inc_d3d10umd = include_directories('.')
_c_args_d3d10umd = []
if cc.get_id() == 'gcc'
_c_args_d3d10umd += '-Wno-unknown-pragmas'
endif
inc_winddk = include_directories('../../../../include/winddk')
libd3d10umd = static_library(
'd3d10umd',
files(
'Adapter.cpp',
'Debug.cpp',
'Device.cpp',
'Draw.cpp',
'Dxgi.cpp',
'Format.cpp',
'InputAssembly.cpp',
'OutputMerger.cpp',
'Query.cpp',
'Rasterizer.cpp',
'Resource.cpp',
'Shader.cpp',
'ShaderDump.cpp',
'ShaderParse.c',
'ShaderTGSI.c',
'D3DKMT.cpp',
),
c_args : _c_args_d3d10umd,
cpp_args : _c_args_d3d10umd,
include_directories : [
inc_include, inc_src, inc_gallium, inc_gallium_aux, inc_winddk,
],
)