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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/swr/rasterizer/jitter/shader_lib/Scatter.cpp
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/****************************************************************************
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* Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* @file Scatter.cpp
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*
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* @brief Shader support library implementation for scatter emulation
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*
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* Notes:
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*
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******************************************************************************/
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#include <stdarg.h>
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#include "common/os.h"
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#include "common/simdlib.hpp"
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extern "C" void ScatterPS_256(uint8_t* pBase, SIMD256::Integer vIndices, SIMD256::Float vSrc, uint8_t mask, uint32_t scale)
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{
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OSALIGN(float, 32) src[8];
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OSALIGN(uint32_t, 32) indices[8];
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SIMD256::store_ps(src, vSrc);
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SIMD256::store_si((SIMD256::Integer*)indices, vIndices);
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unsigned long index;
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while (_BitScanForward(&index, mask))
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{
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mask &= ~(1 << index);
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*(float*)(pBase + indices[index] * scale) = src[index];
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}
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}
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