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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/vc4/vc4_context.c
4570 views
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/*
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* Copyright © 2014 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <xf86drm.h>
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#include <err.h>
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#include "pipe/p_defines.h"
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#include "util/ralloc.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_blitter.h"
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#include "util/u_upload_mgr.h"
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#include "indices/u_primconvert.h"
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#include "pipe/p_screen.h"
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#include "vc4_screen.h"
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#include "vc4_context.h"
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#include "vc4_resource.h"
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void
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vc4_flush(struct pipe_context *pctx)
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{
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struct vc4_context *vc4 = vc4_context(pctx);
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hash_table_foreach(vc4->jobs, entry) {
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struct vc4_job *job = entry->data;
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vc4_job_submit(vc4, job);
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}
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}
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static void
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vc4_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
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unsigned flags)
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{
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struct vc4_context *vc4 = vc4_context(pctx);
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vc4_flush(pctx);
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if (fence) {
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struct pipe_screen *screen = pctx->screen;
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int fd = -1;
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if (flags & PIPE_FLUSH_FENCE_FD) {
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/* The vc4_fence takes ownership of the returned fd. */
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drmSyncobjExportSyncFile(vc4->fd, vc4->job_syncobj,
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&fd);
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}
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struct vc4_fence *f = vc4_fence_create(vc4->screen,
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vc4->last_emit_seqno,
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fd);
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screen->fence_reference(screen, fence, NULL);
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*fence = (struct pipe_fence_handle *)f;
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}
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}
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/* We can't flush the texture cache within rendering a tile, so we have to
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* flush all rendering to the kernel so that the next job reading from the
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* tile gets a flushed cache.
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*/
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static void
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vc4_texture_barrier(struct pipe_context *pctx, unsigned flags)
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{
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vc4_flush(pctx);
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}
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static void
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vc4_set_debug_callback(struct pipe_context *pctx,
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const struct pipe_debug_callback *cb)
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{
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struct vc4_context *vc4 = vc4_context(pctx);
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if (cb)
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vc4->debug = *cb;
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else
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memset(&vc4->debug, 0, sizeof(vc4->debug));
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}
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static void
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vc4_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
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{
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struct vc4_context *vc4 = vc4_context(pctx);
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struct vc4_resource *rsc = vc4_resource(prsc);
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rsc->initialized_buffers = 0;
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struct hash_entry *entry = _mesa_hash_table_search(vc4->write_jobs,
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prsc);
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if (!entry)
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return;
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struct vc4_job *job = entry->data;
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if (job->key.zsbuf && job->key.zsbuf->texture == prsc)
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job->resolve &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
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}
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static void
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vc4_context_destroy(struct pipe_context *pctx)
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{
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struct vc4_context *vc4 = vc4_context(pctx);
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vc4_flush(pctx);
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if (vc4->blitter)
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util_blitter_destroy(vc4->blitter);
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if (vc4->primconvert)
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util_primconvert_destroy(vc4->primconvert);
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if (vc4->uploader)
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u_upload_destroy(vc4->uploader);
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slab_destroy_child(&vc4->transfer_pool);
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pipe_surface_reference(&vc4->framebuffer.cbufs[0], NULL);
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pipe_surface_reference(&vc4->framebuffer.zsbuf, NULL);
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if (vc4->yuv_linear_blit_vs)
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pctx->delete_vs_state(pctx, vc4->yuv_linear_blit_vs);
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if (vc4->yuv_linear_blit_fs_8bit)
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pctx->delete_fs_state(pctx, vc4->yuv_linear_blit_fs_8bit);
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if (vc4->yuv_linear_blit_fs_16bit)
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pctx->delete_fs_state(pctx, vc4->yuv_linear_blit_fs_16bit);
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vc4_program_fini(pctx);
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if (vc4->screen->has_syncobj) {
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drmSyncobjDestroy(vc4->fd, vc4->job_syncobj);
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drmSyncobjDestroy(vc4->fd, vc4->in_syncobj);
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}
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if (vc4->in_fence_fd >= 0)
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close(vc4->in_fence_fd);
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ralloc_free(vc4);
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}
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struct pipe_context *
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vc4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
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{
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struct vc4_screen *screen = vc4_screen(pscreen);
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struct vc4_context *vc4;
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int err;
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/* Prevent dumping of the shaders built during context setup. */
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uint32_t saved_shaderdb_flag = vc4_debug & VC4_DEBUG_SHADERDB;
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vc4_debug &= ~VC4_DEBUG_SHADERDB;
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vc4 = rzalloc(NULL, struct vc4_context);
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if (!vc4)
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return NULL;
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struct pipe_context *pctx = &vc4->base;
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vc4->screen = screen;
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pctx->screen = pscreen;
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pctx->priv = priv;
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pctx->destroy = vc4_context_destroy;
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pctx->flush = vc4_pipe_flush;
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pctx->set_debug_callback = vc4_set_debug_callback;
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pctx->invalidate_resource = vc4_invalidate_resource;
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pctx->texture_barrier = vc4_texture_barrier;
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vc4_draw_init(pctx);
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vc4_state_init(pctx);
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vc4_program_init(pctx);
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vc4_query_init(pctx);
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vc4_resource_context_init(pctx);
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vc4->fd = screen->fd;
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err = vc4_job_init(vc4);
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if (err)
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goto fail;
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err = vc4_fence_context_init(vc4);
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if (err)
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goto fail;
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slab_create_child(&vc4->transfer_pool, &screen->transfer_pool);
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vc4->uploader = u_upload_create_default(&vc4->base);
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vc4->base.stream_uploader = vc4->uploader;
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vc4->base.const_uploader = vc4->uploader;
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vc4->blitter = util_blitter_create(pctx);
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if (!vc4->blitter)
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goto fail;
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vc4->primconvert = util_primconvert_create(pctx,
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(1 << PIPE_PRIM_QUADS) - 1);
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if (!vc4->primconvert)
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goto fail;
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vc4_debug |= saved_shaderdb_flag;
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vc4->sample_mask = (1 << VC4_MAX_SAMPLES) - 1;
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return &vc4->base;
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fail:
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pctx->destroy(pctx);
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return NULL;
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}
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