Path: blob/21.2-virgl/src/gallium/drivers/virgl/virgl_screen.c
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/*1* Copyright 2014, 2015 Red Hat.2*3* Permission is hereby granted, free of charge, to any person obtaining a4* copy of this software and associated documentation files (the "Software"),5* to deal in the Software without restriction, including without limitation6* on the rights to use, copy, modify, merge, publish, distribute, sub7* license, and/or sell copies of the Software, and to permit persons to whom8* the Software is furnished to do so, subject to the following conditions:9*10* The above copyright notice and this permission notice (including the next11* paragraph) shall be included in all copies or substantial portions of the12* Software.13*14* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR15* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,16* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL17* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,18* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR19* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE20* USE OR OTHER DEALINGS IN THE SOFTWARE.21*/22#include "util/u_memory.h"23#include "util/format/u_format.h"24#include "util/format/u_format_s3tc.h"25#include "util/u_screen.h"26#include "util/u_video.h"27#include "util/u_math.h"28#include "util/u_inlines.h"29#include "util/os_time.h"30#include "util/xmlconfig.h"31#include "pipe/p_defines.h"32#include "pipe/p_screen.h"3334#include "tgsi/tgsi_exec.h"3536#include "virgl_screen.h"37#include "virgl_resource.h"38#include "virgl_public.h"39#include "virgl_context.h"40#include "virtio-gpu/virgl_protocol.h"41#include "virgl_encode.h"4243int virgl_debug = 0;44static const struct debug_named_value virgl_debug_options[] = {45{ "verbose", VIRGL_DEBUG_VERBOSE, NULL },46{ "tgsi", VIRGL_DEBUG_TGSI, NULL },47{ "noemubgra", VIRGL_DEBUG_NO_EMULATE_BGRA, "Disable tweak to emulate BGRA as RGBA on GLES hosts"},48{ "nobgraswz", VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE,"Disable tweak to swizzle emulated BGRA on GLES hosts" },49{ "sync", VIRGL_DEBUG_SYNC, "Sync after every flush" },50{ "xfer", VIRGL_DEBUG_XFER, "Do not optimize for transfers" },51DEBUG_NAMED_VALUE_END52};53DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", virgl_debug_options, 0)5455static const char *56virgl_get_vendor(struct pipe_screen *screen)57{58return "Mesa/X.org";59}606162static const char *63virgl_get_name(struct pipe_screen *screen)64{65struct virgl_screen *vscreen = virgl_screen(screen);66if (vscreen->caps.caps.v2.host_feature_check_version >= 5)67return vscreen->caps.caps.v2.renderer;6869return "virgl";70}7172static int73virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)74{75struct virgl_screen *vscreen = virgl_screen(screen);76switch (param) {77case PIPE_CAP_NPOT_TEXTURES:78return 1;79case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:80case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:81case PIPE_CAP_VERTEX_SHADER_SATURATE:82return 1;83case PIPE_CAP_ANISOTROPIC_FILTER:84return 0;85case PIPE_CAP_POINT_SPRITE:86return 1;87case PIPE_CAP_MAX_RENDER_TARGETS:88return vscreen->caps.caps.v1.max_render_targets;89case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:90return vscreen->caps.caps.v1.max_dual_source_render_targets;91case PIPE_CAP_OCCLUSION_QUERY:92return vscreen->caps.caps.v1.bset.occlusion_query;93case PIPE_CAP_TEXTURE_MIRROR_CLAMP:94case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:95return vscreen->caps.caps.v1.bset.mirror_clamp;96case PIPE_CAP_TEXTURE_SWIZZLE:97return 1;98case PIPE_CAP_MAX_TEXTURE_2D_SIZE:99if (vscreen->caps.caps.v2.max_texture_2d_size)100return vscreen->caps.caps.v2.max_texture_2d_size;101return 16384;102case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:103if (vscreen->caps.caps.v2.max_texture_3d_size)104return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);105return 9; /* 256 x 256 x 256 */106case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:107if (vscreen->caps.caps.v2.max_texture_cube_size)108return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);109return 13; /* 4K x 4K */110case PIPE_CAP_BLEND_EQUATION_SEPARATE:111return 1;112case PIPE_CAP_INDEP_BLEND_ENABLE:113return vscreen->caps.caps.v1.bset.indep_blend_enable;114case PIPE_CAP_INDEP_BLEND_FUNC:115return vscreen->caps.caps.v1.bset.indep_blend_func;116case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:117case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:118case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:119return 1;120case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:121return vscreen->caps.caps.v1.bset.fragment_coord_conventions;122case PIPE_CAP_DEPTH_CLIP_DISABLE:123if (vscreen->caps.caps.v1.bset.depth_clip_disable)124return 1;125if (vscreen->caps.caps.v2.host_feature_check_version >= 3)126return 2;127return 0;128case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:129return vscreen->caps.caps.v1.max_streamout_buffers;130case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:131case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:132return 16*4;133case PIPE_CAP_PRIMITIVE_RESTART:134case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:135return vscreen->caps.caps.v1.bset.primitive_restart;136case PIPE_CAP_SHADER_STENCIL_EXPORT:137return vscreen->caps.caps.v1.bset.shader_stencil_export;138case PIPE_CAP_TGSI_INSTANCEID:139case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:140return 1;141case PIPE_CAP_SEAMLESS_CUBE_MAP:142return vscreen->caps.caps.v1.bset.seamless_cube_map;143case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:144return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;145case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:146return vscreen->caps.caps.v1.max_texture_array_layers;147case PIPE_CAP_MIN_TEXEL_OFFSET:148return vscreen->caps.caps.v2.min_texel_offset;149case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:150return vscreen->caps.caps.v2.min_texture_gather_offset;151case PIPE_CAP_MAX_TEXEL_OFFSET:152return vscreen->caps.caps.v2.max_texel_offset;153case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:154return vscreen->caps.caps.v2.max_texture_gather_offset;155case PIPE_CAP_CONDITIONAL_RENDER:156return vscreen->caps.caps.v1.bset.conditional_render;157case PIPE_CAP_TEXTURE_BARRIER:158return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;159case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:160return 1;161case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:162case PIPE_CAP_VERTEX_COLOR_CLAMPED:163return vscreen->caps.caps.v1.bset.color_clamping;164case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:165return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FBO_MIXED_COLOR_FORMATS) ||166(vscreen->caps.caps.v2.host_feature_check_version < 1);167case PIPE_CAP_GLSL_FEATURE_LEVEL:168return vscreen->caps.caps.v1.glsl_level;169case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:170return MIN2(vscreen->caps.caps.v1.glsl_level, 140);171case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:172case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:173return 0;174case PIPE_CAP_COMPUTE:175return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;176case PIPE_CAP_USER_VERTEX_BUFFERS:177return 0;178case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:179return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;180case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:181case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:182return vscreen->caps.caps.v1.bset.streamout_pause_resume;183case PIPE_CAP_START_INSTANCE:184return vscreen->caps.caps.v1.bset.start_instance;185case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:186case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:187case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:188case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:189case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:190return 0;191case PIPE_CAP_QUERY_TIMESTAMP:192return 1;193case PIPE_CAP_QUERY_TIME_ELAPSED:194return 1;195case PIPE_CAP_TGSI_TEXCOORD:196return 0;197case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:198return VIRGL_MAP_BUFFER_ALIGNMENT;199case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:200return vscreen->caps.caps.v1.max_tbo_size > 0;201case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:202return vscreen->caps.caps.v2.texture_buffer_offset_alignment;203case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:204return 0;205case PIPE_CAP_CUBE_MAP_ARRAY:206return vscreen->caps.caps.v1.bset.cube_map_array;207case PIPE_CAP_TEXTURE_MULTISAMPLE:208return vscreen->caps.caps.v1.bset.texture_multisample;209case PIPE_CAP_MAX_VIEWPORTS:210return vscreen->caps.caps.v1.max_viewports;211case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:212return vscreen->caps.caps.v1.max_tbo_size;213case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:214case PIPE_CAP_QUERY_PIPELINE_STATISTICS:215case PIPE_CAP_ENDIANNESS:216return 0;217case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:218case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:219return 1;220case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:221return 0;222case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:223return vscreen->caps.caps.v2.max_geom_output_vertices;224case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:225return vscreen->caps.caps.v2.max_geom_total_output_components;226case PIPE_CAP_TEXTURE_QUERY_LOD:227return vscreen->caps.caps.v1.bset.texture_query_lod;228case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:229return vscreen->caps.caps.v1.max_texture_gather_components;230case PIPE_CAP_DRAW_INDIRECT:231return vscreen->caps.caps.v1.bset.has_indirect_draw;232case PIPE_CAP_SAMPLE_SHADING:233case PIPE_CAP_FORCE_PERSAMPLE_INTERP:234return vscreen->caps.caps.v1.bset.has_sample_shading;235case PIPE_CAP_CULL_DISTANCE:236return vscreen->caps.caps.v1.bset.has_cull;237case PIPE_CAP_MAX_VERTEX_STREAMS:238return ((vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFORM_FEEDBACK3) ||239(vscreen->caps.caps.v2.host_feature_check_version < 2)) ? 4 : 1;240case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:241return vscreen->caps.caps.v1.bset.conditional_render_inverted;242case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:243return vscreen->caps.caps.v1.bset.derivative_control;244case PIPE_CAP_POLYGON_OFFSET_CLAMP:245return vscreen->caps.caps.v1.bset.polygon_offset_clamp;246case PIPE_CAP_QUERY_SO_OVERFLOW:247return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;248case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:249return vscreen->caps.caps.v2.shader_buffer_offset_alignment;250case PIPE_CAP_DOUBLES:251return vscreen->caps.caps.v1.bset.has_fp64 ||252(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FAKE_FP64);253case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:254return vscreen->caps.caps.v2.max_shader_patch_varyings;255case PIPE_CAP_SAMPLER_VIEW_TARGET:256return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;257case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:258return vscreen->caps.caps.v2.max_vertex_attrib_stride;259case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:260return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;261case PIPE_CAP_TGSI_TXQS:262return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;263case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:264return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;265case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:266return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;267case PIPE_CAP_FBFETCH:268return (vscreen->caps.caps.v2.capability_bits &269VIRGL_CAP_TGSI_FBFETCH) ? 1 : 0;270case PIPE_CAP_BLEND_EQUATION_ADVANCED:271return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_BLEND_EQUATION;272case PIPE_CAP_TGSI_CLOCK:273return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;274case PIPE_CAP_TGSI_ARRAY_COMPONENTS:275return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;276case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:277return vscreen->caps.caps.v2.max_combined_shader_buffers;278case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:279return vscreen->caps.caps.v2.max_combined_atomic_counters;280case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:281return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;282case PIPE_CAP_TEXTURE_FLOAT_LINEAR:283case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:284return 1; /* TODO: need to introduce a hw-cap for this */285case PIPE_CAP_QUERY_BUFFER_OBJECT:286return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_QBO;287case PIPE_CAP_MAX_VARYINGS:288if (vscreen->caps.caps.v1.glsl_level < 150)289return vscreen->caps.caps.v2.max_vertex_attribs;290return 32;291case PIPE_CAP_FAKE_SW_MSAA:292/* If the host supports only one sample (e.g., if it is using softpipe),293* fake multisampling to able to advertise higher GL versions. */294return (vscreen->caps.caps.v1.max_samples == 1) ? 1 : 0;295case PIPE_CAP_MULTI_DRAW_INDIRECT:296return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_MULTI_DRAW_INDIRECT);297case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:298return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_PARAMS);299case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:300return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ARB_BUFFER_STORAGE) &&301(vscreen->caps.caps.v2.host_feature_check_version >= 4) &&302vscreen->vws->supports_coherent;303case PIPE_CAP_PCI_GROUP:304case PIPE_CAP_PCI_BUS:305case PIPE_CAP_PCI_DEVICE:306case PIPE_CAP_PCI_FUNCTION:307case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:308case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:309return 0;310case PIPE_CAP_CLEAR_TEXTURE:311return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLEAR_TEXTURE;312case PIPE_CAP_CLIP_HALFZ:313return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLIP_HALFZ;314case PIPE_CAP_MAX_GS_INVOCATIONS:315return 32;316case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:317return 1 << 27;318case PIPE_CAP_VENDOR_ID:319return 0x1af4;320case PIPE_CAP_DEVICE_ID:321return 0x1010;322case PIPE_CAP_ACCELERATED:323return 1;324case PIPE_CAP_UMA:325case PIPE_CAP_VIDEO_MEMORY:326if (vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_VIDEO_MEMORY)327return vscreen->caps.caps.v2.max_video_memory;328return 0;329case PIPE_CAP_NATIVE_FENCE_FD:330return vscreen->vws->supports_fences;331case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:332return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SRGB_WRITE_CONTROL) ||333(vscreen->caps.caps.v2.host_feature_check_version < 1);334case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:335return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;336case PIPE_CAP_SHAREABLE_SHADERS:337/* Shader creation emits the shader through the context's command buffer338* in virgl_encode_shader_state().339*/340return 0;341case PIPE_CAP_QUERY_MEMORY_INFO:342return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_MEMINFO;343case PIPE_CAP_STRING_MARKER:344return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_STRING_MARKER;345case PIPE_CAP_SURFACE_SAMPLE_COUNT:346return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_IMPLICIT_MSAA;347default:348return u_pipe_screen_get_param_defaults(screen, param);349}350}351352static int353virgl_get_shader_param(struct pipe_screen *screen,354enum pipe_shader_type shader,355enum pipe_shader_cap param)356{357struct virgl_screen *vscreen = virgl_screen(screen);358359if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&360!vscreen->caps.caps.v1.bset.has_tessellation_shaders)361return 0;362363if (shader == PIPE_SHADER_COMPUTE &&364!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))365return 0;366367switch(shader)368{369case PIPE_SHADER_FRAGMENT:370case PIPE_SHADER_VERTEX:371case PIPE_SHADER_GEOMETRY:372case PIPE_SHADER_TESS_CTRL:373case PIPE_SHADER_TESS_EVAL:374case PIPE_SHADER_COMPUTE:375switch (param) {376case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:377case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:378case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:379case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:380return INT_MAX;381case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:382case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:383case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:384return 1;385case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:386case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:387return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;388case PIPE_SHADER_CAP_MAX_INPUTS:389if (vscreen->caps.caps.v1.glsl_level < 150)390return vscreen->caps.caps.v2.max_vertex_attribs;391return (shader == PIPE_SHADER_VERTEX ||392shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;393case PIPE_SHADER_CAP_MAX_OUTPUTS:394if (shader == PIPE_SHADER_FRAGMENT)395return vscreen->caps.caps.v1.max_render_targets;396return vscreen->caps.caps.v2.max_vertex_outputs;397// case PIPE_SHADER_CAP_MAX_CONSTS:398// return 4096;399case PIPE_SHADER_CAP_MAX_TEMPS:400return 256;401case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:402return vscreen->caps.caps.v1.max_uniform_blocks;403// case PIPE_SHADER_CAP_MAX_ADDRS:404// return 1;405case PIPE_SHADER_CAP_SUBROUTINES:406return 1;407case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:408return 16;409case PIPE_SHADER_CAP_INTEGERS:410return vscreen->caps.caps.v1.glsl_level >= 130;411case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:412return 32;413case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:414return 4096 * sizeof(float[4]);415case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:416if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)417return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;418else419return vscreen->caps.caps.v2.max_shader_buffer_other_stages;420case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:421if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)422return vscreen->caps.caps.v2.max_shader_image_frag_compute;423else424return vscreen->caps.caps.v2.max_shader_image_other_stages;425case PIPE_SHADER_CAP_SUPPORTED_IRS:426return (1 << PIPE_SHADER_IR_TGSI);427case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:428return vscreen->caps.caps.v2.max_atomic_counters[shader];429case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:430return vscreen->caps.caps.v2.max_atomic_counter_buffers[shader];431case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:432case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:433case PIPE_SHADER_CAP_INT64_ATOMICS:434case PIPE_SHADER_CAP_FP16:435case PIPE_SHADER_CAP_FP16_DERIVATIVES:436case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:437case PIPE_SHADER_CAP_INT16:438case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:439return 0;440default:441return 0;442}443default:444return 0;445}446}447448static float449virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)450{451struct virgl_screen *vscreen = virgl_screen(screen);452switch (param) {453case PIPE_CAPF_MAX_LINE_WIDTH:454return vscreen->caps.caps.v2.max_aliased_line_width;455case PIPE_CAPF_MAX_LINE_WIDTH_AA:456return vscreen->caps.caps.v2.max_smooth_line_width;457case PIPE_CAPF_MAX_POINT_WIDTH:458return vscreen->caps.caps.v2.max_aliased_point_size;459case PIPE_CAPF_MAX_POINT_WIDTH_AA:460return vscreen->caps.caps.v2.max_smooth_point_size;461case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:462return 16.0;463case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:464return vscreen->caps.caps.v2.max_texture_lod_bias;465case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:466case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:467case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:468return 0.0f;469}470/* should only get here on unhandled cases */471debug_printf("Unexpected PIPE_CAPF %d query\n", param);472return 0.0;473}474475static int476virgl_get_compute_param(struct pipe_screen *screen,477enum pipe_shader_ir ir_type,478enum pipe_compute_cap param,479void *ret)480{481struct virgl_screen *vscreen = virgl_screen(screen);482if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))483return 0;484switch (param) {485case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:486if (ret) {487uint64_t *grid_size = ret;488grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];489grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];490grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];491}492return 3 * sizeof(uint64_t) ;493case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:494if (ret) {495uint64_t *block_size = ret;496block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];497block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];498block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];499}500return 3 * sizeof(uint64_t);501case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:502if (ret) {503uint64_t *max_threads_per_block = ret;504*max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;505}506return sizeof(uint64_t);507case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:508if (ret) {509uint64_t *max_local_size = ret;510/* Value reported by the closed source driver. */511*max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;512}513return sizeof(uint64_t);514default:515break;516}517return 0;518}519520static bool521has_format_bit(struct virgl_supported_format_mask *mask,522enum virgl_formats fmt)523{524assert(fmt < VIRGL_FORMAT_MAX);525unsigned val = (unsigned)fmt;526unsigned idx = val / 32;527unsigned bit = val % 32;528assert(idx < ARRAY_SIZE(mask->bitmask));529return (mask->bitmask[idx] & (1u << bit)) != 0;530}531532bool533virgl_has_readback_format(struct pipe_screen *screen,534enum virgl_formats fmt)535{536struct virgl_screen *vscreen = virgl_screen(screen);537return has_format_bit(&vscreen->caps.caps.v2.supported_readback_formats,538fmt);539}540541static bool542virgl_is_vertex_format_supported(struct pipe_screen *screen,543enum pipe_format format)544{545struct virgl_screen *vscreen = virgl_screen(screen);546const struct util_format_description *format_desc;547int i;548549format_desc = util_format_description(format);550if (!format_desc)551return false;552553if (format == PIPE_FORMAT_R11G11B10_FLOAT) {554int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;555int big = vformat / 32;556int small = vformat % 32;557if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))558return false;559return true;560}561562/* Find the first non-VOID channel. */563for (i = 0; i < 4; i++) {564if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {565break;566}567}568569if (i == 4)570return false;571572if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)573return false;574575if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)576return false;577return true;578}579580static bool581virgl_format_check_bitmask(enum pipe_format format,582uint32_t bitmask[16],583bool may_emulate_bgra)584{585enum virgl_formats vformat = pipe_to_virgl_format(format);586int big = vformat / 32;587int small = vformat % 32;588if ((bitmask[big] & (1 << small)))589return true;590591/* On GLES hosts we don't advertise BGRx_SRGB, but we may be able592* emulate it by using a swizzled RGBx */593if (may_emulate_bgra) {594if (format == PIPE_FORMAT_B8G8R8A8_SRGB)595format = PIPE_FORMAT_R8G8B8A8_SRGB;596else if (format == PIPE_FORMAT_B8G8R8X8_SRGB)597format = PIPE_FORMAT_R8G8B8X8_SRGB;598else {599return false;600}601602vformat = pipe_to_virgl_format(format);603big = vformat / 32;604small = vformat % 32;605if (bitmask[big] & (1 << small))606return true;607}608return false;609}610611/**612* Query format support for creating a texture, drawing surface, etc.613* \param format the format to test614* \param type one of PIPE_TEXTURE, PIPE_SURFACE615*/616static bool617virgl_is_format_supported( struct pipe_screen *screen,618enum pipe_format format,619enum pipe_texture_target target,620unsigned sample_count,621unsigned storage_sample_count,622unsigned bind)623{624struct virgl_screen *vscreen = virgl_screen(screen);625const struct util_format_description *format_desc;626int i;627628union virgl_caps *caps = &vscreen->caps.caps;629boolean may_emulate_bgra = (caps->v2.capability_bits &630VIRGL_CAP_APP_TWEAK_SUPPORT) &&631vscreen->tweak_gles_emulate_bgra;632633if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))634return false;635636if (!util_is_power_of_two_or_zero(sample_count))637return false;638639assert(target == PIPE_BUFFER ||640target == PIPE_TEXTURE_1D ||641target == PIPE_TEXTURE_1D_ARRAY ||642target == PIPE_TEXTURE_2D ||643target == PIPE_TEXTURE_2D_ARRAY ||644target == PIPE_TEXTURE_RECT ||645target == PIPE_TEXTURE_3D ||646target == PIPE_TEXTURE_CUBE ||647target == PIPE_TEXTURE_CUBE_ARRAY);648649format_desc = util_format_description(format);650if (!format_desc)651return false;652653if (util_format_is_intensity(format))654return false;655656if (sample_count > 1) {657if (!caps->v1.bset.texture_multisample)658return false;659660if (bind & PIPE_BIND_SHADER_IMAGE) {661if (sample_count > caps->v2.max_image_samples)662return false;663}664665if (sample_count > caps->v1.max_samples)666return false;667}668669if (bind & PIPE_BIND_VERTEX_BUFFER) {670return virgl_is_vertex_format_supported(screen, format);671}672673if (util_format_is_compressed(format) && target == PIPE_BUFFER)674return false;675676/* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */677if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||678format == PIPE_FORMAT_R32G32B32_SINT ||679format == PIPE_FORMAT_R32G32B32_UINT) &&680target != PIPE_BUFFER)681return false;682683if ((format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||684format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||685format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) &&686target == PIPE_TEXTURE_3D)687return false;688689690if (bind & PIPE_BIND_RENDER_TARGET) {691/* For ARB_framebuffer_no_attachments. */692if (format == PIPE_FORMAT_NONE)693return TRUE;694695if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)696return false;697698/*699* Although possible, it is unnatural to render into compressed or YUV700* surfaces. So disable these here to avoid going into weird paths701* inside gallium frontends.702*/703if (format_desc->block.width != 1 ||704format_desc->block.height != 1)705return false;706707if (!virgl_format_check_bitmask(format,708caps->v1.render.bitmask,709may_emulate_bgra))710return false;711}712713if (bind & PIPE_BIND_DEPTH_STENCIL) {714if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)715return false;716}717718if (bind & PIPE_BIND_SCANOUT) {719if (!virgl_format_check_bitmask(format, caps->v2.scanout.bitmask, false))720return false;721}722723/*724* All other operations (sampling, transfer, etc).725*/726727if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {728goto out_lookup;729}730if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {731goto out_lookup;732}733if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {734goto out_lookup;735}736if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC) {737goto out_lookup;738}739740if (format == PIPE_FORMAT_R11G11B10_FLOAT) {741goto out_lookup;742} else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {743goto out_lookup;744}745746if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {747goto out_lookup;748}749750/* Find the first non-VOID channel. */751for (i = 0; i < 4; i++) {752if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {753break;754}755}756757if (i == 4)758return false;759760/* no L4A4 */761if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)762return false;763764out_lookup:765return virgl_format_check_bitmask(format,766caps->v1.sampler.bitmask,767may_emulate_bgra);768}769770static void virgl_flush_frontbuffer(struct pipe_screen *screen,771struct pipe_context *ctx,772struct pipe_resource *res,773unsigned level, unsigned layer,774void *winsys_drawable_handle, struct pipe_box *sub_box)775{776struct virgl_screen *vscreen = virgl_screen(screen);777struct virgl_winsys *vws = vscreen->vws;778struct virgl_resource *vres = virgl_resource(res);779780if (vws->flush_frontbuffer)781vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,782sub_box);783}784785static void virgl_fence_reference(struct pipe_screen *screen,786struct pipe_fence_handle **ptr,787struct pipe_fence_handle *fence)788{789struct virgl_screen *vscreen = virgl_screen(screen);790struct virgl_winsys *vws = vscreen->vws;791792vws->fence_reference(vws, ptr, fence);793}794795static bool virgl_fence_finish(struct pipe_screen *screen,796struct pipe_context *ctx,797struct pipe_fence_handle *fence,798uint64_t timeout)799{800struct virgl_screen *vscreen = virgl_screen(screen);801struct virgl_winsys *vws = vscreen->vws;802803return vws->fence_wait(vws, fence, timeout);804}805806static int virgl_fence_get_fd(struct pipe_screen *screen,807struct pipe_fence_handle *fence)808{809struct virgl_screen *vscreen = virgl_screen(screen);810struct virgl_winsys *vws = vscreen->vws;811812return vws->fence_get_fd(vws, fence);813}814815static uint64_t816virgl_get_timestamp(struct pipe_screen *_screen)817{818return os_time_get_nano();819}820821static void822virgl_destroy_screen(struct pipe_screen *screen)823{824struct virgl_screen *vscreen = virgl_screen(screen);825struct virgl_winsys *vws = vscreen->vws;826827slab_destroy_parent(&vscreen->transfer_pool);828829if (vws)830vws->destroy(vws);831832disk_cache_destroy(vscreen->disk_cache);833834FREE(vscreen);835}836837static void838fixup_formats(union virgl_caps *caps, struct virgl_supported_format_mask *mask)839{840const size_t size = ARRAY_SIZE(mask->bitmask);841for (int i = 0; i < size; ++i) {842if (mask->bitmask[i] != 0)843return; /* we got some formats, we definitely have a new protocol */844}845846/* old protocol used; fall back to considering all sampleable formats valid847* readback-formats848*/849for (int i = 0; i < size; ++i)850mask->bitmask[i] = caps->v1.sampler.bitmask[i];851}852853static void virgl_query_memory_info(struct pipe_screen *screen, struct pipe_memory_info *info)854{855struct virgl_screen *vscreen = virgl_screen(screen);856struct pipe_context *ctx = screen->context_create(screen, NULL, 0);857struct virgl_context *vctx = virgl_context(ctx);858struct virgl_resource *res;859struct virgl_memory_info virgl_info = {0};860const static struct pipe_resource templ = {861.target = PIPE_BUFFER,862.format = PIPE_FORMAT_R8_UNORM,863.bind = PIPE_BIND_CUSTOM,864.width0 = sizeof(struct virgl_memory_info),865.height0 = 1,866.depth0 = 1,867.array_size = 1,868.last_level = 0,869.nr_samples = 0,870.flags = 0871};872873res = (struct virgl_resource*) screen->resource_create(screen, &templ);874875virgl_encode_get_memory_info(vctx, res);876ctx->flush(ctx, NULL, 0);877vscreen->vws->resource_wait(vscreen->vws, res->hw_res);878pipe_buffer_read(ctx, &res->b, 0, sizeof(struct virgl_memory_info), &virgl_info);879880info->avail_device_memory = virgl_info.avail_device_memory;881info->avail_staging_memory = virgl_info.avail_staging_memory;882info->device_memory_evicted = virgl_info.device_memory_evicted;883info->nr_device_memory_evictions = virgl_info.nr_device_memory_evictions;884info->total_device_memory = virgl_info.total_device_memory;885info->total_staging_memory = virgl_info.total_staging_memory;886887screen->resource_destroy(screen, &res->b);888ctx->destroy(ctx);889}890891static struct disk_cache *virgl_get_disk_shader_cache (struct pipe_screen *pscreen)892{893struct virgl_screen *screen = virgl_screen(pscreen);894895return screen->disk_cache;896}897898static void virgl_disk_cache_create(struct virgl_screen *screen)899{900//#ifndef __APPLE__901// const struct build_id_note *note =902// build_id_find_nhdr_for_addr(virgl_disk_cache_create);903// assert(note && build_id_length(note) == 20); /* sha1 */904//905// const uint8_t *id_sha1 = build_id_data(note);906// assert(id_sha1);907//908// char timestamp[41];909// _mesa_sha1_format(timestamp, id_sha1);910//911// screen->disk_cache = disk_cache_create("virgl", timestamp, 0);912//#else913// screen->disk_cache = disk_cache_create("virgl", "??? (build_id unimplemented)", 0);914//#endif915916screen->disk_cache = disk_cache_create("virgl", "unknown", 0);917}918919static void920fixup_renderer(union virgl_caps *caps)921{922if (caps->v2.host_feature_check_version < 5)923return;924925char renderer[64];926int renderer_len = snprintf(renderer, sizeof(renderer), "virgl (%s)",927caps->v2.renderer);928if (renderer_len >= 64) {929memcpy(renderer + 59, "...)", 4);930renderer_len = 63;931}932memcpy(caps->v2.renderer, renderer, renderer_len + 1);933}934935struct pipe_screen *936virgl_create_screen(struct virgl_winsys *vws, const struct pipe_screen_config *config)937{938struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);939940const char *VIRGL_GLES_EMULATE_BGRA = "gles_emulate_bgra";941const char *VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE = "gles_apply_bgra_dest_swizzle";942const char *VIRGL_GLES_SAMPLES_PASSED_VALUE = "gles_samples_passed_value";943944if (!screen)945return NULL;946947virgl_debug = debug_get_option_virgl_debug();948949if (config && config->options) {950screen->tweak_gles_emulate_bgra =951driQueryOptionb(config->options, VIRGL_GLES_EMULATE_BGRA);952screen->tweak_gles_apply_bgra_dest_swizzle =953driQueryOptionb(config->options, VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE);954screen->tweak_gles_tf3_value =955driQueryOptioni(config->options, VIRGL_GLES_SAMPLES_PASSED_VALUE);956}957screen->tweak_gles_emulate_bgra &= !(virgl_debug & VIRGL_DEBUG_NO_EMULATE_BGRA);958screen->tweak_gles_apply_bgra_dest_swizzle &= !(virgl_debug & VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE);959960screen->vws = vws;961screen->base.get_name = virgl_get_name;962screen->base.get_vendor = virgl_get_vendor;963screen->base.get_param = virgl_get_param;964screen->base.get_shader_param = virgl_get_shader_param;965screen->base.get_compute_param = virgl_get_compute_param;966screen->base.get_paramf = virgl_get_paramf;967screen->base.is_format_supported = virgl_is_format_supported;968screen->base.destroy = virgl_destroy_screen;969screen->base.context_create = virgl_context_create;970screen->base.flush_frontbuffer = virgl_flush_frontbuffer;971screen->base.get_timestamp = virgl_get_timestamp;972screen->base.fence_reference = virgl_fence_reference;973//screen->base.fence_signalled = virgl_fence_signalled;974screen->base.fence_finish = virgl_fence_finish;975screen->base.fence_get_fd = virgl_fence_get_fd;976screen->base.query_memory_info = virgl_query_memory_info;977screen->base.get_disk_shader_cache = virgl_get_disk_shader_cache;978979virgl_init_screen_resource_functions(&screen->base);980981vws->get_caps(vws, &screen->caps);982fixup_formats(&screen->caps.caps,983&screen->caps.caps.v2.supported_readback_formats);984fixup_formats(&screen->caps.caps, &screen->caps.caps.v2.scanout);985fixup_renderer(&screen->caps.caps);986987union virgl_caps *caps = &screen->caps.caps;988screen->tweak_gles_emulate_bgra &= !virgl_format_check_bitmask(PIPE_FORMAT_B8G8R8A8_SRGB, caps->v1.render.bitmask, false);989screen->refcnt = 1;990991slab_create_parent(&screen->transfer_pool, sizeof(struct virgl_transfer), 16);992993virgl_disk_cache_create(screen);994return &screen->base;995}996997998