Path: blob/21.2-virgl/src/gallium/drivers/swr/swr_screen.cpp
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/****************************************************************************1* Copyright (C) 2015 Intel Corporation. All Rights Reserved.2*3* Permission is hereby granted, free of charge, to any person obtaining a4* copy of this software and associated documentation files (the "Software"),5* to deal in the Software without restriction, including without limitation6* the rights to use, copy, modify, merge, publish, distribute, sublicense,7* and/or sell copies of the Software, and to permit persons to whom the8* Software is furnished to do so, subject to the following conditions:9*10* The above copyright notice and this permission notice (including the next11* paragraph) shall be included in all copies or substantial portions of the12* Software.13*14* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR15* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,16* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL17* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER18* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING19* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS20* IN THE SOFTWARE.21***************************************************************************/2223#include "swr_context.h"24#include "swr_public.h"25#include "swr_screen.h"26#include "swr_resource.h"27#include "swr_fence.h"28#include "gen_knobs.h"2930#include "pipe/p_screen.h"31#include "pipe/p_defines.h"32#include "util/u_memory.h"33#include "util/format/u_format.h"34#include "util/u_inlines.h"35#include "util/u_cpu_detect.h"36#include "util/format/u_format_s3tc.h"37#include "util/u_string.h"38#include "util/u_screen.h"3940#include "frontend/sw_winsys.h"4142#include "jit_api.h"4344#include "memory/TilingFunctions.h"4546#include <stdio.h>47#include <map>4849/*50* Max texture sizes51* XXX Check max texture size values against core and sampler.52*/53#define SWR_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) /* 2GB */54/* Not all texture formats can fit into 2GB limit, but we have to55live with that. See lp_limits.h for more details */56#define SWR_MAX_TEXTURE_2D_SIZE 1638457#define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */58#define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */59#define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */6061/* Default max client_copy_limit */62#define SWR_CLIENT_COPY_LIMIT 81926364/* Flag indicates creation of alternate surface, to prevent recursive loop65* in resource creation when msaa_force_enable is set. */66#define SWR_RESOURCE_FLAG_ALT_SURFACE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)676869static const char *70swr_get_name(struct pipe_screen *screen)71{72static char buf[100];73snprintf(buf, sizeof(buf), "SWR (LLVM " MESA_LLVM_VERSION_STRING ", %u bits)",74lp_native_vector_width);75return buf;76}7778static const char *79swr_get_vendor(struct pipe_screen *screen)80{81return "Intel Corporation";82}8384static bool85swr_is_format_supported(struct pipe_screen *_screen,86enum pipe_format format,87enum pipe_texture_target target,88unsigned sample_count,89unsigned storage_sample_count,90unsigned bind)91{92struct swr_screen *screen = swr_screen(_screen);93struct sw_winsys *winsys = screen->winsys;94const struct util_format_description *format_desc;9596assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D97|| target == PIPE_TEXTURE_1D_ARRAY98|| target == PIPE_TEXTURE_2D99|| target == PIPE_TEXTURE_2D_ARRAY100|| target == PIPE_TEXTURE_RECT101|| target == PIPE_TEXTURE_3D102|| target == PIPE_TEXTURE_CUBE103|| target == PIPE_TEXTURE_CUBE_ARRAY);104105if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))106return false;107108format_desc = util_format_description(format);109if (!format_desc)110return false;111112if ((sample_count > screen->msaa_max_count)113|| !util_is_power_of_two_or_zero(sample_count))114return false;115116if (bind & PIPE_BIND_DISPLAY_TARGET) {117if (!winsys->is_displaytarget_format_supported(winsys, bind, format))118return false;119}120121if (bind & PIPE_BIND_RENDER_TARGET) {122if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)123return false;124125if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)126return false;127128/*129* Although possible, it is unnatural to render into compressed or YUV130* surfaces. So disable these here to avoid going into weird paths131* inside gallium frontends.132*/133if (format_desc->block.width != 1 || format_desc->block.height != 1)134return false;135}136137if (bind & PIPE_BIND_DEPTH_STENCIL) {138if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)139return false;140141if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)142return false;143}144145if (bind & PIPE_BIND_VERTEX_BUFFER) {146if (mesa_to_swr_format(format) == (SWR_FORMAT)-1) {147return false;148}149}150151if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC ||152format_desc->layout == UTIL_FORMAT_LAYOUT_FXT1)153{154return false;155}156157if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&158format != PIPE_FORMAT_ETC1_RGB8) {159return false;160}161162if ((bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW)) &&163((bind & PIPE_BIND_DISPLAY_TARGET) == 0)) {164/* Disable all 3-channel formats, where channel size != 32 bits.165* In some cases we run into crashes (in generate_unswizzled_blend()),166* for 3-channel RGB16 variants, there was an apparent LLVM bug.167* In any case, disabling the shallower 3-channel formats avoids a168* number of issues with GL_ARB_copy_image support.169*/170if (format_desc->is_array &&171format_desc->nr_channels == 3 &&172format_desc->block.bits != 96) {173return false;174}175}176177return TRUE;178}179180static int181swr_get_param(struct pipe_screen *screen, enum pipe_cap param)182{183switch (param) {184/* limits */185case PIPE_CAP_MAX_RENDER_TARGETS:186return PIPE_MAX_COLOR_BUFS;187case PIPE_CAP_MAX_TEXTURE_2D_SIZE:188return SWR_MAX_TEXTURE_2D_SIZE;189case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:190return SWR_MAX_TEXTURE_3D_LEVELS;191case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:192return SWR_MAX_TEXTURE_CUBE_LEVELS;193case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:194return MAX_SO_STREAMS;195case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:196case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:197return MAX_ATTRIBUTES * 4;198case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:199case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:200return 1024;201case PIPE_CAP_MAX_VERTEX_STREAMS:202return 4;203case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:204return 2048;205case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:206return SWR_MAX_TEXTURE_ARRAY_LAYERS;207case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:208case PIPE_CAP_MIN_TEXEL_OFFSET:209return -8;210case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:211case PIPE_CAP_MAX_TEXEL_OFFSET:212return 7;213case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:214return 4;215case PIPE_CAP_GLSL_FEATURE_LEVEL:216return 330;217case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:218return 140;219case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:220return 16;221case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:222return 64;223case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:224return 65536;225case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:226return 1;227case PIPE_CAP_MAX_VIEWPORTS:228return KNOB_NUM_VIEWPORTS_SCISSORS;229case PIPE_CAP_ENDIANNESS:230return PIPE_ENDIAN_NATIVE;231232/* supported features */233case PIPE_CAP_NPOT_TEXTURES:234case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:235case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:236case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:237case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:238case PIPE_CAP_VERTEX_SHADER_SATURATE:239case PIPE_CAP_POINT_SPRITE:240case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:241case PIPE_CAP_OCCLUSION_QUERY:242case PIPE_CAP_QUERY_TIME_ELAPSED:243case PIPE_CAP_QUERY_PIPELINE_STATISTICS:244case PIPE_CAP_TEXTURE_MIRROR_CLAMP:245case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:246case PIPE_CAP_TEXTURE_SWIZZLE:247case PIPE_CAP_BLEND_EQUATION_SEPARATE:248case PIPE_CAP_INDEP_BLEND_ENABLE:249case PIPE_CAP_INDEP_BLEND_FUNC:250case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:251case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:252case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:253case PIPE_CAP_DEPTH_CLIP_DISABLE:254case PIPE_CAP_PRIMITIVE_RESTART:255case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:256case PIPE_CAP_TGSI_INSTANCEID:257case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:258case PIPE_CAP_START_INSTANCE:259case PIPE_CAP_SEAMLESS_CUBE_MAP:260case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:261case PIPE_CAP_CONDITIONAL_RENDER:262case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:263case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:264case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:265case PIPE_CAP_USER_VERTEX_BUFFERS:266case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:267case PIPE_CAP_QUERY_TIMESTAMP:268case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:269case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:270case PIPE_CAP_DRAW_INDIRECT:271case PIPE_CAP_UMA:272case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:273case PIPE_CAP_CLIP_HALFZ:274case PIPE_CAP_POLYGON_OFFSET_CLAMP:275case PIPE_CAP_DEPTH_BOUNDS_TEST:276case PIPE_CAP_CLEAR_TEXTURE:277case PIPE_CAP_TEXTURE_FLOAT_LINEAR:278case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:279case PIPE_CAP_CULL_DISTANCE:280case PIPE_CAP_CUBE_MAP_ARRAY:281case PIPE_CAP_DOUBLES:282case PIPE_CAP_TEXTURE_QUERY_LOD:283case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:284case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:285case PIPE_CAP_QUERY_SO_OVERFLOW:286case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:287return 1;288289case PIPE_CAP_SHAREABLE_SHADERS:290return 0;291292/* MSAA support293* If user has explicitly set max_sample_count = 1 (via SWR_MSAA_MAX_COUNT)294* then disable all MSAA support and go back to old (FAKE_SW_MSAA) caps. */295case PIPE_CAP_TEXTURE_MULTISAMPLE:296case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:297return (swr_screen(screen)->msaa_max_count > 1) ? 1 : 0;298case PIPE_CAP_FAKE_SW_MSAA:299return (swr_screen(screen)->msaa_max_count > 1) ? 0 : 1;300301/* fetch jit change for 2-4GB buffers requires alignment */302case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:303case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:304case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:305return 1;306307/* unsupported features */308case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:309case PIPE_CAP_PCI_GROUP:310case PIPE_CAP_PCI_BUS:311case PIPE_CAP_PCI_DEVICE:312case PIPE_CAP_PCI_FUNCTION:313case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:314return 0;315case PIPE_CAP_MAX_GS_INVOCATIONS:316return 32;317case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:318return 1 << 27;319case PIPE_CAP_MAX_VARYINGS:320return 32;321322case PIPE_CAP_VENDOR_ID:323return 0xFFFFFFFF;324case PIPE_CAP_DEVICE_ID:325return 0xFFFFFFFF;326case PIPE_CAP_ACCELERATED:327return 0;328case PIPE_CAP_VIDEO_MEMORY: {329/* XXX: Do we want to return the full amount of system memory ? */330uint64_t system_memory;331332if (!os_get_total_physical_memory(&system_memory))333return 0;334335return (int)(system_memory >> 20);336}337default:338return u_pipe_screen_get_param_defaults(screen, param);339}340}341342static int343swr_get_shader_param(struct pipe_screen *screen,344enum pipe_shader_type shader,345enum pipe_shader_cap param)346{347if (shader != PIPE_SHADER_VERTEX &&348shader != PIPE_SHADER_FRAGMENT &&349shader != PIPE_SHADER_GEOMETRY &&350shader != PIPE_SHADER_TESS_CTRL &&351shader != PIPE_SHADER_TESS_EVAL)352return 0;353354if (param == PIPE_SHADER_CAP_MAX_SHADER_BUFFERS ||355param == PIPE_SHADER_CAP_MAX_SHADER_IMAGES) {356return 0;357}358359return gallivm_get_shader_param(param);360}361362363static float364swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)365{366switch (param) {367case PIPE_CAPF_MAX_LINE_WIDTH:368case PIPE_CAPF_MAX_LINE_WIDTH_AA:369case PIPE_CAPF_MAX_POINT_WIDTH:370return 255.0; /* arbitrary */371case PIPE_CAPF_MAX_POINT_WIDTH_AA:372return 0.0;373case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:374return 0.0;375case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:376return 16.0; /* arbitrary */377case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:378case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:379case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:380return 0.0f;381}382/* should only get here on unhandled cases */383debug_printf("Unexpected PIPE_CAPF %d query\n", param);384return 0.0;385}386387SWR_FORMAT388mesa_to_swr_format(enum pipe_format format)389{390static const std::map<pipe_format,SWR_FORMAT> mesa2swr = {391/* depth / stencil */392{PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z393{PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z394{PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z395{PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z396{PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z397398/* alpha */399{PIPE_FORMAT_A8_UNORM, A8_UNORM},400{PIPE_FORMAT_A16_UNORM, A16_UNORM},401{PIPE_FORMAT_A16_FLOAT, A16_FLOAT},402{PIPE_FORMAT_A32_FLOAT, A32_FLOAT},403404/* odd sizes, bgr */405{PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM},406{PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB},407{PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM},408{PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM},409{PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM},410{PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM},411{PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB},412{PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM},413{PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB},414415/* rgb10a2 */416{PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM},417{PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM},418{PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED},419{PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED},420{PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT},421422/* rgb10x2 */423{PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED},424425/* bgr10a2 */426{PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM},427{PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM},428{PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED},429{PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED},430{PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT},431432/* bgr10x2 */433{PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM},434435/* r11g11b10 */436{PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT},437438/* 32 bits per component */439{PIPE_FORMAT_R32_FLOAT, R32_FLOAT},440{PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT},441{PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT},442{PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT},443{PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT},444445{PIPE_FORMAT_R32_USCALED, R32_USCALED},446{PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED},447{PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED},448{PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED},449450{PIPE_FORMAT_R32_SSCALED, R32_SSCALED},451{PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED},452{PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED},453{PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED},454455{PIPE_FORMAT_R32_UINT, R32_UINT},456{PIPE_FORMAT_R32G32_UINT, R32G32_UINT},457{PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT},458{PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT},459460{PIPE_FORMAT_R32_SINT, R32_SINT},461{PIPE_FORMAT_R32G32_SINT, R32G32_SINT},462{PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT},463{PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT},464465/* 16 bits per component */466{PIPE_FORMAT_R16_UNORM, R16_UNORM},467{PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM},468{PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM},469{PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM},470{PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM},471472{PIPE_FORMAT_R16_USCALED, R16_USCALED},473{PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED},474{PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED},475{PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED},476477{PIPE_FORMAT_R16_SNORM, R16_SNORM},478{PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM},479{PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM},480{PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM},481482{PIPE_FORMAT_R16_SSCALED, R16_SSCALED},483{PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED},484{PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED},485{PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED},486487{PIPE_FORMAT_R16_UINT, R16_UINT},488{PIPE_FORMAT_R16G16_UINT, R16G16_UINT},489{PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT},490{PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT},491492{PIPE_FORMAT_R16_SINT, R16_SINT},493{PIPE_FORMAT_R16G16_SINT, R16G16_SINT},494{PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT},495{PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT},496497{PIPE_FORMAT_R16_FLOAT, R16_FLOAT},498{PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT},499{PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT},500{PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT},501{PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT},502503/* 8 bits per component */504{PIPE_FORMAT_R8_UNORM, R8_UNORM},505{PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM},506{PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM},507{PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB},508{PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM},509{PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB},510{PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM},511{PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB},512513{PIPE_FORMAT_R8_USCALED, R8_USCALED},514{PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED},515{PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED},516{PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED},517518{PIPE_FORMAT_R8_SNORM, R8_SNORM},519{PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM},520{PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM},521{PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM},522523{PIPE_FORMAT_R8_SSCALED, R8_SSCALED},524{PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED},525{PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED},526{PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED},527528{PIPE_FORMAT_R8_UINT, R8_UINT},529{PIPE_FORMAT_R8G8_UINT, R8G8_UINT},530{PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT},531{PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT},532533{PIPE_FORMAT_R8_SINT, R8_SINT},534{PIPE_FORMAT_R8G8_SINT, R8G8_SINT},535{PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT},536{PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT},537538/* These formats are valid for vertex data, but should not be used539* for render targets.540*/541542{PIPE_FORMAT_R32_FIXED, R32_SFIXED},543{PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED},544{PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED},545{PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED},546547{PIPE_FORMAT_R64_FLOAT, R64_FLOAT},548{PIPE_FORMAT_R64G64_FLOAT, R64G64_FLOAT},549{PIPE_FORMAT_R64G64B64_FLOAT, R64G64B64_FLOAT},550{PIPE_FORMAT_R64G64B64A64_FLOAT, R64G64B64A64_FLOAT},551552/* These formats have entries in SWR but don't have Load/StoreTile553* implementations. That means these aren't renderable, and thus having554* a mapping entry here is detrimental.555*/556/*557558{PIPE_FORMAT_L8_UNORM, L8_UNORM},559{PIPE_FORMAT_I8_UNORM, I8_UNORM},560{PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM},561{PIPE_FORMAT_L16_UNORM, L16_UNORM},562{PIPE_FORMAT_UYVY, YCRCB_SWAPUVY},563564{PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB},565{PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB},566567{PIPE_FORMAT_DXT1_RGBA, BC1_UNORM},568{PIPE_FORMAT_DXT3_RGBA, BC2_UNORM},569{PIPE_FORMAT_DXT5_RGBA, BC3_UNORM},570571{PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB},572{PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB},573{PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB},574575{PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM},576{PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM},577{PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM},578{PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM},579580{PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM},581{PIPE_FORMAT_I16_UNORM, I16_UNORM},582{PIPE_FORMAT_L16_FLOAT, L16_FLOAT},583{PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT},584{PIPE_FORMAT_I16_FLOAT, I16_FLOAT},585{PIPE_FORMAT_L32_FLOAT, L32_FLOAT},586{PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT},587{PIPE_FORMAT_I32_FLOAT, I32_FLOAT},588589{PIPE_FORMAT_I8_UINT, I8_UINT},590{PIPE_FORMAT_L8_UINT, L8_UINT},591{PIPE_FORMAT_L8A8_UINT, L8A8_UINT},592593{PIPE_FORMAT_I8_SINT, I8_SINT},594{PIPE_FORMAT_L8_SINT, L8_SINT},595{PIPE_FORMAT_L8A8_SINT, L8A8_SINT},596597*/598};599600auto it = mesa2swr.find(format);601if (it == mesa2swr.end())602return (SWR_FORMAT)-1;603else604return it->second;605}606607static bool608swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)609{610struct sw_winsys *winsys = screen->winsys;611struct sw_displaytarget *dt;612613const unsigned width = align(res->swr.width, res->swr.halign);614const unsigned height = align(res->swr.height, res->swr.valign);615616UINT stride;617dt = winsys->displaytarget_create(winsys,618res->base.bind,619res->base.format,620width, height,62164, NULL,622&stride);623624if (dt == NULL)625return false;626627void *map = winsys->displaytarget_map(winsys, dt, 0);628629res->display_target = dt;630res->swr.xpBaseAddress = (gfxptr_t)map;631632/* Clear the display target surface */633if (map)634memset(map, 0, height * stride);635636winsys->displaytarget_unmap(winsys, dt);637638return true;639}640641static bool642swr_texture_layout(struct swr_screen *screen,643struct swr_resource *res,644bool allocate)645{646struct pipe_resource *pt = &res->base;647648pipe_format fmt = pt->format;649const struct util_format_description *desc = util_format_description(fmt);650651res->has_depth = util_format_has_depth(desc);652res->has_stencil = util_format_has_stencil(desc);653654if (res->has_stencil && !res->has_depth)655fmt = PIPE_FORMAT_R8_UINT;656657/* We always use the SWR layout. For 2D and 3D textures this looks like:658*659* |<------- pitch ------->|660* +=======================+-------661* |Array 0 | ^662* | | |663* | Level 0 | |664* | | |665* | | qpitch666* +-----------+-----------+ |667* | | L2L2L2L2 | |668* | Level 1 | L3L3 | |669* | | L4 | v670* +===========+===========+-------671* |Array 1 |672* | |673* | Level 0 |674* | |675* | |676* +-----------+-----------+677* | | L2L2L2L2 |678* | Level 1 | L3L3 |679* | | L4 |680* +===========+===========+681*682* The overall width in bytes is known as the pitch, while the overall683* height in rows is the qpitch. Array slices are laid out logically below684* one another, qpitch rows apart. For 3D surfaces, the "level" values are685* just invalid for the higher array numbers (since depth is also686* minified). 1D and 1D array surfaces are stored effectively the same way,687* except that pitch never plays into it. All the levels are logically688* adjacent to each other on the X axis. The qpitch becomes the number of689* elements between array slices, while the pitch is unused.690*691* Each level's sizes are subject to the valign and halign settings of the692* surface. For compressed formats that swr is unaware of, we will use an693* appropriately-sized uncompressed format, and scale the widths/heights.694*695* This surface is stored inside res->swr. For depth/stencil textures,696* res->secondary will have an identically-laid-out but R8_UINT-formatted697* stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp698* texels, to simplify map/unmap logic which copies the stencil values699* in/out.700*/701702res->swr.width = pt->width0;703res->swr.height = pt->height0;704res->swr.type = swr_convert_target_type(pt->target);705res->swr.tileMode = SWR_TILE_NONE;706res->swr.format = mesa_to_swr_format(fmt);707res->swr.numSamples = std::max(1u, pt->nr_samples);708709if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {710res->swr.halign = KNOB_MACROTILE_X_DIM;711res->swr.valign = KNOB_MACROTILE_Y_DIM;712713/* If SWR_MSAA_FORCE_ENABLE is set, turn on MSAA and override requested714* surface sample count. */715if (screen->msaa_force_enable) {716res->swr.numSamples = screen->msaa_max_count;717swr_print_info("swr_texture_layout: forcing sample count: %d\n",718res->swr.numSamples);719}720} else {721res->swr.halign = 1;722res->swr.valign = 1;723}724725unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);726unsigned width = align(pt->width0, halign);727if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {728for (int level = 1; level <= pt->last_level; level++)729width += align(u_minify(pt->width0, level), halign);730res->swr.pitch = util_format_get_blocksize(fmt);731res->swr.qpitch = util_format_get_nblocksx(fmt, width);732} else {733// The pitch is the overall width of the texture in bytes. Most of the734// time this is the pitch of level 0 since all the other levels fit735// underneath it. However in some degenerate situations, the width of736// level1 + level2 may be larger. In that case, we use those737// widths. This can happen if, e.g. halign is 32, and the width of level738// 0 is 32 or less. In that case, the aligned levels 1 and 2 will also739// be 32 each, adding up to 64.740unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);741if (pt->last_level > 1) {742width = std::max<uint32_t>(743width,744align(u_minify(pt->width0, 1), halign) +745align(u_minify(pt->width0, 2), halign));746}747res->swr.pitch = util_format_get_stride(fmt, width);748749// The qpitch is controlled by either the height of the second LOD, or750// the combination of all the later LODs.751unsigned height = align(pt->height0, valign);752if (pt->last_level == 1) {753height += align(u_minify(pt->height0, 1), valign);754} else if (pt->last_level > 1) {755unsigned level1 = align(u_minify(pt->height0, 1), valign);756unsigned level2 = 0;757for (int level = 2; level <= pt->last_level; level++) {758level2 += align(u_minify(pt->height0, level), valign);759}760height += std::max(level1, level2);761}762res->swr.qpitch = util_format_get_nblocksy(fmt, height);763}764765if (pt->target == PIPE_TEXTURE_3D)766res->swr.depth = pt->depth0;767else768res->swr.depth = pt->array_size;769770// Fix up swr format if necessary so that LOD offset computation works771if (res->swr.format == (SWR_FORMAT)-1) {772switch (util_format_get_blocksize(fmt)) {773default:774unreachable("Unexpected format block size");775case 1: res->swr.format = R8_UINT; break;776case 2: res->swr.format = R16_UINT; break;777case 4: res->swr.format = R32_UINT; break;778case 8:779if (util_format_is_compressed(fmt))780res->swr.format = BC4_UNORM;781else782res->swr.format = R32G32_UINT;783break;784case 16:785if (util_format_is_compressed(fmt))786res->swr.format = BC5_UNORM;787else788res->swr.format = R32G32B32A32_UINT;789break;790}791}792793for (int level = 0; level <= pt->last_level; level++) {794res->mip_offsets[level] =795ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);796}797798size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch *799res->swr.pitch * res->swr.numSamples;800801// Let non-sampled textures (e.g. buffer objects) bypass the size limit802if (swr_resource_is_texture(&res->base) && total_size > SWR_MAX_TEXTURE_SIZE)803return false;804805if (allocate) {806res->swr.xpBaseAddress = (gfxptr_t)AlignedMalloc(total_size, 64);807if (!res->swr.xpBaseAddress)808return false;809810if (res->has_depth && res->has_stencil) {811res->secondary = res->swr;812res->secondary.format = R8_UINT;813res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);814815for (int level = 0; level <= pt->last_level; level++) {816res->secondary_mip_offsets[level] =817ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);818}819820total_size = res->secondary.depth * res->secondary.qpitch *821res->secondary.pitch * res->secondary.numSamples;822823res->secondary.xpBaseAddress = (gfxptr_t) AlignedMalloc(total_size, 64);824if (!res->secondary.xpBaseAddress) {825AlignedFree((void *)res->swr.xpBaseAddress);826return false;827}828}829}830831return true;832}833834static bool835swr_can_create_resource(struct pipe_screen *screen,836const struct pipe_resource *templat)837{838struct swr_resource res;839memset(&res, 0, sizeof(res));840res.base = *templat;841return swr_texture_layout(swr_screen(screen), &res, false);842}843844/* Helper function that conditionally creates a single-sample resolve resource845* and attaches it to main multisample resource. */846static bool847swr_create_resolve_resource(struct pipe_screen *_screen,848struct swr_resource *msaa_res)849{850struct swr_screen *screen = swr_screen(_screen);851852/* If resource is multisample, create a single-sample resolve resource */853if (msaa_res->base.nr_samples > 1 || (screen->msaa_force_enable &&854!(msaa_res->base.flags & SWR_RESOURCE_FLAG_ALT_SURFACE))) {855856/* Create a single-sample copy of the resource. Copy the original857* resource parameters and set flag to prevent recursion when re-calling858* resource_create */859struct pipe_resource alt_template = msaa_res->base;860alt_template.nr_samples = 0;861alt_template.flags |= SWR_RESOURCE_FLAG_ALT_SURFACE;862863/* Note: Display_target is a special single-sample resource, only the864* display_target has been created already. */865if (msaa_res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT866| PIPE_BIND_SHARED)) {867/* Allocate the multisample buffers. */868if (!swr_texture_layout(screen, msaa_res, true))869return false;870871/* Alt resource will only be bound as PIPE_BIND_RENDER_TARGET872* remove the DISPLAY_TARGET, SCANOUT, and SHARED bindings */873alt_template.bind = PIPE_BIND_RENDER_TARGET;874}875876/* Allocate single-sample resolve surface */877struct pipe_resource *alt;878alt = _screen->resource_create(_screen, &alt_template);879if (!alt)880return false;881882/* Attach it to the multisample resource */883msaa_res->resolve_target = alt;884885/* Hang resolve surface state off the multisample surface state to so886* StoreTiles knows where to resolve the surface. */887msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr;888}889890return true; /* success */891}892893static struct pipe_resource *894swr_resource_create(struct pipe_screen *_screen,895const struct pipe_resource *templat)896{897struct swr_screen *screen = swr_screen(_screen);898struct swr_resource *res = CALLOC_STRUCT(swr_resource);899if (!res)900return NULL;901902res->base = *templat;903pipe_reference_init(&res->base.reference, 1);904res->base.screen = &screen->base;905906if (swr_resource_is_texture(&res->base)) {907if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT908| PIPE_BIND_SHARED)) {909/* displayable surface910* first call swr_texture_layout without allocating to finish911* filling out the SWR_SURFACE_STATE in res */912swr_texture_layout(screen, res, false);913if (!swr_displaytarget_layout(screen, res))914goto fail;915} else {916/* texture map */917if (!swr_texture_layout(screen, res, true))918goto fail;919}920921/* If resource was multisample, create resolve resource and attach922* it to multisample resource. */923if (!swr_create_resolve_resource(_screen, res))924goto fail;925926} else {927/* other data (vertex buffer, const buffer, etc) */928assert(util_format_get_blocksize(templat->format) == 1);929assert(templat->height0 == 1);930assert(templat->depth0 == 1);931assert(templat->last_level == 0);932933/* Easiest to just call swr_texture_layout, as it sets up934* SWR_SURFACE_STATE in res */935if (!swr_texture_layout(screen, res, true))936goto fail;937}938939return &res->base;940941fail:942FREE(res);943return NULL;944}945946static void947swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)948{949struct swr_screen *screen = swr_screen(p_screen);950struct swr_resource *spr = swr_resource(pt);951952if (spr->display_target) {953/* If resource is display target, winsys manages the buffer and will954* free it on displaytarget_destroy. */955swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);956957struct sw_winsys *winsys = screen->winsys;958winsys->displaytarget_destroy(winsys, spr->display_target);959960if (spr->swr.numSamples > 1) {961/* Free an attached resolve resource */962struct swr_resource *alt = swr_resource(spr->resolve_target);963swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);964965/* Free multisample buffer */966swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);967}968} else {969/* For regular resources, defer deletion */970swr_resource_unused(pt);971972if (spr->swr.numSamples > 1) {973/* Free an attached resolve resource */974struct swr_resource *alt = swr_resource(spr->resolve_target);975swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);976}977978swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);979swr_fence_work_free(screen->flush_fence,980(void*)(spr->secondary.xpBaseAddress), true);981982/* If work queue grows too large, submit a fence to force queue to983* drain. This is mainly to decrease the amount of memory used by the984* piglit streaming-texture-leak test */985if (screen->pipe && swr_fence(screen->flush_fence)->work.count > 64)986swr_fence_submit(swr_context(screen->pipe), screen->flush_fence);987}988989FREE(spr);990}991992993static void994swr_flush_frontbuffer(struct pipe_screen *p_screen,995struct pipe_context *pipe,996struct pipe_resource *resource,997unsigned level,998unsigned layer,999void *context_private,1000struct pipe_box *sub_box)1001{1002struct swr_screen *screen = swr_screen(p_screen);1003struct sw_winsys *winsys = screen->winsys;1004struct swr_resource *spr = swr_resource(resource);1005struct swr_context *ctx = swr_context(pipe);10061007if (pipe) {1008swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);1009swr_resource_unused(resource);1010ctx->api.pfnSwrEndFrame(ctx->swrContext);1011}10121013/* Multisample resolved into resolve_target at flush with store_resource */1014if (pipe && spr->swr.numSamples > 1) {1015struct pipe_resource *resolve_target = spr->resolve_target;10161017/* Once resolved, copy into display target */1018SWR_SURFACE_STATE *resolve = &swr_resource(resolve_target)->swr;10191020void *map = winsys->displaytarget_map(winsys, spr->display_target,1021PIPE_MAP_WRITE);1022memcpy(map, (void*)(resolve->xpBaseAddress), resolve->pitch * resolve->height);1023winsys->displaytarget_unmap(winsys, spr->display_target);1024}10251026debug_assert(spr->display_target);1027if (spr->display_target)1028winsys->displaytarget_display(1029winsys, spr->display_target, context_private, sub_box);1030}103110321033void1034swr_destroy_screen_internal(struct swr_screen **screen)1035{1036struct pipe_screen *p_screen = &(*screen)->base;10371038swr_fence_finish(p_screen, NULL, (*screen)->flush_fence, 0);1039swr_fence_reference(p_screen, &(*screen)->flush_fence, NULL);10401041JitDestroyContext((*screen)->hJitMgr);10421043if ((*screen)->pLibrary)1044util_dl_close((*screen)->pLibrary);10451046FREE(*screen);1047*screen = NULL;1048}104910501051static void1052swr_destroy_screen(struct pipe_screen *p_screen)1053{1054struct swr_screen *screen = swr_screen(p_screen);1055struct sw_winsys *winsys = screen->winsys;10561057swr_print_info("SWR destroy screen!\n");10581059if (winsys->destroy)1060winsys->destroy(winsys);10611062swr_destroy_screen_internal(&screen);1063}106410651066static void1067swr_validate_env_options(struct swr_screen *screen)1068{1069/* The client_copy_limit sets a maximum on the amount of user-buffer memory1070* copied to scratch space on a draw. Past this, the draw will access1071* user-buffer directly and then block. This is faster than queuing many1072* large client draws. */1073screen->client_copy_limit = SWR_CLIENT_COPY_LIMIT;1074int client_copy_limit =1075debug_get_num_option("SWR_CLIENT_COPY_LIMIT", SWR_CLIENT_COPY_LIMIT);1076if (client_copy_limit > 0)1077screen->client_copy_limit = client_copy_limit;10781079/* XXX msaa under development, disable by default for now */1080screen->msaa_max_count = 1; /* was SWR_MAX_NUM_MULTISAMPLES; */10811082/* validate env override values, within range and power of 2 */1083int msaa_max_count = debug_get_num_option("SWR_MSAA_MAX_COUNT", 1);1084if (msaa_max_count != 1) {1085if ((msaa_max_count < 1) || (msaa_max_count > SWR_MAX_NUM_MULTISAMPLES)1086|| !util_is_power_of_two_or_zero(msaa_max_count)) {1087fprintf(stderr, "SWR_MSAA_MAX_COUNT invalid: %d\n", msaa_max_count);1088fprintf(stderr, "must be power of 2 between 1 and %d" \1089" (or 1 to disable msaa)\n",1090SWR_MAX_NUM_MULTISAMPLES);1091fprintf(stderr, "(msaa disabled)\n");1092msaa_max_count = 1;1093}10941095swr_print_info("SWR_MSAA_MAX_COUNT: %d\n", msaa_max_count);10961097screen->msaa_max_count = msaa_max_count;1098}10991100screen->msaa_force_enable = debug_get_bool_option(1101"SWR_MSAA_FORCE_ENABLE", false);1102if (screen->msaa_force_enable)1103swr_print_info("SWR_MSAA_FORCE_ENABLE: true\n");1104}110511061107struct pipe_screen *1108swr_create_screen_internal(struct sw_winsys *winsys)1109{1110struct swr_screen *screen = CALLOC_STRUCT(swr_screen);11111112if (!screen)1113return NULL;11141115if (!lp_build_init()) {1116FREE(screen);1117return NULL;1118}11191120screen->winsys = winsys;1121screen->base.get_name = swr_get_name;1122screen->base.get_vendor = swr_get_vendor;1123screen->base.is_format_supported = swr_is_format_supported;1124screen->base.context_create = swr_create_context;1125screen->base.can_create_resource = swr_can_create_resource;11261127screen->base.destroy = swr_destroy_screen;1128screen->base.get_param = swr_get_param;1129screen->base.get_shader_param = swr_get_shader_param;1130screen->base.get_paramf = swr_get_paramf;11311132screen->base.resource_create = swr_resource_create;1133screen->base.resource_destroy = swr_resource_destroy;11341135screen->base.flush_frontbuffer = swr_flush_frontbuffer;11361137// Pass in "" for architecture for run-time determination1138screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, "", "swr");11391140swr_fence_init(&screen->base);11411142swr_validate_env_options(screen);11431144return &screen->base;1145}114611471148