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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/v3d/v3d_bufmgr.c
4570 views
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/*
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* Copyright © 2014-2017 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
23
24
#include <errno.h>
25
#include <err.h>
26
#include <sys/mman.h>
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#include <fcntl.h>
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#include <xf86drm.h>
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#include <xf86drmMode.h>
30
31
#include "util/u_hash_table.h"
32
#include "util/u_memory.h"
33
#include "util/ralloc.h"
34
35
#include "v3d_context.h"
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#include "v3d_screen.h"
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38
static bool dump_stats = false;
39
40
static void
41
v3d_bo_cache_free_all(struct v3d_bo_cache *cache);
42
43
static void
44
v3d_bo_dump_stats(struct v3d_screen *screen)
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{
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struct v3d_bo_cache *cache = &screen->bo_cache;
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uint32_t cache_count = 0;
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uint32_t cache_size = 0;
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list_for_each_entry(struct v3d_bo, bo, &cache->time_list, time_list) {
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cache_count++;
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cache_size += bo->size;
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}
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fprintf(stderr, " BOs allocated: %d\n", screen->bo_count);
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fprintf(stderr, " BOs size: %dkb\n", screen->bo_size / 1024);
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fprintf(stderr, " BOs cached: %d\n", cache_count);
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fprintf(stderr, " BOs cached size: %dkb\n", cache_size / 1024);
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if (!list_is_empty(&cache->time_list)) {
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struct v3d_bo *first = list_first_entry(&cache->time_list,
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struct v3d_bo,
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time_list);
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struct v3d_bo *last = list_last_entry(&cache->time_list,
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struct v3d_bo,
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time_list);
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fprintf(stderr, " oldest cache time: %ld\n",
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(long)first->free_time);
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fprintf(stderr, " newest cache time: %ld\n",
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(long)last->free_time);
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struct timespec time;
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clock_gettime(CLOCK_MONOTONIC, &time);
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fprintf(stderr, " now: %jd\n",
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(intmax_t)time.tv_sec);
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}
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}
79
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static void
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v3d_bo_remove_from_cache(struct v3d_bo_cache *cache, struct v3d_bo *bo)
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{
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list_del(&bo->time_list);
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list_del(&bo->size_list);
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}
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87
static struct v3d_bo *
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v3d_bo_from_cache(struct v3d_screen *screen, uint32_t size, const char *name)
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{
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struct v3d_bo_cache *cache = &screen->bo_cache;
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uint32_t page_index = size / 4096 - 1;
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if (cache->size_list_size <= page_index)
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return NULL;
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struct v3d_bo *bo = NULL;
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mtx_lock(&cache->lock);
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if (!list_is_empty(&cache->size_list[page_index])) {
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bo = list_first_entry(&cache->size_list[page_index],
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struct v3d_bo, size_list);
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/* Check that the BO has gone idle. If not, then we want to
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* allocate something new instead, since we assume that the
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* user will proceed to CPU map it and fill it with stuff.
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*/
106
if (!v3d_bo_wait(bo, 0, NULL)) {
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mtx_unlock(&cache->lock);
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return NULL;
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}
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pipe_reference_init(&bo->reference, 1);
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v3d_bo_remove_from_cache(cache, bo);
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bo->name = name;
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}
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mtx_unlock(&cache->lock);
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return bo;
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}
119
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struct v3d_bo *
121
v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, const char *name)
122
{
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struct v3d_bo *bo;
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int ret;
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/* The CLIF dumping requires that there is no whitespace in the name.
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*/
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assert(!strchr(name, ' '));
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size = align(size, 4096);
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bo = v3d_bo_from_cache(screen, size, name);
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if (bo) {
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if (dump_stats) {
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fprintf(stderr, "Allocated %s %dkb from cache:\n",
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name, size / 1024);
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v3d_bo_dump_stats(screen);
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}
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return bo;
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}
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bo = CALLOC_STRUCT(v3d_bo);
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if (!bo)
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return NULL;
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pipe_reference_init(&bo->reference, 1);
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bo->screen = screen;
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bo->size = size;
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bo->name = name;
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bo->private = true;
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152
retry:
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;
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bool cleared_and_retried = false;
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struct drm_v3d_create_bo create = {
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.size = size
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};
159
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ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_CREATE_BO, &create);
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bo->handle = create.handle;
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bo->offset = create.offset;
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164
if (ret != 0) {
165
if (!list_is_empty(&screen->bo_cache.time_list) &&
166
!cleared_and_retried) {
167
cleared_and_retried = true;
168
v3d_bo_cache_free_all(&screen->bo_cache);
169
goto retry;
170
}
171
172
free(bo);
173
return NULL;
174
}
175
176
screen->bo_count++;
177
screen->bo_size += bo->size;
178
if (dump_stats) {
179
fprintf(stderr, "Allocated %s %dkb:\n", name, size / 1024);
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v3d_bo_dump_stats(screen);
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}
182
183
return bo;
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}
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186
void
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v3d_bo_last_unreference(struct v3d_bo *bo)
188
{
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struct v3d_screen *screen = bo->screen;
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191
struct timespec time;
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clock_gettime(CLOCK_MONOTONIC, &time);
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mtx_lock(&screen->bo_cache.lock);
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v3d_bo_last_unreference_locked_timed(bo, time.tv_sec);
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mtx_unlock(&screen->bo_cache.lock);
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}
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198
static void
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v3d_bo_free(struct v3d_bo *bo)
200
{
201
struct v3d_screen *screen = bo->screen;
202
203
if (bo->map) {
204
if (using_v3d_simulator && bo->name &&
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strcmp(bo->name, "winsys") == 0) {
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free(bo->map);
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} else {
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munmap(bo->map, bo->size);
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VG(VALGRIND_FREELIKE_BLOCK(bo->map, 0));
210
}
211
}
212
213
struct drm_gem_close c;
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memset(&c, 0, sizeof(c));
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c.handle = bo->handle;
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int ret = v3d_ioctl(screen->fd, DRM_IOCTL_GEM_CLOSE, &c);
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if (ret != 0)
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fprintf(stderr, "close object %d: %s\n", bo->handle, strerror(errno));
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screen->bo_count--;
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screen->bo_size -= bo->size;
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if (dump_stats) {
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fprintf(stderr, "Freed %s%s%dkb:\n",
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bo->name ? bo->name : "",
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bo->name ? " " : "",
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bo->size / 1024);
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v3d_bo_dump_stats(screen);
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}
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free(bo);
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}
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static void
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free_stale_bos(struct v3d_screen *screen, time_t time)
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{
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struct v3d_bo_cache *cache = &screen->bo_cache;
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bool freed_any = false;
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list_for_each_entry_safe(struct v3d_bo, bo, &cache->time_list,
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time_list) {
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/* If it's more than a second old, free it. */
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if (time - bo->free_time > 2) {
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if (dump_stats && !freed_any) {
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fprintf(stderr, "Freeing stale BOs:\n");
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v3d_bo_dump_stats(screen);
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freed_any = true;
248
}
249
v3d_bo_remove_from_cache(cache, bo);
250
v3d_bo_free(bo);
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} else {
252
break;
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}
254
}
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if (dump_stats && freed_any) {
257
fprintf(stderr, "Freed stale BOs:\n");
258
v3d_bo_dump_stats(screen);
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}
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}
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static void
263
v3d_bo_cache_free_all(struct v3d_bo_cache *cache)
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{
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mtx_lock(&cache->lock);
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list_for_each_entry_safe(struct v3d_bo, bo, &cache->time_list,
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time_list) {
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v3d_bo_remove_from_cache(cache, bo);
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v3d_bo_free(bo);
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}
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mtx_unlock(&cache->lock);
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}
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void
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v3d_bo_last_unreference_locked_timed(struct v3d_bo *bo, time_t time)
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{
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struct v3d_screen *screen = bo->screen;
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struct v3d_bo_cache *cache = &screen->bo_cache;
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uint32_t page_index = bo->size / 4096 - 1;
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281
if (!bo->private) {
282
v3d_bo_free(bo);
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return;
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}
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if (cache->size_list_size <= page_index) {
287
struct list_head *new_list =
288
ralloc_array(screen, struct list_head, page_index + 1);
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290
/* Move old list contents over (since the array has moved, and
291
* therefore the pointers to the list heads have to change).
292
*/
293
for (int i = 0; i < cache->size_list_size; i++) {
294
struct list_head *old_head = &cache->size_list[i];
295
if (list_is_empty(old_head))
296
list_inithead(&new_list[i]);
297
else {
298
new_list[i].next = old_head->next;
299
new_list[i].prev = old_head->prev;
300
new_list[i].next->prev = &new_list[i];
301
new_list[i].prev->next = &new_list[i];
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}
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}
304
for (int i = cache->size_list_size; i < page_index + 1; i++)
305
list_inithead(&new_list[i]);
306
307
cache->size_list = new_list;
308
cache->size_list_size = page_index + 1;
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}
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311
bo->free_time = time;
312
list_addtail(&bo->size_list, &cache->size_list[page_index]);
313
list_addtail(&bo->time_list, &cache->time_list);
314
if (dump_stats) {
315
fprintf(stderr, "Freed %s %dkb to cache:\n",
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bo->name, bo->size / 1024);
317
v3d_bo_dump_stats(screen);
318
}
319
bo->name = NULL;
320
321
free_stale_bos(screen, time);
322
}
323
324
static struct v3d_bo *
325
v3d_bo_open_handle(struct v3d_screen *screen,
326
uint32_t handle, uint32_t size)
327
{
328
struct v3d_bo *bo;
329
330
assert(size);
331
332
mtx_lock(&screen->bo_handles_mutex);
333
334
bo = util_hash_table_get(screen->bo_handles, (void*)(uintptr_t)handle);
335
if (bo) {
336
pipe_reference(NULL, &bo->reference);
337
goto done;
338
}
339
340
bo = CALLOC_STRUCT(v3d_bo);
341
pipe_reference_init(&bo->reference, 1);
342
bo->screen = screen;
343
bo->handle = handle;
344
bo->size = size;
345
bo->name = "winsys";
346
bo->private = false;
347
348
#ifdef USE_V3D_SIMULATOR
349
v3d_simulator_open_from_handle(screen->fd, bo->handle, bo->size);
350
bo->map = malloc(bo->size);
351
#endif
352
353
struct drm_v3d_get_bo_offset get = {
354
.handle = handle,
355
};
356
int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_BO_OFFSET, &get);
357
if (ret) {
358
fprintf(stderr, "Failed to get BO offset: %s\n",
359
strerror(errno));
360
free(bo->map);
361
free(bo);
362
bo = NULL;
363
goto done;
364
}
365
bo->offset = get.offset;
366
assert(bo->offset != 0);
367
368
_mesa_hash_table_insert(screen->bo_handles, (void *)(uintptr_t)handle, bo);
369
370
screen->bo_count++;
371
screen->bo_size += bo->size;
372
373
done:
374
mtx_unlock(&screen->bo_handles_mutex);
375
return bo;
376
}
377
378
struct v3d_bo *
379
v3d_bo_open_name(struct v3d_screen *screen, uint32_t name)
380
{
381
struct drm_gem_open o = {
382
.name = name
383
};
384
int ret = v3d_ioctl(screen->fd, DRM_IOCTL_GEM_OPEN, &o);
385
if (ret) {
386
fprintf(stderr, "Failed to open bo %d: %s\n",
387
name, strerror(errno));
388
return NULL;
389
}
390
391
return v3d_bo_open_handle(screen, o.handle, o.size);
392
}
393
394
struct v3d_bo *
395
v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd)
396
{
397
uint32_t handle;
398
int ret = drmPrimeFDToHandle(screen->fd, fd, &handle);
399
int size;
400
if (ret) {
401
fprintf(stderr, "Failed to get v3d handle for dmabuf %d\n", fd);
402
return NULL;
403
}
404
405
/* Determine the size of the bo we were handed. */
406
size = lseek(fd, 0, SEEK_END);
407
if (size == -1) {
408
fprintf(stderr, "Couldn't get size of dmabuf fd %d.\n", fd);
409
return NULL;
410
}
411
412
return v3d_bo_open_handle(screen, handle, size);
413
}
414
415
int
416
v3d_bo_get_dmabuf(struct v3d_bo *bo)
417
{
418
int fd;
419
int ret = drmPrimeHandleToFD(bo->screen->fd, bo->handle,
420
O_CLOEXEC, &fd);
421
if (ret != 0) {
422
fprintf(stderr, "Failed to export gem bo %d to dmabuf\n",
423
bo->handle);
424
return -1;
425
}
426
427
mtx_lock(&bo->screen->bo_handles_mutex);
428
bo->private = false;
429
_mesa_hash_table_insert(bo->screen->bo_handles, (void *)(uintptr_t)bo->handle, bo);
430
mtx_unlock(&bo->screen->bo_handles_mutex);
431
432
return fd;
433
}
434
435
bool
436
v3d_bo_flink(struct v3d_bo *bo, uint32_t *name)
437
{
438
struct drm_gem_flink flink = {
439
.handle = bo->handle,
440
};
441
int ret = v3d_ioctl(bo->screen->fd, DRM_IOCTL_GEM_FLINK, &flink);
442
if (ret) {
443
fprintf(stderr, "Failed to flink bo %d: %s\n",
444
bo->handle, strerror(errno));
445
free(bo);
446
return false;
447
}
448
449
bo->private = false;
450
*name = flink.name;
451
452
return true;
453
}
454
455
static int v3d_wait_bo_ioctl(int fd, uint32_t handle, uint64_t timeout_ns)
456
{
457
struct drm_v3d_wait_bo wait = {
458
.handle = handle,
459
.timeout_ns = timeout_ns,
460
};
461
int ret = v3d_ioctl(fd, DRM_IOCTL_V3D_WAIT_BO, &wait);
462
if (ret == -1)
463
return -errno;
464
else
465
return 0;
466
467
}
468
469
bool
470
v3d_bo_wait(struct v3d_bo *bo, uint64_t timeout_ns, const char *reason)
471
{
472
struct v3d_screen *screen = bo->screen;
473
474
if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF) && timeout_ns && reason) {
475
if (v3d_wait_bo_ioctl(screen->fd, bo->handle, 0) == -ETIME) {
476
fprintf(stderr, "Blocking on %s BO for %s\n",
477
bo->name, reason);
478
}
479
}
480
481
int ret = v3d_wait_bo_ioctl(screen->fd, bo->handle, timeout_ns);
482
if (ret) {
483
if (ret != -ETIME) {
484
fprintf(stderr, "wait failed: %d\n", ret);
485
abort();
486
}
487
488
return false;
489
}
490
491
return true;
492
}
493
494
void *
495
v3d_bo_map_unsynchronized(struct v3d_bo *bo)
496
{
497
uint64_t offset;
498
int ret;
499
500
if (bo->map)
501
return bo->map;
502
503
struct drm_v3d_mmap_bo map;
504
memset(&map, 0, sizeof(map));
505
map.handle = bo->handle;
506
ret = v3d_ioctl(bo->screen->fd, DRM_IOCTL_V3D_MMAP_BO, &map);
507
offset = map.offset;
508
if (ret != 0) {
509
fprintf(stderr, "map ioctl failure\n");
510
abort();
511
}
512
513
bo->map = mmap(NULL, bo->size, PROT_READ | PROT_WRITE, MAP_SHARED,
514
bo->screen->fd, offset);
515
if (bo->map == MAP_FAILED) {
516
fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n",
517
bo->handle, (long long)offset, bo->size);
518
abort();
519
}
520
VG(VALGRIND_MALLOCLIKE_BLOCK(bo->map, bo->size, 0, false));
521
522
return bo->map;
523
}
524
525
void *
526
v3d_bo_map(struct v3d_bo *bo)
527
{
528
void *map = v3d_bo_map_unsynchronized(bo);
529
530
bool ok = v3d_bo_wait(bo, PIPE_TIMEOUT_INFINITE, "bo map");
531
if (!ok) {
532
fprintf(stderr, "BO wait for map failed\n");
533
abort();
534
}
535
536
return map;
537
}
538
539
void
540
v3d_bufmgr_destroy(struct pipe_screen *pscreen)
541
{
542
struct v3d_screen *screen = v3d_screen(pscreen);
543
struct v3d_bo_cache *cache = &screen->bo_cache;
544
545
v3d_bo_cache_free_all(cache);
546
547
if (dump_stats) {
548
fprintf(stderr, "BO stats after screen destroy:\n");
549
v3d_bo_dump_stats(screen);
550
}
551
}
552
553