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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/frontends/d3d10umd/ShaderDump.cpp
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/**************************************************************************
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*
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* Copyright 2012-2021 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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**************************************************************************/
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/*
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* ShaderDump.c --
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* Functions for printing out shaders.
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*/
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#include "DriverIncludes.h"
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#include "ShaderDump.h"
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#include "util/u_debug.h"
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static void
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dump_uints(const unsigned *data,
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unsigned count)
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{
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unsigned i;
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for (i = 0; i < count; i++) {
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if (i % 8 == 7) {
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debug_printf("0x%08x,\n", data[i]);
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} else {
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debug_printf("0x%08x, ", data[i]);
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}
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}
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if (i % 8) {
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debug_printf("\n");
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}
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}
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void
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dx10_shader_dump_binary(const unsigned *code)
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{
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dump_uints(code, code[1]);
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}
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void
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dx10_shader_dump_tokens(const unsigned *code)
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{
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/*
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* TODO: Dump SM4/5 disassembly via D3DDisassemble. However this requires
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* rebuilding DXBC container.
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*/
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dx10_shader_dump_binary(code);
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}
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