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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/frontends/nine/cubetexture9.h
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/*
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* Copyright 2011 Joakim Sindholt <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#ifndef _NINE_CUBETEXTURE9_H_
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#define _NINE_CUBETEXTURE9_H_
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#include "basetexture9.h"
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#include "nine_memory_helper.h"
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#include "surface9.h"
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struct NineCubeTexture9
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{
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struct NineBaseTexture9 base;
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struct NineSurface9 **surfaces;
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struct pipe_box dirty_rect[6]; /* covers all mip levels */
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struct nine_allocation *managed_buffer;
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};
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static inline struct NineCubeTexture9 *
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NineCubeTexture9( void *data )
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{
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return (struct NineCubeTexture9 *)data;
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}
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HRESULT
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NineCubeTexture9_new( struct NineDevice9 *pDevice,
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UINT EdgeLength, UINT Levels,
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DWORD Usage,
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D3DFORMAT Format,
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D3DPOOL Pool,
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struct NineCubeTexture9 **ppOut,
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HANDLE *pSharedHandle );
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HRESULT NINE_WINAPI
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NineCubeTexture9_GetLevelDesc( struct NineCubeTexture9 *This,
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UINT Level,
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D3DSURFACE_DESC *pDesc );
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HRESULT NINE_WINAPI
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NineCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This,
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D3DCUBEMAP_FACES FaceType,
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UINT Level,
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IDirect3DSurface9 **ppCubeMapSurface );
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HRESULT NINE_WINAPI
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NineCubeTexture9_LockRect( struct NineCubeTexture9 *This,
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D3DCUBEMAP_FACES FaceType,
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UINT Level,
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D3DLOCKED_RECT *pLockedRect,
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const RECT *pRect,
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DWORD Flags );
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HRESULT NINE_WINAPI
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NineCubeTexture9_UnlockRect( struct NineCubeTexture9 *This,
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D3DCUBEMAP_FACES FaceType,
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UINT Level );
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HRESULT NINE_WINAPI
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NineCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This,
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D3DCUBEMAP_FACES FaceType,
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const RECT *pDirtyRect );
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#endif /* _NINE_CUBETEXTURE9_H_ */
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