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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/frontends/d3d10umd/Resource.h
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/**************************************************************************
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*
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* Copyright 2012-2021 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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**************************************************************************/
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/*
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* Resource.h --
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* Functions that manipulate GPU resources.
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*/
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#ifndef RESOURCE_H
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#define RESOURCE_H
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#include "DriverIncludes.h"
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SIZE_T APIENTRY CalcPrivateResourceSize(
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D3D10DDI_HDEVICE hDevice,
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__in const D3D10DDIARG_CREATERESOURCE *pCreateResource);
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void APIENTRY CreateResource(
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D3D10DDI_HDEVICE hDevice,
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__in const D3D10DDIARG_CREATERESOURCE *pCreateResource,
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D3D10DDI_HRESOURCE hResource,
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D3D10DDI_HRTRESOURCE hRTResource);
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SIZE_T APIENTRY CalcPrivateOpenedResourceSize(
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D3D10DDI_HDEVICE hDevice,
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__in const D3D10DDIARG_OPENRESOURCE *pOpenResource);
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void APIENTRY OpenResource(
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D3D10DDI_HDEVICE hDevice,
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__in const D3D10DDIARG_OPENRESOURCE *pOpenResource,
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D3D10DDI_HRESOURCE hResource,
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D3D10DDI_HRTRESOURCE hRTResource);
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void APIENTRY DestroyResource(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource);
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void APIENTRY ResourceMap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
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UINT SubResource, D3D10_DDI_MAP DDIMap, UINT Flags,
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__out D3D10DDI_MAPPED_SUBRESOURCE *pMappedSubResource);
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void APIENTRY ResourceUnmap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
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UINT SubResource);
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void APIENTRY ResourceCopy(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource,
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D3D10DDI_HRESOURCE hSrcResource);
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void APIENTRY ResourceCopyRegion(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
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UINT DstSubResource, UINT DstX, UINT DstY, UINT DstZ,
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D3D10DDI_HRESOURCE hSrcResource, UINT SrcSubResource,
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__in_opt const D3D10_DDI_BOX *pSrcBox);
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void APIENTRY ResourceResolveSubResource(D3D10DDI_HDEVICE hDevice,
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D3D10DDI_HRESOURCE hDstResource,
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UINT DstSubResource,
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D3D10DDI_HRESOURCE hSrcResource,
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UINT SrcSubResource,
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DXGI_FORMAT ResolveFormat);
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BOOL APIENTRY ResourceIsStagingBusy(D3D10DDI_HDEVICE hDevice,
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D3D10DDI_HRESOURCE hResource);
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void APIENTRY ResourceReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice,
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D3D10DDI_HRESOURCE hResource);
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void APIENTRY ResourceUpdateSubResourceUP(
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D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
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UINT DstSubResource, __in_opt const D3D10_DDI_BOX *pDstBox,
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__in const void *pSysMemUP, UINT RowPitch, UINT DepthPitch);
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#endif /* RESOURCE_H */
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