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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/v3d/v3dx_context.h
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/*
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* Copyright © 2014-2017 Broadcom
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* Copyright (C) 2012 Rob Clark <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/* This file generates the per-v3d-version function prototypes. It must only
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* be included from v3d_context.h.
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*/
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struct v3d_hw;
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struct v3d_format;
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void v3dX(start_binning)(struct v3d_context *v3d,
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struct v3d_job *job);
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void v3dX(emit_state)(struct pipe_context *pctx);
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void v3dX(emit_rcl)(struct v3d_job *job);
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void v3dX(draw_init)(struct pipe_context *pctx);
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void v3dX(state_init)(struct pipe_context *pctx);
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void v3dX(create_texture_shader_state_bo)(struct v3d_context *v3d,
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struct v3d_sampler_view *so);
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void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job);
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const struct v3d_format *v3dX(get_format_desc)(enum pipe_format f);
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void v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
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uint32_t *type,
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uint32_t *bpp);
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bool v3dX(tfu_supports_tex_format)(uint32_t tex_format,
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bool for_mipmap);
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