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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/swr/swr_screen.cpp
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/****************************************************************************
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* Copyright (C) 2015 Intel Corporation. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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***************************************************************************/
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#include "swr_context.h"
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#include "swr_public.h"
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#include "swr_screen.h"
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#include "swr_resource.h"
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#include "swr_fence.h"
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#include "gen_knobs.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_defines.h"
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#include "util/u_memory.h"
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#include "util/format/u_format.h"
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#include "util/u_inlines.h"
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#include "util/u_cpu_detect.h"
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#include "util/format/u_format_s3tc.h"
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#include "util/u_string.h"
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#include "util/u_screen.h"
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#include "frontend/sw_winsys.h"
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#include "jit_api.h"
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#include "memory/TilingFunctions.h"
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#include <stdio.h>
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#include <map>
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/*
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* Max texture sizes
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* XXX Check max texture size values against core and sampler.
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*/
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#define SWR_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) /* 2GB */
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/* Not all texture formats can fit into 2GB limit, but we have to
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live with that. See lp_limits.h for more details */
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#define SWR_MAX_TEXTURE_2D_SIZE 16384
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#define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
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#define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
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#define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
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/* Default max client_copy_limit */
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#define SWR_CLIENT_COPY_LIMIT 8192
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/* Flag indicates creation of alternate surface, to prevent recursive loop
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* in resource creation when msaa_force_enable is set. */
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#define SWR_RESOURCE_FLAG_ALT_SURFACE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
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static const char *
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swr_get_name(struct pipe_screen *screen)
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{
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static char buf[100];
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snprintf(buf, sizeof(buf), "SWR (LLVM " MESA_LLVM_VERSION_STRING ", %u bits)",
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lp_native_vector_width);
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return buf;
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}
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static const char *
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swr_get_vendor(struct pipe_screen *screen)
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{
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return "Intel Corporation";
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}
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static bool
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swr_is_format_supported(struct pipe_screen *_screen,
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enum pipe_format format,
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enum pipe_texture_target target,
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unsigned sample_count,
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unsigned storage_sample_count,
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unsigned bind)
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{
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struct swr_screen *screen = swr_screen(_screen);
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struct sw_winsys *winsys = screen->winsys;
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const struct util_format_description *format_desc;
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assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
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|| target == PIPE_TEXTURE_1D_ARRAY
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|| target == PIPE_TEXTURE_2D
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|| target == PIPE_TEXTURE_2D_ARRAY
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|| target == PIPE_TEXTURE_RECT
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|| target == PIPE_TEXTURE_3D
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|| target == PIPE_TEXTURE_CUBE
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|| target == PIPE_TEXTURE_CUBE_ARRAY);
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if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
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return false;
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format_desc = util_format_description(format);
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if (!format_desc)
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return false;
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if ((sample_count > screen->msaa_max_count)
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|| !util_is_power_of_two_or_zero(sample_count))
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return false;
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if (bind & PIPE_BIND_DISPLAY_TARGET) {
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if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
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return false;
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}
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if (bind & PIPE_BIND_RENDER_TARGET) {
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if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
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return false;
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if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
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return false;
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/*
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* Although possible, it is unnatural to render into compressed or YUV
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* surfaces. So disable these here to avoid going into weird paths
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* inside gallium frontends.
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*/
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if (format_desc->block.width != 1 || format_desc->block.height != 1)
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return false;
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}
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if (bind & PIPE_BIND_DEPTH_STENCIL) {
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if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
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return false;
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if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
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return false;
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}
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if (bind & PIPE_BIND_VERTEX_BUFFER) {
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if (mesa_to_swr_format(format) == (SWR_FORMAT)-1) {
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return false;
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}
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}
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if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC ||
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format_desc->layout == UTIL_FORMAT_LAYOUT_FXT1)
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{
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return false;
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}
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if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
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format != PIPE_FORMAT_ETC1_RGB8) {
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return false;
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}
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if ((bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW)) &&
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((bind & PIPE_BIND_DISPLAY_TARGET) == 0)) {
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/* Disable all 3-channel formats, where channel size != 32 bits.
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* In some cases we run into crashes (in generate_unswizzled_blend()),
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* for 3-channel RGB16 variants, there was an apparent LLVM bug.
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* In any case, disabling the shallower 3-channel formats avoids a
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* number of issues with GL_ARB_copy_image support.
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*/
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if (format_desc->is_array &&
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format_desc->nr_channels == 3 &&
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format_desc->block.bits != 96) {
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return false;
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}
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}
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return TRUE;
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}
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static int
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swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
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{
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switch (param) {
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/* limits */
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case PIPE_CAP_MAX_RENDER_TARGETS:
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return PIPE_MAX_COLOR_BUFS;
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case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
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return SWR_MAX_TEXTURE_2D_SIZE;
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case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
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return SWR_MAX_TEXTURE_3D_LEVELS;
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case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
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return SWR_MAX_TEXTURE_CUBE_LEVELS;
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case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
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return MAX_SO_STREAMS;
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case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
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case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
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return MAX_ATTRIBUTES * 4;
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case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
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case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
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return 1024;
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case PIPE_CAP_MAX_VERTEX_STREAMS:
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return 4;
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case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
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return 2048;
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case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
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return SWR_MAX_TEXTURE_ARRAY_LAYERS;
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case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
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case PIPE_CAP_MIN_TEXEL_OFFSET:
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return -8;
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case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
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case PIPE_CAP_MAX_TEXEL_OFFSET:
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return 7;
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case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
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return 4;
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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return 330;
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case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
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return 140;
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case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
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return 16;
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case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
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return 64;
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case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
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return 65536;
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case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
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return 1;
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case PIPE_CAP_MAX_VIEWPORTS:
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return KNOB_NUM_VIEWPORTS_SCISSORS;
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case PIPE_CAP_ENDIANNESS:
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return PIPE_ENDIAN_NATIVE;
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/* supported features */
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case PIPE_CAP_NPOT_TEXTURES:
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case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
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case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
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case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
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case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
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case PIPE_CAP_VERTEX_SHADER_SATURATE:
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case PIPE_CAP_POINT_SPRITE:
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case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
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case PIPE_CAP_OCCLUSION_QUERY:
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case PIPE_CAP_QUERY_TIME_ELAPSED:
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case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
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case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
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case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
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case PIPE_CAP_TEXTURE_SWIZZLE:
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case PIPE_CAP_BLEND_EQUATION_SEPARATE:
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case PIPE_CAP_INDEP_BLEND_ENABLE:
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case PIPE_CAP_INDEP_BLEND_FUNC:
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case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
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case PIPE_CAP_DEPTH_CLIP_DISABLE:
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case PIPE_CAP_PRIMITIVE_RESTART:
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case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
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case PIPE_CAP_TGSI_INSTANCEID:
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case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
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case PIPE_CAP_START_INSTANCE:
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case PIPE_CAP_SEAMLESS_CUBE_MAP:
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case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
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case PIPE_CAP_CONDITIONAL_RENDER:
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case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
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case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
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case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
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case PIPE_CAP_USER_VERTEX_BUFFERS:
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case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
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case PIPE_CAP_QUERY_TIMESTAMP:
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case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
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case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
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case PIPE_CAP_DRAW_INDIRECT:
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case PIPE_CAP_UMA:
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case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
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case PIPE_CAP_CLIP_HALFZ:
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case PIPE_CAP_POLYGON_OFFSET_CLAMP:
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case PIPE_CAP_DEPTH_BOUNDS_TEST:
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case PIPE_CAP_CLEAR_TEXTURE:
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case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
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case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
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case PIPE_CAP_CULL_DISTANCE:
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case PIPE_CAP_CUBE_MAP_ARRAY:
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case PIPE_CAP_DOUBLES:
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case PIPE_CAP_TEXTURE_QUERY_LOD:
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case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
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case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
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case PIPE_CAP_QUERY_SO_OVERFLOW:
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case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
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return 1;
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case PIPE_CAP_SHAREABLE_SHADERS:
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return 0;
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/* MSAA support
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* If user has explicitly set max_sample_count = 1 (via SWR_MSAA_MAX_COUNT)
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* then disable all MSAA support and go back to old (FAKE_SW_MSAA) caps. */
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case PIPE_CAP_TEXTURE_MULTISAMPLE:
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case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
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return (swr_screen(screen)->msaa_max_count > 1) ? 1 : 0;
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case PIPE_CAP_FAKE_SW_MSAA:
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return (swr_screen(screen)->msaa_max_count > 1) ? 0 : 1;
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/* fetch jit change for 2-4GB buffers requires alignment */
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case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
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return 1;
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/* unsupported features */
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case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
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case PIPE_CAP_PCI_GROUP:
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case PIPE_CAP_PCI_BUS:
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case PIPE_CAP_PCI_DEVICE:
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case PIPE_CAP_PCI_FUNCTION:
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case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
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return 0;
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case PIPE_CAP_MAX_GS_INVOCATIONS:
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return 32;
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case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
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return 1 << 27;
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case PIPE_CAP_MAX_VARYINGS:
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return 32;
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323
case PIPE_CAP_VENDOR_ID:
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return 0xFFFFFFFF;
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case PIPE_CAP_DEVICE_ID:
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return 0xFFFFFFFF;
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case PIPE_CAP_ACCELERATED:
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return 0;
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case PIPE_CAP_VIDEO_MEMORY: {
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/* XXX: Do we want to return the full amount of system memory ? */
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uint64_t system_memory;
332
333
if (!os_get_total_physical_memory(&system_memory))
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return 0;
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336
return (int)(system_memory >> 20);
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}
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default:
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return u_pipe_screen_get_param_defaults(screen, param);
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}
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}
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static int
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swr_get_shader_param(struct pipe_screen *screen,
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enum pipe_shader_type shader,
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enum pipe_shader_cap param)
347
{
348
if (shader != PIPE_SHADER_VERTEX &&
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shader != PIPE_SHADER_FRAGMENT &&
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shader != PIPE_SHADER_GEOMETRY &&
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shader != PIPE_SHADER_TESS_CTRL &&
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shader != PIPE_SHADER_TESS_EVAL)
353
return 0;
354
355
if (param == PIPE_SHADER_CAP_MAX_SHADER_BUFFERS ||
356
param == PIPE_SHADER_CAP_MAX_SHADER_IMAGES) {
357
return 0;
358
}
359
360
return gallivm_get_shader_param(param);
361
}
362
363
364
static float
365
swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
366
{
367
switch (param) {
368
case PIPE_CAPF_MAX_LINE_WIDTH:
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case PIPE_CAPF_MAX_LINE_WIDTH_AA:
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case PIPE_CAPF_MAX_POINT_WIDTH:
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return 255.0; /* arbitrary */
372
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
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return 0.0;
374
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
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return 0.0;
376
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
377
return 16.0; /* arbitrary */
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case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
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case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
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case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
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return 0.0f;
382
}
383
/* should only get here on unhandled cases */
384
debug_printf("Unexpected PIPE_CAPF %d query\n", param);
385
return 0.0;
386
}
387
388
SWR_FORMAT
389
mesa_to_swr_format(enum pipe_format format)
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{
391
static const std::map<pipe_format,SWR_FORMAT> mesa2swr = {
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/* depth / stencil */
393
{PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z
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{PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z
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{PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z
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{PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z
397
{PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z
398
399
/* alpha */
400
{PIPE_FORMAT_A8_UNORM, A8_UNORM},
401
{PIPE_FORMAT_A16_UNORM, A16_UNORM},
402
{PIPE_FORMAT_A16_FLOAT, A16_FLOAT},
403
{PIPE_FORMAT_A32_FLOAT, A32_FLOAT},
404
405
/* odd sizes, bgr */
406
{PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM},
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{PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB},
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{PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM},
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{PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM},
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{PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM},
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{PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM},
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{PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB},
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{PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM},
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{PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB},
415
416
/* rgb10a2 */
417
{PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM},
418
{PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM},
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{PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED},
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{PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED},
421
{PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT},
422
423
/* rgb10x2 */
424
{PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED},
425
426
/* bgr10a2 */
427
{PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM},
428
{PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM},
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{PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED},
430
{PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED},
431
{PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT},
432
433
/* bgr10x2 */
434
{PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM},
435
436
/* r11g11b10 */
437
{PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT},
438
439
/* 32 bits per component */
440
{PIPE_FORMAT_R32_FLOAT, R32_FLOAT},
441
{PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT},
442
{PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT},
443
{PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT},
444
{PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT},
445
446
{PIPE_FORMAT_R32_USCALED, R32_USCALED},
447
{PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED},
448
{PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED},
449
{PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED},
450
451
{PIPE_FORMAT_R32_SSCALED, R32_SSCALED},
452
{PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED},
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{PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED},
454
{PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED},
455
456
{PIPE_FORMAT_R32_UINT, R32_UINT},
457
{PIPE_FORMAT_R32G32_UINT, R32G32_UINT},
458
{PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT},
459
{PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT},
460
461
{PIPE_FORMAT_R32_SINT, R32_SINT},
462
{PIPE_FORMAT_R32G32_SINT, R32G32_SINT},
463
{PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT},
464
{PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT},
465
466
/* 16 bits per component */
467
{PIPE_FORMAT_R16_UNORM, R16_UNORM},
468
{PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM},
469
{PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM},
470
{PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM},
471
{PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM},
472
473
{PIPE_FORMAT_R16_USCALED, R16_USCALED},
474
{PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED},
475
{PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED},
476
{PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED},
477
478
{PIPE_FORMAT_R16_SNORM, R16_SNORM},
479
{PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM},
480
{PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM},
481
{PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM},
482
483
{PIPE_FORMAT_R16_SSCALED, R16_SSCALED},
484
{PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED},
485
{PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED},
486
{PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED},
487
488
{PIPE_FORMAT_R16_UINT, R16_UINT},
489
{PIPE_FORMAT_R16G16_UINT, R16G16_UINT},
490
{PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT},
491
{PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT},
492
493
{PIPE_FORMAT_R16_SINT, R16_SINT},
494
{PIPE_FORMAT_R16G16_SINT, R16G16_SINT},
495
{PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT},
496
{PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT},
497
498
{PIPE_FORMAT_R16_FLOAT, R16_FLOAT},
499
{PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT},
500
{PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT},
501
{PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT},
502
{PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT},
503
504
/* 8 bits per component */
505
{PIPE_FORMAT_R8_UNORM, R8_UNORM},
506
{PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM},
507
{PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM},
508
{PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB},
509
{PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM},
510
{PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB},
511
{PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM},
512
{PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB},
513
514
{PIPE_FORMAT_R8_USCALED, R8_USCALED},
515
{PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED},
516
{PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED},
517
{PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED},
518
519
{PIPE_FORMAT_R8_SNORM, R8_SNORM},
520
{PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM},
521
{PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM},
522
{PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM},
523
524
{PIPE_FORMAT_R8_SSCALED, R8_SSCALED},
525
{PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED},
526
{PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED},
527
{PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED},
528
529
{PIPE_FORMAT_R8_UINT, R8_UINT},
530
{PIPE_FORMAT_R8G8_UINT, R8G8_UINT},
531
{PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT},
532
{PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT},
533
534
{PIPE_FORMAT_R8_SINT, R8_SINT},
535
{PIPE_FORMAT_R8G8_SINT, R8G8_SINT},
536
{PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT},
537
{PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT},
538
539
/* These formats are valid for vertex data, but should not be used
540
* for render targets.
541
*/
542
543
{PIPE_FORMAT_R32_FIXED, R32_SFIXED},
544
{PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED},
545
{PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED},
546
{PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED},
547
548
{PIPE_FORMAT_R64_FLOAT, R64_FLOAT},
549
{PIPE_FORMAT_R64G64_FLOAT, R64G64_FLOAT},
550
{PIPE_FORMAT_R64G64B64_FLOAT, R64G64B64_FLOAT},
551
{PIPE_FORMAT_R64G64B64A64_FLOAT, R64G64B64A64_FLOAT},
552
553
/* These formats have entries in SWR but don't have Load/StoreTile
554
* implementations. That means these aren't renderable, and thus having
555
* a mapping entry here is detrimental.
556
*/
557
/*
558
559
{PIPE_FORMAT_L8_UNORM, L8_UNORM},
560
{PIPE_FORMAT_I8_UNORM, I8_UNORM},
561
{PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM},
562
{PIPE_FORMAT_L16_UNORM, L16_UNORM},
563
{PIPE_FORMAT_UYVY, YCRCB_SWAPUVY},
564
565
{PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB},
566
{PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB},
567
568
{PIPE_FORMAT_DXT1_RGBA, BC1_UNORM},
569
{PIPE_FORMAT_DXT3_RGBA, BC2_UNORM},
570
{PIPE_FORMAT_DXT5_RGBA, BC3_UNORM},
571
572
{PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB},
573
{PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB},
574
{PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB},
575
576
{PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM},
577
{PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM},
578
{PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM},
579
{PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM},
580
581
{PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM},
582
{PIPE_FORMAT_I16_UNORM, I16_UNORM},
583
{PIPE_FORMAT_L16_FLOAT, L16_FLOAT},
584
{PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT},
585
{PIPE_FORMAT_I16_FLOAT, I16_FLOAT},
586
{PIPE_FORMAT_L32_FLOAT, L32_FLOAT},
587
{PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT},
588
{PIPE_FORMAT_I32_FLOAT, I32_FLOAT},
589
590
{PIPE_FORMAT_I8_UINT, I8_UINT},
591
{PIPE_FORMAT_L8_UINT, L8_UINT},
592
{PIPE_FORMAT_L8A8_UINT, L8A8_UINT},
593
594
{PIPE_FORMAT_I8_SINT, I8_SINT},
595
{PIPE_FORMAT_L8_SINT, L8_SINT},
596
{PIPE_FORMAT_L8A8_SINT, L8A8_SINT},
597
598
*/
599
};
600
601
auto it = mesa2swr.find(format);
602
if (it == mesa2swr.end())
603
return (SWR_FORMAT)-1;
604
else
605
return it->second;
606
}
607
608
static bool
609
swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
610
{
611
struct sw_winsys *winsys = screen->winsys;
612
struct sw_displaytarget *dt;
613
614
const unsigned width = align(res->swr.width, res->swr.halign);
615
const unsigned height = align(res->swr.height, res->swr.valign);
616
617
UINT stride;
618
dt = winsys->displaytarget_create(winsys,
619
res->base.bind,
620
res->base.format,
621
width, height,
622
64, NULL,
623
&stride);
624
625
if (dt == NULL)
626
return false;
627
628
void *map = winsys->displaytarget_map(winsys, dt, 0);
629
630
res->display_target = dt;
631
res->swr.xpBaseAddress = (gfxptr_t)map;
632
633
/* Clear the display target surface */
634
if (map)
635
memset(map, 0, height * stride);
636
637
winsys->displaytarget_unmap(winsys, dt);
638
639
return true;
640
}
641
642
static bool
643
swr_texture_layout(struct swr_screen *screen,
644
struct swr_resource *res,
645
bool allocate)
646
{
647
struct pipe_resource *pt = &res->base;
648
649
pipe_format fmt = pt->format;
650
const struct util_format_description *desc = util_format_description(fmt);
651
652
res->has_depth = util_format_has_depth(desc);
653
res->has_stencil = util_format_has_stencil(desc);
654
655
if (res->has_stencil && !res->has_depth)
656
fmt = PIPE_FORMAT_R8_UINT;
657
658
/* We always use the SWR layout. For 2D and 3D textures this looks like:
659
*
660
* |<------- pitch ------->|
661
* +=======================+-------
662
* |Array 0 | ^
663
* | | |
664
* | Level 0 | |
665
* | | |
666
* | | qpitch
667
* +-----------+-----------+ |
668
* | | L2L2L2L2 | |
669
* | Level 1 | L3L3 | |
670
* | | L4 | v
671
* +===========+===========+-------
672
* |Array 1 |
673
* | |
674
* | Level 0 |
675
* | |
676
* | |
677
* +-----------+-----------+
678
* | | L2L2L2L2 |
679
* | Level 1 | L3L3 |
680
* | | L4 |
681
* +===========+===========+
682
*
683
* The overall width in bytes is known as the pitch, while the overall
684
* height in rows is the qpitch. Array slices are laid out logically below
685
* one another, qpitch rows apart. For 3D surfaces, the "level" values are
686
* just invalid for the higher array numbers (since depth is also
687
* minified). 1D and 1D array surfaces are stored effectively the same way,
688
* except that pitch never plays into it. All the levels are logically
689
* adjacent to each other on the X axis. The qpitch becomes the number of
690
* elements between array slices, while the pitch is unused.
691
*
692
* Each level's sizes are subject to the valign and halign settings of the
693
* surface. For compressed formats that swr is unaware of, we will use an
694
* appropriately-sized uncompressed format, and scale the widths/heights.
695
*
696
* This surface is stored inside res->swr. For depth/stencil textures,
697
* res->secondary will have an identically-laid-out but R8_UINT-formatted
698
* stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
699
* texels, to simplify map/unmap logic which copies the stencil values
700
* in/out.
701
*/
702
703
res->swr.width = pt->width0;
704
res->swr.height = pt->height0;
705
res->swr.type = swr_convert_target_type(pt->target);
706
res->swr.tileMode = SWR_TILE_NONE;
707
res->swr.format = mesa_to_swr_format(fmt);
708
res->swr.numSamples = std::max(1u, pt->nr_samples);
709
710
if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
711
res->swr.halign = KNOB_MACROTILE_X_DIM;
712
res->swr.valign = KNOB_MACROTILE_Y_DIM;
713
714
/* If SWR_MSAA_FORCE_ENABLE is set, turn on MSAA and override requested
715
* surface sample count. */
716
if (screen->msaa_force_enable) {
717
res->swr.numSamples = screen->msaa_max_count;
718
swr_print_info("swr_texture_layout: forcing sample count: %d\n",
719
res->swr.numSamples);
720
}
721
} else {
722
res->swr.halign = 1;
723
res->swr.valign = 1;
724
}
725
726
unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
727
unsigned width = align(pt->width0, halign);
728
if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
729
for (int level = 1; level <= pt->last_level; level++)
730
width += align(u_minify(pt->width0, level), halign);
731
res->swr.pitch = util_format_get_blocksize(fmt);
732
res->swr.qpitch = util_format_get_nblocksx(fmt, width);
733
} else {
734
// The pitch is the overall width of the texture in bytes. Most of the
735
// time this is the pitch of level 0 since all the other levels fit
736
// underneath it. However in some degenerate situations, the width of
737
// level1 + level2 may be larger. In that case, we use those
738
// widths. This can happen if, e.g. halign is 32, and the width of level
739
// 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
740
// be 32 each, adding up to 64.
741
unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
742
if (pt->last_level > 1) {
743
width = std::max<uint32_t>(
744
width,
745
align(u_minify(pt->width0, 1), halign) +
746
align(u_minify(pt->width0, 2), halign));
747
}
748
res->swr.pitch = util_format_get_stride(fmt, width);
749
750
// The qpitch is controlled by either the height of the second LOD, or
751
// the combination of all the later LODs.
752
unsigned height = align(pt->height0, valign);
753
if (pt->last_level == 1) {
754
height += align(u_minify(pt->height0, 1), valign);
755
} else if (pt->last_level > 1) {
756
unsigned level1 = align(u_minify(pt->height0, 1), valign);
757
unsigned level2 = 0;
758
for (int level = 2; level <= pt->last_level; level++) {
759
level2 += align(u_minify(pt->height0, level), valign);
760
}
761
height += std::max(level1, level2);
762
}
763
res->swr.qpitch = util_format_get_nblocksy(fmt, height);
764
}
765
766
if (pt->target == PIPE_TEXTURE_3D)
767
res->swr.depth = pt->depth0;
768
else
769
res->swr.depth = pt->array_size;
770
771
// Fix up swr format if necessary so that LOD offset computation works
772
if (res->swr.format == (SWR_FORMAT)-1) {
773
switch (util_format_get_blocksize(fmt)) {
774
default:
775
unreachable("Unexpected format block size");
776
case 1: res->swr.format = R8_UINT; break;
777
case 2: res->swr.format = R16_UINT; break;
778
case 4: res->swr.format = R32_UINT; break;
779
case 8:
780
if (util_format_is_compressed(fmt))
781
res->swr.format = BC4_UNORM;
782
else
783
res->swr.format = R32G32_UINT;
784
break;
785
case 16:
786
if (util_format_is_compressed(fmt))
787
res->swr.format = BC5_UNORM;
788
else
789
res->swr.format = R32G32B32A32_UINT;
790
break;
791
}
792
}
793
794
for (int level = 0; level <= pt->last_level; level++) {
795
res->mip_offsets[level] =
796
ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
797
}
798
799
size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch *
800
res->swr.pitch * res->swr.numSamples;
801
802
// Let non-sampled textures (e.g. buffer objects) bypass the size limit
803
if (swr_resource_is_texture(&res->base) && total_size > SWR_MAX_TEXTURE_SIZE)
804
return false;
805
806
if (allocate) {
807
res->swr.xpBaseAddress = (gfxptr_t)AlignedMalloc(total_size, 64);
808
if (!res->swr.xpBaseAddress)
809
return false;
810
811
if (res->has_depth && res->has_stencil) {
812
res->secondary = res->swr;
813
res->secondary.format = R8_UINT;
814
res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
815
816
for (int level = 0; level <= pt->last_level; level++) {
817
res->secondary_mip_offsets[level] =
818
ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
819
}
820
821
total_size = res->secondary.depth * res->secondary.qpitch *
822
res->secondary.pitch * res->secondary.numSamples;
823
824
res->secondary.xpBaseAddress = (gfxptr_t) AlignedMalloc(total_size, 64);
825
if (!res->secondary.xpBaseAddress) {
826
AlignedFree((void *)res->swr.xpBaseAddress);
827
return false;
828
}
829
}
830
}
831
832
return true;
833
}
834
835
static bool
836
swr_can_create_resource(struct pipe_screen *screen,
837
const struct pipe_resource *templat)
838
{
839
struct swr_resource res;
840
memset(&res, 0, sizeof(res));
841
res.base = *templat;
842
return swr_texture_layout(swr_screen(screen), &res, false);
843
}
844
845
/* Helper function that conditionally creates a single-sample resolve resource
846
* and attaches it to main multisample resource. */
847
static bool
848
swr_create_resolve_resource(struct pipe_screen *_screen,
849
struct swr_resource *msaa_res)
850
{
851
struct swr_screen *screen = swr_screen(_screen);
852
853
/* If resource is multisample, create a single-sample resolve resource */
854
if (msaa_res->base.nr_samples > 1 || (screen->msaa_force_enable &&
855
!(msaa_res->base.flags & SWR_RESOURCE_FLAG_ALT_SURFACE))) {
856
857
/* Create a single-sample copy of the resource. Copy the original
858
* resource parameters and set flag to prevent recursion when re-calling
859
* resource_create */
860
struct pipe_resource alt_template = msaa_res->base;
861
alt_template.nr_samples = 0;
862
alt_template.flags |= SWR_RESOURCE_FLAG_ALT_SURFACE;
863
864
/* Note: Display_target is a special single-sample resource, only the
865
* display_target has been created already. */
866
if (msaa_res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
867
| PIPE_BIND_SHARED)) {
868
/* Allocate the multisample buffers. */
869
if (!swr_texture_layout(screen, msaa_res, true))
870
return false;
871
872
/* Alt resource will only be bound as PIPE_BIND_RENDER_TARGET
873
* remove the DISPLAY_TARGET, SCANOUT, and SHARED bindings */
874
alt_template.bind = PIPE_BIND_RENDER_TARGET;
875
}
876
877
/* Allocate single-sample resolve surface */
878
struct pipe_resource *alt;
879
alt = _screen->resource_create(_screen, &alt_template);
880
if (!alt)
881
return false;
882
883
/* Attach it to the multisample resource */
884
msaa_res->resolve_target = alt;
885
886
/* Hang resolve surface state off the multisample surface state to so
887
* StoreTiles knows where to resolve the surface. */
888
msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr;
889
}
890
891
return true; /* success */
892
}
893
894
static struct pipe_resource *
895
swr_resource_create(struct pipe_screen *_screen,
896
const struct pipe_resource *templat)
897
{
898
struct swr_screen *screen = swr_screen(_screen);
899
struct swr_resource *res = CALLOC_STRUCT(swr_resource);
900
if (!res)
901
return NULL;
902
903
res->base = *templat;
904
pipe_reference_init(&res->base.reference, 1);
905
res->base.screen = &screen->base;
906
907
if (swr_resource_is_texture(&res->base)) {
908
if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
909
| PIPE_BIND_SHARED)) {
910
/* displayable surface
911
* first call swr_texture_layout without allocating to finish
912
* filling out the SWR_SURFACE_STATE in res */
913
swr_texture_layout(screen, res, false);
914
if (!swr_displaytarget_layout(screen, res))
915
goto fail;
916
} else {
917
/* texture map */
918
if (!swr_texture_layout(screen, res, true))
919
goto fail;
920
}
921
922
/* If resource was multisample, create resolve resource and attach
923
* it to multisample resource. */
924
if (!swr_create_resolve_resource(_screen, res))
925
goto fail;
926
927
} else {
928
/* other data (vertex buffer, const buffer, etc) */
929
assert(util_format_get_blocksize(templat->format) == 1);
930
assert(templat->height0 == 1);
931
assert(templat->depth0 == 1);
932
assert(templat->last_level == 0);
933
934
/* Easiest to just call swr_texture_layout, as it sets up
935
* SWR_SURFACE_STATE in res */
936
if (!swr_texture_layout(screen, res, true))
937
goto fail;
938
}
939
940
return &res->base;
941
942
fail:
943
FREE(res);
944
return NULL;
945
}
946
947
static void
948
swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
949
{
950
struct swr_screen *screen = swr_screen(p_screen);
951
struct swr_resource *spr = swr_resource(pt);
952
953
if (spr->display_target) {
954
/* If resource is display target, winsys manages the buffer and will
955
* free it on displaytarget_destroy. */
956
swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
957
958
struct sw_winsys *winsys = screen->winsys;
959
winsys->displaytarget_destroy(winsys, spr->display_target);
960
961
if (spr->swr.numSamples > 1) {
962
/* Free an attached resolve resource */
963
struct swr_resource *alt = swr_resource(spr->resolve_target);
964
swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
965
966
/* Free multisample buffer */
967
swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
968
}
969
} else {
970
/* For regular resources, defer deletion */
971
swr_resource_unused(pt);
972
973
if (spr->swr.numSamples > 1) {
974
/* Free an attached resolve resource */
975
struct swr_resource *alt = swr_resource(spr->resolve_target);
976
swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
977
}
978
979
swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
980
swr_fence_work_free(screen->flush_fence,
981
(void*)(spr->secondary.xpBaseAddress), true);
982
983
/* If work queue grows too large, submit a fence to force queue to
984
* drain. This is mainly to decrease the amount of memory used by the
985
* piglit streaming-texture-leak test */
986
if (screen->pipe && swr_fence(screen->flush_fence)->work.count > 64)
987
swr_fence_submit(swr_context(screen->pipe), screen->flush_fence);
988
}
989
990
FREE(spr);
991
}
992
993
994
static void
995
swr_flush_frontbuffer(struct pipe_screen *p_screen,
996
struct pipe_context *pipe,
997
struct pipe_resource *resource,
998
unsigned level,
999
unsigned layer,
1000
void *context_private,
1001
struct pipe_box *sub_box)
1002
{
1003
struct swr_screen *screen = swr_screen(p_screen);
1004
struct sw_winsys *winsys = screen->winsys;
1005
struct swr_resource *spr = swr_resource(resource);
1006
struct swr_context *ctx = swr_context(pipe);
1007
1008
if (pipe) {
1009
swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
1010
swr_resource_unused(resource);
1011
ctx->api.pfnSwrEndFrame(ctx->swrContext);
1012
}
1013
1014
/* Multisample resolved into resolve_target at flush with store_resource */
1015
if (pipe && spr->swr.numSamples > 1) {
1016
struct pipe_resource *resolve_target = spr->resolve_target;
1017
1018
/* Once resolved, copy into display target */
1019
SWR_SURFACE_STATE *resolve = &swr_resource(resolve_target)->swr;
1020
1021
void *map = winsys->displaytarget_map(winsys, spr->display_target,
1022
PIPE_MAP_WRITE);
1023
memcpy(map, (void*)(resolve->xpBaseAddress), resolve->pitch * resolve->height);
1024
winsys->displaytarget_unmap(winsys, spr->display_target);
1025
}
1026
1027
debug_assert(spr->display_target);
1028
if (spr->display_target)
1029
winsys->displaytarget_display(
1030
winsys, spr->display_target, context_private, sub_box);
1031
}
1032
1033
1034
void
1035
swr_destroy_screen_internal(struct swr_screen **screen)
1036
{
1037
struct pipe_screen *p_screen = &(*screen)->base;
1038
1039
swr_fence_finish(p_screen, NULL, (*screen)->flush_fence, 0);
1040
swr_fence_reference(p_screen, &(*screen)->flush_fence, NULL);
1041
1042
JitDestroyContext((*screen)->hJitMgr);
1043
1044
if ((*screen)->pLibrary)
1045
util_dl_close((*screen)->pLibrary);
1046
1047
FREE(*screen);
1048
*screen = NULL;
1049
}
1050
1051
1052
static void
1053
swr_destroy_screen(struct pipe_screen *p_screen)
1054
{
1055
struct swr_screen *screen = swr_screen(p_screen);
1056
struct sw_winsys *winsys = screen->winsys;
1057
1058
swr_print_info("SWR destroy screen!\n");
1059
1060
if (winsys->destroy)
1061
winsys->destroy(winsys);
1062
1063
swr_destroy_screen_internal(&screen);
1064
}
1065
1066
1067
static void
1068
swr_validate_env_options(struct swr_screen *screen)
1069
{
1070
/* The client_copy_limit sets a maximum on the amount of user-buffer memory
1071
* copied to scratch space on a draw. Past this, the draw will access
1072
* user-buffer directly and then block. This is faster than queuing many
1073
* large client draws. */
1074
screen->client_copy_limit = SWR_CLIENT_COPY_LIMIT;
1075
int client_copy_limit =
1076
debug_get_num_option("SWR_CLIENT_COPY_LIMIT", SWR_CLIENT_COPY_LIMIT);
1077
if (client_copy_limit > 0)
1078
screen->client_copy_limit = client_copy_limit;
1079
1080
/* XXX msaa under development, disable by default for now */
1081
screen->msaa_max_count = 1; /* was SWR_MAX_NUM_MULTISAMPLES; */
1082
1083
/* validate env override values, within range and power of 2 */
1084
int msaa_max_count = debug_get_num_option("SWR_MSAA_MAX_COUNT", 1);
1085
if (msaa_max_count != 1) {
1086
if ((msaa_max_count < 1) || (msaa_max_count > SWR_MAX_NUM_MULTISAMPLES)
1087
|| !util_is_power_of_two_or_zero(msaa_max_count)) {
1088
fprintf(stderr, "SWR_MSAA_MAX_COUNT invalid: %d\n", msaa_max_count);
1089
fprintf(stderr, "must be power of 2 between 1 and %d" \
1090
" (or 1 to disable msaa)\n",
1091
SWR_MAX_NUM_MULTISAMPLES);
1092
fprintf(stderr, "(msaa disabled)\n");
1093
msaa_max_count = 1;
1094
}
1095
1096
swr_print_info("SWR_MSAA_MAX_COUNT: %d\n", msaa_max_count);
1097
1098
screen->msaa_max_count = msaa_max_count;
1099
}
1100
1101
screen->msaa_force_enable = debug_get_bool_option(
1102
"SWR_MSAA_FORCE_ENABLE", false);
1103
if (screen->msaa_force_enable)
1104
swr_print_info("SWR_MSAA_FORCE_ENABLE: true\n");
1105
}
1106
1107
1108
struct pipe_screen *
1109
swr_create_screen_internal(struct sw_winsys *winsys)
1110
{
1111
struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
1112
1113
if (!screen)
1114
return NULL;
1115
1116
if (!lp_build_init()) {
1117
FREE(screen);
1118
return NULL;
1119
}
1120
1121
screen->winsys = winsys;
1122
screen->base.get_name = swr_get_name;
1123
screen->base.get_vendor = swr_get_vendor;
1124
screen->base.is_format_supported = swr_is_format_supported;
1125
screen->base.context_create = swr_create_context;
1126
screen->base.can_create_resource = swr_can_create_resource;
1127
1128
screen->base.destroy = swr_destroy_screen;
1129
screen->base.get_param = swr_get_param;
1130
screen->base.get_shader_param = swr_get_shader_param;
1131
screen->base.get_paramf = swr_get_paramf;
1132
1133
screen->base.resource_create = swr_resource_create;
1134
screen->base.resource_destroy = swr_resource_destroy;
1135
1136
screen->base.flush_frontbuffer = swr_flush_frontbuffer;
1137
1138
// Pass in "" for architecture for run-time determination
1139
screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, "", "swr");
1140
1141
swr_fence_init(&screen->base);
1142
1143
swr_validate_env_options(screen);
1144
1145
return &screen->base;
1146
}
1147
1148