Path: blob/21.2-virgl/src/gallium/frontends/d3d10umd/InputAssembly.h
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/**************************************************************************1*2* Copyright 2012-2021 VMware, Inc.3* All Rights Reserved.4*5* Permission is hereby granted, free of charge, to any person obtaining a6* copy of this software and associated documentation files (the7* "Software"), to deal in the Software without restriction, including8* without limitation the rights to use, copy, modify, merge, publish,9* distribute, sub license, and/or sell copies of the Software, and to10* permit persons to whom the Software is furnished to do so, subject to11* the following conditions:12*13* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR14* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,15* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL16* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,17* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR18* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE19* USE OR OTHER DEALINGS IN THE SOFTWARE.20*21* The above copyright notice and this permission notice (including the22* next paragraph) shall be included in all copies or substantial portions23* of the Software.24*25**************************************************************************/2627/*28* InputAssembly.h --29* Functions that manipulate the input assembly stage.30*/3132#ifndef INPUT_ASSEMBLY_H33#define INPUT_ASSEMBLY_H3435#include "DriverIncludes.h"3637void APIENTRY IaSetTopology(D3D10DDI_HDEVICE hDevice,38D3D10_DDI_PRIMITIVE_TOPOLOGY PrimitiveTopology);3940void APIENTRY IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,41__in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers,42__in_ecount (NumBuffers) const UINT *pStrides,43__in_ecount (NumBuffers) const UINT *pOffsets);4445void APIENTRY IaSetIndexBuffer(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hBuffer,46DXGI_FORMAT Format, UINT Offset);47void APIENTRY IaSetInputLayout(D3D10DDI_HDEVICE hDevice, D3D10DDI_HELEMENTLAYOUT hInputLayout);4849SIZE_T APIENTRY CalcPrivateElementLayoutSize(50D3D10DDI_HDEVICE hDevice,51__in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout);5253void APIENTRY CreateElementLayout(54D3D10DDI_HDEVICE hDevice,55__in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout,56D3D10DDI_HELEMENTLAYOUT hElementLayout,57D3D10DDI_HRTELEMENTLAYOUT hRTElementLayout);5859void APIENTRY DestroyElementLayout(D3D10DDI_HDEVICE hDevice,60D3D10DDI_HELEMENTLAYOUT hElementLayout);6162#endif /* INPUT_ASSEMBLY_H */636465