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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/vc4/vc4_reorder_uniforms.c
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/*
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* Copyright © 2014 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/**
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* @file vc4_reorder_uniforms.c
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*
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* After optimization has occurred, rewrites the shader to have uniform reads
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* reading from the c->uniform_contents[] in order, exactly once each.
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*
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* This allows optimization and instruction scheduling to move things around
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* without worrying about how the hardware has the "each uniform read bumps
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* the uniform read address" property.
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*/
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#include "util/ralloc.h"
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#include "util/u_math.h"
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#include "vc4_qir.h"
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void
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qir_reorder_uniforms(struct vc4_compile *c)
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{
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uint32_t *uniform_index = NULL;
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uint32_t uniform_index_size = 0;
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uint32_t next_uniform = 0;
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qir_for_each_inst_inorder(inst, c) {
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uint32_t new = ~0;
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for (int i = 0; i < qir_get_nsrc(inst); i++) {
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if (inst->src[i].file != QFILE_UNIF)
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continue;
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if (new == ~0) {
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new = next_uniform++;
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if (uniform_index_size <= new) {
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uniform_index_size =
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MAX2(uniform_index_size * 2, 16);
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uniform_index =
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realloc(uniform_index,
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uniform_index_size *
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sizeof(uint32_t));
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}
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} else {
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/* If we've got two uniform references in this
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* instruction, they need to be the same
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* uniform value.
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*/
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assert(inst->src[i].index == uniform_index[new]);
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}
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uniform_index[new] = inst->src[i].index;
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inst->src[i].index = new;
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}
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}
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uint32_t *uniform_data = ralloc_array(c, uint32_t, next_uniform);
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enum quniform_contents *uniform_contents =
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ralloc_array(c, enum quniform_contents, next_uniform);
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for (uint32_t i = 0; i < next_uniform; i++) {
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uniform_data[i] = c->uniform_data[uniform_index[i]];
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uniform_contents[i] = c->uniform_contents[uniform_index[i]];
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}
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ralloc_free(c->uniform_data);
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c->uniform_data = uniform_data;
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ralloc_free(c->uniform_contents);
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c->uniform_contents = uniform_contents;
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c->num_uniforms = next_uniform;
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free(uniform_index);
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}
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