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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/svga/svga_screen.h
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/**********************************************************
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* Copyright 2008-2009 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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#ifndef SVGA_SCREEN_H
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#define SVGA_SCREEN_H
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#include "pipe/p_screen.h"
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#include "os/os_thread.h"
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#include "svga_screen_cache.h"
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struct svga_winsys_screen;
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struct svga_winsys_context;
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struct SVGACmdMemory;
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/**
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* Subclass of pipe_screen
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*/
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struct svga_screen
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{
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struct pipe_screen screen;
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struct svga_winsys_screen *sws;
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SVGA3dHardwareVersion hw_version;
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/** Device caps */
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boolean haveProvokingVertex;
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boolean haveLineStipple, haveLineSmooth;
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boolean haveBlendLogicops;
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float maxLineWidth, maxLineWidthAA;
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float maxPointSize;
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float pointSmoothThreshold; /** Disable point AA for sizes less than this */
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unsigned max_color_buffers;
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unsigned max_const_buffers;
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unsigned max_viewports;
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unsigned ms_samples;
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struct {
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boolean force_level_surface_view;
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boolean force_surface_view;
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boolean no_surface_view;
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boolean force_sampler_view;
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boolean no_sampler_view;
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boolean no_cache_index_buffers;
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} debug;
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unsigned texture_timestamp;
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mtx_t tex_mutex;
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mtx_t swc_mutex; /* Used for buffer uploads */
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/* which formats to translate depth formats into */
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struct {
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enum SVGA3dSurfaceFormat z16;
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/* note gallium order */
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enum SVGA3dSurfaceFormat x8z24;
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enum SVGA3dSurfaceFormat s8z24;
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} depth;
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struct svga_host_surface_cache cache;
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/** HUD counters */
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struct {
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/** Memory used by all resources (buffers and surfaces) */
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uint64_t total_resource_bytes;
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uint64_t num_resources;
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uint64_t num_failed_allocations;
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} hud;
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};
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#ifndef DEBUG
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/** cast wrapper */
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static inline struct svga_screen *
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svga_screen(struct pipe_screen *pscreen)
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{
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return (struct svga_screen *) pscreen;
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}
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#else
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struct svga_screen *
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svga_screen(struct pipe_screen *screen);
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#endif
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#endif /* SVGA_SCREEN_H */
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