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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/frontends/nine/basetexture9.c
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/*
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* Copyright 2011 Joakim Sindholt <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include "basetexture9.h"
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#include "device9.h"
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/* For UploadSelf: */
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#include "texture9.h"
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#include "cubetexture9.h"
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#include "volumetexture9.h"
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#include "nine_pipe.h"
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#if defined(DEBUG) || !defined(NDEBUG)
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#include "nine_dump.h"
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#endif
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#include "util/format/u_format.h"
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#define DBG_CHANNEL DBG_BASETEXTURE
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HRESULT
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NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
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struct NineUnknownParams *pParams,
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struct pipe_resource *initResource,
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D3DRESOURCETYPE Type,
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D3DFORMAT format,
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D3DPOOL Pool,
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DWORD Usage)
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{
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BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !initResource &&
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(format != D3DFMT_NULL);
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HRESULT hr;
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DBG("This=%p, pParams=%p initResource=%p Type=%d format=%d Pool=%d Usage=%d\n",
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This, pParams, initResource, Type, format, Pool, Usage);
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user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
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Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
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user_assert(!(Usage & D3DUSAGE_DYNAMIC) ||
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!(Pool == D3DPOOL_MANAGED ||
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Pool == D3DPOOL_SCRATCH), D3DERR_INVALIDCALL);
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hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage);
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if (FAILED(hr))
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return hr;
65
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This->format = format;
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This->mipfilter = (Usage & D3DUSAGE_AUTOGENMIPMAP) ?
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D3DTEXF_LINEAR : D3DTEXF_NONE;
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/* In the case of D3DUSAGE_AUTOGENMIPMAP, only the first level is accessible,
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* and thus needs a surface created. */
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This->level_count = (Usage & D3DUSAGE_AUTOGENMIPMAP) ? 1 : (This->base.info.last_level+1);
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This->managed.lod = 0;
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This->managed.lod_resident = -1;
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/* Mark the texture as dirty to trigger first upload when we need the texture,
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* even if it wasn't set by the application */
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if (Pool == D3DPOOL_MANAGED)
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This->managed.dirty = TRUE;
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/* When a depth buffer is sampled, it is for shadow mapping, except for
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* D3DFMT_INTZ, D3DFMT_DF16 and D3DFMT_DF24.
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* In addition D3DFMT_INTZ can be used for both texturing and depth buffering
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* if z write is disabled. This particular feature may not work for us in
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* practice because OGL doesn't have that. However apparently it is known
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* some cards have performance issues with this feature, so real apps
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* shouldn't use it. */
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This->shadow = (This->format != D3DFMT_INTZ && This->format != D3DFMT_DF16 &&
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This->format != D3DFMT_DF24) &&
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util_format_has_depth(util_format_description(This->base.info.format));
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This->fetch4_compatible = fetch4_compatible_format(This->format);
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list_inithead(&This->list);
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list_inithead(&This->list2);
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if (Pool == D3DPOOL_MANAGED)
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list_add(&This->list2, &This->base.base.device->managed_textures);
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return D3D_OK;
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}
97
98
void
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NineBaseTexture9_dtor( struct NineBaseTexture9 *This )
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{
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DBG("This=%p\n", This);
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pipe_sampler_view_reference(&This->view[0], NULL);
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pipe_sampler_view_reference(&This->view[1], NULL);
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if (list_is_linked(&This->list))
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list_del(&This->list);
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if (list_is_linked(&This->list2))
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list_del(&This->list2);
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NineResource9_dtor(&This->base);
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}
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DWORD NINE_WINAPI
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NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
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DWORD LODNew )
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{
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DWORD old = This->managed.lod;
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DBG("This=%p LODNew=%d\n", This, LODNew);
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user_assert(This->base.pool == D3DPOOL_MANAGED, 0);
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This->managed.lod = MIN2(LODNew, This->level_count-1);
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if (This->managed.lod != old && This->bind_count && list_is_empty(&This->list))
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list_add(&This->list, &This->base.base.device->update_textures);
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return old;
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}
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132
DWORD NINE_WINAPI
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NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This )
134
{
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DBG("This=%p\n", This);
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return This->managed.lod;
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}
139
140
DWORD NINE_WINAPI
141
NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This )
142
{
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DBG("This=%p\n", This);
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return This->level_count;
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}
147
148
HRESULT NINE_WINAPI
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NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
150
D3DTEXTUREFILTERTYPE FilterType )
151
{
152
DBG("This=%p FilterType=%d\n", This, FilterType);
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154
if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP))
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return D3D_OK;
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user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL);
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This->mipfilter = FilterType;
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This->dirty_mip = TRUE;
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NineBaseTexture9_GenerateMipSubLevels(This);
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162
return D3D_OK;
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}
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D3DTEXTUREFILTERTYPE NINE_WINAPI
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NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This )
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{
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DBG("This=%p\n", This);
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170
return This->mipfilter;
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}
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HRESULT
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NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
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{
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HRESULT hr;
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unsigned l, min_level_dirty = This->managed.lod;
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BOOL update_lod;
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DBG("This=%p dirty=%i type=%s\n", This, This->managed.dirty,
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nine_D3DRTYPE_to_str(This->base.type));
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183
assert(This->base.pool == D3DPOOL_MANAGED);
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185
update_lod = This->managed.lod_resident != This->managed.lod;
186
if (!update_lod && !This->managed.dirty)
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return D3D_OK;
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189
/* Allocate a new resource with the correct number of levels,
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* Mark states for update, and tell the nine surfaces/volumes
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* their new resource. */
192
if (update_lod) {
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struct pipe_resource *res;
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DBG("updating LOD from %u to %u ...\n", This->managed.lod_resident, This->managed.lod);
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pipe_sampler_view_reference(&This->view[0], NULL);
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pipe_sampler_view_reference(&This->view[1], NULL);
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/* Allocate a new resource */
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hr = NineBaseTexture9_CreatePipeResource(This, This->managed.lod_resident != -1);
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if (FAILED(hr))
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return hr;
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res = This->base.resource;
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if (This->managed.lod_resident == -1) {/* no levels were resident */
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This->managed.dirty = FALSE; /* We are going to upload everything. */
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This->managed.lod_resident = This->level_count;
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}
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if (This->base.type == D3DRTYPE_TEXTURE) {
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struct NineTexture9 *tex = NineTexture9(This);
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/* last content (if apply) has been copied to the new resource.
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* Note: We cannot render to surfaces of managed textures.
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* Note2: the level argument passed is to get the level offset
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* right when the texture is uploaded (the texture first level
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* corresponds to This->managed.lod).
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* Note3: We don't care about the value passed for the surfaces
220
* before This->managed.lod, negative with this implementation. */
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for (l = 0; l < This->level_count; ++l)
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NineSurface9_SetResource(tex->surfaces[l], res, l - This->managed.lod);
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} else
224
if (This->base.type == D3DRTYPE_CUBETEXTURE) {
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struct NineCubeTexture9 *tex = NineCubeTexture9(This);
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unsigned z;
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for (l = 0; l < This->level_count; ++l) {
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for (z = 0; z < 6; ++z)
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NineSurface9_SetResource(tex->surfaces[l * 6 + z],
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res, l - This->managed.lod);
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}
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} else
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if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
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struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
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for (l = 0; l < This->level_count; ++l)
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NineVolume9_SetResource(tex->volumes[l], res, l - This->managed.lod);
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} else {
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assert(!"invalid texture type");
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}
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/* We are going to fully upload the new levels,
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* no need to update dirty parts of the texture for these */
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min_level_dirty = MAX2(This->managed.lod, This->managed.lod_resident);
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}
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/* Update dirty parts of the texture */
249
if (This->managed.dirty) {
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if (This->base.type == D3DRTYPE_TEXTURE) {
251
struct NineTexture9 *tex = NineTexture9(This);
252
struct pipe_box box;
253
box.z = 0;
254
box.depth = 1;
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256
DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
257
tex->dirty_rect.x, tex->dirty_rect.y,
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tex->dirty_rect.width, tex->dirty_rect.height);
259
260
/* Note: for l < min_level_dirty, the resource is
261
* either non-existing (and thus will be entirely re-uploaded
262
* if the lod changes) or going to have a full upload */
263
if (tex->dirty_rect.width) {
264
for (l = min_level_dirty; l < This->level_count; ++l) {
265
u_box_minify_2d(&box, &tex->dirty_rect, l);
266
NineSurface9_UploadSelf(tex->surfaces[l], &box);
267
}
268
memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
269
tex->dirty_rect.depth = 1;
270
}
271
} else
272
if (This->base.type == D3DRTYPE_CUBETEXTURE) {
273
struct NineCubeTexture9 *tex = NineCubeTexture9(This);
274
unsigned z;
275
struct pipe_box box;
276
box.z = 0;
277
box.depth = 1;
278
279
for (z = 0; z < 6; ++z) {
280
DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
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tex->dirty_rect[z].x, tex->dirty_rect[z].y,
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tex->dirty_rect[z].width, tex->dirty_rect[z].height);
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284
if (tex->dirty_rect[z].width) {
285
for (l = min_level_dirty; l < This->level_count; ++l) {
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u_box_minify_2d(&box, &tex->dirty_rect[z], l);
287
NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
288
}
289
memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
290
tex->dirty_rect[z].depth = 1;
291
}
292
}
293
} else
294
if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
295
struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
296
struct pipe_box box;
297
298
DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
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tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
300
tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);
301
302
if (tex->dirty_box.width) {
303
for (l = min_level_dirty; l < This->level_count; ++l) {
304
u_box_minify_3d(&box, &tex->dirty_box, l);
305
NineVolume9_UploadSelf(tex->volumes[l], &box);
306
}
307
memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
308
}
309
} else {
310
assert(!"invalid texture type");
311
}
312
This->managed.dirty = FALSE;
313
}
314
315
/* Upload the new levels */
316
if (update_lod) {
317
if (This->base.type == D3DRTYPE_TEXTURE) {
318
struct NineTexture9 *tex = NineTexture9(This);
319
struct pipe_box box;
320
321
box.x = box.y = box.z = 0;
322
box.depth = 1;
323
for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
324
box.width = u_minify(This->base.info.width0, l);
325
box.height = u_minify(This->base.info.height0, l);
326
NineSurface9_UploadSelf(tex->surfaces[l], &box);
327
}
328
} else
329
if (This->base.type == D3DRTYPE_CUBETEXTURE) {
330
struct NineCubeTexture9 *tex = NineCubeTexture9(This);
331
struct pipe_box box;
332
unsigned z;
333
334
box.x = box.y = box.z = 0;
335
box.depth = 1;
336
for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
337
box.width = u_minify(This->base.info.width0, l);
338
box.height = u_minify(This->base.info.height0, l);
339
for (z = 0; z < 6; ++z)
340
NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
341
}
342
} else
343
if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
344
struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
345
struct pipe_box box;
346
347
box.x = box.y = box.z = 0;
348
for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
349
box.width = u_minify(This->base.info.width0, l);
350
box.height = u_minify(This->base.info.height0, l);
351
box.depth = u_minify(This->base.info.depth0, l);
352
NineVolume9_UploadSelf(tex->volumes[l], &box);
353
}
354
} else {
355
assert(!"invalid texture type");
356
}
357
358
This->managed.lod_resident = This->managed.lod;
359
}
360
361
if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
362
This->dirty_mip = TRUE;
363
364
/* Set again the textures currently bound to update the texture data */
365
if (This->bind_count) {
366
struct nine_state *state = &This->base.base.device->state;
367
unsigned s;
368
for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
369
/* Dirty tracking is done in device9 state, not nine_context. */
370
if (state->texture[s] == This)
371
nine_context_set_texture(This->base.base.device, s, This);
372
}
373
374
DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
375
return D3D_OK;
376
}
377
378
void NINE_WINAPI
379
NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
380
{
381
unsigned base_level = 0;
382
unsigned last_level = This->base.info.last_level - This->managed.lod;
383
unsigned first_layer = 0;
384
unsigned last_layer;
385
unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
386
: PIPE_TEX_FILTER_LINEAR;
387
DBG("This=%p\n", This);
388
389
if (This->base.pool == D3DPOOL_MANAGED)
390
NineBaseTexture9_UploadSelf(This);
391
if (!This->dirty_mip)
392
return;
393
if (This->managed.lod) {
394
ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
395
return;
396
}
397
398
if (!This->view[0])
399
NineBaseTexture9_UpdateSamplerView(This, 0);
400
401
last_layer = util_max_layer(This->view[0]->texture, base_level);
402
403
nine_context_gen_mipmap(This->base.base.device, (struct NineUnknown *)This,
404
This->base.resource,
405
base_level, last_level,
406
first_layer, last_layer, filter);
407
408
This->dirty_mip = FALSE;
409
}
410
411
HRESULT
412
NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
413
BOOL CopyData )
414
{
415
struct pipe_context *pipe;
416
struct pipe_screen *screen = This->base.info.screen;
417
struct pipe_resource templ;
418
unsigned l, m;
419
struct pipe_resource *res;
420
struct pipe_resource *old = This->base.resource;
421
422
DBG("This=%p lod=%u last_level=%u\n", This,
423
This->managed.lod, This->base.info.last_level);
424
425
assert(This->base.pool == D3DPOOL_MANAGED);
426
427
templ = This->base.info;
428
429
if (This->managed.lod) {
430
templ.width0 = u_minify(templ.width0, This->managed.lod);
431
templ.height0 = u_minify(templ.height0, This->managed.lod);
432
templ.depth0 = u_minify(templ.depth0, This->managed.lod);
433
}
434
templ.last_level = This->base.info.last_level - This->managed.lod;
435
436
if (old) {
437
/* LOD might have changed. */
438
if (old->width0 == templ.width0 &&
439
old->height0 == templ.height0 &&
440
old->depth0 == templ.depth0)
441
return D3D_OK;
442
}
443
444
res = nine_resource_create_with_retry(This->base.base.device, screen, &templ);
445
if (!res)
446
return D3DERR_OUTOFVIDEOMEMORY;
447
This->base.resource = res;
448
449
if (old && CopyData) { /* Don't return without releasing old ! */
450
struct pipe_box box;
451
box.x = 0;
452
box.y = 0;
453
box.z = 0;
454
455
l = (This->managed.lod < This->managed.lod_resident) ? This->managed.lod_resident - This->managed.lod : 0;
456
m = (This->managed.lod < This->managed.lod_resident) ? 0 : This->managed.lod - This->managed.lod_resident;
457
458
box.width = u_minify(templ.width0, l);
459
box.height = u_minify(templ.height0, l);
460
box.depth = u_minify(templ.depth0, l);
461
462
pipe = nine_context_get_pipe_acquire(This->base.base.device);
463
464
for (; l <= templ.last_level; ++l, ++m) {
465
pipe->resource_copy_region(pipe,
466
res, l, 0, 0, 0,
467
old, m, &box);
468
box.width = u_minify(box.width, 1);
469
box.height = u_minify(box.height, 1);
470
box.depth = u_minify(box.depth, 1);
471
}
472
473
nine_context_get_pipe_release(This->base.base.device);
474
}
475
pipe_resource_reference(&old, NULL);
476
477
return D3D_OK;
478
}
479
480
#define SWIZZLE_TO_REPLACE(s) (s == PIPE_SWIZZLE_0 || \
481
s == PIPE_SWIZZLE_1 || \
482
s == PIPE_SWIZZLE_NONE)
483
484
HRESULT
485
NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
486
const int sRGB )
487
{
488
const struct util_format_description *desc;
489
struct pipe_context *pipe;
490
struct pipe_screen *screen = NineDevice9_GetScreen(This->base.base.device);
491
struct pipe_resource *resource = This->base.resource;
492
struct pipe_sampler_view templ;
493
enum pipe_format srgb_format;
494
unsigned i;
495
uint8_t swizzle[4];
496
497
DBG("This=%p sRGB=%d\n", This, sRGB);
498
499
if (unlikely(!resource)) {
500
if (unlikely(This->format == D3DFMT_NULL))
501
return D3D_OK;
502
NineBaseTexture9_Dump(This);
503
}
504
assert(resource);
505
506
pipe_sampler_view_reference(&This->view[sRGB], NULL);
507
508
swizzle[0] = PIPE_SWIZZLE_X;
509
swizzle[1] = PIPE_SWIZZLE_Y;
510
swizzle[2] = PIPE_SWIZZLE_Z;
511
swizzle[3] = PIPE_SWIZZLE_W;
512
desc = util_format_description(resource->format);
513
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
514
/* msdn doc is incomplete here and wrong.
515
* The only formats that can be read directly here
516
* are DF16, DF24 and INTZ.
517
* Tested on win the swizzle is
518
* R = depth, G = B = 0, A = 1 for DF16 and DF24
519
* R = G = B = A = depth for INTZ
520
* For the other ZS formats that can't be read directly
521
* but can be used as shadow map, the result is duplicated on
522
* all channel */
523
if (This->format == D3DFMT_DF16 ||
524
This->format == D3DFMT_DF24) {
525
swizzle[1] = PIPE_SWIZZLE_0;
526
swizzle[2] = PIPE_SWIZZLE_0;
527
swizzle[3] = PIPE_SWIZZLE_1;
528
} else {
529
swizzle[1] = PIPE_SWIZZLE_X;
530
swizzle[2] = PIPE_SWIZZLE_X;
531
swizzle[3] = PIPE_SWIZZLE_X;
532
}
533
} else if (resource->format == PIPE_FORMAT_RGTC2_UNORM) {
534
swizzle[0] = PIPE_SWIZZLE_Y;
535
swizzle[1] = PIPE_SWIZZLE_X;
536
swizzle[2] = PIPE_SWIZZLE_1;
537
swizzle[3] = PIPE_SWIZZLE_1;
538
} else if (resource->format != PIPE_FORMAT_A8_UNORM &&
539
resource->format != PIPE_FORMAT_RGTC1_UNORM) {
540
/* exceptions:
541
* A8 should have 0.0 as default values for RGB.
542
* ATI1/RGTC1 should be r 0 0 1 (tested on windows).
543
* It is already what gallium does. All the other ones
544
* should have 1.0 for non-defined values */
545
for (i = 0; i < 4; i++) {
546
if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
547
swizzle[i] = PIPE_SWIZZLE_1;
548
}
549
}
550
551
/* if requested and supported, convert to the sRGB format */
552
srgb_format = util_format_srgb(resource->format);
553
if (sRGB && srgb_format != PIPE_FORMAT_NONE &&
554
screen->is_format_supported(screen, srgb_format,
555
resource->target, 0, 0, resource->bind))
556
templ.format = srgb_format;
557
else
558
templ.format = resource->format;
559
templ.u.tex.first_layer = 0;
560
templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
561
0 : resource->array_size - 1;
562
templ.u.tex.first_level = 0;
563
templ.u.tex.last_level = resource->last_level;
564
templ.swizzle_r = swizzle[0];
565
templ.swizzle_g = swizzle[1];
566
templ.swizzle_b = swizzle[2];
567
templ.swizzle_a = swizzle[3];
568
templ.target = resource->target;
569
570
pipe = nine_context_get_pipe_acquire(This->base.base.device);
571
This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
572
nine_context_get_pipe_release(This->base.base.device);
573
574
DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
575
576
return This->view[sRGB] ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
577
}
578
579
void NINE_WINAPI
580
NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
581
{
582
DBG("This=%p\n", This);
583
584
if (This->base.pool == D3DPOOL_MANAGED)
585
NineBaseTexture9_UploadSelf(This);
586
}
587
588
void
589
NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This )
590
{
591
DBG("This=%p\n", This);
592
593
if (This->base.pool != D3DPOOL_MANAGED ||
594
This->managed.lod_resident == -1)
595
return;
596
597
DBG("This=%p, releasing resource\n", This);
598
pipe_resource_reference(&This->base.resource, NULL);
599
This->managed.lod_resident = -1;
600
This->managed.dirty = TRUE;
601
602
/* If the texture is bound, we have to re-upload it */
603
BASETEX_REGISTER_UPDATE(This);
604
}
605
606
#if defined(DEBUG) || !defined(NDEBUG)
607
void
608
NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
609
{
610
DBG("\nNineBaseTexture9(%p->NULL/%p): Pool=%s Type=%s Usage=%s\n"
611
"Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This,
612
This->base.resource,
613
nine_D3DPOOL_to_str(This->base.pool),
614
nine_D3DRTYPE_to_str(This->base.type),
615
nine_D3DUSAGE_to_str(This->base.usage),
616
d3dformat_to_string(This->format),
617
This->base.info.width0, This->base.info.height0, This->base.info.depth0,
618
This->base.info.array_size, This->base.info.last_level,
619
This->managed.lod, This->managed.lod_resident);
620
}
621
#endif /* DEBUG || !NDEBUG */
622
623