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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/v3d/v3d_screen.h
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/*
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* Copyright © 2014-2017 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef V3D_SCREEN_H
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#define V3D_SCREEN_H
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#include "pipe/p_screen.h"
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#include "renderonly/renderonly.h"
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#include "os/os_thread.h"
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#include "frontend/drm_driver.h"
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#include "util/list.h"
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#include "util/slab.h"
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#include "broadcom/common/v3d_debug.h"
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#include "broadcom/common/v3d_device_info.h"
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struct v3d_bo;
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/* These are tunable parameters in the HW design, but all the V3D
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* implementations agree.
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*/
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#define V3D_UIFCFG_BANKS 8
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#define V3D_UIFCFG_PAGE_SIZE 4096
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#define V3D_UIFCFG_XOR_VALUE (1 << 4)
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#define V3D_PAGE_CACHE_SIZE (V3D_UIFCFG_PAGE_SIZE * V3D_UIFCFG_BANKS)
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#define V3D_UBLOCK_SIZE 64
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#define V3D_UIFBLOCK_SIZE (4 * V3D_UBLOCK_SIZE)
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#define V3D_UIFBLOCK_ROW_SIZE (4 * V3D_UIFBLOCK_SIZE)
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struct v3d_simulator_file;
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struct v3d_screen {
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struct pipe_screen base;
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struct renderonly *ro;
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int fd;
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struct v3d_device_info devinfo;
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const char *name;
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struct slab_parent_pool transfer_pool;
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struct v3d_bo_cache {
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/** List of struct v3d_bo freed, by age. */
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struct list_head time_list;
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/** List of struct v3d_bo freed, per size, by age. */
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struct list_head *size_list;
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uint32_t size_list_size;
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mtx_t lock;
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} bo_cache;
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const struct v3d_compiler *compiler;
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struct hash_table *bo_handles;
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mtx_t bo_handles_mutex;
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uint32_t bo_size;
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uint32_t bo_count;
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bool has_csd;
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bool has_cache_flush;
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bool nonmsaa_texture_size_limit;
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struct v3d_simulator_file *sim_file;
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};
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static inline struct v3d_screen *
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v3d_screen(struct pipe_screen *screen)
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{
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return (struct v3d_screen *)screen;
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}
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struct pipe_screen *v3d_screen_create(int fd,
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const struct pipe_screen_config *config,
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struct renderonly *ro);
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void
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v3d_fence_init(struct v3d_screen *screen);
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#endif /* V3D_SCREEN_H */
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