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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/v3d/v3d_cl.c
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/*
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* Copyright © 2014-2017 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "util/u_math.h"
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#include "util/ralloc.h"
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#include "v3d_context.h"
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/* We don't expect that the packets we use in this file change across across
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* hw versions, so we just explicitly set the V3D_VERSION and include
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* v3dx_pack here
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*/
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#define V3D_VERSION 33
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#include "broadcom/common/v3d_macros.h"
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#include "broadcom/cle/v3dx_pack.h"
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void
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v3d_init_cl(struct v3d_job *job, struct v3d_cl *cl)
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{
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cl->base = NULL;
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cl->next = cl->base;
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cl->size = 0;
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cl->job = job;
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}
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uint32_t
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v3d_cl_ensure_space(struct v3d_cl *cl, uint32_t space, uint32_t alignment)
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{
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uint32_t offset = align(cl_offset(cl), alignment);
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if (offset + space <= cl->size) {
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cl->next = cl->base + offset;
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return offset;
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}
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v3d_bo_unreference(&cl->bo);
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cl->bo = v3d_bo_alloc(cl->job->v3d->screen, align(space, 4096), "CL");
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cl->base = v3d_bo_map(cl->bo);
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cl->size = cl->bo->size;
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cl->next = cl->base;
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return 0;
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}
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void
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v3d_cl_ensure_space_with_branch(struct v3d_cl *cl, uint32_t space)
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{
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if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size)
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return;
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struct v3d_bo *new_bo = v3d_bo_alloc(cl->job->v3d->screen, space, "CL");
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assert(space <= new_bo->size);
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/* Chain to the new BO from the old one. */
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if (cl->bo) {
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cl_emit(cl, BRANCH, branch) {
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branch.address = cl_address(new_bo, 0);
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}
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v3d_bo_unreference(&cl->bo);
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} else {
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/* Root the first RCL/BCL BO in the job. */
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v3d_job_add_bo(cl->job, new_bo);
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}
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cl->bo = new_bo;
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cl->base = v3d_bo_map(cl->bo);
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cl->size = cl->bo->size;
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cl->next = cl->base;
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}
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void
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v3d_destroy_cl(struct v3d_cl *cl)
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{
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v3d_bo_unreference(&cl->bo);
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}
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