPE_SHADER_CAP_INTEGERS:
667
return TRUE;
668
case PIPE_SHADER_CAP_FP16:
669
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
670
case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
671
case PIPE_SHADER_CAP_INT16:
672
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
673
return FALSE;
674
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
675
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
676
return SVGA3D_DX_MAX_SAMPLERS;
677
case PIPE_SHADER_CAP_PREFERRED_IR:
678
return PIPE_SHADER_IR_TGSI;
679
case PIPE_SHADER_CAP_SUPPORTED_IRS:
680
return 1 << PIPE_SHADER_IR_TGSI;
681
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
682
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
683
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
684
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
685
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
686
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
687
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
688
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
689
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
690
case PIPE_SHADER_CAP_INT64_ATOMICS:
691
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
692
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
693
return 0;
694
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
695
return 32;
696
default:
697
debug_printf("Unexpected vgpu10 shader query %u\n", param);
698
return 0;
699
}
700
return 0;
701
}
702
703
704
static int
705
svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
706
enum pipe_shader_cap param)
707
{
708
struct svga_screen *svgascreen = svga_screen(screen);
709
struct svga_winsys_screen *sws = svgascreen->sws;
710
if (sws->have_vgpu10) {
711
return vgpu10_get_shader_param(screen, shader, param);
712
}
713
else {
714
return vgpu9_get_shader_param(screen, shader, param);
715
}
716
}
717
718
719
static void
720
svga_fence_reference(struct pipe_screen *screen,
721
struct pipe_fence_handle **ptr,
722
struct pipe_fence_handle *fence)
723
{
724
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
725
sws->fence_reference(sws, ptr, fence);
726
}
727
728
729
static bool
730
svga_fence_finish(struct pipe_screen *screen,
731
struct pipe_context *ctx,
732
struct pipe_fence_handle *fence,
733
uint64_t timeout)
734
{
735
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
736
bool retVal;
737
738
SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
739
740
if (!timeout) {
741
retVal = sws->fence_signalled(sws, fence, 0) == 0;
742
}
743
else {
744
SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
745
__FUNCTION__, fence);
746
747
retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
748
}
749
750
SVGA_STATS_TIME_POP(sws);
751
752
return retVal;
753
}
754
755
756
static int
757
svga_fence_get_fd(struct pipe_screen *screen,
758
struct pipe_fence_handle *fence)
759
{
760
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
761
762
return sws->fence_get_fd(sws, fence, TRUE);
763
}
764
765
766
static int
767
svga_get_driver_query_info(struct pipe_screen *screen,
768
unsigned index,
769
struct pipe_driver_query_info *info)
770
{
771
#define QUERY(NAME, ENUM, UNITS) \
772
{NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
773
774
static const struct pipe_driver_query_info queries[] = {
775
/* per-frame counters */
776
QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
777
PIPE_DRIVER_QUERY_TYPE_UINT64),
778
QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
779
PIPE_DRIVER_QUERY_TYPE_UINT64),
780
QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
781
PIPE_DRIVER_QUERY_TYPE_UINT64),
782
QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
783
PIPE_DRIVER_QUERY_TYPE_UINT64),
784
QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
785
PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
786
QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
787
PIPE_DRIVER_QUERY_TYPE_UINT64),
788
QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
789
PIPE_DRIVER_QUERY_TYPE_UINT64),
790
QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
791
PIPE_DRIVER_QUERY_TYPE_BYTES),
792
QUERY("num-command-buffers", SVGA_QUERY_NUM_COMMAND_BUFFERS,
793
PIPE_DRIVER_QUERY_TYPE_UINT64),
794
QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
795
PIPE_DRIVER_QUERY_TYPE_BYTES),
796
QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
797
PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
798
QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
799
PIPE_DRIVER_QUERY_TYPE_UINT64),
800
QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
801
PIPE_DRIVER_QUERY_TYPE_UINT64),
802
QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
803
PIPE_DRIVER_QUERY_TYPE_UINT64),
804
QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
805
PIPE_DRIVER_QUERY_TYPE_UINT64),
806
QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
807
PIPE_DRIVER_QUERY_TYPE_UINT64),
808
QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
809
PIPE_DRIVER_QUERY_TYPE_UINT64),
810
QUERY("num-shader-relocations", SVGA_QUERY_NUM_SHADER_RELOCATIONS,
811
PIPE_DRIVER_QUERY_TYPE_UINT64),
812
QUERY("num-surface-relocations", SVGA_QUERY_NUM_SURFACE_RELOCATIONS,
813
PIPE_DRIVER_QUERY_TYPE_UINT64),
814
815
/* running total counters */
816
QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
817
PIPE_DRIVER_QUERY_TYPE_BYTES),
818
QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
819
PIPE_DRIVER_QUERY_TYPE_UINT64),
820
QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
821
PIPE_DRIVER_QUERY_TYPE_UINT64),
822
QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
823
PIPE_DRIVER_QUERY_TYPE_UINT64),
824
QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
825
PIPE_DRIVER_QUERY_TYPE_UINT64),
826
QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
827
PIPE_DRIVER_QUERY_TYPE_UINT64),
828
QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
829
PIPE_DRIVER_QUERY_TYPE_UINT64),
830
QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
831
PIPE_DRIVER_QUERY_TYPE_FLOAT),
832
QUERY("shader-mem-used", SVGA_QUERY_SHADER_MEM_USED,
833
PIPE_DRIVER_QUERY_TYPE_UINT64),
834
};
835
#undef QUERY
836
837
if (!info)
838
return ARRAY_SIZE(queries);
839
840
if (index >= ARRAY_SIZE(queries))
841
return 0;
842
843
*info = queries[index];
844
return 1;
845
}
846
847
848
static void
849
init_logging(struct pipe_screen *screen)
850
{
851
struct svga_screen *svgascreen = svga_screen(screen);
852
static const char *log_prefix = "Mesa: ";
853
char host_log[1000];
854
855
/* Log Version to Host */
856
snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
857
"%s%s\n", log_prefix, svga_get_name(screen));
858
svgascreen->sws->host_log(svgascreen->sws, host_log);
859
860
snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
861
"%s" PACKAGE_VERSION MESA_GIT_SHA1, log_prefix);
862
svgascreen->sws->host_log(svgascreen->sws, host_log);
863
864
/* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
865
* line (program name and arguments).
866
*/
867
if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
868
char cmdline[1000];
869
if (os_get_command_line(cmdline, sizeof(cmdline))) {
870
snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
871
"%s%s\n", log_prefix, cmdline);
872
svgascreen->sws->host_log(svgascreen->sws, host_log);
873
}
874
}
875
}
876
877
878
/**
879
* no-op logging function to use when SVGA_NO_LOGGING is set.
880
*/
881
static void
882
nop_host_log(struct svga_winsys_screen *sws, const char *message)
883
{
884
/* nothing */
885
}
886
887
888
static void
889
svga_destroy_screen( struct pipe_screen *screen )
890
{
891
struct svga_screen *svgascreen = svga_screen(screen);
892
893
svga_screen_cache_cleanup(svgascreen);
894
895
mtx_destroy(&svgascreen->swc_mutex);
896
mtx_destroy(&svgascreen->tex_mutex);
897
898
svgascreen->sws->destroy(svgascreen->sws);
899
900
FREE(svgascreen);
901
}
902
903
904
/**
905
* Create a new svga_screen object
906
*/
907
struct pipe_screen *
908
svga_screen_create(struct svga_winsys_screen *sws)
909
{
910
struct svga_screen *svgascreen;
911
struct pipe_screen *screen;
912
913
#ifdef DEBUG
914
SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
915
#endif
916
917
svgascreen = CALLOC_STRUCT(svga_screen);
918
if (!svgascreen)
919
goto error1;
920
921
svgascreen->debug.force_level_surface_view =
922
debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
923
svgascreen->debug.force_surface_view =
924
debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
925
svgascreen->debug.force_sampler_view =
926
debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
927
svgascreen->debug.no_surface_view =
928
debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
929
svgascreen->debug.no_sampler_view =
930
debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
931
svgascreen->debug.no_cache_index_buffers =
932
debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
933
934
screen = &svgascreen->screen;
935
936
screen->destroy = svga_destroy_screen;
937
screen->get_name = svga_get_name;
938
screen->get_vendor = svga_get_vendor;
939
screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
940
screen->get_param = svga_get_param;
941
screen->get_shader_param = svga_get_shader_param;
942
screen->get_paramf = svga_get_paramf;
943
screen->get_timestamp = NULL;
944
screen->is_format_supported = svga_is_format_supported;
945
screen->context_create = svga_context_create;
946
screen->fence_reference = svga_fence_reference;
947
screen->fence_finish = svga_fence_finish;
948
screen->fence_get_fd = svga_fence_get_fd;
949
950
screen->get_driver_query_info = svga_get_driver_query_info;
951
svgascreen->sws = sws;
952
953
svga_init_screen_resource_functions(svgascreen);
954
955
if (sws->get_hw_version) {
956
svgascreen->hw_version = sws->get_hw_version(sws);
957
} else {
958
svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
959
}
960
961
if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
962
/* too old for 3D acceleration */
963
debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
964
svgascreen->hw_version);
965
goto error2;
966
}
967
968
debug_printf("%s enabled\n",
969
sws->have_sm5 ? "SM5" :
970
sws->have_sm4_1 ? "SM4_1" :
971
sws->have_vgpu10 ? "VGPU10" : "VGPU9");
972
973
debug_printf("Mesa: %s %s (%s)\n", svga_get_name(screen),
974
PACKAGE_VERSION, MESA_GIT_SHA1);
975
976
/*
977
* The D16, D24X8, and D24S8 formats always do an implicit shadow compare
978
* when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
979
* we prefer the later when available.
980
*
981
* This mimics hardware vendors extensions for D3D depth sampling. See also
982
* http://aras-p.info/texts/D3D9GPUHacks.html
983
*/
984
985
{
986
boolean has_df16, has_df24, has_d24s8_int;
987
SVGA3dSurfaceFormatCaps caps;
988
SVGA3dSurfaceFormatCaps mask;
989
mask.value = 0;
990
mask.zStencil = 1;
991
mask.texture = 1;
992
993
svgascreen->depth.z16 = SVGA3D_Z_D16;
994
svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
995
svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
996
997
svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
998
has_df16 = (caps.value & mask.value) == mask.value;
999
1000
svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1001
has_df24 = (caps.value & mask.value) == mask.value;
1002
1003
svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1004
has_d24s8_int = (caps.value & mask.value) == mask.value;
1005
1006
/* XXX: We might want some other logic here.
1007
* Like if we only have d24s8_int we should
1008
* emulate the other formats with that.
1009
*/
1010
if (has_df16) {
1011
svgascreen->depth.z16 = SVGA3D_Z_DF16;
1012
}
1013
if (has_df24) {
1014
svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1015
}
1016
if (has_d24s8_int) {
1017
svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1018
}
1019
}
1020
1021
/* Query device caps
1022
*/
1023
if (sws->have_vgpu10) {
1024
svgascreen->haveProvokingVertex
1025
= get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1026
svgascreen->haveLineSmooth = TRUE;
1027
svgascreen->maxPointSize = 80.0F;
1028
svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1029
1030
/* Multisample samples per pixel */
1031
if (sws->have_sm4_1 && debug_get_bool_option("SVGA_MSAA", TRUE)) {
1032
if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_2X, FALSE))
1033
svgascreen->ms_samples |= 1 << 1;
1034
if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_4X, FALSE))
1035
svgascreen->ms_samples |= 1 << 3;
1036
}
1037
1038
if (sws->have_sm5 && debug_get_bool_option("SVGA_MSAA", TRUE)) {
1039
if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_8X, FALSE))
1040
svgascreen->ms_samples |= 1 << 7;
1041
}
1042
1043
/* Maximum number of constant buffers */
1044
svgascreen->max_const_buffers =
1045
get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1046
svgascreen->max_const_buffers = MIN2(svgascreen->max_const_buffers,
1047
SVGA_MAX_CONST_BUFS);
1048
1049
svgascreen->haveBlendLogicops =
1050
get_bool_cap(sws, SVGA3D_DEVCAP_LOGIC_BLENDOPS, FALSE);
1051
1052
screen->is_format_supported = svga_is_dx_format_supported;
1053
1054
svgascreen->max_viewports = SVGA3D_DX_MAX_VIEWPORTS;
1055
}
1056
else {
1057
/* VGPU9 */
1058
unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1059
SVGA3DVSVERSION_NONE);
1060
unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1061
SVGA3DPSVERSION_NONE);
1062
1063
/* we require Shader model 3.0 or later */
1064
if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1065
goto error2;
1066
}
1067
1068
svgascreen->haveProvokingVertex = FALSE;
1069
1070
svgascreen->haveLineSmooth =
1071
get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1072
1073
svgascreen->maxPointSize =
1074
get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1075
/* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1076
svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1077
1078
/* The SVGA3D device always supports 4 targets at this time, regardless
1079
* of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1080
*/
1081
svgascreen->max_color_buffers = 4;
1082
1083
/* Only support one constant buffer
1084
*/
1085
svgascreen->max_const_buffers = 1;
1086
1087
/* No multisampling */
1088
svgascreen->ms_samples = 0;
1089
1090
/* Only one viewport */
1091
svgascreen->max_viewports = 1;
1092
}
1093
1094
/* common VGPU9 / VGPU10 caps */
1095
svgascreen->haveLineStipple =
1096
get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1097
1098
svgascreen->maxLineWidth =
1099
MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1100
1101
svgascreen->maxLineWidthAA =
1102
MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1103
1104
if (0) {
1105
debug_printf("svga: haveProvokingVertex %u\n",
1106
svgascreen->haveProvokingVertex);
1107
debug_printf("svga: haveLineStip %u "
1108
"haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1109
svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1110
svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1111
debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1112
debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1113
}
1114
1115
(void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1116
(void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1117
1118
svga_screen_cache_init(svgascreen);
1119
1120
if (debug_get_bool_option("SVGA_NO_LOGGING", FALSE) == TRUE) {
1121
svgascreen->sws->host_log = nop_host_log;
1122
} else {
1123
init_logging(screen);
1124
}
1125
1126
return screen;
1127
error2:
1128
FREE(svgascreen);
1129
error1:
1130
return NULL;
1131
}
1132
1133
1134
struct svga_winsys_screen *
1135
svga_winsys_screen(struct pipe_screen *screen)
1136
{
1137
return svga_screen(screen)->sws;
1138
}
1139
1140
1141
#ifdef DEBUG
1142
struct svga_screen *
1143
svga_screen(struct pipe_screen *screen)
1144
{
1145
assert(screen);
1146
assert(screen->destroy == svga_destroy_screen);
1147
return (struct svga_screen *)screen;
1148
}
1149
#endif
1150
1151