Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/frontends/nine/cubetexture9.c
4561 views
1
/*
2
* Copyright 2011 Joakim Sindholt <[email protected]>
3
*
4
* Permission is hereby granted, free of charge, to any person obtaining a
5
* copy of this software and associated documentation files (the "Software"),
6
* to deal in the Software without restriction, including without limitation
7
* on the rights to use, copy, modify, merge, publish, distribute, sub
8
* license, and/or sell copies of the Software, and to permit persons to whom
9
* the Software is furnished to do so, subject to the following conditions:
10
*
11
* The above copyright notice and this permission notice (including the next
12
* paragraph) shall be included in all copies or substantial portions of the
13
* Software.
14
*
15
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23
#include "c99_alloca.h"
24
25
#include "device9.h"
26
#include "cubetexture9.h"
27
#include "nine_memory_helper.h"
28
#include "nine_helpers.h"
29
#include "nine_pipe.h"
30
31
#define DBG_CHANNEL DBG_CUBETEXTURE
32
33
34
static HRESULT
35
NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
36
struct NineUnknownParams *pParams,
37
UINT EdgeLength, UINT Levels,
38
DWORD Usage,
39
D3DFORMAT Format,
40
D3DPOOL Pool,
41
HANDLE *pSharedHandle )
42
{
43
struct pipe_resource *info = &This->base.base.info;
44
struct pipe_screen *screen = pParams->device->screen;
45
enum pipe_format pf;
46
unsigned i, l, f, offset, face_size = 0;
47
unsigned *level_offsets = NULL;
48
D3DSURFACE_DESC sfdesc;
49
struct nine_allocation *p;
50
HRESULT hr;
51
52
DBG("This=%p pParams=%p EdgeLength=%u Levels=%u Usage=%d "
53
"Format=%d Pool=%d pSharedHandle=%p\n",
54
This, pParams, EdgeLength, Levels, Usage,
55
Format, Pool, pSharedHandle);
56
57
This->base.base.base.device = pParams->device; /* Early fill this field in case of failure */
58
59
user_assert(EdgeLength, D3DERR_INVALIDCALL);
60
61
/* user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); */
62
user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */
63
64
user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
65
(Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
66
67
if (Usage & D3DUSAGE_AUTOGENMIPMAP)
68
Levels = 0;
69
70
pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_CUBE, 0,
71
PIPE_BIND_SAMPLER_VIEW, FALSE,
72
Pool == D3DPOOL_SCRATCH);
73
74
if (pf == PIPE_FORMAT_NONE)
75
return D3DERR_INVALIDCALL;
76
77
if (compressed_format(Format)) {
78
const unsigned w = util_format_get_blockwidth(pf);
79
const unsigned h = util_format_get_blockheight(pf);
80
81
user_assert(!(EdgeLength % w) && !(EdgeLength % h), D3DERR_INVALIDCALL);
82
}
83
84
info->screen = pParams->device->screen;
85
info->target = PIPE_TEXTURE_CUBE;
86
info->format = pf;
87
info->width0 = EdgeLength;
88
info->height0 = EdgeLength;
89
info->depth0 = 1;
90
if (Levels)
91
info->last_level = Levels - 1;
92
else
93
info->last_level = util_logbase2(EdgeLength);
94
info->array_size = 6;
95
info->nr_samples = 0;
96
info->nr_storage_samples = 0;
97
info->bind = PIPE_BIND_SAMPLER_VIEW;
98
info->usage = PIPE_USAGE_DEFAULT;
99
info->flags = 0;
100
101
if (Usage & D3DUSAGE_RENDERTARGET)
102
info->bind |= PIPE_BIND_RENDER_TARGET;
103
if (Usage & D3DUSAGE_DEPTHSTENCIL)
104
info->bind |= PIPE_BIND_DEPTH_STENCIL;
105
106
if (Usage & D3DUSAGE_DYNAMIC) {
107
info->usage = PIPE_USAGE_DYNAMIC;
108
}
109
if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
110
DBG("Application asked for Software Vertex Processing, "
111
"but this is unimplemented\n");
112
113
hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_CUBETEXTURE,
114
Format, Pool, Usage);
115
if (FAILED(hr))
116
return hr;
117
This->base.pstype = 2;
118
119
if (Pool != D3DPOOL_DEFAULT) {
120
level_offsets = alloca(sizeof(unsigned) * This->base.level_count);
121
face_size = nine_format_get_size_and_offsets(pf, level_offsets,
122
EdgeLength, EdgeLength,
123
This->base.level_count-1);
124
This->managed_buffer = nine_allocate(pParams->device->allocator, 6 * face_size);
125
if (!This->managed_buffer)
126
return E_OUTOFMEMORY;
127
}
128
129
This->surfaces = CALLOC(6 * This->base.level_count, sizeof(*This->surfaces));
130
if (!This->surfaces)
131
return E_OUTOFMEMORY;
132
133
/* Create all the surfaces right away.
134
* They manage backing storage, and transfers (LockRect) are deferred
135
* to them.
136
*/
137
sfdesc.Format = Format;
138
sfdesc.Type = D3DRTYPE_SURFACE;
139
sfdesc.Usage = Usage;
140
sfdesc.Pool = Pool;
141
sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
142
sfdesc.MultiSampleQuality = 0;
143
/* We allocate the memory for the surfaces as continous blocks.
144
* This is the expected behaviour, however we haven't tested for
145
* cube textures in which order the faces/levels should be in memory
146
*/
147
for (f = 0; f < 6; f++) {
148
offset = f * face_size;
149
for (l = 0; l < This->base.level_count; l++) {
150
sfdesc.Width = sfdesc.Height = u_minify(EdgeLength, l);
151
p = This->managed_buffer ?
152
nine_suballocate(pParams->device->allocator, This->managed_buffer, offset + level_offsets[l]) : NULL;
153
154
hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
155
This->base.base.resource, p, D3DRTYPE_CUBETEXTURE,
156
l, f, &sfdesc, &This->surfaces[f + 6 * l]);
157
if (FAILED(hr))
158
return hr;
159
}
160
}
161
162
for (i = 0; i < 6; ++i) {
163
/* Textures start initially dirty */
164
This->dirty_rect[i].width = EdgeLength;
165
This->dirty_rect[i].height = EdgeLength;
166
This->dirty_rect[i].depth = 1;
167
}
168
169
return D3D_OK;
170
}
171
172
static void
173
NineCubeTexture9_dtor( struct NineCubeTexture9 *This )
174
{
175
unsigned i;
176
bool is_worker = nine_context_is_worker(This->base.base.base.device);
177
178
DBG("This=%p\n", This);
179
180
if (This->surfaces) {
181
for (i = 0; i < This->base.level_count * 6; ++i)
182
if (This->surfaces[i])
183
NineUnknown_Destroy(&This->surfaces[i]->base.base);
184
FREE(This->surfaces);
185
}
186
187
if (This->managed_buffer) {
188
if (is_worker)
189
nine_free_worker(This->base.base.base.device->allocator, This->managed_buffer);
190
else
191
nine_free(This->base.base.base.device->allocator, This->managed_buffer);
192
}
193
194
NineBaseTexture9_dtor(&This->base);
195
}
196
197
HRESULT NINE_WINAPI
198
NineCubeTexture9_GetLevelDesc( struct NineCubeTexture9 *This,
199
UINT Level,
200
D3DSURFACE_DESC *pDesc )
201
{
202
DBG("This=%p Level=%u pDesc=%p\n", This, Level, pDesc);
203
204
user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
205
206
*pDesc = This->surfaces[Level * 6]->desc;
207
208
return D3D_OK;
209
}
210
211
HRESULT NINE_WINAPI
212
NineCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This,
213
D3DCUBEMAP_FACES FaceType,
214
UINT Level,
215
IDirect3DSurface9 **ppCubeMapSurface )
216
{
217
const unsigned s = Level * 6 + FaceType;
218
219
DBG("This=%p FaceType=%d Level=%u ppCubeMapSurface=%p\n",
220
This, FaceType, Level, ppCubeMapSurface);
221
222
user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
223
user_assert(FaceType < 6, D3DERR_INVALIDCALL);
224
225
NineUnknown_AddRef(NineUnknown(This->surfaces[s]));
226
*ppCubeMapSurface = (IDirect3DSurface9 *)This->surfaces[s];
227
228
return D3D_OK;
229
}
230
231
HRESULT NINE_WINAPI
232
NineCubeTexture9_LockRect( struct NineCubeTexture9 *This,
233
D3DCUBEMAP_FACES FaceType,
234
UINT Level,
235
D3DLOCKED_RECT *pLockedRect,
236
const RECT *pRect,
237
DWORD Flags )
238
{
239
const unsigned s = Level * 6 + FaceType;
240
241
DBG("This=%p FaceType=%d Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
242
This, FaceType, Level, pLockedRect, pRect, Flags);
243
244
user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
245
user_assert(FaceType < 6, D3DERR_INVALIDCALL);
246
247
return NineSurface9_LockRect(This->surfaces[s], pLockedRect, pRect, Flags);
248
}
249
250
HRESULT NINE_WINAPI
251
NineCubeTexture9_UnlockRect( struct NineCubeTexture9 *This,
252
D3DCUBEMAP_FACES FaceType,
253
UINT Level )
254
{
255
const unsigned s = Level * 6 + FaceType;
256
257
DBG("This=%p FaceType=%d Level=%u\n", This, FaceType, Level);
258
259
user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
260
user_assert(FaceType < 6, D3DERR_INVALIDCALL);
261
262
return NineSurface9_UnlockRect(This->surfaces[s]);
263
}
264
265
HRESULT NINE_WINAPI
266
NineCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This,
267
D3DCUBEMAP_FACES FaceType,
268
const RECT *pDirtyRect )
269
{
270
DBG("This=%p FaceType=%d pDirtyRect=%p\n", This, FaceType, pDirtyRect);
271
272
user_assert(FaceType < 6, D3DERR_INVALIDCALL);
273
274
if (This->base.base.pool != D3DPOOL_MANAGED) {
275
if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
276
This->base.dirty_mip = TRUE;
277
BASETEX_REGISTER_UPDATE(&This->base);
278
}
279
return D3D_OK;
280
}
281
282
if (This->base.base.pool == D3DPOOL_MANAGED) {
283
This->base.managed.dirty = TRUE;
284
BASETEX_REGISTER_UPDATE(&This->base);
285
}
286
287
if (!pDirtyRect) {
288
u_box_origin_2d(This->base.base.info.width0,
289
This->base.base.info.height0,
290
&This->dirty_rect[FaceType]);
291
} else {
292
if (This->dirty_rect[FaceType].width == 0) {
293
rect_to_pipe_box_clamp(&This->dirty_rect[FaceType], pDirtyRect);
294
} else {
295
struct pipe_box box;
296
rect_to_pipe_box_clamp(&box, pDirtyRect);
297
u_box_union_2d(&This->dirty_rect[FaceType], &This->dirty_rect[FaceType],
298
&box);
299
}
300
(void) u_box_clip_2d(&This->dirty_rect[FaceType],
301
&This->dirty_rect[FaceType],
302
This->base.base.info.width0,
303
This->base.base.info.height0);
304
}
305
return D3D_OK;
306
}
307
308
IDirect3DCubeTexture9Vtbl NineCubeTexture9_vtable = {
309
(void *)NineUnknown_QueryInterface,
310
(void *)NineUnknown_AddRef,
311
(void *)NineUnknown_Release,
312
(void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
313
(void *)NineUnknown_SetPrivateData,
314
(void *)NineUnknown_GetPrivateData,
315
(void *)NineUnknown_FreePrivateData,
316
(void *)NineResource9_SetPriority,
317
(void *)NineResource9_GetPriority,
318
(void *)NineBaseTexture9_PreLoad,
319
(void *)NineResource9_GetType,
320
(void *)NineBaseTexture9_SetLOD,
321
(void *)NineBaseTexture9_GetLOD,
322
(void *)NineBaseTexture9_GetLevelCount,
323
(void *)NineBaseTexture9_SetAutoGenFilterType,
324
(void *)NineBaseTexture9_GetAutoGenFilterType,
325
(void *)NineBaseTexture9_GenerateMipSubLevels,
326
(void *)NineCubeTexture9_GetLevelDesc,
327
(void *)NineCubeTexture9_GetCubeMapSurface,
328
(void *)NineCubeTexture9_LockRect,
329
(void *)NineCubeTexture9_UnlockRect,
330
(void *)NineCubeTexture9_AddDirtyRect
331
};
332
333
static const GUID *NineCubeTexture9_IIDs[] = {
334
&IID_IDirect3DCubeTexture9,
335
&IID_IDirect3DBaseTexture9,
336
&IID_IDirect3DResource9,
337
&IID_IUnknown,
338
NULL
339
};
340
341
HRESULT
342
NineCubeTexture9_new( struct NineDevice9 *pDevice,
343
UINT EdgeLength, UINT Levels,
344
DWORD Usage,
345
D3DFORMAT Format,
346
D3DPOOL Pool,
347
struct NineCubeTexture9 **ppOut,
348
HANDLE *pSharedHandle )
349
{
350
NINE_DEVICE_CHILD_NEW(CubeTexture9, ppOut, pDevice,
351
EdgeLength, Levels,
352
Usage, Format, Pool, pSharedHandle);
353
}
354
355