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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/zink/zink_render_pass.h
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/*
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* Copyright 2018 Collabora Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef ZINK_RENDERPASS_H
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#define ZINK_RENDERPASS_H
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#include <vulkan/vulkan.h>
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#include "pipe/p_state.h"
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#include "util/u_inlines.h"
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struct zink_screen;
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struct zink_rt_attrib {
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VkFormat format;
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VkSampleCountFlagBits samples;
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bool clear_color;
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bool clear_stencil;
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union {
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bool swapchain;
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bool needs_write;
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};
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};
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struct zink_render_pass_state {
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uint8_t num_cbufs : 4; /* PIPE_MAX_COLOR_BUFS = 8 */
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uint8_t have_zsbuf : 1;
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bool swapchain_init;
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struct zink_rt_attrib rts[PIPE_MAX_COLOR_BUFS + 1];
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unsigned num_rts;
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uint32_t clears; //for extra verification and update flagging
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};
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struct zink_render_pass {
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VkRenderPass render_pass;
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struct zink_render_pass_state state;
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};
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struct zink_render_pass *
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zink_create_render_pass(struct zink_screen *screen,
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struct zink_render_pass_state *state);
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void
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zink_destroy_render_pass(struct zink_screen *screen,
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struct zink_render_pass *rp);
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VkImageLayout
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zink_render_pass_attachment_get_barrier_info(const struct zink_render_pass *rp, unsigned idx, VkPipelineStageFlags *pipeline, VkAccessFlags *access);
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#endif
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