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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/virgl/virgl_screen.c
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/*
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* Copyright 2014, 2015 Red Hat.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "util/u_memory.h"
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#include "util/format/u_format.h"
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#include "util/format/u_format_s3tc.h"
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#include "util/u_screen.h"
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#include "util/u_video.h"
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#include "util/u_math.h"
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#include "util/u_inlines.h"
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#include "util/os_time.h"
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#include "util/xmlconfig.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_screen.h"
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#include "tgsi/tgsi_exec.h"
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#include "virgl_screen.h"
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#include "virgl_resource.h"
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#include "virgl_public.h"
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#include "virgl_context.h"
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#include "virtio-gpu/virgl_protocol.h"
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#include "virgl_encode.h"
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int virgl_debug = 0;
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static const struct debug_named_value virgl_debug_options[] = {
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{ "verbose", VIRGL_DEBUG_VERBOSE, NULL },
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{ "tgsi", VIRGL_DEBUG_TGSI, NULL },
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{ "noemubgra", VIRGL_DEBUG_NO_EMULATE_BGRA, "Disable tweak to emulate BGRA as RGBA on GLES hosts"},
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{ "nobgraswz", VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE,"Disable tweak to swizzle emulated BGRA on GLES hosts" },
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{ "sync", VIRGL_DEBUG_SYNC, "Sync after every flush" },
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{ "xfer", VIRGL_DEBUG_XFER, "Do not optimize for transfers" },
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DEBUG_NAMED_VALUE_END
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};
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DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", virgl_debug_options, 0)
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static const char *
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virgl_get_vendor(struct pipe_screen *screen)
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{
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return "Mesa/X.org";
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}
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static const char *
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virgl_get_name(struct pipe_screen *screen)
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{
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struct virgl_screen *vscreen = virgl_screen(screen);
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if (vscreen->caps.caps.v2.host_feature_check_version >= 5)
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return vscreen->caps.caps.v2.renderer;
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return "virgl";
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}
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static int
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virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
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{
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struct virgl_screen *vscreen = virgl_screen(screen);
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switch (param) {
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case PIPE_CAP_NPOT_TEXTURES:
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return 1;
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case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
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case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
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case PIPE_CAP_VERTEX_SHADER_SATURATE:
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return 1;
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case PIPE_CAP_ANISOTROPIC_FILTER:
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return 0;
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case PIPE_CAP_POINT_SPRITE:
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return 1;
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case PIPE_CAP_MAX_RENDER_TARGETS:
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return vscreen->caps.caps.v1.max_render_targets;
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case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
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return vscreen->caps.caps.v1.max_dual_source_render_targets;
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case PIPE_CAP_OCCLUSION_QUERY:
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return vscreen->caps.caps.v1.bset.occlusion_query;
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case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
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case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
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return vscreen->caps.caps.v1.bset.mirror_clamp;
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case PIPE_CAP_TEXTURE_SWIZZLE:
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return 1;
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case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
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if (vscreen->caps.caps.v2.max_texture_2d_size)
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return vscreen->caps.caps.v2.max_texture_2d_size;
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return 16384;
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case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
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if (vscreen->caps.caps.v2.max_texture_3d_size)
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return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
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return 9; /* 256 x 256 x 256 */
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case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
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if (vscreen->caps.caps.v2.max_texture_cube_size)
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return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
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return 13; /* 4K x 4K */
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case PIPE_CAP_BLEND_EQUATION_SEPARATE:
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return 1;
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case PIPE_CAP_INDEP_BLEND_ENABLE:
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return vscreen->caps.caps.v1.bset.indep_blend_enable;
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case PIPE_CAP_INDEP_BLEND_FUNC:
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return vscreen->caps.caps.v1.bset.indep_blend_func;
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case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
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return 1;
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case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
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return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
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case PIPE_CAP_DEPTH_CLIP_DISABLE:
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if (vscreen->caps.caps.v1.bset.depth_clip_disable)
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return 1;
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if (vscreen->caps.caps.v2.host_feature_check_version >= 3)
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return 2;
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return 0;
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case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
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return vscreen->caps.caps.v1.max_streamout_buffers;
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case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
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case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
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return 16*4;
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case PIPE_CAP_PRIMITIVE_RESTART:
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case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
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return vscreen->caps.caps.v1.bset.primitive_restart;
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case PIPE_CAP_SHADER_STENCIL_EXPORT:
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return vscreen->caps.caps.v1.bset.shader_stencil_export;
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case PIPE_CAP_TGSI_INSTANCEID:
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case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
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return 1;
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case PIPE_CAP_SEAMLESS_CUBE_MAP:
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return vscreen->caps.caps.v1.bset.seamless_cube_map;
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case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
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return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
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case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
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return vscreen->caps.caps.v1.max_texture_array_layers;
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case PIPE_CAP_MIN_TEXEL_OFFSET:
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return vscreen->caps.caps.v2.min_texel_offset;
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case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
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return vscreen->caps.caps.v2.min_texture_gather_offset;
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case PIPE_CAP_MAX_TEXEL_OFFSET:
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return vscreen->caps.caps.v2.max_texel_offset;
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case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
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return vscreen->caps.caps.v2.max_texture_gather_offset;
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case PIPE_CAP_CONDITIONAL_RENDER:
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return vscreen->caps.caps.v1.bset.conditional_render;
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case PIPE_CAP_TEXTURE_BARRIER:
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return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
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case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
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return 1;
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case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
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case PIPE_CAP_VERTEX_COLOR_CLAMPED:
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return vscreen->caps.caps.v1.bset.color_clamping;
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case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
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return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FBO_MIXED_COLOR_FORMATS) ||
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(vscreen->caps.caps.v2.host_feature_check_version < 1);
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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return vscreen->caps.caps.v1.glsl_level;
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case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
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return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
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case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
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case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
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return 0;
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case PIPE_CAP_COMPUTE:
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return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
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case PIPE_CAP_USER_VERTEX_BUFFERS:
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return 0;
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case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
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return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
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case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
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case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
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return vscreen->caps.caps.v1.bset.streamout_pause_resume;
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case PIPE_CAP_START_INSTANCE:
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return vscreen->caps.caps.v1.bset.start_instance;
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case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
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case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
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return 0;
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case PIPE_CAP_QUERY_TIMESTAMP:
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return 1;
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case PIPE_CAP_QUERY_TIME_ELAPSED:
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return 1;
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case PIPE_CAP_TGSI_TEXCOORD:
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return 0;
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case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
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return VIRGL_MAP_BUFFER_ALIGNMENT;
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case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
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return vscreen->caps.caps.v1.max_tbo_size > 0;
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case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
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return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
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case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
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return 0;
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case PIPE_CAP_CUBE_MAP_ARRAY:
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return vscreen->caps.caps.v1.bset.cube_map_array;
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case PIPE_CAP_TEXTURE_MULTISAMPLE:
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return vscreen->caps.caps.v1.bset.texture_multisample;
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case PIPE_CAP_MAX_VIEWPORTS:
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return vscreen->caps.caps.v1.max_viewports;
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case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
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return vscreen->caps.caps.v1.max_tbo_size;
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case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
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case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
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case PIPE_CAP_ENDIANNESS:
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return 0;
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case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
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case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
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return 1;
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case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
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return 0;
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case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
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return vscreen->caps.caps.v2.max_geom_output_vertices;
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case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
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return vscreen->caps.caps.v2.max_geom_total_output_components;
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case PIPE_CAP_TEXTURE_QUERY_LOD:
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return vscreen->caps.caps.v1.bset.texture_query_lod;
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case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
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return vscreen->caps.caps.v1.max_texture_gather_components;
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case PIPE_CAP_DRAW_INDIRECT:
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return vscreen->caps.caps.v1.bset.has_indirect_draw;
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case PIPE_CAP_SAMPLE_SHADING:
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case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
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return vscreen->caps.caps.v1.bset.has_sample_shading;
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case PIPE_CAP_CULL_DISTANCE:
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return vscreen->caps.caps.v1.bset.has_cull;
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case PIPE_CAP_MAX_VERTEX_STREAMS:
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return ((vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFORM_FEEDBACK3) ||
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(vscreen->caps.caps.v2.host_feature_check_version < 2)) ? 4 : 1;
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case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
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return vscreen->caps.caps.v1.bset.conditional_render_inverted;
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case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
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return vscreen->caps.caps.v1.bset.derivative_control;
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case PIPE_CAP_POLYGON_OFFSET_CLAMP:
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return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
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case PIPE_CAP_QUERY_SO_OVERFLOW:
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return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
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case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
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return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
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case PIPE_CAP_DOUBLES:
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return vscreen->caps.caps.v1.bset.has_fp64 ||
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(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FAKE_FP64);
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case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
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return vscreen->caps.caps.v2.max_shader_patch_varyings;
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case PIPE_CAP_SAMPLER_VIEW_TARGET:
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return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
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case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
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return vscreen->caps.caps.v2.max_vertex_attrib_stride;
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case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
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return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
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case PIPE_CAP_TGSI_TXQS:
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return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
264
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
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return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
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case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
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return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
268
case PIPE_CAP_FBFETCH:
269
return (vscreen->caps.caps.v2.capability_bits &
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VIRGL_CAP_TGSI_FBFETCH) ? 1 : 0;
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case PIPE_CAP_BLEND_EQUATION_ADVANCED:
272
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_BLEND_EQUATION;
273
case PIPE_CAP_TGSI_CLOCK:
274
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
275
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
276
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
277
case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
278
return vscreen->caps.caps.v2.max_combined_shader_buffers;
279
case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
280
return vscreen->caps.caps.v2.max_combined_atomic_counters;
281
case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
282
return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
283
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
284
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
285
return 1; /* TODO: need to introduce a hw-cap for this */
286
case PIPE_CAP_QUERY_BUFFER_OBJECT:
287
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_QBO;
288
case PIPE_CAP_MAX_VARYINGS:
289
if (vscreen->caps.caps.v1.glsl_level < 150)
290
return vscreen->caps.caps.v2.max_vertex_attribs;
291
return 32;
292
case PIPE_CAP_FAKE_SW_MSAA:
293
/* If the host supports only one sample (e.g., if it is using softpipe),
294
* fake multisampling to able to advertise higher GL versions. */
295
return (vscreen->caps.caps.v1.max_samples == 1) ? 1 : 0;
296
case PIPE_CAP_MULTI_DRAW_INDIRECT:
297
return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_MULTI_DRAW_INDIRECT);
298
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
299
return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_PARAMS);
300
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
301
return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ARB_BUFFER_STORAGE) &&
302
(vscreen->caps.caps.v2.host_feature_check_version >= 4) &&
303
vscreen->vws->supports_coherent;
304
case PIPE_CAP_PCI_GROUP:
305
case PIPE_CAP_PCI_BUS:
306
case PIPE_CAP_PCI_DEVICE:
307
case PIPE_CAP_PCI_FUNCTION:
308
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
309
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
310
return 0;
311
case PIPE_CAP_CLEAR_TEXTURE:
312
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLEAR_TEXTURE;
313
case PIPE_CAP_CLIP_HALFZ:
314
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLIP_HALFZ;
315
case PIPE_CAP_MAX_GS_INVOCATIONS:
316
return 32;
317
case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
318
return 1 << 27;
319
case PIPE_CAP_VENDOR_ID:
320
return 0x1af4;
321
case PIPE_CAP_DEVICE_ID:
322
return 0x1010;
323
case PIPE_CAP_ACCELERATED:
324
return 1;
325
case PIPE_CAP_UMA:
326
case PIPE_CAP_VIDEO_MEMORY:
327
if (vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_VIDEO_MEMORY)
328
return vscreen->caps.caps.v2.max_video_memory;
329
return 0;
330
case PIPE_CAP_NATIVE_FENCE_FD:
331
return vscreen->vws->supports_fences;
332
case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
333
return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SRGB_WRITE_CONTROL) ||
334
(vscreen->caps.caps.v2.host_feature_check_version < 1);
335
case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
336
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
337
case PIPE_CAP_SHAREABLE_SHADERS:
338
/* Shader creation emits the shader through the context's command buffer
339
* in virgl_encode_shader_state().
340
*/
341
return 0;
342
case PIPE_CAP_QUERY_MEMORY_INFO:
343
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_MEMINFO;
344
case PIPE_CAP_STRING_MARKER:
345
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_STRING_MARKER;
346
case PIPE_CAP_SURFACE_SAMPLE_COUNT:
347
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_IMPLICIT_MSAA;
348
default:
349
return u_pipe_screen_get_param_defaults(screen, param);
350
}
351
}
352
353
static int
354
virgl_get_shader_param(struct pipe_screen *screen,
355
enum pipe_shader_type shader,
356
enum pipe_shader_cap param)
357
{
358
struct virgl_screen *vscreen = virgl_screen(screen);
359
360
if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
361
!vscreen->caps.caps.v1.bset.has_tessellation_shaders)
362
return 0;
363
364
if (shader == PIPE_SHADER_COMPUTE &&
365
!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
366
return 0;
367
368
switch(shader)
369
{
370
case PIPE_SHADER_FRAGMENT:
371
case PIPE_SHADER_VERTEX:
372
case PIPE_SHADER_GEOMETRY:
373
case PIPE_SHADER_TESS_CTRL:
374
case PIPE_SHADER_TESS_EVAL:
375
case PIPE_SHADER_COMPUTE:
376
switch (param) {
377
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
378
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
379
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
380
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
381
return INT_MAX;
382
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
383
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
384
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
385
return 1;
386
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
387
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
388
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
389
case PIPE_SHADER_CAP_MAX_INPUTS:
390
if (vscreen->caps.caps.v1.glsl_level < 150)
391
return vscreen->caps.caps.v2.max_vertex_attribs;
392
return (shader == PIPE_SHADER_VERTEX ||
393
shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
394
case PIPE_SHADER_CAP_MAX_OUTPUTS:
395
if (shader == PIPE_SHADER_FRAGMENT)
396
return vscreen->caps.caps.v1.max_render_targets;
397
return vscreen->caps.caps.v2.max_vertex_outputs;
398
// case PIPE_SHADER_CAP_MAX_CONSTS:
399
// return 4096;
400
case PIPE_SHADER_CAP_MAX_TEMPS:
401
return 256;
402
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
403
return vscreen->caps.caps.v1.max_uniform_blocks;
404
// case PIPE_SHADER_CAP_MAX_ADDRS:
405
// return 1;
406
case PIPE_SHADER_CAP_SUBROUTINES:
407
return 1;
408
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
409
return 16;
410
case PIPE_SHADER_CAP_INTEGERS:
411
return vscreen->caps.caps.v1.glsl_level >= 130;
412
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
413
return 32;
414
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
415
return 4096 * sizeof(float[4]);
416
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
417
if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
418
return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
419
else
420
return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
421
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
422
if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
423
return vscreen->caps.caps.v2.max_shader_image_frag_compute;
424
else
425
return vscreen->caps.caps.v2.max_shader_image_other_stages;
426
case PIPE_SHADER_CAP_SUPPORTED_IRS:
427
return (1 << PIPE_SHADER_IR_TGSI);
428
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
429
return vscreen->caps.caps.v2.max_atomic_counters[shader];
430
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
431
return vscreen->caps.caps.v2.max_atomic_counter_buffers[shader];
432
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
433
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
434
case PIPE_SHADER_CAP_INT64_ATOMICS:
435
case PIPE_SHADER_CAP_FP16:
436
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
437
case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
438
case PIPE_SHADER_CAP_INT16:
439
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
440
return 0;
441
default:
442
return 0;
443
}
444
default:
445
return 0;
446
}
447
}
448
449
static float
450
virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
451
{
452
struct virgl_screen *vscreen = virgl_screen(screen);
453
switch (param) {
454
case PIPE_CAPF_MAX_LINE_WIDTH:
455
return vscreen->caps.caps.v2.max_aliased_line_width;
456
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
457
return vscreen->caps.caps.v2.max_smooth_line_width;
458
case PIPE_CAPF_MAX_POINT_WIDTH:
459
return vscreen->caps.caps.v2.max_aliased_point_size;
460
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
461
return vscreen->caps.caps.v2.max_smooth_point_size;
462
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
463
return 16.0;
464
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
465
return vscreen->caps.caps.v2.max_texture_lod_bias;
466
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
467
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
468
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
469
return 0.0f;
470
}
471
/* should only get here on unhandled cases */
472
debug_printf("Unexpected PIPE_CAPF %d query\n", param);
473
return 0.0;
474
}
475
476
static int
477
virgl_get_compute_param(struct pipe_screen *screen,
478
enum pipe_shader_ir ir_type,
479
enum pipe_compute_cap param,
480
void *ret)
481
{
482
struct virgl_screen *vscreen = virgl_screen(screen);
483
if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
484
return 0;
485
switch (param) {
486
case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
487
if (ret) {
488
uint64_t *grid_size = ret;
489
grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
490
grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
491
grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
492
}
493
return 3 * sizeof(uint64_t) ;
494
case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
495
if (ret) {
496
uint64_t *block_size = ret;
497
block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
498
block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
499
block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
500
}
501
return 3 * sizeof(uint64_t);
502
case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
503
if (ret) {
504
uint64_t *max_threads_per_block = ret;
505
*max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
506
}
507
return sizeof(uint64_t);
508
case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
509
if (ret) {
510
uint64_t *max_local_size = ret;
511
/* Value reported by the closed source driver. */
512
*max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
513
}
514
return sizeof(uint64_t);
515
default:
516
break;
517
}
518
return 0;
519
}
520
521
static bool
522
has_format_bit(struct virgl_supported_format_mask *mask,
523
enum virgl_formats fmt)
524
{
525
assert(fmt < VIRGL_FORMAT_MAX);
526
unsigned val = (unsigned)fmt;
527
unsigned idx = val / 32;
528
unsigned bit = val % 32;
529
assert(idx < ARRAY_SIZE(mask->bitmask));
530
return (mask->bitmask[idx] & (1u << bit)) != 0;
531
}
532
533
bool
534
virgl_has_readback_format(struct pipe_screen *screen,
535
enum virgl_formats fmt)
536
{
537
struct virgl_screen *vscreen = virgl_screen(screen);
538
return has_format_bit(&vscreen->caps.caps.v2.supported_readback_formats,
539
fmt);
540
}
541
542
static bool
543
virgl_is_vertex_format_supported(struct pipe_screen *screen,
544
enum pipe_format format)
545
{
546
struct virgl_screen *vscreen = virgl_screen(screen);
547
const struct util_format_description *format_desc;
548
int i;
549
550
format_desc = util_format_description(format);
551
if (!format_desc)
552
return false;
553
554
if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
555
int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
556
int big = vformat / 32;
557
int small = vformat % 32;
558
if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
559
return false;
560
return true;
561
}
562
563
/* Find the first non-VOID channel. */
564
for (i = 0; i < 4; i++) {
565
if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
566
break;
567
}
568
}
569
570
if (i == 4)
571
return false;
572
573
if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
574
return false;
575
576
if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
577
return false;
578
return true;
579
}
580
581
static bool
582
virgl_format_check_bitmask(enum pipe_format format,
583
uint32_t bitmask[16],
584
bool may_emulate_bgra)
585
{
586
enum virgl_formats vformat = pipe_to_virgl_format(format);
587
int big = vformat / 32;
588
int small = vformat % 32;
589
if ((bitmask[big] & (1 << small)))
590
return true;
591
592
/* On GLES hosts we don't advertise BGRx_SRGB, but we may be able
593
* emulate it by using a swizzled RGBx */
594
if (may_emulate_bgra) {
595
if (format == PIPE_FORMAT_B8G8R8A8_SRGB)
596
format = PIPE_FORMAT_R8G8B8A8_SRGB;
597
else if (format == PIPE_FORMAT_B8G8R8X8_SRGB)
598
format = PIPE_FORMAT_R8G8B8X8_SRGB;
599
else {
600
return false;
601
}
602
603
vformat = pipe_to_virgl_format(format);
604
big = vformat / 32;
605
small = vformat % 32;
606
if (bitmask[big] & (1 << small))
607
return true;
608
}
609
return false;
610
}
611
612
/**
613
* Query format support for creating a texture, drawing surface, etc.
614
* \param format the format to test
615
* \param type one of PIPE_TEXTURE, PIPE_SURFACE
616
*/
617
static bool
618
virgl_is_format_supported( struct pipe_screen *screen,
619
enum pipe_format format,
620
enum pipe_texture_target target,
621
unsigned sample_count,
622
unsigned storage_sample_count,
623
unsigned bind)
624
{
625
struct virgl_screen *vscreen = virgl_screen(screen);
626
const struct util_format_description *format_desc;
627
int i;
628
629
union virgl_caps *caps = &vscreen->caps.caps;
630
boolean may_emulate_bgra = (caps->v2.capability_bits &
631
VIRGL_CAP_APP_TWEAK_SUPPORT) &&
632
vscreen->tweak_gles_emulate_bgra;
633
634
if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
635
return false;
636
637
if (!util_is_power_of_two_or_zero(sample_count))
638
return false;
639
640
assert(target == PIPE_BUFFER ||
641
target == PIPE_TEXTURE_1D ||
642
target == PIPE_TEXTURE_1D_ARRAY ||
643
target == PIPE_TEXTURE_2D ||
644
target == PIPE_TEXTURE_2D_ARRAY ||
645
target == PIPE_TEXTURE_RECT ||
646
target == PIPE_TEXTURE_3D ||
647
target == PIPE_TEXTURE_CUBE ||
648
target == PIPE_TEXTURE_CUBE_ARRAY);
649
650
format_desc = util_format_description(format);
651
if (!format_desc)
652
return false;
653
654
if (util_format_is_intensity(format))
655
return false;
656
657
if (sample_count > 1) {
658
if (!caps->v1.bset.texture_multisample)
659
return false;
660
661
if (bind & PIPE_BIND_SHADER_IMAGE) {
662
if (sample_count > caps->v2.max_image_samples)
663
return false;
664
}
665
666
if (sample_count > caps->v1.max_samples)
667
return false;
668
}
669
670
if (bind & PIPE_BIND_VERTEX_BUFFER) {
671
return virgl_is_vertex_format_supported(screen, format);
672
}
673
674
if (util_format_is_compressed(format) && target == PIPE_BUFFER)
675
return false;
676
677
/* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
678
if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
679
format == PIPE_FORMAT_R32G32B32_SINT ||
680
format == PIPE_FORMAT_R32G32B32_UINT) &&
681
target != PIPE_BUFFER)
682
return false;
683
684
if ((format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
685
format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
686
format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) &&
687
target == PIPE_TEXTURE_3D)
688
return false;
689
690
691
if (bind & PIPE_BIND_RENDER_TARGET) {
692
/* For ARB_framebuffer_no_attachments. */
693
if (format == PIPE_FORMAT_NONE)
694
return TRUE;
695
696
if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
697
return false;
698
699
/*
700
* Although possible, it is unnatural to render into compressed or YUV
701
* surfaces. So disable these here to avoid going into weird paths
702
* inside gallium frontends.
703
*/
704
if (format_desc->block.width != 1 ||
705
format_desc->block.height != 1)
706
return false;
707
708
if (!virgl_format_check_bitmask(format,
709
caps->v1.render.bitmask,
710
may_emulate_bgra))
711
return false;
712
}
713
714
if (bind & PIPE_BIND_DEPTH_STENCIL) {
715
if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
716
return false;
717
}
718
719
if (bind & PIPE_BIND_SCANOUT) {
720
if (!virgl_format_check_bitmask(format, caps->v2.scanout.bitmask, false))
721
return false;
722
}
723
724
/*
725
* All other operations (sampling, transfer, etc).
726
*/
727
728
if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
729
goto out_lookup;
730
}
731
if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
732
goto out_lookup;
733
}
734
if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
735
goto out_lookup;
736
}
737
if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC) {
738
goto out_lookup;
739
}
740
741
if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
742
goto out_lookup;
743
} else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
744
goto out_lookup;
745
}
746
747
if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
748
goto out_lookup;
749
}
750
751
/* Find the first non-VOID channel. */
752
for (i = 0; i < 4; i++) {
753
if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
754
break;
755
}
756
}
757
758
if (i == 4)
759
return false;
760
761
/* no L4A4 */
762
if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
763
return false;
764
765
out_lookup:
766
return virgl_format_check_bitmask(format,
767
caps->v1.sampler.bitmask,
768
may_emulate_bgra);
769
}
770
771
static void virgl_flush_frontbuffer(struct pipe_screen *screen,
772
struct pipe_context *ctx,
773
struct pipe_resource *res,
774
unsigned level, unsigned layer,
775
void *winsys_drawable_handle, struct pipe_box *sub_box)
776
{
777
struct virgl_screen *vscreen = virgl_screen(screen);
778
struct virgl_winsys *vws = vscreen->vws;
779
struct virgl_resource *vres = virgl_resource(res);
780
781
if (vws->flush_frontbuffer)
782
vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
783
sub_box);
784
}
785
786
static void virgl_fence_reference(struct pipe_screen *screen,
787
struct pipe_fence_handle **ptr,
788
struct pipe_fence_handle *fence)
789
{
790
struct virgl_screen *vscreen = virgl_screen(screen);
791
struct virgl_winsys *vws = vscreen->vws;
792
793
vws->fence_reference(vws, ptr, fence);
794
}
795
796
static bool virgl_fence_finish(struct pipe_screen *screen,
797
struct pipe_context *ctx,
798
struct pipe_fence_handle *fence,
799
uint64_t timeout)
800
{
801
struct virgl_screen *vscreen = virgl_screen(screen);
802
struct virgl_winsys *vws = vscreen->vws;
803
804
return vws->fence_wait(vws, fence, timeout);
805
}
806
807
static int virgl_fence_get_fd(struct pipe_screen *screen,
808
struct pipe_fence_handle *fence)
809
{
810
struct virgl_screen *vscreen = virgl_screen(screen);
811
struct virgl_winsys *vws = vscreen->vws;
812
813
return vws->fence_get_fd(vws, fence);
814
}
815
816
static uint64_t
817
virgl_get_timestamp(struct pipe_screen *_screen)
818
{
819
return os_time_get_nano();
820
}
821
822
static void
823
virgl_destroy_screen(struct pipe_screen *screen)
824
{
825
struct virgl_screen *vscreen = virgl_screen(screen);
826
struct virgl_winsys *vws = vscreen->vws;
827
828
slab_destroy_parent(&vscreen->transfer_pool);
829
830
if (vws)
831
vws->destroy(vws);
832
833
disk_cache_destroy(vscreen->disk_cache);
834
835
FREE(vscreen);
836
}
837
838
static void
839
fixup_formats(union virgl_caps *caps, struct virgl_supported_format_mask *mask)
840
{
841
const size_t size = ARRAY_SIZE(mask->bitmask);
842
for (int i = 0; i < size; ++i) {
843
if (mask->bitmask[i] != 0)
844
return; /* we got some formats, we definitely have a new protocol */
845
}
846
847
/* old protocol used; fall back to considering all sampleable formats valid
848
* readback-formats
849
*/
850
for (int i = 0; i < size; ++i)
851
mask->bitmask[i] = caps->v1.sampler.bitmask[i];
852
}
853
854
static void virgl_query_memory_info(struct pipe_screen *screen, struct pipe_memory_info *info)
855
{
856
struct virgl_screen *vscreen = virgl_screen(screen);
857
struct pipe_context *ctx = screen->context_create(screen, NULL, 0);
858
struct virgl_context *vctx = virgl_context(ctx);
859
struct virgl_resource *res;
860
struct virgl_memory_info virgl_info = {0};
861
const static struct pipe_resource templ = {
862
.target = PIPE_BUFFER,
863
.format = PIPE_FORMAT_R8_UNORM,
864
.bind = PIPE_BIND_CUSTOM,
865
.width0 = sizeof(struct virgl_memory_info),
866
.height0 = 1,
867
.depth0 = 1,
868
.array_size = 1,
869
.last_level = 0,
870
.nr_samples = 0,
871
.flags = 0
872
};
873
874
res = (struct virgl_resource*) screen->resource_create(screen, &templ);
875
876
virgl_encode_get_memory_info(vctx, res);
877
ctx->flush(ctx, NULL, 0);
878
vscreen->vws->resource_wait(vscreen->vws, res->hw_res);
879
pipe_buffer_read(ctx, &res->b, 0, sizeof(struct virgl_memory_info), &virgl_info);
880
881
info->avail_device_memory = virgl_info.avail_device_memory;
882
info->avail_staging_memory = virgl_info.avail_staging_memory;
883
info->device_memory_evicted = virgl_info.device_memory_evicted;
884
info->nr_device_memory_evictions = virgl_info.nr_device_memory_evictions;
885
info->total_device_memory = virgl_info.total_device_memory;
886
info->total_staging_memory = virgl_info.total_staging_memory;
887
888
screen->resource_destroy(screen, &res->b);
889
ctx->destroy(ctx);
890
}
891
892
static struct disk_cache *virgl_get_disk_shader_cache (struct pipe_screen *pscreen)
893
{
894
struct virgl_screen *screen = virgl_screen(pscreen);
895
896
return screen->disk_cache;
897
}
898
899
static void virgl_disk_cache_create(struct virgl_screen *screen)
900
{
901
//#ifndef __APPLE__
902
// const struct build_id_note *note =
903
// build_id_find_nhdr_for_addr(virgl_disk_cache_create);
904
// assert(note && build_id_length(note) == 20); /* sha1 */
905
//
906
// const uint8_t *id_sha1 = build_id_data(note);
907
// assert(id_sha1);
908
//
909
// char timestamp[41];
910
// _mesa_sha1_format(timestamp, id_sha1);
911
//
912
// screen->disk_cache = disk_cache_create("virgl", timestamp, 0);
913
//#else
914
// screen->disk_cache = disk_cache_create("virgl", "??? (build_id unimplemented)", 0);
915
//#endif
916
917
screen->disk_cache = disk_cache_create("virgl", "unknown", 0);
918
}
919
920
static void
921
fixup_renderer(union virgl_caps *caps)
922
{
923
if (caps->v2.host_feature_check_version < 5)
924
return;
925
926
char renderer[64];
927
int renderer_len = snprintf(renderer, sizeof(renderer), "virgl (%s)",
928
caps->v2.renderer);
929
if (renderer_len >= 64) {
930
memcpy(renderer + 59, "...)", 4);
931
renderer_len = 63;
932
}
933
memcpy(caps->v2.renderer, renderer, renderer_len + 1);
934
}
935
936
struct pipe_screen *
937
virgl_create_screen(struct virgl_winsys *vws, const struct pipe_screen_config *config)
938
{
939
struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
940
941
const char *VIRGL_GLES_EMULATE_BGRA = "gles_emulate_bgra";
942
const char *VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE = "gles_apply_bgra_dest_swizzle";
943
const char *VIRGL_GLES_SAMPLES_PASSED_VALUE = "gles_samples_passed_value";
944
945
if (!screen)
946
return NULL;
947
948
virgl_debug = debug_get_option_virgl_debug();
949
950
if (config && config->options) {
951
screen->tweak_gles_emulate_bgra =
952
driQueryOptionb(config->options, VIRGL_GLES_EMULATE_BGRA);
953
screen->tweak_gles_apply_bgra_dest_swizzle =
954
driQueryOptionb(config->options, VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE);
955
screen->tweak_gles_tf3_value =
956
driQueryOptioni(config->options, VIRGL_GLES_SAMPLES_PASSED_VALUE);
957
}
958
screen->tweak_gles_emulate_bgra &= !(virgl_debug & VIRGL_DEBUG_NO_EMULATE_BGRA);
959
screen->tweak_gles_apply_bgra_dest_swizzle &= !(virgl_debug & VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE);
960
961
screen->vws = vws;
962
screen->base.get_name = virgl_get_name;
963
screen->base.get_vendor = virgl_get_vendor;
964
screen->base.get_param = virgl_get_param;
965
screen->base.get_shader_param = virgl_get_shader_param;
966
screen->base.get_compute_param = virgl_get_compute_param;
967
screen->base.get_paramf = virgl_get_paramf;
968
screen->base.is_format_supported = virgl_is_format_supported;
969
screen->base.destroy = virgl_destroy_screen;
970
screen->base.context_create = virgl_context_create;
971
screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
972
screen->base.get_timestamp = virgl_get_timestamp;
973
screen->base.fence_reference = virgl_fence_reference;
974
//screen->base.fence_signalled = virgl_fence_signalled;
975
screen->base.fence_finish = virgl_fence_finish;
976
screen->base.fence_get_fd = virgl_fence_get_fd;
977
screen->base.query_memory_info = virgl_query_memory_info;
978
screen->base.get_disk_shader_cache = virgl_get_disk_shader_cache;
979
980
virgl_init_screen_resource_functions(&screen->base);
981
982
vws->get_caps(vws, &screen->caps);
983
fixup_formats(&screen->caps.caps,
984
&screen->caps.caps.v2.supported_readback_formats);
985
fixup_formats(&screen->caps.caps, &screen->caps.caps.v2.scanout);
986
fixup_renderer(&screen->caps.caps);
987
988
union virgl_caps *caps = &screen->caps.caps;
989
screen->tweak_gles_emulate_bgra &= !virgl_format_check_bitmask(PIPE_FORMAT_B8G8R8A8_SRGB, caps->v1.render.bitmask, false);
990
screen->refcnt = 1;
991
992
slab_create_parent(&screen->transfer_pool, sizeof(struct virgl_transfer), 16);
993
994
virgl_disk_cache_create(screen);
995
return &screen->base;
996
}
997
998