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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/frontends/glx/xlib/xm_api.c
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file xm_api.c
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*
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* All the XMesa* API functions.
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*
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*
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* NOTES:
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*
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* The window coordinate system origin (0,0) is in the lower-left corner
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* of the window. X11's window coordinate origin is in the upper-left
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* corner of the window. Therefore, most drawing functions in this
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* file have to flip Y coordinates.
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*
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*
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* Byte swapping: If the Mesa host and the X display use a different
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* byte order then there's some trickiness to be aware of when using
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* XImages. The byte ordering used for the XImage is that of the X
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* display, not the Mesa host.
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* The color-to-pixel encoding for True/DirectColor must be done
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* according to the display's visual red_mask, green_mask, and blue_mask.
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* If XPutPixel is used to put a pixel into an XImage then XPutPixel will
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* do byte swapping if needed. If one wants to directly "poke" the pixel
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* into the XImage's buffer then the pixel must be byte swapped first.
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*
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*/
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#ifdef __CYGWIN__
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#undef WIN32
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#undef __WIN32__
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#endif
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#include <stdio.h>
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#include "xm_api.h"
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#include "xm_st.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_state.h"
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#include "frontend/api.h"
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#include "util/u_atomic.h"
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#include "util/u_inlines.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "hud/hud_context.h"
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#include "main/errors.h"
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#include "xm_public.h"
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#include <GL/glx.h>
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/* Driver interface routines, set up by xlib backend on library
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* _init(). These are global in the same way that function names are
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* global.
82
*/
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static struct xm_driver driver;
84
static struct st_api *stapi;
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/* Default strict invalidate to false. This means we will not call
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* XGetGeometry after every swapbuffers, which allows swapbuffers to
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* remain asynchronous. For apps running at 100fps with synchronous
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* swapping, a 10% boost is typical. For gears, I see closer to 20%
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* speedup.
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*
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* Note that the work of copying data on swapbuffers doesn't disappear
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* - this change just allows the X server to execute the PutImage
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* asynchronously without us effectively blocked until its completion.
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*
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* This speeds up even llvmpipe's threaded rasterization as the
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* swapbuffers operation was a large part of the serial component of
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* an llvmpipe frame.
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*
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* The downside of this is correctness - applications which don't call
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* glViewport on window resizes will get incorrect rendering. A
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* better solution would be to have per-frame but asynchronous
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* invalidation. Xcb almost looks as if it could provide this, but
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* the API doesn't seem to quite be there.
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*/
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boolean xmesa_strict_invalidate = FALSE;
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108
void xmesa_set_driver( const struct xm_driver *templ )
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{
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driver = *templ;
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stapi = driver.create_st_api();
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xmesa_strict_invalidate =
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debug_get_bool_option("XMESA_STRICT_INVALIDATE", FALSE);
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}
116
117
118
static int
119
xmesa_get_param(struct st_manager *smapi,
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enum st_manager_param param)
121
{
122
switch(param) {
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case ST_MANAGER_BROKEN_INVALIDATE:
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return !xmesa_strict_invalidate;
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default:
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return 0;
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}
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}
129
130
/* linked list of XMesaDisplay hooks per display */
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typedef struct _XMesaExtDisplayInfo {
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struct _XMesaExtDisplayInfo *next;
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Display *display;
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struct xmesa_display mesaDisplay;
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} XMesaExtDisplayInfo;
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typedef struct _XMesaExtInfo {
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XMesaExtDisplayInfo *head;
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int ndisplays;
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} XMesaExtInfo;
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static XMesaExtInfo MesaExtInfo;
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/* hook to delete XMesaDisplay on XDestroyDisplay */
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extern void
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xmesa_close_display(Display *display)
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{
148
XMesaExtDisplayInfo *info, *prev;
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/* These assertions are not valid since screen creation can fail and result
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* in an empty list
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assert(MesaExtInfo.ndisplays > 0);
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assert(MesaExtInfo.head);
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*/
155
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_XLockMutex(_Xglobal_lock);
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/* first find display */
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prev = NULL;
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for (info = MesaExtInfo.head; info; info = info->next) {
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if (info->display == display) {
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prev = info;
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break;
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}
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}
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166
if (info == NULL) {
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/* no display found */
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_XUnlockMutex(_Xglobal_lock);
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return;
170
}
171
172
/* remove display entry from list */
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if (prev != MesaExtInfo.head) {
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prev->next = info->next;
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} else {
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MesaExtInfo.head = info->next;
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}
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MesaExtInfo.ndisplays--;
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_XUnlockMutex(_Xglobal_lock);
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/* don't forget to clean up mesaDisplay */
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XMesaDisplay xmdpy = &info->mesaDisplay;
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/**
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* XXX: Don't destroy the screens here, since there may still
187
* be some dangling screen pointers that are used after this point
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* if (xmdpy->screen) {
189
* xmdpy->screen->destroy(xmdpy->screen);
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* }
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*/
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if (xmdpy->smapi->destroy)
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xmdpy->smapi->destroy(xmdpy->smapi);
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free(xmdpy->smapi);
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XFree((char *) info);
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}
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static XMesaDisplay
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xmesa_init_display( Display *display )
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{
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static mtx_t init_mutex = _MTX_INITIALIZER_NP;
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XMesaDisplay xmdpy;
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XMesaExtDisplayInfo *info;
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207
if (display == NULL) {
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return NULL;
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}
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mtx_lock(&init_mutex);
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/* Look for XMesaDisplay which corresponds to this display */
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info = MesaExtInfo.head;
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while(info) {
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if (info->display == display) {
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/* Found it */
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mtx_unlock(&init_mutex);
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return &info->mesaDisplay;
220
}
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info = info->next;
222
}
223
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/* Not found. Create new XMesaDisplay */
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/* first allocate X-related resources and hook destroy callback */
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/* allocate mesa display info */
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info = (XMesaExtDisplayInfo *) Xmalloc(sizeof(XMesaExtDisplayInfo));
229
if (info == NULL) {
230
mtx_unlock(&init_mutex);
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return NULL;
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}
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info->display = display;
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xmdpy = &info->mesaDisplay; /* to be filled out below */
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xmdpy->display = display;
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xmdpy->pipe = NULL;
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xmdpy->smapi = CALLOC_STRUCT(st_manager);
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if (!xmdpy->smapi) {
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Xfree(info);
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mtx_unlock(&init_mutex);
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return NULL;
244
}
245
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xmdpy->screen = driver.create_pipe_screen(display);
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if (!xmdpy->screen) {
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free(xmdpy->smapi);
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Xfree(info);
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mtx_unlock(&init_mutex);
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return NULL;
252
}
253
254
/* At this point, both smapi and screen are known to be valid */
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xmdpy->smapi->screen = xmdpy->screen;
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xmdpy->smapi->get_param = xmesa_get_param;
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(void) mtx_init(&xmdpy->mutex, mtx_plain);
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/* chain to the list of displays */
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_XLockMutex(_Xglobal_lock);
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info->next = MesaExtInfo.head;
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MesaExtInfo.head = info;
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MesaExtInfo.ndisplays++;
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_XUnlockMutex(_Xglobal_lock);
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266
mtx_unlock(&init_mutex);
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return xmdpy;
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}
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271
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/**********************************************************************/
273
/***** X Utility Functions *****/
274
/**********************************************************************/
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/**
278
* Return the host's byte order as LSBFirst or MSBFirst ala X.
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*/
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static int host_byte_order( void )
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{
282
int i = 1;
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char *cptr = (char *) &i;
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return (*cptr==1) ? LSBFirst : MSBFirst;
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}
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287
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/**
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* Return the true number of bits per pixel for XImages.
292
* For example, if we request a 24-bit deep visual we may actually need/get
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* 32bpp XImages. This function returns the appropriate bpp.
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* Input: dpy - the X display
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* visinfo - desribes the visual to be used for XImages
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* Return: true number of bits per pixel for XImages
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*/
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static int
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bits_per_pixel( XMesaVisual xmv )
300
{
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Display *dpy = xmv->display;
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XVisualInfo * visinfo = xmv->visinfo;
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XImage *img;
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int bitsPerPixel;
305
/* Create a temporary XImage */
306
img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
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ZPixmap, 0, /*format, offset*/
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malloc(8), /*data*/
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1, 1, /*width, height*/
310
32, /*bitmap_pad*/
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0 /*bytes_per_line*/
312
);
313
assert(img);
314
/* grab the bits/pixel value */
315
bitsPerPixel = img->bits_per_pixel;
316
/* free the XImage */
317
free( img->data );
318
img->data = NULL;
319
XDestroyImage( img );
320
return bitsPerPixel;
321
}
322
323
324
325
/*
326
* Determine if a given X window ID is valid (window exists).
327
* Do this by calling XGetWindowAttributes() for the window and
328
* checking if we catch an X error.
329
* Input: dpy - the display
330
* win - the window to check for existence
331
* Return: GL_TRUE - window exists
332
* GL_FALSE - window doesn't exist
333
*/
334
static GLboolean WindowExistsFlag;
335
336
static int window_exists_err_handler( Display* dpy, XErrorEvent* xerr )
337
{
338
(void) dpy;
339
if (xerr->error_code == BadWindow) {
340
WindowExistsFlag = GL_FALSE;
341
}
342
return 0;
343
}
344
345
static GLboolean window_exists( Display *dpy, Window win )
346
{
347
XWindowAttributes wa;
348
int (*old_handler)( Display*, XErrorEvent* );
349
WindowExistsFlag = GL_TRUE;
350
old_handler = XSetErrorHandler(window_exists_err_handler);
351
XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
352
XSetErrorHandler(old_handler);
353
return WindowExistsFlag;
354
}
355
356
static Status
357
get_drawable_size( Display *dpy, Drawable d, uint *width, uint *height )
358
{
359
Window root;
360
Status stat;
361
int xpos, ypos;
362
unsigned int w, h, bw, depth;
363
stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
364
*width = w;
365
*height = h;
366
return stat;
367
}
368
369
370
/**
371
* Return the size of the window (or pixmap) that corresponds to the
372
* given XMesaBuffer.
373
* \param width returns width in pixels
374
* \param height returns height in pixels
375
*/
376
void
377
xmesa_get_window_size(Display *dpy, XMesaBuffer b,
378
GLuint *width, GLuint *height)
379
{
380
XMesaDisplay xmdpy = xmesa_init_display(dpy);
381
Status stat;
382
383
mtx_lock(&xmdpy->mutex);
384
stat = get_drawable_size(dpy, b->ws.drawable, width, height);
385
mtx_unlock(&xmdpy->mutex);
386
387
if (!stat) {
388
/* probably querying a window that's recently been destroyed */
389
_mesa_warning(NULL, "XGetGeometry failed!\n");
390
*width = *height = 1;
391
}
392
}
393
394
#define GET_REDMASK(__v) __v->mesa_visual.redMask
395
#define GET_GREENMASK(__v) __v->mesa_visual.greenMask
396
#define GET_BLUEMASK(__v) __v->mesa_visual.blueMask
397
398
399
/**
400
* Choose the pixel format for the given visual.
401
* This will tell the gallium driver how to pack pixel data into
402
* drawing surfaces.
403
*/
404
static GLuint
405
choose_pixel_format(XMesaVisual v)
406
{
407
boolean native_byte_order = (host_byte_order() ==
408
ImageByteOrder(v->display));
409
410
if ( GET_REDMASK(v) == 0x0000ff
411
&& GET_GREENMASK(v) == 0x00ff00
412
&& GET_BLUEMASK(v) == 0xff0000
413
&& v->BitsPerPixel == 32) {
414
if (native_byte_order) {
415
/* no byteswapping needed */
416
return PIPE_FORMAT_RGBA8888_UNORM;
417
}
418
else {
419
return PIPE_FORMAT_ABGR8888_UNORM;
420
}
421
}
422
else if ( GET_REDMASK(v) == 0xff0000
423
&& GET_GREENMASK(v) == 0x00ff00
424
&& GET_BLUEMASK(v) == 0x0000ff
425
&& v->BitsPerPixel == 32) {
426
if (native_byte_order) {
427
/* no byteswapping needed */
428
return PIPE_FORMAT_BGRA8888_UNORM;
429
}
430
else {
431
return PIPE_FORMAT_ARGB8888_UNORM;
432
}
433
}
434
else if ( GET_REDMASK(v) == 0x0000ff00
435
&& GET_GREENMASK(v) == 0x00ff0000
436
&& GET_BLUEMASK(v) == 0xff000000
437
&& v->BitsPerPixel == 32) {
438
if (native_byte_order) {
439
/* no byteswapping needed */
440
return PIPE_FORMAT_ARGB8888_UNORM;
441
}
442
else {
443
return PIPE_FORMAT_BGRA8888_UNORM;
444
}
445
}
446
else if ( GET_REDMASK(v) == 0xf800
447
&& GET_GREENMASK(v) == 0x07e0
448
&& GET_BLUEMASK(v) == 0x001f
449
&& native_byte_order
450
&& v->BitsPerPixel == 16) {
451
/* 5-6-5 RGB */
452
return PIPE_FORMAT_B5G6R5_UNORM;
453
}
454
455
return PIPE_FORMAT_NONE;
456
}
457
458
459
/**
460
* Choose a depth/stencil format that satisfies the given depth and
461
* stencil sizes.
462
*/
463
static enum pipe_format
464
choose_depth_stencil_format(XMesaDisplay xmdpy, int depth, int stencil,
465
int sample_count)
466
{
467
const enum pipe_texture_target target = PIPE_TEXTURE_2D;
468
const unsigned tex_usage = PIPE_BIND_DEPTH_STENCIL;
469
enum pipe_format formats[8], fmt;
470
int count, i;
471
472
count = 0;
473
474
if (depth <= 16 && stencil == 0) {
475
formats[count++] = PIPE_FORMAT_Z16_UNORM;
476
}
477
if (depth <= 24 && stencil == 0) {
478
formats[count++] = PIPE_FORMAT_X8Z24_UNORM;
479
formats[count++] = PIPE_FORMAT_Z24X8_UNORM;
480
}
481
if (depth <= 24 && stencil <= 8) {
482
formats[count++] = PIPE_FORMAT_S8_UINT_Z24_UNORM;
483
formats[count++] = PIPE_FORMAT_Z24_UNORM_S8_UINT;
484
}
485
if (depth <= 32 && stencil == 0) {
486
formats[count++] = PIPE_FORMAT_Z32_UNORM;
487
}
488
489
fmt = PIPE_FORMAT_NONE;
490
for (i = 0; i < count; i++) {
491
if (xmdpy->screen->is_format_supported(xmdpy->screen, formats[i],
492
target, sample_count,
493
sample_count, tex_usage)) {
494
fmt = formats[i];
495
break;
496
}
497
}
498
499
return fmt;
500
}
501
502
503
504
/**********************************************************************/
505
/***** Linked list of XMesaBuffers *****/
506
/**********************************************************************/
507
508
static XMesaBuffer XMesaBufferList = NULL;
509
510
511
/**
512
* Allocate a new XMesaBuffer object which corresponds to the given drawable.
513
* Note that XMesaBuffer is derived from struct gl_framebuffer.
514
* The new XMesaBuffer will not have any size (Width=Height=0).
515
*
516
* \param d the corresponding X drawable (window or pixmap)
517
* \param type either WINDOW, PIXMAP or PBUFFER, describing d
518
* \param vis the buffer's visual
519
* \param cmap the window's colormap, if known.
520
* \return new XMesaBuffer or NULL if any problem
521
*/
522
static XMesaBuffer
523
create_xmesa_buffer(Drawable d, BufferType type,
524
XMesaVisual vis, Colormap cmap)
525
{
526
XMesaDisplay xmdpy = xmesa_init_display(vis->display);
527
XMesaBuffer b;
528
529
assert(type == WINDOW || type == PIXMAP || type == PBUFFER);
530
531
if (!xmdpy)
532
return NULL;
533
534
b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
535
if (!b)
536
return NULL;
537
538
b->ws.drawable = d;
539
b->ws.visual = vis->visinfo->visual;
540
b->ws.depth = vis->visinfo->depth;
541
542
b->xm_visual = vis;
543
b->type = type;
544
b->cmap = cmap;
545
546
get_drawable_size(vis->display, d, &b->width, &b->height);
547
548
/*
549
* Create framebuffer, but we'll plug in our own renderbuffers below.
550
*/
551
b->stfb = xmesa_create_st_framebuffer(xmdpy, b);
552
553
/* GLX_EXT_texture_from_pixmap */
554
b->TextureTarget = 0;
555
b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
556
b->TextureMipmap = 0;
557
558
/* insert buffer into linked list */
559
b->Next = XMesaBufferList;
560
XMesaBufferList = b;
561
562
return b;
563
}
564
565
566
/**
567
* Find an XMesaBuffer by matching X display and colormap but NOT matching
568
* the notThis buffer.
569
*/
570
XMesaBuffer
571
xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis)
572
{
573
XMesaBuffer b;
574
for (b = XMesaBufferList; b; b = b->Next) {
575
if (b->xm_visual->display == dpy &&
576
b->cmap == cmap &&
577
b != notThis) {
578
return b;
579
}
580
}
581
return NULL;
582
}
583
584
585
/**
586
* Remove buffer from linked list, delete if no longer referenced.
587
*/
588
static void
589
xmesa_free_buffer(XMesaBuffer buffer)
590
{
591
XMesaBuffer prev = NULL, b;
592
593
for (b = XMesaBufferList; b; b = b->Next) {
594
if (b == buffer) {
595
/* unlink buffer from list */
596
if (prev)
597
prev->Next = buffer->Next;
598
else
599
XMesaBufferList = buffer->Next;
600
601
/* Since the X window for the XMesaBuffer is going away, we don't
602
* want to dereference this pointer in the future.
603
*/
604
b->ws.drawable = 0;
605
606
/* Notify the st manager that the associated framebuffer interface
607
* object is no longer valid.
608
*/
609
stapi->destroy_drawable(stapi, buffer->stfb);
610
611
/* XXX we should move the buffer to a delete-pending list and destroy
612
* the buffer until it is no longer current.
613
*/
614
xmesa_destroy_st_framebuffer(buffer->stfb);
615
616
free(buffer);
617
618
return;
619
}
620
/* continue search */
621
prev = b;
622
}
623
/* buffer not found in XMesaBufferList */
624
_mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
625
}
626
627
628
629
/**********************************************************************/
630
/***** Misc Private Functions *****/
631
/**********************************************************************/
632
633
634
/**
635
* When a context is bound for the first time, we can finally finish
636
* initializing the context's visual and buffer information.
637
* \param v the XMesaVisual to initialize
638
* \param b the XMesaBuffer to initialize (may be NULL)
639
* \param window the window/pixmap we're rendering into
640
* \param cmap the colormap associated with the window/pixmap
641
* \return GL_TRUE=success, GL_FALSE=failure
642
*/
643
static GLboolean
644
initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
645
Drawable window, Colormap cmap)
646
{
647
assert(!b || b->xm_visual == v);
648
649
/* Save true bits/pixel */
650
v->BitsPerPixel = bits_per_pixel(v);
651
assert(v->BitsPerPixel > 0);
652
653
/* RGB WINDOW:
654
* We support RGB rendering into almost any kind of visual.
655
*/
656
const int xclass = v->visualType;
657
if (xclass != GLX_TRUE_COLOR && xclass != GLX_DIRECT_COLOR) {
658
_mesa_warning(NULL,
659
"XMesa: RGB mode rendering not supported in given visual.\n");
660
return GL_FALSE;
661
}
662
663
if (v->BitsPerPixel == 32) {
664
/* We use XImages for all front/back buffers. If an X Window or
665
* X Pixmap is 32bpp, there's no guarantee that the alpha channel
666
* will be preserved. For XImages we're in luck.
667
*/
668
v->mesa_visual.alphaBits = 8;
669
}
670
671
/*
672
* If MESA_INFO env var is set print out some debugging info
673
* which can help Brian figure out what's going on when a user
674
* reports bugs.
675
*/
676
if (getenv("MESA_INFO")) {
677
printf("X/Mesa visual = %p\n", (void *) v);
678
printf("X/Mesa depth = %d\n", v->visinfo->depth);
679
printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
680
}
681
682
return GL_TRUE;
683
}
684
685
686
687
#define NUM_VISUAL_TYPES 6
688
689
/**
690
* Convert an X visual type to a GLX visual type.
691
*
692
* \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
693
* to be converted.
694
* \return If \c visualType is a valid X visual type, a GLX visual type will
695
* be returned. Otherwise \c GLX_NONE will be returned.
696
*
697
* \note
698
* This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
699
* DRI CVS tree.
700
*/
701
static GLint
702
xmesa_convert_from_x_visual_type( int visualType )
703
{
704
static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
705
GLX_STATIC_GRAY, GLX_GRAY_SCALE,
706
GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
707
GLX_TRUE_COLOR, GLX_DIRECT_COLOR
708
};
709
710
return ( (unsigned) visualType < NUM_VISUAL_TYPES )
711
? glx_visual_types[ visualType ] : GLX_NONE;
712
}
713
714
715
/**********************************************************************/
716
/***** Public Functions *****/
717
/**********************************************************************/
718
719
720
/*
721
* Create a new X/Mesa visual.
722
* Input: display - X11 display
723
* visinfo - an XVisualInfo pointer
724
* rgb_flag - GL_TRUE = RGB mode,
725
* GL_FALSE = color index mode
726
* alpha_flag - alpha buffer requested?
727
* db_flag - GL_TRUE = double-buffered,
728
* GL_FALSE = single buffered
729
* stereo_flag - stereo visual?
730
* ximage_flag - GL_TRUE = use an XImage for back buffer,
731
* GL_FALSE = use an off-screen pixmap for back buffer
732
* depth_size - requested bits/depth values, or zero
733
* stencil_size - requested bits/stencil values, or zero
734
* accum_red_size - requested bits/red accum values, or zero
735
* accum_green_size - requested bits/green accum values, or zero
736
* accum_blue_size - requested bits/blue accum values, or zero
737
* accum_alpha_size - requested bits/alpha accum values, or zero
738
* num_samples - number of samples/pixel if multisampling, or zero
739
* level - visual level, usually 0
740
* visualCaveat - ala the GLX extension, usually GLX_NONE
741
* Return; a new XMesaVisual or 0 if error.
742
*/
743
PUBLIC
744
XMesaVisual XMesaCreateVisual( Display *display,
745
XVisualInfo * visinfo,
746
GLboolean rgb_flag,
747
GLboolean alpha_flag,
748
GLboolean db_flag,
749
GLboolean stereo_flag,
750
GLboolean ximage_flag,
751
GLint depth_size,
752
GLint stencil_size,
753
GLint accum_red_size,
754
GLint accum_green_size,
755
GLint accum_blue_size,
756
GLint accum_alpha_size,
757
GLint num_samples,
758
GLint level,
759
GLint visualCaveat )
760
{
761
XMesaDisplay xmdpy = xmesa_init_display(display);
762
XMesaVisual v;
763
GLint red_bits, green_bits, blue_bits, alpha_bits;
764
765
if (!xmdpy)
766
return NULL;
767
768
if (!rgb_flag)
769
return NULL;
770
771
/* For debugging only */
772
if (getenv("MESA_XSYNC")) {
773
/* This makes debugging X easier.
774
* In your debugger, set a breakpoint on _XError to stop when an
775
* X protocol error is generated.
776
*/
777
XSynchronize( display, 1 );
778
}
779
780
v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
781
if (!v) {
782
return NULL;
783
}
784
785
v->display = display;
786
787
/* Save a copy of the XVisualInfo struct because the user may Xfree()
788
* the struct but we may need some of the information contained in it
789
* at a later time.
790
*/
791
v->visinfo = malloc(sizeof(*visinfo));
792
if (!v->visinfo) {
793
free(v);
794
return NULL;
795
}
796
memcpy(v->visinfo, visinfo, sizeof(*visinfo));
797
798
v->ximage_flag = ximage_flag;
799
800
v->mesa_visual.redMask = visinfo->red_mask;
801
v->mesa_visual.greenMask = visinfo->green_mask;
802
v->mesa_visual.blueMask = visinfo->blue_mask;
803
v->visualID = visinfo->visualid;
804
v->screen = visinfo->screen;
805
806
#if !(defined(__cplusplus) || defined(c_plusplus))
807
v->visualType = xmesa_convert_from_x_visual_type(visinfo->class);
808
#else
809
v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
810
#endif
811
812
if (alpha_flag)
813
v->mesa_visual.alphaBits = 8;
814
815
(void) initialize_visual_and_buffer( v, NULL, 0, 0 );
816
817
{
818
const int xclass = v->visualType;
819
if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
820
red_bits = util_bitcount(GET_REDMASK(v));
821
green_bits = util_bitcount(GET_GREENMASK(v));
822
blue_bits = util_bitcount(GET_BLUEMASK(v));
823
}
824
else {
825
/* this is an approximation */
826
int depth;
827
depth = v->visinfo->depth;
828
red_bits = depth / 3;
829
depth -= red_bits;
830
green_bits = depth / 2;
831
depth -= green_bits;
832
blue_bits = depth;
833
alpha_bits = 0;
834
assert( red_bits + green_bits + blue_bits == v->visinfo->depth );
835
}
836
alpha_bits = v->mesa_visual.alphaBits;
837
}
838
839
/* initialize visual */
840
{
841
struct gl_config *vis = &v->mesa_visual;
842
843
vis->doubleBufferMode = db_flag;
844
vis->stereoMode = stereo_flag;
845
846
vis->redBits = red_bits;
847
vis->greenBits = green_bits;
848
vis->blueBits = blue_bits;
849
vis->alphaBits = alpha_bits;
850
vis->rgbBits = red_bits + green_bits + blue_bits;
851
852
vis->depthBits = depth_size;
853
vis->stencilBits = stencil_size;
854
855
vis->accumRedBits = accum_red_size;
856
vis->accumGreenBits = accum_green_size;
857
vis->accumBlueBits = accum_blue_size;
858
vis->accumAlphaBits = accum_alpha_size;
859
860
vis->samples = num_samples;
861
}
862
863
v->stvis.buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
864
if (db_flag)
865
v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
866
if (stereo_flag) {
867
v->stvis.buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
868
if (db_flag)
869
v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
870
}
871
872
v->stvis.color_format = choose_pixel_format(v);
873
874
/* Check format support at requested num_samples (for multisample) */
875
if (!xmdpy->screen->is_format_supported(xmdpy->screen,
876
v->stvis.color_format,
877
PIPE_TEXTURE_2D, num_samples,
878
num_samples,
879
PIPE_BIND_RENDER_TARGET))
880
v->stvis.color_format = PIPE_FORMAT_NONE;
881
882
if (v->stvis.color_format == PIPE_FORMAT_NONE) {
883
free(v->visinfo);
884
free(v);
885
return NULL;
886
}
887
888
v->stvis.depth_stencil_format =
889
choose_depth_stencil_format(xmdpy, depth_size, stencil_size,
890
num_samples);
891
892
v->stvis.accum_format = (accum_red_size +
893
accum_green_size + accum_blue_size + accum_alpha_size) ?
894
PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
895
896
v->stvis.samples = num_samples;
897
898
return v;
899
}
900
901
902
PUBLIC
903
void XMesaDestroyVisual( XMesaVisual v )
904
{
905
free(v->visinfo);
906
free(v);
907
}
908
909
910
/**
911
* Return the informative name.
912
*/
913
const char *
914
xmesa_get_name(void)
915
{
916
return stapi->name;
917
}
918
919
920
/**
921
* Do per-display initializations.
922
*/
923
int
924
xmesa_init( Display *display )
925
{
926
return xmesa_init_display(display) ? 0 : 1;
927
}
928
929
930
/**
931
* Create a new XMesaContext.
932
* \param v the XMesaVisual
933
* \param share_list another XMesaContext with which to share display
934
* lists or NULL if no sharing is wanted.
935
* \return an XMesaContext or NULL if error.
936
*/
937
PUBLIC
938
XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list,
939
GLuint major, GLuint minor,
940
GLuint profileMask, GLuint contextFlags)
941
{
942
XMesaDisplay xmdpy = xmesa_init_display(v->display);
943
struct st_context_attribs attribs;
944
enum st_context_error ctx_err = 0;
945
XMesaContext c;
946
947
if (!xmdpy)
948
goto no_xmesa_context;
949
950
/* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
951
c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
952
if (!c)
953
goto no_xmesa_context;
954
955
c->xm_visual = v;
956
c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */
957
c->xm_read_buffer = NULL;
958
959
memset(&attribs, 0, sizeof(attribs));
960
attribs.visual = v->stvis;
961
attribs.major = major;
962
attribs.minor = minor;
963
if (contextFlags & GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB)
964
attribs.flags |= ST_CONTEXT_FLAG_FORWARD_COMPATIBLE;
965
if (contextFlags & GLX_CONTEXT_DEBUG_BIT_ARB)
966
attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
967
if (contextFlags & GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB)
968
attribs.flags |= ST_CONTEXT_FLAG_ROBUST_ACCESS;
969
970
switch (profileMask) {
971
case GLX_CONTEXT_CORE_PROFILE_BIT_ARB:
972
/* There are no profiles before OpenGL 3.2. The
973
* GLX_ARB_create_context_profile spec says:
974
*
975
* "If the requested OpenGL version is less than 3.2,
976
* GLX_CONTEXT_PROFILE_MASK_ARB is ignored and the functionality
977
* of the context is determined solely by the requested version."
978
*/
979
if (major > 3 || (major == 3 && minor >= 2)) {
980
attribs.profile = ST_PROFILE_OPENGL_CORE;
981
break;
982
}
983
FALLTHROUGH;
984
case GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB:
985
/*
986
* The spec also says:
987
*
988
* "If version 3.1 is requested, the context returned may implement
989
* any of the following versions:
990
*
991
* * Version 3.1. The GL_ARB_compatibility extension may or may not
992
* be implemented, as determined by the implementation.
993
* * The core profile of version 3.2 or greater."
994
*
995
* and because Mesa doesn't support GL_ARB_compatibility, the only chance to
996
* honour a 3.1 context is through core profile.
997
*/
998
if (major == 3 && minor == 1) {
999
attribs.profile = ST_PROFILE_OPENGL_CORE;
1000
} else {
1001
attribs.profile = ST_PROFILE_DEFAULT;
1002
}
1003
break;
1004
case GLX_CONTEXT_ES_PROFILE_BIT_EXT:
1005
if (major >= 2) {
1006
attribs.profile = ST_PROFILE_OPENGL_ES2;
1007
} else {
1008
attribs.profile = ST_PROFILE_OPENGL_ES1;
1009
}
1010
break;
1011
default:
1012
assert(0);
1013
goto no_st;
1014
}
1015
1016
c->st = stapi->create_context(stapi, xmdpy->smapi, &attribs,
1017
&ctx_err, (share_list) ? share_list->st : NULL);
1018
if (c->st == NULL)
1019
goto no_st;
1020
1021
c->st->st_manager_private = (void *) c;
1022
1023
c->hud = hud_create(c->st->cso_context, c->st, NULL);
1024
1025
return c;
1026
1027
no_st:
1028
free(c);
1029
no_xmesa_context:
1030
return NULL;
1031
}
1032
1033
1034
1035
PUBLIC
1036
void XMesaDestroyContext( XMesaContext c )
1037
{
1038
if (c->hud) {
1039
hud_destroy(c->hud, NULL);
1040
}
1041
1042
c->st->destroy(c->st);
1043
1044
/* FIXME: We should destroy the screen here, but if we do so, surfaces may
1045
* outlive it, causing segfaults
1046
struct pipe_screen *screen = c->st->pipe->screen;
1047
screen->destroy(screen);
1048
*/
1049
1050
free(c);
1051
}
1052
1053
1054
1055
/**
1056
* Private function for creating an XMesaBuffer which corresponds to an
1057
* X window or pixmap.
1058
* \param v the window's XMesaVisual
1059
* \param w the window we're wrapping
1060
* \return new XMesaBuffer or NULL if error
1061
*/
1062
PUBLIC XMesaBuffer
1063
XMesaCreateWindowBuffer(XMesaVisual v, Window w)
1064
{
1065
XWindowAttributes attr;
1066
XMesaBuffer b;
1067
Colormap cmap;
1068
int depth;
1069
1070
assert(v);
1071
assert(w);
1072
1073
/* Check that window depth matches visual depth */
1074
XGetWindowAttributes( v->display, w, &attr );
1075
depth = attr.depth;
1076
if (v->visinfo->depth != depth) {
1077
_mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1078
v->visinfo->depth, depth);
1079
return NULL;
1080
}
1081
1082
/* Find colormap */
1083
if (attr.colormap) {
1084
cmap = attr.colormap;
1085
}
1086
else {
1087
_mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
1088
/* this is weird, a window w/out a colormap!? */
1089
/* OK, let's just allocate a new one and hope for the best */
1090
cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
1091
}
1092
1093
b = create_xmesa_buffer((Drawable) w, WINDOW, v, cmap);
1094
if (!b)
1095
return NULL;
1096
1097
if (!initialize_visual_and_buffer( v, b, (Drawable) w, cmap )) {
1098
xmesa_free_buffer(b);
1099
return NULL;
1100
}
1101
1102
return b;
1103
}
1104
1105
1106
1107
/**
1108
* Create a new XMesaBuffer from an X pixmap.
1109
*
1110
* \param v the XMesaVisual
1111
* \param p the pixmap
1112
* \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1113
* \c GLX_DIRECT_COLOR visual for the pixmap
1114
* \returns new XMesaBuffer or NULL if error
1115
*/
1116
PUBLIC XMesaBuffer
1117
XMesaCreatePixmapBuffer(XMesaVisual v, Pixmap p, Colormap cmap)
1118
{
1119
XMesaBuffer b;
1120
1121
assert(v);
1122
1123
b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
1124
if (!b)
1125
return NULL;
1126
1127
if (!initialize_visual_and_buffer(v, b, (Drawable) p, cmap)) {
1128
xmesa_free_buffer(b);
1129
return NULL;
1130
}
1131
1132
return b;
1133
}
1134
1135
1136
/**
1137
* For GLX_EXT_texture_from_pixmap
1138
*/
1139
XMesaBuffer
1140
XMesaCreatePixmapTextureBuffer(XMesaVisual v, Pixmap p,
1141
Colormap cmap,
1142
int format, int target, int mipmap)
1143
{
1144
GET_CURRENT_CONTEXT(ctx);
1145
XMesaBuffer b;
1146
1147
assert(v);
1148
1149
b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
1150
if (!b)
1151
return NULL;
1152
1153
/* get pixmap size */
1154
xmesa_get_window_size(v->display, b, &b->width, &b->height);
1155
1156
if (target == 0) {
1157
/* examine dims */
1158
if (ctx->Extensions.ARB_texture_non_power_of_two) {
1159
target = GLX_TEXTURE_2D_EXT;
1160
}
1161
else if ( util_bitcount(b->width) == 1
1162
&& util_bitcount(b->height) == 1) {
1163
/* power of two size */
1164
if (b->height == 1) {
1165
target = GLX_TEXTURE_1D_EXT;
1166
}
1167
else {
1168
target = GLX_TEXTURE_2D_EXT;
1169
}
1170
}
1171
else if (ctx->Extensions.NV_texture_rectangle) {
1172
target = GLX_TEXTURE_RECTANGLE_EXT;
1173
}
1174
else {
1175
/* non power of two textures not supported */
1176
XMesaDestroyBuffer(b);
1177
return 0;
1178
}
1179
}
1180
1181
b->TextureTarget = target;
1182
b->TextureFormat = format;
1183
b->TextureMipmap = mipmap;
1184
1185
if (!initialize_visual_and_buffer(v, b, (Drawable) p, cmap)) {
1186
xmesa_free_buffer(b);
1187
return NULL;
1188
}
1189
1190
return b;
1191
}
1192
1193
1194
1195
XMesaBuffer
1196
XMesaCreatePBuffer(XMesaVisual v, Colormap cmap,
1197
unsigned int width, unsigned int height)
1198
{
1199
Window root;
1200
Drawable drawable; /* X Pixmap Drawable */
1201
XMesaBuffer b;
1202
1203
/* allocate pixmap for front buffer */
1204
root = RootWindow( v->display, v->visinfo->screen );
1205
drawable = XCreatePixmap(v->display, root, width, height,
1206
v->visinfo->depth);
1207
if (!drawable)
1208
return NULL;
1209
1210
b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1211
if (!b)
1212
return NULL;
1213
1214
if (!initialize_visual_and_buffer(v, b, drawable, cmap)) {
1215
xmesa_free_buffer(b);
1216
return NULL;
1217
}
1218
1219
return b;
1220
}
1221
1222
1223
1224
/*
1225
* Deallocate an XMesaBuffer structure and all related info.
1226
*/
1227
PUBLIC void
1228
XMesaDestroyBuffer(XMesaBuffer b)
1229
{
1230
xmesa_free_buffer(b);
1231
}
1232
1233
1234
/**
1235
* Notify the binding context to validate the buffer.
1236
*/
1237
void
1238
xmesa_notify_invalid_buffer(XMesaBuffer b)
1239
{
1240
p_atomic_inc(&b->stfb->stamp);
1241
}
1242
1243
1244
/**
1245
* Query the current drawable size and notify the binding context.
1246
*/
1247
void
1248
xmesa_check_buffer_size(XMesaBuffer b)
1249
{
1250
GLuint old_width, old_height;
1251
1252
if (!b)
1253
return;
1254
1255
if (b->type == PBUFFER)
1256
return;
1257
1258
old_width = b->width;
1259
old_height = b->height;
1260
1261
xmesa_get_window_size(b->xm_visual->display, b, &b->width, &b->height);
1262
1263
if (b->width != old_width || b->height != old_height)
1264
xmesa_notify_invalid_buffer(b);
1265
}
1266
1267
1268
/*
1269
* Bind buffer b to context c and make c the current rendering context.
1270
*/
1271
PUBLIC
1272
GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1273
XMesaBuffer readBuffer )
1274
{
1275
XMesaContext old_ctx = XMesaGetCurrentContext();
1276
1277
if (old_ctx && old_ctx != c) {
1278
XMesaFlush(old_ctx);
1279
old_ctx->xm_buffer = NULL;
1280
old_ctx->xm_read_buffer = NULL;
1281
}
1282
1283
if (c) {
1284
if (!drawBuffer != !readBuffer) {
1285
return GL_FALSE; /* must specify zero or two buffers! */
1286
}
1287
1288
if (c == old_ctx &&
1289
c->xm_buffer == drawBuffer &&
1290
c->xm_read_buffer == readBuffer)
1291
return GL_TRUE;
1292
1293
xmesa_check_buffer_size(drawBuffer);
1294
if (readBuffer != drawBuffer)
1295
xmesa_check_buffer_size(readBuffer);
1296
1297
c->xm_buffer = drawBuffer;
1298
c->xm_read_buffer = readBuffer;
1299
1300
stapi->make_current(stapi, c->st,
1301
drawBuffer ? drawBuffer->stfb : NULL,
1302
readBuffer ? readBuffer->stfb : NULL);
1303
1304
/* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1305
if (drawBuffer)
1306
drawBuffer->wasCurrent = GL_TRUE;
1307
}
1308
else {
1309
/* Detach */
1310
stapi->make_current(stapi, NULL, NULL, NULL);
1311
1312
}
1313
return GL_TRUE;
1314
}
1315
1316
1317
/*
1318
* Unbind the context c from its buffer.
1319
*/
1320
GLboolean XMesaUnbindContext( XMesaContext c )
1321
{
1322
/* A no-op for XFree86 integration purposes */
1323
return GL_TRUE;
1324
}
1325
1326
1327
XMesaContext XMesaGetCurrentContext( void )
1328
{
1329
struct st_context_iface *st = stapi->get_current(stapi);
1330
return (XMesaContext) (st) ? st->st_manager_private : NULL;
1331
}
1332
1333
1334
1335
/**
1336
* Swap front and back color buffers and have winsys display front buffer.
1337
* If there's no front color buffer no swap actually occurs.
1338
*/
1339
PUBLIC
1340
void XMesaSwapBuffers( XMesaBuffer b )
1341
{
1342
XMesaContext xmctx = XMesaGetCurrentContext();
1343
1344
/* Need to draw HUD before flushing */
1345
if (xmctx && xmctx->hud) {
1346
struct pipe_resource *back =
1347
xmesa_get_framebuffer_resource(b->stfb, ST_ATTACHMENT_BACK_LEFT);
1348
hud_run(xmctx->hud, NULL, back);
1349
}
1350
1351
if (xmctx && xmctx->xm_buffer == b) {
1352
xmctx->st->flush( xmctx->st, ST_FLUSH_FRONT, NULL, NULL, NULL);
1353
}
1354
1355
xmesa_swap_st_framebuffer(b->stfb);
1356
}
1357
1358
1359
1360
/*
1361
* Copy sub-region of back buffer to front buffer
1362
*/
1363
void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
1364
{
1365
XMesaContext xmctx = XMesaGetCurrentContext();
1366
1367
xmctx->st->flush( xmctx->st, ST_FLUSH_FRONT, NULL, NULL, NULL);
1368
1369
xmesa_copy_st_framebuffer(b->stfb,
1370
ST_ATTACHMENT_BACK_LEFT, ST_ATTACHMENT_FRONT_LEFT,
1371
x, b->height - y - height, width, height);
1372
}
1373
1374
1375
1376
void XMesaFlush( XMesaContext c )
1377
{
1378
if (c && c->xm_visual->display) {
1379
XMesaDisplay xmdpy = xmesa_init_display(c->xm_visual->display);
1380
struct pipe_fence_handle *fence = NULL;
1381
1382
c->st->flush(c->st, ST_FLUSH_FRONT, &fence, NULL, NULL);
1383
if (fence) {
1384
xmdpy->screen->fence_finish(xmdpy->screen, NULL, fence,
1385
PIPE_TIMEOUT_INFINITE);
1386
xmdpy->screen->fence_reference(xmdpy->screen, &fence, NULL);
1387
}
1388
XFlush( c->xm_visual->display );
1389
}
1390
}
1391
1392
1393
1394
1395
1396
XMesaBuffer XMesaFindBuffer( Display *dpy, Drawable d )
1397
{
1398
XMesaBuffer b;
1399
for (b = XMesaBufferList; b; b = b->Next) {
1400
if (b->ws.drawable == d && b->xm_visual->display == dpy) {
1401
return b;
1402
}
1403
}
1404
return NULL;
1405
}
1406
1407
1408
/**
1409
* Free/destroy all XMesaBuffers associated with given display.
1410
*/
1411
void xmesa_destroy_buffers_on_display(Display *dpy)
1412
{
1413
XMesaBuffer b, next;
1414
for (b = XMesaBufferList; b; b = next) {
1415
next = b->Next;
1416
if (b->xm_visual->display == dpy) {
1417
xmesa_free_buffer(b);
1418
/* delete head of list? */
1419
if (XMesaBufferList == b) {
1420
XMesaBufferList = next;
1421
}
1422
}
1423
}
1424
}
1425
1426
1427
/*
1428
* Look for XMesaBuffers whose X window has been destroyed.
1429
* Deallocate any such XMesaBuffers.
1430
*/
1431
void XMesaGarbageCollect( void )
1432
{
1433
XMesaBuffer b, next;
1434
for (b=XMesaBufferList; b; b=next) {
1435
next = b->Next;
1436
if (b->xm_visual &&
1437
b->xm_visual->display &&
1438
b->ws.drawable &&
1439
b->type == WINDOW) {
1440
XSync(b->xm_visual->display, False);
1441
if (!window_exists( b->xm_visual->display, b->ws.drawable )) {
1442
/* found a dead window, free the ancillary info */
1443
XMesaDestroyBuffer( b );
1444
}
1445
}
1446
}
1447
}
1448
1449
1450
static enum st_attachment_type xmesa_attachment_type(int glx_attachment)
1451
{
1452
switch(glx_attachment) {
1453
case GLX_FRONT_LEFT_EXT:
1454
return ST_ATTACHMENT_FRONT_LEFT;
1455
case GLX_FRONT_RIGHT_EXT:
1456
return ST_ATTACHMENT_FRONT_RIGHT;
1457
case GLX_BACK_LEFT_EXT:
1458
return ST_ATTACHMENT_BACK_LEFT;
1459
case GLX_BACK_RIGHT_EXT:
1460
return ST_ATTACHMENT_BACK_RIGHT;
1461
default:
1462
assert(0);
1463
return ST_ATTACHMENT_FRONT_LEFT;
1464
}
1465
}
1466
1467
1468
PUBLIC void
1469
XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer,
1470
const int *attrib_list)
1471
{
1472
struct st_context_iface *st = stapi->get_current(stapi);
1473
struct st_framebuffer_iface* stfbi = drawable->stfb;
1474
struct pipe_resource *res;
1475
int x, y, w, h;
1476
enum st_attachment_type st_attachment = xmesa_attachment_type(buffer);
1477
1478
x = 0;
1479
y = 0;
1480
w = drawable->width;
1481
h = drawable->height;
1482
1483
/* We need to validate our attachments before using them,
1484
* in case the texture doesn't exist yet. */
1485
xmesa_st_framebuffer_validate_textures(stfbi, w, h, 1 << st_attachment);
1486
res = xmesa_get_attachment(stfbi, st_attachment);
1487
1488
if (res) {
1489
struct pipe_context* pipe = xmesa_get_context(stfbi);
1490
enum pipe_format internal_format = res->format;
1491
struct pipe_transfer *tex_xfer;
1492
char *map;
1493
int line, byte_width;
1494
XImage *img;
1495
1496
internal_format = choose_pixel_format(drawable->xm_visual);
1497
1498
map = pipe_texture_map(pipe, res,
1499
0, 0, /* level, layer */
1500
PIPE_MAP_WRITE,
1501
x, y,
1502
w, h, &tex_xfer);
1503
if (!map)
1504
return;
1505
1506
/* Grab the XImage that we want to turn into a texture. */
1507
img = XGetImage(dpy,
1508
drawable->ws.drawable,
1509
x, y,
1510
w, h,
1511
AllPlanes,
1512
ZPixmap);
1513
1514
if (!img) {
1515
pipe_texture_unmap(pipe, tex_xfer);
1516
return;
1517
}
1518
1519
/* The pipe transfer has a pitch rounded up to the nearest 64 pixels. */
1520
byte_width = w * ((img->bits_per_pixel + 7) / 8);
1521
1522
for (line = 0; line < h; line++)
1523
memcpy(&map[line * tex_xfer->stride],
1524
&img->data[line * img->bytes_per_line],
1525
byte_width);
1526
1527
pipe_texture_unmap(pipe, tex_xfer);
1528
1529
st->teximage(st,
1530
ST_TEXTURE_2D,
1531
0, /* level */
1532
internal_format,
1533
res,
1534
FALSE /* no mipmap */);
1535
1536
}
1537
}
1538
1539
1540
1541
PUBLIC void
1542
XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer)
1543
{
1544
}
1545
1546
1547
void
1548
XMesaCopyContext(XMesaContext src, XMesaContext dst, unsigned long mask)
1549
{
1550
if (dst->st->copy)
1551
dst->st->copy(dst->st, src->st, mask);
1552
}
1553
1554