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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/swr/swr_fence_work.h
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/****************************************************************************
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* Copyright (C) 2016 Intel Corporation. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef SWR_FENCE_WORK_H
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#define SWR_FENCE_WORK_H
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typedef void(*SWR_WORK_CALLBACK_FUNC)(struct swr_fence_work *work);
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struct swr_fence_work {
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SWR_WORK_CALLBACK_FUNC callback;
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union {
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void *data;
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struct swr_vertex_shader *swr_vs;
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struct swr_fragment_shader *swr_fs;
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struct swr_geometry_shader *swr_gs;
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struct swr_tess_control_shader *swr_tcs;
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struct swr_tess_evaluation_shader *swr_tes;
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} free;
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struct swr_fence_work *next;
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};
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void swr_fence_do_work(struct swr_fence *fence);
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bool swr_fence_work_free(struct pipe_fence_handle *fence, void *data,
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bool aligned_free = false);
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bool swr_fence_work_delete_vs(struct pipe_fence_handle *fence,
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struct swr_vertex_shader *swr_vs);
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bool swr_fence_work_delete_fs(struct pipe_fence_handle *fence,
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struct swr_fragment_shader *swr_vs);
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bool swr_fence_work_delete_gs(struct pipe_fence_handle *fence,
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struct swr_geometry_shader *swr_gs);
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bool swr_fence_work_delete_tcs(struct pipe_fence_handle *fence,
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struct swr_tess_control_shader *swr_tcs);
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bool swr_fence_work_delete_tes(struct pipe_fence_handle *fence,
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struct swr_tess_evaluation_shader *swr_tes);
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#endif
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