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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/frontends/nine/adapter9.c
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/*
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* Copyright 2011 Joakim Sindholt <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include "adapter9.h"
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#include "device9ex.h"
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#include "nine_helpers.h"
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#include "nine_defines.h"
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#include "nine_pipe.h"
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#include "nine_dump.h"
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#include "util/u_math.h"
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#include "util/format/u_format.h"
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#include "util/u_dump.h"
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#include "pipe/p_screen.h"
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#define DBG_CHANNEL DBG_ADAPTER
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37
static bool
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has_sm3(struct pipe_screen *hal)
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{
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return hal->get_param(hal, PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD) &&
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hal->get_param(hal, PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES) &&
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hal->get_param(hal, PIPE_CAP_VERTEX_SHADER_SATURATE);
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}
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HRESULT
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NineAdapter9_ctor( struct NineAdapter9 *This,
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struct NineUnknownParams *pParams,
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struct d3dadapter9_context *pCTX )
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{
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struct pipe_screen *hal = pCTX->hal;
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HRESULT hr = NineUnknown_ctor(&This->base, pParams);
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if (FAILED(hr)) { return hr; }
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DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
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nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
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This->ctx = pCTX;
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if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
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ERR("Driver doesn't support d3d9 coordinates\n");
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return D3DERR_DRIVERINTERNALERROR;
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}
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if (This->ctx->ref &&
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!This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
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ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
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}
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/* Old cards had tricks to bypass some restrictions to implement
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* everything and fit tight the requirements: number of constants,
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* number of temp registers, special behaviours, etc. Since we don't
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* have access to all this, we need a bit more than what dx9 required.
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* For example we have to use more than 32 temp registers to emulate
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* behaviours, while some dx9 hw don't have more. As for sm2 hardware,
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* we could support vs2 / ps2 for them but it needs some more care, and
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* as these are very old, we choose to drop support for them */
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/* checks minimum requirements, most are vs3/ps3 strict requirements */
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if (!has_sm3(hal) ||
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hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
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PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
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hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
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PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
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hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
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PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
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hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
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PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
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hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
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PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
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hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
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PIPE_SHADER_CAP_MAX_INPUTS) < 10 ||
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hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
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PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) < 16) {
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ERR("Your card is not supported by Gallium Nine. Minimum requirement "
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"is >= r500, >= nv50, >= i965\n");
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return D3DERR_DRIVERINTERNALERROR;
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}
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/* for r500 */
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if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
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PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
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hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
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PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
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hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
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PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
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hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
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PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
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ERR("Your card is at the limit of Gallium Nine requirements. Some games "
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"may run into issues because requirements are too tight\n");
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return D3D_OK;
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}
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void
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NineAdapter9_dtor( struct NineAdapter9 *This )
111
{
112
struct d3dadapter9_context *ctx = This->ctx;
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114
DBG("This=%p\n", This);
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116
NineUnknown_dtor(&This->base);
117
118
/* special case, call backend-specific dtor AFTER destroying this object
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* completely. */
120
if (ctx) {
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if (ctx->destroy) { ctx->destroy(ctx); }
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}
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}
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static HRESULT
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NineAdapter9_GetScreen( struct NineAdapter9 *This,
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D3DDEVTYPE DevType,
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struct pipe_screen **ppScreen )
129
{
130
const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
131
switch (DevType) {
132
case D3DDEVTYPE_HAL:
133
if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
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*ppScreen = This->ctx->ref;
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break;
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}
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*ppScreen = This->ctx->hal;
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break;
139
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case D3DDEVTYPE_REF:
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case D3DDEVTYPE_NULLREF:
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case D3DDEVTYPE_SW:
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if (force_sw && !strcmp(force_sw, "0")) {
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*ppScreen = This->ctx->hal;
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break;
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}
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*ppScreen = This->ctx->ref;
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break;
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150
default:
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user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
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}
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if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
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return D3D_OK;
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}
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HRESULT NINE_WINAPI
160
NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
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DWORD Flags,
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D3DADAPTER_IDENTIFIER9 *pIdentifier )
163
{
164
DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
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166
/* regarding flags, MSDN has this to say:
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* Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
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* set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
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* specified, this call can connect to the Internet to download new
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* Microsoft Windows Hardware Quality Labs (WHQL) certificates.
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* so let's just ignore it. */
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*pIdentifier = This->ctx->identifier;
173
return D3D_OK;
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}
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176
static inline boolean
177
backbuffer_format( D3DFORMAT dfmt,
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D3DFORMAT bfmt,
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boolean win )
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{
181
if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
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183
if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
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(dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
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bfmt == D3DFMT_A8R8G8B8)) ||
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(dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
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bfmt == D3DFMT_A1R5G5B5)) ||
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(dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
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return TRUE;
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}
191
192
return FALSE;
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}
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195
HRESULT NINE_WINAPI
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NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
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D3DDEVTYPE DevType,
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D3DFORMAT AdapterFormat,
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D3DFORMAT BackBufferFormat,
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BOOL bWindowed )
201
{
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struct pipe_screen *screen;
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enum pipe_format dfmt, bfmt;
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HRESULT hr;
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206
DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
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"bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
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d3dformat_to_string(AdapterFormat),
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d3dformat_to_string(BackBufferFormat), bWindowed);
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user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
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D3DERR_NOTAVAILABLE);
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hr = NineAdapter9_GetScreen(This, DevType, &screen);
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if (FAILED(hr)) { return hr; }
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/* The display format is not handled in Nine. We always present an XRGB8888
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* buffer (and the display server will eventually do the conversion). We probably
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* don't need to check for anything for the adapter format support, since if the
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* display server advertise support, it will likely be able to do the conversion.
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* We do the approximation that a format is available in the display server if
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* the format passes with NINE_BIND_BACKBUFFER_FLAGS */
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dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
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1,
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NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
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bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
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1,
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NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
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if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
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DBG("Unsupported Adapter/BackBufferFormat.\n");
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return D3DERR_NOTAVAILABLE;
232
}
233
234
return D3D_OK;
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}
236
237
static inline boolean
238
display_format( D3DFORMAT fmt,
239
boolean win )
240
{
241
/* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
242
static const D3DFORMAT allowed[] = {
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D3DFMT_A2R10G10B10,
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D3DFMT_X8R8G8B8,
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D3DFMT_X1R5G5B5,
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D3DFMT_R5G6B5,
247
};
248
unsigned i;
249
250
if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
251
252
for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
253
if (fmt == allowed[i]) { return TRUE; }
254
}
255
return FALSE;
256
}
257
258
static inline boolean
259
adapter_format( D3DFORMAT fmt )
260
{
261
/* Formats that are compatible to display_format (modulo alpha bits) */
262
static const D3DFORMAT allowed[] = {
263
D3DFMT_A2R10G10B10,
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D3DFMT_X8R8G8B8,
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D3DFMT_A8R8G8B8,
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D3DFMT_X1R5G5B5,
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D3DFMT_A1R5G5B5,
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D3DFMT_R5G6B5,
269
};
270
unsigned i;
271
272
for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
273
if (fmt == allowed[i]) { return TRUE; }
274
}
275
return FALSE;
276
}
277
278
HRESULT NINE_WINAPI
279
NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
280
D3DDEVTYPE DeviceType,
281
D3DFORMAT AdapterFormat,
282
DWORD Usage,
283
D3DRESOURCETYPE RType,
284
D3DFORMAT CheckFormat )
285
{
286
struct pipe_screen *screen;
287
HRESULT hr;
288
enum pipe_format pf;
289
enum pipe_texture_target target;
290
unsigned bind = 0;
291
boolean srgb;
292
293
/* Check adapter format. */
294
295
DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
296
nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
297
DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
298
d3dformat_to_string(CheckFormat));
299
300
/* Wine tests, but suspicious. Needs more tests. */
301
user_assert(adapter_format(AdapterFormat), D3DERR_INVALIDCALL);
302
user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
303
304
hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
305
if (FAILED(hr))
306
return hr;
307
pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
308
PIPE_BIND_DISPLAY_TARGET |
309
PIPE_BIND_SHARED, FALSE, FALSE);
310
if (pf == PIPE_FORMAT_NONE) {
311
DBG("AdapterFormat %s not available.\n",
312
d3dformat_to_string(AdapterFormat));
313
return D3DERR_NOTAVAILABLE;
314
}
315
316
/* Check actual format. */
317
318
switch (RType) {
319
case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break;
320
case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break;
321
case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break;
322
case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break;
323
case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
324
case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break;
325
case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break;
326
default:
327
user_assert(0, D3DERR_INVALIDCALL);
328
}
329
330
bind = 0;
331
if (Usage & D3DUSAGE_RENDERTARGET) {
332
if (depth_stencil_format(CheckFormat))
333
return D3DERR_NOTAVAILABLE;
334
bind |= PIPE_BIND_RENDER_TARGET;
335
}
336
if (Usage & D3DUSAGE_DEPTHSTENCIL) {
337
if (!depth_stencil_format(CheckFormat))
338
return D3DERR_NOTAVAILABLE;
339
bind |= d3d9_get_pipe_depth_format_bindings(CheckFormat);
340
}
341
342
/* API hack because setting RT[0] to NULL is forbidden */
343
if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
344
(RType == D3DRTYPE_SURFACE ||
345
RType == D3DRTYPE_TEXTURE))
346
return D3D_OK;
347
348
/* RESZ hack */
349
if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
350
RType == D3DRTYPE_SURFACE)
351
return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
352
D3D_OK : D3DERR_NOTAVAILABLE;
353
354
/* ATOC hack */
355
if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
356
return D3D_OK;
357
358
if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
359
(Usage & D3DUSAGE_RENDERTARGET))
360
bind |= PIPE_BIND_BLENDABLE;
361
362
if (Usage & D3DUSAGE_DMAP) {
363
DBG("D3DUSAGE_DMAP not available\n");
364
return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
365
}
366
367
switch (RType) {
368
case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
369
case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
370
case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
371
case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
372
case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
373
case D3DRTYPE_SURFACE:
374
if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
375
bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
376
/* Offscreen surface support: Usage = 0.
377
* In practice drivers are very restrictive on the formats supported.
378
* Basically a few common formats + YUV and compressed formats. The
379
* reason is that offscreen surface are useful only for directdraw
380
* compatibility (a WONTIMPL of nine) + format conversion (useful in
381
* particular for YUV because the format was not advertised for textures
382
* on NV chips). */
383
if (Usage == 0)
384
bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
385
break;
386
default:
387
break;
388
}
389
390
391
srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
392
pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target,
393
0, bind, srgb, FALSE);
394
if (pf == PIPE_FORMAT_NONE) {
395
DBG("NOT AVAILABLE\n");
396
return D3DERR_NOTAVAILABLE;
397
}
398
399
/* we support ATI1 and ATI2 hack only for 2D and Cube textures */
400
if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE &&
401
(CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
402
return D3DERR_NOTAVAILABLE;
403
/* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
404
/* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
405
406
if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
407
return D3DOK_NOAUTOGEN;
408
return D3D_OK;
409
}
410
411
HRESULT NINE_WINAPI
412
NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
413
D3DDEVTYPE DeviceType,
414
D3DFORMAT SurfaceFormat,
415
BOOL Windowed,
416
D3DMULTISAMPLE_TYPE MultiSampleType,
417
DWORD *pQualityLevels )
418
{
419
struct pipe_screen *screen;
420
HRESULT hr;
421
enum pipe_format pf;
422
unsigned bind;
423
424
DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
425
"pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
426
d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
427
pQualityLevels);
428
429
if (pQualityLevels) {
430
/* In error cases return only 1 quality level supported */
431
*pQualityLevels = 1;
432
}
433
user_assert(MultiSampleType <= D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL);
434
435
hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
436
if (FAILED(hr))
437
return hr;
438
439
if (depth_stencil_format(SurfaceFormat))
440
bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
441
else /* render-target */
442
bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
443
444
pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
445
0, PIPE_BIND_SAMPLER_VIEW, FALSE, FALSE);
446
447
if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
448
DBG("%s not available.\n", d3dformat_to_string(SurfaceFormat));
449
return D3DERR_INVALIDCALL;
450
}
451
452
pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
453
MultiSampleType, bind, FALSE, FALSE);
454
455
if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
456
DBG("%s with %u samples not available.\n",
457
d3dformat_to_string(SurfaceFormat), MultiSampleType);
458
return D3DERR_NOTAVAILABLE;
459
}
460
461
if (pQualityLevels) {
462
/* NONMASKABLE MultiSampleType might have more than one quality level,
463
* while MASKABLE MultiSampleTypes have only one level.
464
* Advertise quality levels and map each level to a sample count. */
465
(void ) d3dmultisample_type_check(screen, SurfaceFormat,
466
&MultiSampleType, D3DMULTISAMPLE_16_SAMPLES, pQualityLevels);
467
DBG("advertising %u quality levels\n", *pQualityLevels);
468
}
469
470
return D3D_OK;
471
}
472
473
HRESULT NINE_WINAPI
474
NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
475
D3DDEVTYPE DeviceType,
476
D3DFORMAT AdapterFormat,
477
D3DFORMAT RenderTargetFormat,
478
D3DFORMAT DepthStencilFormat )
479
{
480
struct pipe_screen *screen;
481
enum pipe_format dfmt, bfmt, zsfmt;
482
HRESULT hr;
483
484
DBG("This=%p DeviceType=%s AdapterFormat=%s "
485
"RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
486
nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
487
d3dformat_to_string(RenderTargetFormat),
488
d3dformat_to_string(DepthStencilFormat));
489
490
/* TODO: does it check AdapterFormat at all ?
491
* It seems to need to pass at least for A8R8G8B8:
492
* https://github.com/iXit/Mesa-3D/issues/317 */
493
user_assert(adapter_format(AdapterFormat), D3DERR_NOTAVAILABLE);
494
user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
495
496
hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
497
if (FAILED(hr)) { return hr; }
498
499
dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
500
NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
501
bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
502
PIPE_TEXTURE_2D, 0,
503
NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
504
if (RenderTargetFormat == D3DFMT_NULL)
505
bfmt = dfmt;
506
zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
507
PIPE_TEXTURE_2D, 0,
508
d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
509
FALSE, FALSE);
510
if (dfmt == PIPE_FORMAT_NONE ||
511
bfmt == PIPE_FORMAT_NONE ||
512
zsfmt == PIPE_FORMAT_NONE) {
513
return D3DERR_NOTAVAILABLE;
514
}
515
516
return D3D_OK;
517
}
518
519
HRESULT NINE_WINAPI
520
NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
521
D3DDEVTYPE DeviceType,
522
D3DFORMAT SourceFormat,
523
D3DFORMAT TargetFormat )
524
{
525
/* MSDN says this tests whether a certain backbuffer format can be used in
526
* conjunction with a certain front buffer format. It's a little confusing
527
* but some one wiser might be able to figure this one out. XXX */
528
struct pipe_screen *screen;
529
enum pipe_format dfmt, bfmt;
530
HRESULT hr;
531
532
DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
533
nine_D3DDEVTYPE_to_str(DeviceType),
534
d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
535
536
user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
537
D3DERR_NOTAVAILABLE);
538
539
hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
540
if (FAILED(hr)) { return hr; }
541
542
dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
543
NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
544
bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
545
NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
546
547
if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
548
DBG("%s to %s not supported.\n",
549
d3dformat_to_string(SourceFormat),
550
d3dformat_to_string(TargetFormat));
551
return D3DERR_NOTAVAILABLE;
552
}
553
554
return D3D_OK;
555
}
556
557
HRESULT NINE_WINAPI
558
NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
559
D3DDEVTYPE DeviceType,
560
D3DCAPS9 *pCaps )
561
{
562
struct pipe_screen *screen;
563
HRESULT hr;
564
565
DBG("This=%p DeviceType=%s pCaps=%p\n", This,
566
nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
567
568
user_assert(pCaps, D3DERR_INVALIDCALL);
569
570
hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
571
if (FAILED(hr)) {
572
DBG("Failed to get pipe_screen.\n");
573
return hr;
574
}
575
576
#define D3DPIPECAP(pcap, d3dcap) \
577
(screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
578
579
#define D3DNPIPECAP(pcap, d3dcap) \
580
(screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
581
582
pCaps->DeviceType = DeviceType;
583
584
pCaps->AdapterOrdinal = 0;
585
586
pCaps->Caps = D3DCAPS_READ_SCANLINE;
587
588
pCaps->Caps2 = /* D3DCAPS2_CANMANAGERESOURCE | */
589
/* D3DCAPS2_CANSHARERESOURCE | */
590
/* D3DCAPS2_CANCALIBRATEGAMMA | */
591
D3DCAPS2_DYNAMICTEXTURES |
592
D3DCAPS2_FULLSCREENGAMMA |
593
D3DCAPS2_CANAUTOGENMIPMAP;
594
595
/* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
596
* backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
597
* and in discard mode. */
598
pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
599
D3DCAPS3_COPY_TO_VIDMEM |
600
D3DCAPS3_COPY_TO_SYSTEMMEM |
601
D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
602
603
pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
604
D3DPRESENT_INTERVAL_ONE |
605
D3DPRESENT_INTERVAL_TWO |
606
D3DPRESENT_INTERVAL_THREE |
607
D3DPRESENT_INTERVAL_FOUR |
608
D3DPRESENT_INTERVAL_IMMEDIATE;
609
pCaps->CursorCaps = D3DCURSORCAPS_COLOR /* | D3DCURSORCAPS_LOWRES*/;
610
611
pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
612
D3DDEVCAPS_CANRENDERAFTERFLIP |
613
D3DDEVCAPS_DRAWPRIMITIVES2 |
614
D3DDEVCAPS_DRAWPRIMITIVES2EX |
615
D3DDEVCAPS_DRAWPRIMTLVERTEX |
616
D3DDEVCAPS_EXECUTESYSTEMMEMORY |
617
D3DDEVCAPS_EXECUTEVIDEOMEMORY |
618
D3DDEVCAPS_HWRASTERIZATION |
619
D3DDEVCAPS_HWTRANSFORMANDLIGHT |
620
/*D3DDEVCAPS_NPATCHES |*/
621
D3DDEVCAPS_PUREDEVICE |
622
/*D3DDEVCAPS_QUINTICRTPATCHES |*/
623
/*D3DDEVCAPS_RTPATCHES |*/
624
/*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
625
/*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
626
D3DDEVCAPS_TEXTURENONLOCALVIDMEM |
627
/* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
628
D3DDEVCAPS_TEXTUREVIDEOMEMORY |
629
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
630
D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
631
632
pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
633
D3DPMISCCAPS_CULLNONE | /* XXX */
634
D3DPMISCCAPS_CULLCW |
635
D3DPMISCCAPS_CULLCCW |
636
D3DPMISCCAPS_COLORWRITEENABLE |
637
D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
638
/*D3DPMISCCAPS_CLIPTLVERTS |*/
639
D3DPMISCCAPS_TSSARGTEMP |
640
D3DPMISCCAPS_BLENDOP |
641
D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
642
D3DPMISCCAPS_PERSTAGECONSTANT |
643
/*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO: advertise if Ex and dx10 able card */
644
D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */
645
D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
646
D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
647
D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
648
D3DPMISCCAPS_FOGVERTEXCLAMPED;
649
if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
650
pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
651
652
pCaps->RasterCaps =
653
D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
654
D3DPRASTERCAPS_COLORPERSPECTIVE |
655
D3DPRASTERCAPS_DITHER |
656
D3DPRASTERCAPS_DEPTHBIAS |
657
D3DPRASTERCAPS_FOGRANGE |
658
D3DPRASTERCAPS_FOGTABLE |
659
D3DPRASTERCAPS_FOGVERTEX |
660
D3DPRASTERCAPS_MIPMAPLODBIAS |
661
D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
662
D3DPRASTERCAPS_SCISSORTEST |
663
D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
664
/*D3DPRASTERCAPS_WBUFFER |*/
665
D3DPRASTERCAPS_WFOG |
666
/*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
667
D3DPRASTERCAPS_ZFOG |
668
D3DPRASTERCAPS_ZTEST;
669
670
pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
671
D3DPCMPCAPS_LESS |
672
D3DPCMPCAPS_EQUAL |
673
D3DPCMPCAPS_LESSEQUAL |
674
D3DPCMPCAPS_GREATER |
675
D3DPCMPCAPS_NOTEQUAL |
676
D3DPCMPCAPS_GREATEREQUAL |
677
D3DPCMPCAPS_ALWAYS;
678
679
pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
680
D3DPBLENDCAPS_ONE |
681
D3DPBLENDCAPS_SRCCOLOR |
682
D3DPBLENDCAPS_INVSRCCOLOR |
683
D3DPBLENDCAPS_SRCALPHA |
684
D3DPBLENDCAPS_INVSRCALPHA |
685
D3DPBLENDCAPS_DESTALPHA |
686
D3DPBLENDCAPS_INVDESTALPHA |
687
D3DPBLENDCAPS_DESTCOLOR |
688
D3DPBLENDCAPS_INVDESTCOLOR |
689
D3DPBLENDCAPS_SRCALPHASAT |
690
D3DPBLENDCAPS_BOTHSRCALPHA |
691
D3DPBLENDCAPS_BOTHINVSRCALPHA |
692
D3DPBLENDCAPS_BLENDFACTOR |
693
D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
694
D3DPBLENDCAPS_INVSRCCOLOR2 |
695
D3DPBLENDCAPS_SRCCOLOR2);
696
697
pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
698
699
pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER |
700
D3DPCMPCAPS_LESS |
701
D3DPCMPCAPS_EQUAL |
702
D3DPCMPCAPS_LESSEQUAL |
703
D3DPCMPCAPS_GREATER |
704
D3DPCMPCAPS_NOTEQUAL |
705
D3DPCMPCAPS_GREATEREQUAL |
706
D3DPCMPCAPS_ALWAYS;
707
708
/* FLAT caps not legal for D3D9. */
709
pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
710
D3DPSHADECAPS_SPECULARGOURAUDRGB |
711
D3DPSHADECAPS_ALPHAGOURAUDBLEND |
712
D3DPSHADECAPS_FOGGOURAUD;
713
714
pCaps->TextureCaps =
715
D3DPTEXTURECAPS_ALPHA |
716
D3DPTEXTURECAPS_ALPHAPALETTE |
717
D3DPTEXTURECAPS_PERSPECTIVE |
718
D3DPTEXTURECAPS_PROJECTED |
719
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
720
D3DPTEXTURECAPS_CUBEMAP |
721
D3DPTEXTURECAPS_VOLUMEMAP |
722
D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
723
D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
724
D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
725
D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
726
D3DPIPECAP(MAX_TEXTURE_2D_SIZE, D3DPTEXTURECAPS_MIPMAP) |
727
D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
728
D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
729
730
pCaps->TextureFilterCaps =
731
D3DPTFILTERCAPS_MINFPOINT |
732
D3DPTFILTERCAPS_MINFLINEAR |
733
D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
734
/*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
735
/*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
736
D3DPTFILTERCAPS_MIPFPOINT |
737
D3DPTFILTERCAPS_MIPFLINEAR |
738
D3DPTFILTERCAPS_MAGFPOINT |
739
D3DPTFILTERCAPS_MAGFLINEAR |
740
D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
741
/*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
742
/*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
743
744
pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
745
pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
746
747
pCaps->TextureAddressCaps =
748
D3DPTADDRESSCAPS_BORDER |
749
D3DPTADDRESSCAPS_INDEPENDENTUV |
750
D3DPTADDRESSCAPS_WRAP |
751
D3DPTADDRESSCAPS_MIRROR |
752
D3DPTADDRESSCAPS_CLAMP |
753
D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
754
755
pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
756
757
pCaps->LineCaps =
758
D3DLINECAPS_ALPHACMP |
759
D3DLINECAPS_BLEND |
760
D3DLINECAPS_TEXTURE |
761
D3DLINECAPS_ZTEST |
762
D3DLINECAPS_FOG;
763
if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
764
pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
765
}
766
767
pCaps->MaxTextureWidth =screen->get_param(screen,
768
PIPE_CAP_MAX_TEXTURE_2D_SIZE);
769
pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
770
pCaps->MaxVolumeExtent =
771
1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
772
/* XXX values from wine */
773
pCaps->MaxTextureRepeat = 32768;
774
pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
775
776
pCaps->MaxAnisotropy =
777
(DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
778
779
/* Values for GeForce 9600 GT */
780
pCaps->MaxVertexW = 1e10f;
781
pCaps->GuardBandLeft = -1e9f;
782
pCaps->GuardBandTop = -1e9f;
783
pCaps->GuardBandRight = 1e9f;
784
pCaps->GuardBandBottom = 1e9f;
785
pCaps->ExtentsAdjust = 0.0f;
786
787
pCaps->StencilCaps =
788
D3DSTENCILCAPS_KEEP |
789
D3DSTENCILCAPS_ZERO |
790
D3DSTENCILCAPS_REPLACE |
791
D3DSTENCILCAPS_INCRSAT |
792
D3DSTENCILCAPS_DECRSAT |
793
D3DSTENCILCAPS_INVERT |
794
D3DSTENCILCAPS_INCR |
795
D3DSTENCILCAPS_DECR |
796
D3DSTENCILCAPS_TWOSIDED;
797
798
pCaps->FVFCaps =
799
8 | /* 8 textures max */
800
/*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
801
D3DFVFCAPS_PSIZE;
802
803
pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
804
D3DTEXOPCAPS_SELECTARG1 |
805
D3DTEXOPCAPS_SELECTARG2 |
806
D3DTEXOPCAPS_MODULATE |
807
D3DTEXOPCAPS_MODULATE2X |
808
D3DTEXOPCAPS_MODULATE4X |
809
D3DTEXOPCAPS_ADD |
810
D3DTEXOPCAPS_ADDSIGNED |
811
D3DTEXOPCAPS_ADDSIGNED2X |
812
D3DTEXOPCAPS_SUBTRACT |
813
D3DTEXOPCAPS_ADDSMOOTH |
814
D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
815
D3DTEXOPCAPS_BLENDTEXTUREALPHA |
816
D3DTEXOPCAPS_BLENDFACTORALPHA |
817
D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
818
D3DTEXOPCAPS_BLENDCURRENTALPHA |
819
D3DTEXOPCAPS_PREMODULATE |
820
D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
821
D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
822
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
823
D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
824
D3DTEXOPCAPS_BUMPENVMAP |
825
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
826
D3DTEXOPCAPS_DOTPRODUCT3 |
827
D3DTEXOPCAPS_MULTIPLYADD |
828
D3DTEXOPCAPS_LERP;
829
830
pCaps->MaxTextureBlendStages = 8; /* XXX wine */
831
(DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
832
pCaps->MaxSimultaneousTextures = 8;
833
834
pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
835
D3DVTXPCAPS_TEXGEN_SPHEREMAP |
836
D3DVTXPCAPS_MATERIALSOURCE7 |
837
D3DVTXPCAPS_DIRECTIONALLIGHTS |
838
D3DVTXPCAPS_POSITIONALLIGHTS |
839
D3DVTXPCAPS_LOCALVIEWER |
840
D3DVTXPCAPS_TWEENING |
841
/*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
842
843
pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
844
pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
845
pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
846
pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */
847
848
pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
849
850
pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
851
pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
852
pCaps->MaxStreams =
853
_min(screen->get_shader_param(screen,
854
PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
855
16);
856
857
pCaps->MaxStreamStride = screen->get_param(screen,
858
PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
859
860
pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
861
862
/* VS 2 as well as 3.0 supports a minimum of 256 consts.
863
* Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
864
* advertise 256. Problem is with hw that can only do 256, because
865
* we need take a few slots for boolean and integer constants. For these
866
* we'll have to fail later if they use complex shaders. */
867
pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
868
869
pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
870
/* Value for GeForce 9600 GT */
871
pCaps->PixelShader1xMaxValue = 65504.f;
872
873
pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
874
D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
875
D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
876
/*D3DDEVCAPS2_DMAPNPATCH |*/
877
/*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
878
/*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
879
/*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
880
881
pCaps->MasterAdapterOrdinal = 0;
882
pCaps->AdapterOrdinalInGroup = 0;
883
pCaps->NumberOfAdaptersInGroup = 1;
884
885
/* Undocumented ? */
886
pCaps->MaxNpatchTessellationLevel = 0.0f;
887
pCaps->Reserved5 = 0;
888
889
/* XXX: use is_format_supported */
890
pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
891
D3DDTCAPS_UBYTE4N |
892
D3DDTCAPS_SHORT2N |
893
D3DDTCAPS_SHORT4N |
894
D3DDTCAPS_USHORT2N |
895
D3DDTCAPS_USHORT4N |
896
D3DDTCAPS_UDEC3 |
897
D3DDTCAPS_DEC3N |
898
D3DDTCAPS_FLOAT16_2 |
899
D3DDTCAPS_FLOAT16_4;
900
901
pCaps->NumSimultaneousRTs =
902
screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
903
if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
904
pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
905
906
pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
907
D3DPTFILTERCAPS_MINFLINEAR |
908
D3DPTFILTERCAPS_MAGFPOINT |
909
D3DPTFILTERCAPS_MAGFLINEAR;
910
911
912
pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
913
pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
914
screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
915
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
916
pCaps->VS20Caps.NumTemps =
917
screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
918
PIPE_SHADER_CAP_MAX_TEMPS);
919
pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
920
screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
921
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
922
923
/* also check for values < 0, because get_shader_param may return unsigned */
924
if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
925
|| pCaps->VS20Caps.DynamicFlowControlDepth < 0)
926
pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
927
if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
928
|| pCaps->VS20Caps.StaticFlowControlDepth < 0)
929
pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
930
if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
931
pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
932
assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
933
assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
934
assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
935
936
937
pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
938
D3DPS20CAPS_GRADIENTINSTRUCTIONS |
939
D3DPS20CAPS_PREDICATION;
940
if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
941
PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
942
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
943
PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
944
pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
945
if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
946
PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
947
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
948
PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
949
pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
950
pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
951
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
952
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
953
pCaps->PS20Caps.NumTemps =
954
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
955
PIPE_SHADER_CAP_MAX_TEMPS);
956
pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
957
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
958
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
959
pCaps->PS20Caps.NumInstructionSlots =
960
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
961
PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
962
963
if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
964
|| pCaps->PS20Caps.DynamicFlowControlDepth < 0)
965
pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
966
if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
967
|| pCaps->PS20Caps.StaticFlowControlDepth < 0)
968
pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
969
if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
970
pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
971
if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
972
pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
973
assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
974
assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
975
assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
976
assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
977
978
979
if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
980
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
981
pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
982
~(D3DPTFILTERCAPS_MIPFPOINT |
983
D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
984
else
985
pCaps->VertexTextureFilterCaps = 0;
986
987
pCaps->MaxVertexShader30InstructionSlots =
988
screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
989
PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
990
pCaps->MaxPixelShader30InstructionSlots =
991
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
992
PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
993
if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
994
pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
995
if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
996
pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
997
assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
998
assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
999
1000
/* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
1001
pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
1002
pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
1003
1004
if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
1005
nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
1006
1007
return D3D_OK;
1008
}
1009
1010
HRESULT NINE_WINAPI
1011
NineAdapter9_CreateDevice( struct NineAdapter9 *This,
1012
UINT RealAdapter,
1013
D3DDEVTYPE DeviceType,
1014
HWND hFocusWindow,
1015
DWORD BehaviorFlags,
1016
D3DPRESENT_PARAMETERS *pPresentationParameters,
1017
IDirect3D9 *pD3D9,
1018
ID3DPresentGroup *pPresentationGroup,
1019
IDirect3DDevice9 **ppReturnedDeviceInterface )
1020
{
1021
struct pipe_screen *screen;
1022
D3DDEVICE_CREATION_PARAMETERS params;
1023
D3DCAPS9 caps;
1024
int major, minor;
1025
HRESULT hr;
1026
1027
DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1028
"BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
1029
"ppReturnedDeviceInterface=%p\n", This,
1030
RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1031
BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
1032
1033
ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1034
if (major != 1) {
1035
ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1036
major, minor);
1037
return D3DERR_NOTAVAILABLE;
1038
}
1039
1040
hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1041
if (FAILED(hr)) {
1042
DBG("Failed to get pipe_screen.\n");
1043
return hr;
1044
}
1045
1046
hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1047
if (FAILED(hr)) {
1048
DBG("Failed to get device caps.\n");
1049
return hr;
1050
}
1051
1052
params.AdapterOrdinal = RealAdapter;
1053
params.DeviceType = DeviceType;
1054
params.hFocusWindow = hFocusWindow;
1055
params.BehaviorFlags = BehaviorFlags;
1056
1057
hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
1058
pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
1059
(struct NineDevice9 **)ppReturnedDeviceInterface,
1060
minor);
1061
if (FAILED(hr)) {
1062
DBG("Failed to create device.\n");
1063
return hr;
1064
}
1065
DBG("NineDevice9 created successfully.\n");
1066
1067
return D3D_OK;
1068
}
1069
1070
HRESULT NINE_WINAPI
1071
NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1072
UINT RealAdapter,
1073
D3DDEVTYPE DeviceType,
1074
HWND hFocusWindow,
1075
DWORD BehaviorFlags,
1076
D3DPRESENT_PARAMETERS *pPresentationParameters,
1077
D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1078
IDirect3D9Ex *pD3D9Ex,
1079
ID3DPresentGroup *pPresentationGroup,
1080
IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1081
{
1082
struct pipe_screen *screen;
1083
D3DDEVICE_CREATION_PARAMETERS params;
1084
D3DCAPS9 caps;
1085
int major, minor;
1086
HRESULT hr;
1087
1088
DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1089
"BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1090
"ppReturnedDeviceInterface=%p\n", This,
1091
RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1092
BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1093
1094
ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1095
if (major != 1) {
1096
ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1097
major, minor);
1098
return D3DERR_NOTAVAILABLE;
1099
}
1100
1101
hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1102
if (FAILED(hr)) {
1103
DBG("Failed to get pipe_screen.\n");
1104
return hr;
1105
}
1106
1107
hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1108
if (FAILED(hr)) {
1109
DBG("Failed to get device caps.\n");
1110
return hr;
1111
}
1112
1113
params.AdapterOrdinal = RealAdapter;
1114
params.DeviceType = DeviceType;
1115
params.hFocusWindow = hFocusWindow;
1116
params.BehaviorFlags = BehaviorFlags;
1117
1118
hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1119
pFullscreenDisplayMode,
1120
pD3D9Ex, pPresentationGroup, This->ctx,
1121
(struct NineDevice9Ex **)ppReturnedDeviceInterface,
1122
minor);
1123
if (FAILED(hr)) {
1124
DBG("Failed to create device.\n");
1125
return hr;
1126
}
1127
DBG("NineDevice9Ex created successfully.\n");
1128
1129
return D3D_OK;
1130
}
1131
1132
ID3DAdapter9Vtbl NineAdapter9_vtable = {
1133
(void *)NineUnknown_QueryInterface,
1134
(void *)NineUnknown_AddRef,
1135
(void *)NineUnknown_Release,
1136
(void *)NineAdapter9_GetAdapterIdentifier,
1137
(void *)NineAdapter9_CheckDeviceType,
1138
(void *)NineAdapter9_CheckDeviceFormat,
1139
(void *)NineAdapter9_CheckDeviceMultiSampleType,
1140
(void *)NineAdapter9_CheckDepthStencilMatch,
1141
(void *)NineAdapter9_CheckDeviceFormatConversion,
1142
(void *)NineAdapter9_GetDeviceCaps,
1143
(void *)NineAdapter9_CreateDevice,
1144
(void *)NineAdapter9_CreateDeviceEx
1145
};
1146
1147
static const GUID *NineAdapter9_IIDs[] = {
1148
&IID_ID3D9Adapter,
1149
&IID_IUnknown,
1150
NULL
1151
};
1152
1153
HRESULT
1154
NineAdapter9_new( struct d3dadapter9_context *pCTX,
1155
struct NineAdapter9 **ppOut )
1156
{
1157
NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1158
}
1159
1160