Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/frontends/nine/device9.c
4561 views
1
/*
2
* Copyright 2011 Joakim Sindholt <[email protected]>
3
*
4
* Permission is hereby granted, free of charge, to any person obtaining a
5
* copy of this software and associated documentation files (the "Software"),
6
* to deal in the Software without restriction, including without limitation
7
* on the rights to use, copy, modify, merge, publish, distribute, sub
8
* license, and/or sell copies of the Software, and to permit persons to whom
9
* the Software is furnished to do so, subject to the following conditions:
10
*
11
* The above copyright notice and this permission notice (including the next
12
* paragraph) shall be included in all copies or substantial portions of the
13
* Software.
14
*
15
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23
#include "device9.h"
24
#include "stateblock9.h"
25
#include "surface9.h"
26
#include "swapchain9.h"
27
#include "swapchain9ex.h"
28
#include "indexbuffer9.h"
29
#include "vertexbuffer9.h"
30
#include "vertexdeclaration9.h"
31
#include "vertexshader9.h"
32
#include "pixelshader9.h"
33
#include "query9.h"
34
#include "texture9.h"
35
#include "cubetexture9.h"
36
#include "volumetexture9.h"
37
#include "nine_buffer_upload.h"
38
#include "nine_helpers.h"
39
#include "nine_memory_helper.h"
40
#include "nine_pipe.h"
41
#include "nine_ff.h"
42
#include "nine_dump.h"
43
#include "nine_limits.h"
44
45
#include "pipe/p_screen.h"
46
#include "pipe/p_context.h"
47
#include "pipe/p_config.h"
48
#include "util/macros.h"
49
#include "util/u_math.h"
50
#include "util/u_inlines.h"
51
#include "util/u_hash_table.h"
52
#include "util/format/u_format.h"
53
#include "util/u_surface.h"
54
#include "util/u_upload_mgr.h"
55
#include "hud/hud_context.h"
56
#include "compiler/glsl_types.h"
57
58
#include "cso_cache/cso_context.h"
59
60
#define DBG_CHANNEL DBG_DEVICE
61
62
#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
63
64
static void nine_setup_fpu()
65
{
66
uint16_t c;
67
68
__asm__ __volatile__ ("fnstcw %0" : "=m" (*&c));
69
70
/* clear the control word */
71
c &= 0xF0C0;
72
/* d3d9 doc/wine tests: mask all exceptions, use single-precision
73
* and round to nearest */
74
c |= 0x003F;
75
76
__asm__ __volatile__ ("fldcw %0" : : "m" (*&c));
77
}
78
79
static void nine_setup_set_fpu(uint16_t val)
80
{
81
__asm__ __volatile__ ("fldcw %0" : : "m" (*&val));
82
}
83
84
static uint16_t nine_setup_get_fpu()
85
{
86
uint16_t c;
87
88
__asm__ __volatile__ ("fnstcw %0" : "=m" (*&c));
89
return c;
90
}
91
92
#else
93
94
static void nine_setup_fpu(void)
95
{
96
WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
97
}
98
99
static void nine_setup_set_fpu(UNUSED uint16_t val)
100
{
101
WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
102
}
103
104
static uint16_t nine_setup_get_fpu()
105
{
106
WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
107
return 0;
108
}
109
110
#endif
111
112
struct pipe_resource *
113
nine_resource_create_with_retry( struct NineDevice9 *This,
114
struct pipe_screen *screen,
115
const struct pipe_resource *templat )
116
{
117
struct pipe_resource *res;
118
res = screen->resource_create(screen, templat);
119
if (res)
120
return res;
121
/* Allocation failed, retry after freeing some resources
122
* Note: Shouldn't be called from the worker thread */
123
if (!This)
124
return NULL;
125
/* Evict resources we can evict */
126
NineDevice9_EvictManagedResourcesInternal(This);
127
/* Execute anything pending, such that some
128
* deleted resources can be actually freed */
129
nine_csmt_process(This);
130
/* We could also finish the context, if needed */
131
return screen->resource_create(screen, templat);
132
}
133
134
void
135
NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
136
{
137
struct NineSurface9 *refSurf = NULL;
138
139
DBG("This=%p is_reset=%d\n", This, (int) is_reset);
140
141
assert(!This->is_recording);
142
143
nine_state_set_defaults(This, &This->caps, is_reset);
144
145
refSurf = This->swapchains[0]->buffers[0];
146
assert(refSurf);
147
148
This->state.viewport.X = 0;
149
This->state.viewport.Y = 0;
150
This->state.viewport.Width = refSurf->desc.Width;
151
This->state.viewport.Height = refSurf->desc.Height;
152
153
nine_context_set_viewport(This, &This->state.viewport);
154
155
This->state.scissor.minx = 0;
156
This->state.scissor.miny = 0;
157
This->state.scissor.maxx = refSurf->desc.Width;
158
This->state.scissor.maxy = refSurf->desc.Height;
159
160
nine_context_set_scissor(This, &This->state.scissor);
161
162
if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) {
163
nine_context_set_render_state(This, D3DRS_ZENABLE, TRUE);
164
This->state.rs_advertised[D3DRS_ZENABLE] = TRUE;
165
}
166
if (This->state.rs_advertised[D3DRS_ZENABLE])
167
NineDevice9_SetDepthStencilSurface(
168
This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
169
}
170
171
#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
172
HRESULT
173
NineDevice9_ctor( struct NineDevice9 *This,
174
struct NineUnknownParams *pParams,
175
struct pipe_screen *pScreen,
176
D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
177
D3DCAPS9 *pCaps,
178
D3DPRESENT_PARAMETERS *pPresentationParameters,
179
IDirect3D9 *pD3D9,
180
ID3DPresentGroup *pPresentationGroup,
181
struct d3dadapter9_context *pCTX,
182
boolean ex,
183
D3DDISPLAYMODEEX *pFullscreenDisplayMode,
184
int minorVersionNum )
185
{
186
unsigned i;
187
uint16_t fpu_cw = 0;
188
HRESULT hr = NineUnknown_ctor(&This->base, pParams);
189
190
DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
191
"pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
192
This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
193
pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
194
195
if (FAILED(hr)) { return hr; }
196
197
/* NIR shaders need to use GLSL types so let's initialize them here */
198
glsl_type_singleton_init_or_ref();
199
200
list_inithead(&This->update_buffers);
201
list_inithead(&This->update_textures);
202
list_inithead(&This->managed_buffers);
203
list_inithead(&This->managed_textures);
204
205
This->screen = pScreen;
206
This->screen_sw = pCTX->ref;
207
This->caps = *pCaps;
208
This->d3d9 = pD3D9;
209
This->params = *pCreationParameters;
210
This->ex = ex;
211
This->present = pPresentationGroup;
212
This->minor_version_num = minorVersionNum;
213
214
/* Ex */
215
This->gpu_priority = 0;
216
This->max_frame_latency = 3;
217
218
IDirect3D9_AddRef(This->d3d9);
219
ID3DPresentGroup_AddRef(This->present);
220
221
if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) {
222
nine_setup_fpu();
223
} else {
224
/* Software renderer initialization needs exceptions masked */
225
fpu_cw = nine_setup_get_fpu();
226
nine_setup_set_fpu(fpu_cw | 0x007f);
227
}
228
229
if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) {
230
DBG("Application asked full Software Vertex Processing.\n");
231
This->swvp = true;
232
This->may_swvp = true;
233
} else
234
This->swvp = false;
235
if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
236
DBG("Application asked mixed Software Vertex Processing.\n");
237
This->may_swvp = true;
238
}
239
This->context.swvp = This->swvp;
240
/* TODO: check if swvp is resetted by device Resets */
241
242
if (This->may_swvp &&
243
(This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
244
PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE)
245
< (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) ||
246
This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
247
PIPE_SHADER_CAP_MAX_CONST_BUFFERS) < 5)) {
248
/* Note: We just go on, some apps never use the abilities of
249
* swvp, and just set more constants than allowed at init.
250
* Only cards we support that are affected are the r500 */
251
WARN("Card unable to handle Software Vertex Processing. Game may fail\n");
252
}
253
254
/* When may_swvp, SetConstant* limits are different */
255
if (This->may_swvp)
256
This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP;
257
258
This->pure = !!(This->params.BehaviorFlags & D3DCREATE_PUREDEVICE);
259
260
This->context.pipe = This->screen->context_create(This->screen, NULL, 0);
261
This->pipe_secondary = This->screen->context_create(This->screen, NULL, 0);
262
if (!This->context.pipe || !This->pipe_secondary) { return E_OUTOFMEMORY; } /* guess */
263
This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, 0);
264
if (!This->pipe_sw) { return E_OUTOFMEMORY; }
265
266
This->context.cso = cso_create_context(This->context.pipe, 0);
267
if (!This->context.cso) { return E_OUTOFMEMORY; } /* also a guess */
268
This->cso_sw = cso_create_context(This->pipe_sw, 0);
269
if (!This->cso_sw) { return E_OUTOFMEMORY; }
270
271
/* Create first, it messes up our state. */
272
This->hud = hud_create(This->context.cso, NULL, NULL); /* NULL result is fine */
273
274
This->allocator = nine_allocator_create(This, pCTX->memfd_virtualsizelimit);
275
276
/* Available memory counter. Updated only for allocations with this device
277
* instance. This is the Win 7 behavior.
278
* Win XP shares this counter across multiple devices. */
279
This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
280
This->available_texture_mem = (pCTX->override_vram_size >= 0) ?
281
(long long)pCTX->override_vram_size : This->available_texture_mem;
282
This->available_texture_mem <<= 20;
283
284
/* We cap texture memory usage to 95% of what is reported free initially
285
* This helps get closer Win behaviour. For example VertexBuffer allocation
286
* still succeeds when texture allocation fails. */
287
This->available_texture_limit = This->available_texture_mem * 5LL / 100LL;
288
289
This->frame_count = 0; /* Used to check if events occur the same frame */
290
291
/* create implicit swapchains */
292
This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
293
This->swapchains = CALLOC(This->nswapchains,
294
sizeof(struct NineSwapChain9 *));
295
if (!This->swapchains) { return E_OUTOFMEMORY; }
296
297
for (i = 0; i < This->nswapchains; ++i) {
298
ID3DPresent *present;
299
300
hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
301
if (FAILED(hr))
302
return hr;
303
304
if (ex) {
305
D3DDISPLAYMODEEX *mode = NULL;
306
struct NineSwapChain9Ex **ret =
307
(struct NineSwapChain9Ex **)&This->swapchains[i];
308
309
if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
310
/* when this is a Device9Ex, it should create SwapChain9Exs */
311
hr = NineSwapChain9Ex_new(This, TRUE, present,
312
&pPresentationParameters[i], pCTX,
313
This->params.hFocusWindow, mode, ret);
314
} else {
315
hr = NineSwapChain9_new(This, TRUE, present,
316
&pPresentationParameters[i], pCTX,
317
This->params.hFocusWindow,
318
&This->swapchains[i]);
319
}
320
321
ID3DPresent_Release(present);
322
if (FAILED(hr))
323
return hr;
324
NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
325
326
hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
327
D3DBACKBUFFER_TYPE_MONO,
328
(IDirect3DSurface9 **)
329
&This->state.rt[i]);
330
if (FAILED(hr))
331
return hr;
332
NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
333
nine_bind(&This->context.rt[i], This->state.rt[i]);
334
}
335
336
/* Initialize CSMT */
337
/* r600, radeonsi and iris are thread safe. */
338
if (pCTX->csmt_force == 1)
339
This->csmt_active = true;
340
else if (pCTX->csmt_force == 0)
341
This->csmt_active = false;
342
else if (strstr(pScreen->get_name(pScreen), "AMD") != NULL)
343
This->csmt_active = true;
344
else if (strstr(pScreen->get_name(pScreen), "Intel") != NULL)
345
This->csmt_active = true;
346
347
/* We rely on u_upload_mgr using persistent coherent buffers (which don't
348
* require flush to work in multi-pipe_context scenario) for vertex and
349
* index buffers */
350
if (!GET_PCAP(BUFFER_MAP_PERSISTENT_COHERENT))
351
This->csmt_active = false;
352
353
if (This->csmt_active) {
354
This->csmt_ctx = nine_csmt_create(This);
355
if (!This->csmt_ctx)
356
return E_OUTOFMEMORY;
357
}
358
359
if (This->csmt_active)
360
DBG("\033[1;32mCSMT is active\033[0m\n");
361
362
This->workarounds.dynamic_texture_workaround = pCTX->dynamic_texture_workaround;
363
364
/* Due to the pb_cache, in some cases the buffer_upload path can increase GTT usage/virtual memory.
365
* As the performance gain is negligible when csmt is off, disable it in this case.
366
* That way csmt_force=0 can be used as a workaround to reduce GTT usage/virtual memory. */
367
This->buffer_upload = This->csmt_active ? nine_upload_create(This->pipe_secondary, 4 * 1024 * 1024, 4) : NULL;
368
369
/* Initialize a dummy VBO to be used when a vertex declaration does not
370
* specify all the inputs needed by vertex shader, on win default behavior
371
* is to pass 0,0,0,0 to the shader */
372
{
373
struct pipe_transfer *transfer;
374
struct pipe_resource tmpl;
375
struct pipe_box box;
376
unsigned char *data;
377
378
memset(&tmpl, 0, sizeof(tmpl));
379
tmpl.target = PIPE_BUFFER;
380
tmpl.format = PIPE_FORMAT_R8_UNORM;
381
tmpl.width0 = 16; /* 4 floats */
382
tmpl.height0 = 1;
383
tmpl.depth0 = 1;
384
tmpl.array_size = 1;
385
tmpl.last_level = 0;
386
tmpl.nr_samples = 0;
387
tmpl.usage = PIPE_USAGE_DEFAULT;
388
tmpl.bind = PIPE_BIND_VERTEX_BUFFER;
389
tmpl.flags = 0;
390
This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
391
392
if (!This->dummy_vbo)
393
return D3DERR_OUTOFVIDEOMEMORY;
394
395
u_box_1d(0, 16, &box);
396
data = This->context.pipe->buffer_map(This->context.pipe, This->dummy_vbo, 0,
397
PIPE_MAP_WRITE |
398
PIPE_MAP_DISCARD_WHOLE_RESOURCE,
399
&box, &transfer);
400
assert(data);
401
assert(transfer);
402
memset(data, 0, 16);
403
This->context.pipe->buffer_unmap(This->context.pipe, transfer);
404
}
405
406
This->cursor.software = FALSE;
407
This->cursor.hotspot.x = -1;
408
This->cursor.hotspot.y = -1;
409
This->cursor.w = This->cursor.h = 0;
410
This->cursor.visible = FALSE;
411
if (ID3DPresent_GetCursorPos(This->swapchains[0]->present, &This->cursor.pos) != S_OK) {
412
This->cursor.pos.x = 0;
413
This->cursor.pos.y = 0;
414
}
415
416
{
417
struct pipe_resource tmpl;
418
memset(&tmpl, 0, sizeof(tmpl));
419
tmpl.target = PIPE_TEXTURE_2D;
420
tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
421
tmpl.width0 = 64;
422
tmpl.height0 = 64;
423
tmpl.depth0 = 1;
424
tmpl.array_size = 1;
425
tmpl.last_level = 0;
426
tmpl.nr_samples = 0;
427
tmpl.usage = PIPE_USAGE_DEFAULT;
428
tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
429
tmpl.flags = 0;
430
431
This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
432
if (!This->cursor.image)
433
return D3DERR_OUTOFVIDEOMEMORY;
434
435
/* For uploading 32x32 (argb) cursor */
436
This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32);
437
if (!This->cursor.hw_upload_temp)
438
return D3DERR_OUTOFVIDEOMEMORY;
439
}
440
441
/* Create constant buffers. */
442
{
443
unsigned max_const_vs, max_const_ps;
444
445
/* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
446
* we have to take in some more slots for int and bool*/
447
max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
448
PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
449
sizeof(float[4]),
450
NINE_MAX_CONST_ALL);
451
/* ps 3.0: 224 float constants. All cards supported support at least
452
* 256 constants for ps */
453
max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
454
455
This->max_vs_const_f = max_const_vs -
456
(NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
457
This->max_ps_const_f = max_const_ps -
458
(NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
459
460
This->vs_const_size = max_const_vs * sizeof(float[4]);
461
This->ps_const_size = max_const_ps * sizeof(float[4]);
462
/* Include space for I,B constants for user constbuf. */
463
if (This->may_swvp) {
464
This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
465
This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
466
if (!This->context.vs_const_f_swvp)
467
return E_OUTOFMEMORY;
468
This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
469
This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
470
This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
471
This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
472
This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
473
This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
474
} else {
475
This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1);
476
This->context.vs_const_f_swvp = NULL;
477
This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
478
This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
479
This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
480
This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
481
This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
482
This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
483
}
484
This->context.vs_const_f = CALLOC(This->vs_const_size, 1);
485
This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
486
This->context.ps_const_f = CALLOC(This->ps_const_size, 1);
487
This->context.ps_lconstf_temp = CALLOC(This->ps_const_size,1);
488
if (!This->state.vs_const_f || !This->context.vs_const_f ||
489
!This->state.ps_const_f || !This->context.ps_const_f ||
490
!This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp ||
491
!This->context.ps_lconstf_temp ||
492
!This->state.vs_const_i || !This->context.vs_const_i ||
493
!This->state.vs_const_b || !This->context.vs_const_b)
494
return E_OUTOFMEMORY;
495
496
if (strstr(pScreen->get_name(pScreen), "AMD") ||
497
strstr(pScreen->get_name(pScreen), "ATI")) {
498
This->driver_bugs.buggy_barycentrics = TRUE;
499
}
500
}
501
502
/* allocate dummy texture/sampler for when there are missing ones bound */
503
{
504
struct pipe_resource tmplt;
505
struct pipe_sampler_view templ;
506
struct pipe_sampler_state samp;
507
memset(&tmplt, 0, sizeof(tmplt));
508
memset(&samp, 0, sizeof(samp));
509
510
tmplt.target = PIPE_TEXTURE_2D;
511
tmplt.width0 = 1;
512
tmplt.height0 = 1;
513
tmplt.depth0 = 1;
514
tmplt.last_level = 0;
515
tmplt.array_size = 1;
516
tmplt.usage = PIPE_USAGE_DEFAULT;
517
tmplt.flags = 0;
518
tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
519
tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
520
tmplt.nr_samples = 0;
521
522
This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
523
if (!This->dummy_texture)
524
return D3DERR_DRIVERINTERNALERROR;
525
526
templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
527
templ.u.tex.first_layer = 0;
528
templ.u.tex.last_layer = 0;
529
templ.u.tex.first_level = 0;
530
templ.u.tex.last_level = 0;
531
templ.swizzle_r = PIPE_SWIZZLE_0;
532
templ.swizzle_g = PIPE_SWIZZLE_0;
533
templ.swizzle_b = PIPE_SWIZZLE_0;
534
templ.swizzle_a = PIPE_SWIZZLE_1;
535
templ.target = This->dummy_texture->target;
536
537
This->dummy_sampler_view = This->context.pipe->create_sampler_view(This->context.pipe, This->dummy_texture, &templ);
538
if (!This->dummy_sampler_view)
539
return D3DERR_DRIVERINTERNALERROR;
540
541
samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
542
samp.max_lod = 15.0f;
543
samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
544
samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
545
samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
546
samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
547
samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
548
samp.compare_mode = PIPE_TEX_COMPARE_NONE;
549
samp.compare_func = PIPE_FUNC_LEQUAL;
550
samp.normalized_coords = 1;
551
samp.seamless_cube_map = 0;
552
This->dummy_sampler_state = samp;
553
}
554
555
/* Allocate upload helper for drivers that suck (from st pov ;). */
556
557
This->driver_caps.user_sw_vbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_VERTEX_BUFFERS);
558
This->vertex_uploader = This->csmt_active ? This->pipe_secondary->stream_uploader : This->context.pipe->stream_uploader;
559
This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
560
This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
561
This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
562
This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED);
563
564
This->context.inline_constants = pCTX->shader_inline_constants;
565
/* Code would be needed when integers are not available to correctly
566
* handle the conversion of integer constants */
567
This->context.inline_constants &= This->driver_caps.vs_integer && This->driver_caps.ps_integer;
568
569
nine_ff_init(This); /* initialize fixed function code */
570
571
NineDevice9_SetDefaultState(This, FALSE);
572
573
{
574
struct pipe_poly_stipple stipple;
575
memset(&stipple, ~0, sizeof(stipple));
576
This->context.pipe->set_polygon_stipple(This->context.pipe, &stipple);
577
}
578
579
This->update = &This->state;
580
581
nine_state_init_sw(This);
582
583
ID3DPresentGroup_Release(This->present);
584
nine_context_update_state(This); /* Some drivers needs states to be initialized */
585
nine_csmt_process(This);
586
587
if (This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)
588
nine_setup_set_fpu(fpu_cw);
589
590
return D3D_OK;
591
}
592
#undef GET_PCAP
593
594
void
595
NineDevice9_dtor( struct NineDevice9 *This )
596
{
597
unsigned i;
598
599
DBG("This=%p\n", This);
600
601
/* Flush all pending commands to get refcount right,
602
* and properly release bound objects. It is ok to still
603
* execute commands while we are in device dtor, because
604
* we haven't released anything yet. Note that no pending
605
* command can increase the device refcount. */
606
if (This->csmt_active && This->csmt_ctx) {
607
nine_csmt_process(This);
608
nine_csmt_destroy(This, This->csmt_ctx);
609
This->csmt_active = FALSE;
610
This->csmt_ctx = NULL;
611
}
612
613
nine_ff_fini(This);
614
nine_state_destroy_sw(This);
615
nine_device_state_clear(This);
616
nine_context_clear(This);
617
618
nine_bind(&This->record, NULL);
619
620
pipe_sampler_view_reference(&This->dummy_sampler_view, NULL);
621
pipe_resource_reference(&This->dummy_texture, NULL);
622
pipe_resource_reference(&This->dummy_vbo, NULL);
623
FREE(This->state.vs_const_f);
624
FREE(This->context.vs_const_f);
625
FREE(This->state.ps_const_f);
626
FREE(This->context.ps_const_f);
627
FREE(This->state.vs_lconstf_temp);
628
FREE(This->context.vs_lconstf_temp);
629
FREE(This->context.ps_lconstf_temp);
630
FREE(This->state.vs_const_i);
631
FREE(This->context.vs_const_i);
632
FREE(This->state.vs_const_b);
633
FREE(This->context.vs_const_b);
634
FREE(This->context.vs_const_f_swvp);
635
636
pipe_resource_reference(&This->cursor.image, NULL);
637
FREE(This->cursor.hw_upload_temp);
638
639
if (This->swapchains) {
640
for (i = 0; i < This->nswapchains; ++i)
641
if (This->swapchains[i])
642
NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
643
FREE(This->swapchains);
644
}
645
646
if (This->buffer_upload)
647
nine_upload_destroy(This->buffer_upload);
648
649
if (This->allocator)
650
nine_allocator_destroy(This->allocator);
651
652
/* Destroy cso first */
653
if (This->context.cso) { cso_destroy_context(This->context.cso); }
654
if (This->cso_sw) { cso_destroy_context(This->cso_sw); }
655
if (This->context.pipe && This->context.pipe->destroy) { This->context.pipe->destroy(This->context.pipe); }
656
if (This->pipe_secondary && This->pipe_secondary->destroy) { This->pipe_secondary->destroy(This->pipe_secondary); }
657
if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); }
658
659
if (This->present) { ID3DPresentGroup_Release(This->present); }
660
if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
661
662
NineUnknown_dtor(&This->base);
663
glsl_type_singleton_decref();
664
}
665
666
struct pipe_screen *
667
NineDevice9_GetScreen( struct NineDevice9 *This )
668
{
669
return This->screen;
670
}
671
672
struct pipe_context *
673
NineDevice9_GetPipe( struct NineDevice9 *This )
674
{
675
return nine_context_get_pipe(This);
676
}
677
678
const D3DCAPS9 *
679
NineDevice9_GetCaps( struct NineDevice9 *This )
680
{
681
return &This->caps;
682
}
683
684
static inline void
685
NineDevice9_PauseRecording( struct NineDevice9 *This )
686
{
687
if (This->record) {
688
This->update = &This->state;
689
This->is_recording = FALSE;
690
}
691
}
692
693
static inline void
694
NineDevice9_ResumeRecording( struct NineDevice9 *This )
695
{
696
if (This->record) {
697
This->update = &This->record->state;
698
This->is_recording = TRUE;
699
}
700
}
701
702
HRESULT NINE_WINAPI
703
NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
704
{
705
if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
706
This->device_needs_reset = TRUE;
707
return D3DERR_DEVICELOST;
708
} else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) {
709
This->device_needs_reset = TRUE;
710
return D3DERR_DEVICENOTRESET;
711
} else if (This->device_needs_reset) {
712
return D3DERR_DEVICENOTRESET;
713
}
714
715
return D3D_OK;
716
}
717
718
UINT NINE_WINAPI
719
NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
720
{
721
/* To prevent overflows - Not sure how this should be handled */
722
return (UINT)MIN2(This->available_texture_mem, (long long)(UINT_MAX - (64 << 20))); /* 64 MB margin */
723
}
724
725
void
726
NineDevice9_EvictManagedResourcesInternal( struct NineDevice9 *This )
727
{
728
struct NineBaseTexture9 *tex;
729
730
DBG("This=%p\n", This);
731
732
/* This function is called internally when an allocation fails.
733
* We are supposed to release old unused managed textures/buffers,
734
* until we have enough space for the allocation.
735
* For now just release everything, except the bound textures,
736
* as this function can be called when uploading bound textures.
737
*/
738
LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
739
if (!tex->bind_count)
740
NineBaseTexture9_UnLoad(tex);
741
}
742
}
743
744
HRESULT NINE_WINAPI
745
NineDevice9_EvictManagedResources( struct NineDevice9 *This )
746
{
747
struct NineBaseTexture9 *tex;
748
struct NineBuffer9 *buf;
749
750
DBG("This=%p\n", This);
751
LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
752
NineBaseTexture9_UnLoad(tex);
753
}
754
/* Vertex/index buffers don't take a lot of space and aren't accounted
755
* for d3d memory usage. Instead of actually freeing from memory,
756
* just mark the buffer dirty to trigger a re-upload later. We
757
* could just ignore, but some bad behaving apps could rely on it (if
758
* they write outside the locked regions typically). */
759
LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) {
760
NineBuffer9_SetDirty(buf);
761
}
762
763
return D3D_OK;
764
}
765
766
HRESULT NINE_WINAPI
767
NineDevice9_GetDirect3D( struct NineDevice9 *This,
768
IDirect3D9 **ppD3D9 )
769
{
770
user_assert(ppD3D9 != NULL, E_POINTER);
771
IDirect3D9_AddRef(This->d3d9);
772
*ppD3D9 = This->d3d9;
773
return D3D_OK;
774
}
775
776
HRESULT NINE_WINAPI
777
NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
778
D3DCAPS9 *pCaps )
779
{
780
user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
781
*pCaps = This->caps;
782
return D3D_OK;
783
}
784
785
HRESULT NINE_WINAPI
786
NineDevice9_GetDisplayMode( struct NineDevice9 *This,
787
UINT iSwapChain,
788
D3DDISPLAYMODE *pMode )
789
{
790
DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
791
792
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
793
794
return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
795
}
796
797
HRESULT NINE_WINAPI
798
NineDevice9_GetCreationParameters( struct NineDevice9 *This,
799
D3DDEVICE_CREATION_PARAMETERS *pParameters )
800
{
801
user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
802
*pParameters = This->params;
803
return D3D_OK;
804
}
805
806
HRESULT NINE_WINAPI
807
NineDevice9_SetCursorProperties( struct NineDevice9 *This,
808
UINT XHotSpot,
809
UINT YHotSpot,
810
IDirect3DSurface9 *pCursorBitmap )
811
{
812
struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
813
struct pipe_context *pipe = NineDevice9_GetPipe(This);
814
struct pipe_box box;
815
struct pipe_transfer *transfer;
816
BOOL hw_cursor;
817
void *ptr;
818
819
DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
820
"pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
821
822
user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
823
user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
824
825
if (This->swapchains[0]->params.Windowed) {
826
This->cursor.w = MIN2(surf->desc.Width, 32);
827
This->cursor.h = MIN2(surf->desc.Height, 32);
828
hw_cursor = 1; /* always use hw cursor for windowed mode */
829
} else {
830
This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
831
This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
832
hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
833
}
834
835
u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
836
837
ptr = pipe->texture_map(pipe, This->cursor.image, 0,
838
PIPE_MAP_WRITE |
839
PIPE_MAP_DISCARD_WHOLE_RESOURCE,
840
&box, &transfer);
841
if (!ptr)
842
ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
843
844
This->cursor.hotspot.x = XHotSpot;
845
This->cursor.hotspot.y = YHotSpot;
846
847
/* Copy cursor image to internal storage. */
848
{
849
D3DLOCKED_RECT lock;
850
HRESULT hr;
851
852
hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
853
if (FAILED(hr))
854
ret_err("Failed to map cursor source image.\n",
855
D3DERR_DRIVERINTERNALERROR);
856
857
util_format_unpack_rgba_8unorm_rect(surf->base.info.format, ptr, transfer->stride,
858
lock.pBits, lock.Pitch,
859
This->cursor.w, This->cursor.h);
860
861
if (hw_cursor) {
862
void *data = lock.pBits;
863
/* SetCursor assumes 32x32 argb with pitch 128 */
864
if (lock.Pitch != 128) {
865
util_format_unpack_rgba_8unorm_rect(surf->base.info.format,
866
This->cursor.hw_upload_temp, 128,
867
lock.pBits, lock.Pitch,
868
32, 32);
869
data = This->cursor.hw_upload_temp;
870
}
871
hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present,
872
data,
873
&This->cursor.hotspot,
874
This->cursor.visible) == D3D_OK;
875
}
876
877
NineSurface9_UnlockRect(surf);
878
}
879
pipe->texture_unmap(pipe, transfer);
880
881
/* hide cursor if we emulate it */
882
if (!hw_cursor)
883
ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE);
884
This->cursor.software = !hw_cursor;
885
886
return D3D_OK;
887
}
888
889
void NINE_WINAPI
890
NineDevice9_SetCursorPosition( struct NineDevice9 *This,
891
int X,
892
int Y,
893
DWORD Flags )
894
{
895
struct NineSwapChain9 *swap = This->swapchains[0];
896
897
DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
898
899
/* present >= v1.4 handles this itself */
900
if (This->minor_version_num < 4) {
901
if (This->cursor.pos.x == X && This->cursor.pos.y == Y)
902
return;
903
}
904
905
This->cursor.pos.x = X;
906
This->cursor.pos.y = Y;
907
908
if (!This->cursor.software)
909
This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
910
}
911
912
BOOL NINE_WINAPI
913
NineDevice9_ShowCursor( struct NineDevice9 *This,
914
BOOL bShow )
915
{
916
BOOL old = This->cursor.visible;
917
918
DBG("This=%p bShow=%d\n", This, (int) bShow);
919
920
/* No-op until a cursor is set in d3d */
921
if (This->cursor.hotspot.x == -1)
922
return old;
923
924
This->cursor.visible = bShow;
925
/* Note: Don't optimize by avoiding the call if This->cursor.visible
926
* hasn't changed. One has to keep in mind the app may do SetCursor
927
* calls outside d3d, thus such an optimization affects behaviour. */
928
if (!This->cursor.software)
929
This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
930
931
return old;
932
}
933
934
HRESULT NINE_WINAPI
935
NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
936
D3DPRESENT_PARAMETERS *pPresentationParameters,
937
IDirect3DSwapChain9 **pSwapChain )
938
{
939
struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
940
ID3DPresent *present;
941
HRESULT hr;
942
943
DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
944
This, pPresentationParameters, pSwapChain);
945
946
user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
947
user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
948
user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL);
949
950
/* TODO: this deserves more tests */
951
if (!pPresentationParameters->hDeviceWindow)
952
pPresentationParameters->hDeviceWindow = This->params.hFocusWindow;
953
954
hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
955
956
if (FAILED(hr))
957
return hr;
958
959
hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
960
tmplt->actx,
961
tmplt->params.hDeviceWindow,
962
&swapchain);
963
if (FAILED(hr))
964
return hr;
965
966
*pSwapChain = (IDirect3DSwapChain9 *)swapchain;
967
return D3D_OK;
968
}
969
970
HRESULT NINE_WINAPI
971
NineDevice9_GetSwapChain( struct NineDevice9 *This,
972
UINT iSwapChain,
973
IDirect3DSwapChain9 **pSwapChain )
974
{
975
user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
976
977
*pSwapChain = NULL;
978
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
979
980
NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
981
*pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
982
983
return D3D_OK;
984
}
985
986
UINT NINE_WINAPI
987
NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
988
{
989
return This->nswapchains;
990
}
991
992
HRESULT NINE_WINAPI
993
NineDevice9_Reset( struct NineDevice9 *This,
994
D3DPRESENT_PARAMETERS *pPresentationParameters )
995
{
996
HRESULT hr = D3D_OK;
997
unsigned i;
998
999
DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
1000
1001
user_assert(pPresentationParameters != NULL, D3DERR_INVALIDCALL);
1002
1003
if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
1004
This->device_needs_reset = TRUE;
1005
return D3DERR_DEVICELOST;
1006
}
1007
1008
for (i = 0; i < This->nswapchains; ++i) {
1009
D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
1010
hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
1011
if (hr != D3D_OK)
1012
break;
1013
}
1014
1015
nine_csmt_process(This);
1016
nine_device_state_clear(This);
1017
nine_context_clear(This);
1018
1019
NineDevice9_SetDefaultState(This, TRUE);
1020
NineDevice9_SetRenderTarget(
1021
This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
1022
/* XXX: better use GetBackBuffer here ? */
1023
1024
This->device_needs_reset = (hr != D3D_OK);
1025
return hr;
1026
}
1027
1028
HRESULT NINE_WINAPI
1029
NineDevice9_Present( struct NineDevice9 *This,
1030
const RECT *pSourceRect,
1031
const RECT *pDestRect,
1032
HWND hDestWindowOverride,
1033
const RGNDATA *pDirtyRegion )
1034
{
1035
unsigned i;
1036
HRESULT hr;
1037
1038
DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
1039
This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
1040
1041
/* XXX is this right? */
1042
for (i = 0; i < This->nswapchains; ++i) {
1043
hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
1044
hDestWindowOverride, pDirtyRegion, 0);
1045
if (FAILED(hr)) { return hr; }
1046
}
1047
1048
return D3D_OK;
1049
}
1050
1051
HRESULT NINE_WINAPI
1052
NineDevice9_GetBackBuffer( struct NineDevice9 *This,
1053
UINT iSwapChain,
1054
UINT iBackBuffer,
1055
D3DBACKBUFFER_TYPE Type,
1056
IDirect3DSurface9 **ppBackBuffer )
1057
{
1058
user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
1059
/* return NULL on error */
1060
*ppBackBuffer = NULL;
1061
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1062
1063
return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
1064
iBackBuffer, Type, ppBackBuffer);
1065
}
1066
1067
HRESULT NINE_WINAPI
1068
NineDevice9_GetRasterStatus( struct NineDevice9 *This,
1069
UINT iSwapChain,
1070
D3DRASTER_STATUS *pRasterStatus )
1071
{
1072
user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
1073
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1074
1075
return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
1076
pRasterStatus);
1077
}
1078
1079
HRESULT NINE_WINAPI
1080
NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
1081
BOOL bEnableDialogs )
1082
{
1083
STUB(D3DERR_INVALIDCALL);
1084
}
1085
1086
void NINE_WINAPI
1087
NineDevice9_SetGammaRamp( struct NineDevice9 *This,
1088
UINT iSwapChain,
1089
DWORD Flags,
1090
const D3DGAMMARAMP *pRamp )
1091
{
1092
DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
1093
iSwapChain, Flags, pRamp);
1094
1095
user_warn(iSwapChain >= This->nswapchains);
1096
user_warn(!pRamp);
1097
1098
if (pRamp && (iSwapChain < This->nswapchains)) {
1099
struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
1100
swap->gamma = *pRamp;
1101
ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
1102
}
1103
}
1104
1105
void NINE_WINAPI
1106
NineDevice9_GetGammaRamp( struct NineDevice9 *This,
1107
UINT iSwapChain,
1108
D3DGAMMARAMP *pRamp )
1109
{
1110
DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
1111
1112
user_warn(iSwapChain >= This->nswapchains);
1113
user_warn(!pRamp);
1114
1115
if (pRamp && (iSwapChain < This->nswapchains))
1116
*pRamp = This->swapchains[iSwapChain]->gamma;
1117
}
1118
1119
HRESULT NINE_WINAPI
1120
NineDevice9_CreateTexture( struct NineDevice9 *This,
1121
UINT Width,
1122
UINT Height,
1123
UINT Levels,
1124
DWORD Usage,
1125
D3DFORMAT Format,
1126
D3DPOOL Pool,
1127
IDirect3DTexture9 **ppTexture,
1128
HANDLE *pSharedHandle )
1129
{
1130
struct NineTexture9 *tex;
1131
HRESULT hr;
1132
1133
DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
1134
"ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
1135
nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1136
nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
1137
1138
user_assert(ppTexture != NULL, D3DERR_INVALIDCALL);
1139
1140
Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
1141
D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
1142
D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
1143
1144
*ppTexture = NULL;
1145
1146
hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
1147
&tex, pSharedHandle);
1148
if (SUCCEEDED(hr))
1149
*ppTexture = (IDirect3DTexture9 *)tex;
1150
1151
return hr;
1152
}
1153
1154
HRESULT NINE_WINAPI
1155
NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
1156
UINT Width,
1157
UINT Height,
1158
UINT Depth,
1159
UINT Levels,
1160
DWORD Usage,
1161
D3DFORMAT Format,
1162
D3DPOOL Pool,
1163
IDirect3DVolumeTexture9 **ppVolumeTexture,
1164
HANDLE *pSharedHandle )
1165
{
1166
struct NineVolumeTexture9 *tex;
1167
HRESULT hr;
1168
1169
DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
1170
"ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
1171
nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1172
nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
1173
1174
user_assert(ppVolumeTexture != NULL, D3DERR_INVALIDCALL);
1175
1176
Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1177
D3DUSAGE_SOFTWAREPROCESSING;
1178
1179
*ppVolumeTexture = NULL;
1180
1181
hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
1182
Usage, Format, Pool, &tex, pSharedHandle);
1183
if (SUCCEEDED(hr))
1184
*ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
1185
1186
return hr;
1187
}
1188
1189
HRESULT NINE_WINAPI
1190
NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
1191
UINT EdgeLength,
1192
UINT Levels,
1193
DWORD Usage,
1194
D3DFORMAT Format,
1195
D3DPOOL Pool,
1196
IDirect3DCubeTexture9 **ppCubeTexture,
1197
HANDLE *pSharedHandle )
1198
{
1199
struct NineCubeTexture9 *tex;
1200
HRESULT hr;
1201
1202
DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
1203
"pSharedHandle=%p\n", This, EdgeLength, Levels,
1204
nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1205
nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
1206
1207
user_assert(ppCubeTexture != NULL, D3DERR_INVALIDCALL);
1208
1209
Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
1210
D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
1211
D3DUSAGE_SOFTWAREPROCESSING;
1212
1213
*ppCubeTexture = NULL;
1214
1215
hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
1216
&tex, pSharedHandle);
1217
if (SUCCEEDED(hr))
1218
*ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
1219
1220
return hr;
1221
}
1222
1223
HRESULT NINE_WINAPI
1224
NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
1225
UINT Length,
1226
DWORD Usage,
1227
DWORD FVF,
1228
D3DPOOL Pool,
1229
IDirect3DVertexBuffer9 **ppVertexBuffer,
1230
HANDLE *pSharedHandle )
1231
{
1232
struct NineVertexBuffer9 *buf;
1233
HRESULT hr;
1234
D3DVERTEXBUFFER_DESC desc;
1235
1236
DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
1237
This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
1238
1239
user_assert(ppVertexBuffer != NULL, D3DERR_INVALIDCALL);
1240
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1241
1242
desc.Format = D3DFMT_VERTEXDATA;
1243
desc.Type = D3DRTYPE_VERTEXBUFFER;
1244
desc.Usage = Usage &
1245
(D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1246
D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1247
D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
1248
D3DUSAGE_WRITEONLY);
1249
desc.Pool = Pool;
1250
desc.Size = Length;
1251
desc.FVF = FVF;
1252
1253
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1254
user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1255
1256
hr = NineVertexBuffer9_new(This, &desc, &buf);
1257
if (SUCCEEDED(hr))
1258
*ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
1259
return hr;
1260
}
1261
1262
HRESULT NINE_WINAPI
1263
NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
1264
UINT Length,
1265
DWORD Usage,
1266
D3DFORMAT Format,
1267
D3DPOOL Pool,
1268
IDirect3DIndexBuffer9 **ppIndexBuffer,
1269
HANDLE *pSharedHandle )
1270
{
1271
struct NineIndexBuffer9 *buf;
1272
HRESULT hr;
1273
D3DINDEXBUFFER_DESC desc;
1274
1275
DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
1276
"pSharedHandle=%p\n", This, Length, Usage,
1277
d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
1278
1279
user_assert(ppIndexBuffer != NULL, D3DERR_INVALIDCALL);
1280
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1281
1282
desc.Format = Format;
1283
desc.Type = D3DRTYPE_INDEXBUFFER;
1284
desc.Usage = Usage &
1285
(D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1286
D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1287
D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
1288
desc.Pool = Pool;
1289
desc.Size = Length;
1290
1291
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1292
user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1293
1294
hr = NineIndexBuffer9_new(This, &desc, &buf);
1295
if (SUCCEEDED(hr))
1296
*ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
1297
return hr;
1298
}
1299
1300
static HRESULT
1301
create_zs_or_rt_surface(struct NineDevice9 *This,
1302
unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
1303
D3DPOOL Pool,
1304
UINT Width, UINT Height,
1305
D3DFORMAT Format,
1306
D3DMULTISAMPLE_TYPE MultiSample,
1307
DWORD MultisampleQuality,
1308
BOOL Discard_or_Lockable,
1309
IDirect3DSurface9 **ppSurface,
1310
HANDLE *pSharedHandle)
1311
{
1312
struct NineSurface9 *surface;
1313
HRESULT hr;
1314
D3DSURFACE_DESC desc;
1315
1316
DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
1317
"Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
1318
This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
1319
d3dformat_to_string(Format), MultiSample, MultisampleQuality,
1320
Discard_or_Lockable, ppSurface, pSharedHandle);
1321
1322
if (pSharedHandle)
1323
DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
1324
1325
user_assert(Width && Height, D3DERR_INVALIDCALL);
1326
user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1327
1328
desc.Format = Format;
1329
desc.Type = D3DRTYPE_SURFACE;
1330
desc.Usage = 0;
1331
desc.Pool = Pool;
1332
desc.MultiSampleType = MultiSample;
1333
desc.MultiSampleQuality = MultisampleQuality;
1334
desc.Width = Width;
1335
desc.Height = Height;
1336
switch (type) {
1337
case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
1338
case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
1339
default: assert(type == 2); break;
1340
}
1341
1342
hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface);
1343
if (SUCCEEDED(hr)) {
1344
*ppSurface = (IDirect3DSurface9 *)surface;
1345
1346
if (surface->base.resource && Discard_or_Lockable && (type != 1))
1347
surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
1348
}
1349
1350
return hr;
1351
}
1352
1353
HRESULT NINE_WINAPI
1354
NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
1355
UINT Width,
1356
UINT Height,
1357
D3DFORMAT Format,
1358
D3DMULTISAMPLE_TYPE MultiSample,
1359
DWORD MultisampleQuality,
1360
BOOL Lockable,
1361
IDirect3DSurface9 **ppSurface,
1362
HANDLE *pSharedHandle )
1363
{
1364
user_assert(ppSurface != NULL, D3DERR_INVALIDCALL);
1365
*ppSurface = NULL;
1366
return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
1367
Width, Height, Format,
1368
MultiSample, MultisampleQuality,
1369
Lockable, ppSurface, pSharedHandle);
1370
}
1371
1372
HRESULT NINE_WINAPI
1373
NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
1374
UINT Width,
1375
UINT Height,
1376
D3DFORMAT Format,
1377
D3DMULTISAMPLE_TYPE MultiSample,
1378
DWORD MultisampleQuality,
1379
BOOL Discard,
1380
IDirect3DSurface9 **ppSurface,
1381
HANDLE *pSharedHandle )
1382
{
1383
user_assert(ppSurface != NULL, D3DERR_INVALIDCALL);
1384
*ppSurface = NULL;
1385
if (!depth_stencil_format(Format))
1386
return D3DERR_NOTAVAILABLE;
1387
return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
1388
Width, Height, Format,
1389
MultiSample, MultisampleQuality,
1390
Discard, ppSurface, pSharedHandle);
1391
}
1392
1393
HRESULT NINE_WINAPI
1394
NineDevice9_UpdateSurface( struct NineDevice9 *This,
1395
IDirect3DSurface9 *pSourceSurface,
1396
const RECT *pSourceRect,
1397
IDirect3DSurface9 *pDestinationSurface,
1398
const POINT *pDestPoint )
1399
{
1400
struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
1401
struct NineSurface9 *src = NineSurface9(pSourceSurface);
1402
int copy_width, copy_height;
1403
RECT destRect;
1404
1405
DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
1406
"pSourceRect=%p pDestPoint=%p\n", This,
1407
pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
1408
if (pSourceRect)
1409
DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
1410
pSourceRect->left, pSourceRect->top,
1411
pSourceRect->right, pSourceRect->bottom);
1412
if (pDestPoint)
1413
DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
1414
1415
user_assert(dst && src, D3DERR_INVALIDCALL);
1416
1417
user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1418
user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1419
1420
user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1421
user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1422
1423
user_assert(!src->lock_count, D3DERR_INVALIDCALL);
1424
user_assert(!dst->lock_count, D3DERR_INVALIDCALL);
1425
1426
user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL);
1427
user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL);
1428
1429
if (pSourceRect) {
1430
copy_width = pSourceRect->right - pSourceRect->left;
1431
copy_height = pSourceRect->bottom - pSourceRect->top;
1432
1433
user_assert(pSourceRect->left >= 0 &&
1434
copy_width > 0 &&
1435
pSourceRect->right <= src->desc.Width &&
1436
pSourceRect->top >= 0 &&
1437
copy_height > 0 &&
1438
pSourceRect->bottom <= src->desc.Height,
1439
D3DERR_INVALIDCALL);
1440
} else {
1441
copy_width = src->desc.Width;
1442
copy_height = src->desc.Height;
1443
}
1444
1445
destRect.right = copy_width;
1446
destRect.bottom = copy_height;
1447
1448
if (pDestPoint) {
1449
user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0,
1450
D3DERR_INVALIDCALL);
1451
destRect.right += pDestPoint->x;
1452
destRect.bottom += pDestPoint->y;
1453
}
1454
1455
user_assert(destRect.right <= dst->desc.Width &&
1456
destRect.bottom <= dst->desc.Height,
1457
D3DERR_INVALIDCALL);
1458
1459
if (compressed_format(dst->desc.Format)) {
1460
const unsigned w = util_format_get_blockwidth(dst->base.info.format);
1461
const unsigned h = util_format_get_blockheight(dst->base.info.format);
1462
1463
if (pDestPoint) {
1464
user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h),
1465
D3DERR_INVALIDCALL);
1466
}
1467
1468
if (pSourceRect) {
1469
user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h),
1470
D3DERR_INVALIDCALL);
1471
}
1472
if (!(copy_width == src->desc.Width &&
1473
copy_width == dst->desc.Width &&
1474
copy_height == src->desc.Height &&
1475
copy_height == dst->desc.Height)) {
1476
user_assert(!(copy_width % w) && !(copy_height % h),
1477
D3DERR_INVALIDCALL);
1478
}
1479
}
1480
1481
NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect);
1482
1483
return D3D_OK;
1484
}
1485
1486
HRESULT NINE_WINAPI
1487
NineDevice9_UpdateTexture( struct NineDevice9 *This,
1488
IDirect3DBaseTexture9 *pSourceTexture,
1489
IDirect3DBaseTexture9 *pDestinationTexture )
1490
{
1491
struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
1492
struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
1493
unsigned l, m;
1494
unsigned last_src_level, last_dst_level;
1495
RECT rect;
1496
1497
DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
1498
pSourceTexture, pDestinationTexture);
1499
1500
user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL);
1501
user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
1502
1503
user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1504
user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1505
user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
1506
user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
1507
dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL);
1508
1509
/* Spec: Failure if
1510
* . Different formats
1511
* . Fewer src levels than dst levels (if the opposite, only matching levels
1512
* are supposed to be copied)
1513
* . Levels do not match
1514
* DDI: Actually the above should pass because of legacy applications
1515
* Do what you want about these, but you shouldn't crash.
1516
* However driver can expect that the top dimension is greater for src than dst.
1517
* Wine tests: Every combination that passes the initial checks should pass.
1518
* . Different formats => conversion driver and format dependent.
1519
* . 1 level, but size not matching => copy is done (and even crash if src bigger
1520
* than dst. For the case where dst bigger, wine doesn't test if a stretch is applied
1521
* or if a subrect is copied).
1522
* . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect
1523
* copied to 7x7.
1524
*
1525
* From these, the proposal is:
1526
* . Different formats -> use util_format_translate to translate if possible for surfaces.
1527
* Accept ARGB/XRGB for Volumes. Do nothing for the other combinations
1528
* . First level copied -> the first level such that src is smaller or equal to dst first level
1529
* . number of levels copied -> as long as it fits and textures have levels
1530
* That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK)
1531
*/
1532
1533
last_src_level = srcb->level_count-1;
1534
last_dst_level = dstb->level_count-1;
1535
1536
for (m = 0; m <= last_src_level; ++m) {
1537
unsigned w = u_minify(srcb->base.info.width0, m);
1538
unsigned h = u_minify(srcb->base.info.height0, m);
1539
unsigned d = u_minify(srcb->base.info.depth0, m);
1540
1541
if (w <= dstb->base.info.width0 &&
1542
h <= dstb->base.info.height0 &&
1543
d <= dstb->base.info.depth0)
1544
break;
1545
}
1546
user_assert(m <= last_src_level, D3D_OK);
1547
1548
last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level);
1549
1550
if (dstb->base.type == D3DRTYPE_TEXTURE) {
1551
struct NineTexture9 *dst = NineTexture9(dstb);
1552
struct NineTexture9 *src = NineTexture9(srcb);
1553
1554
if (src->dirty_rect.width == 0)
1555
return D3D_OK;
1556
1557
pipe_box_to_rect(&rect, &src->dirty_rect);
1558
for (l = 0; l < m; ++l)
1559
rect_minify_inclusive(&rect);
1560
1561
for (l = 0; l <= last_dst_level; ++l, ++m) {
1562
fit_rect_format_inclusive(dst->base.base.info.format,
1563
&rect,
1564
dst->surfaces[l]->desc.Width,
1565
dst->surfaces[l]->desc.Height);
1566
NineSurface9_CopyMemToDefault(dst->surfaces[l],
1567
src->surfaces[m],
1568
(POINT *)&rect,
1569
&rect);
1570
rect_minify_inclusive(&rect);
1571
}
1572
u_box_origin_2d(0, 0, &src->dirty_rect);
1573
} else
1574
if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
1575
struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
1576
struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
1577
unsigned z;
1578
1579
/* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
1580
for (z = 0; z < 6; ++z) {
1581
if (src->dirty_rect[z].width == 0)
1582
continue;
1583
1584
pipe_box_to_rect(&rect, &src->dirty_rect[z]);
1585
for (l = 0; l < m; ++l)
1586
rect_minify_inclusive(&rect);
1587
1588
for (l = 0; l <= last_dst_level; ++l, ++m) {
1589
fit_rect_format_inclusive(dst->base.base.info.format,
1590
&rect,
1591
dst->surfaces[l * 6 + z]->desc.Width,
1592
dst->surfaces[l * 6 + z]->desc.Height);
1593
NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
1594
src->surfaces[m * 6 + z],
1595
(POINT *)&rect,
1596
&rect);
1597
rect_minify_inclusive(&rect);
1598
}
1599
u_box_origin_2d(0, 0, &src->dirty_rect[z]);
1600
m -= l;
1601
}
1602
} else
1603
if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
1604
struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
1605
struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
1606
1607
if (src->dirty_box.width == 0)
1608
return D3D_OK;
1609
for (l = 0; l <= last_dst_level; ++l, ++m)
1610
NineVolume9_CopyMemToDefault(dst->volumes[l],
1611
src->volumes[m], 0, 0, 0, NULL);
1612
u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
1613
} else{
1614
assert(!"invalid texture type");
1615
}
1616
1617
if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1618
dstb->dirty_mip = TRUE;
1619
NineBaseTexture9_GenerateMipSubLevels(dstb);
1620
}
1621
1622
return D3D_OK;
1623
}
1624
1625
HRESULT NINE_WINAPI
1626
NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
1627
IDirect3DSurface9 *pRenderTarget,
1628
IDirect3DSurface9 *pDestSurface )
1629
{
1630
struct NineSurface9 *dst = NineSurface9(pDestSurface);
1631
struct NineSurface9 *src = NineSurface9(pRenderTarget);
1632
1633
DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
1634
This, pRenderTarget, pDestSurface);
1635
1636
user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL);
1637
1638
user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1639
user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1640
1641
user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1642
user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1643
1644
user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL);
1645
user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL);
1646
1647
user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL);
1648
1649
NineSurface9_CopyDefaultToMem(dst, src);
1650
1651
return D3D_OK;
1652
}
1653
1654
HRESULT NINE_WINAPI
1655
NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
1656
UINT iSwapChain,
1657
IDirect3DSurface9 *pDestSurface )
1658
{
1659
DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
1660
iSwapChain, pDestSurface);
1661
1662
user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
1663
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1664
1665
return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
1666
pDestSurface);
1667
}
1668
1669
HRESULT NINE_WINAPI
1670
NineDevice9_StretchRect( struct NineDevice9 *This,
1671
IDirect3DSurface9 *pSourceSurface,
1672
const RECT *pSourceRect,
1673
IDirect3DSurface9 *pDestSurface,
1674
const RECT *pDestRect,
1675
D3DTEXTUREFILTERTYPE Filter )
1676
{
1677
struct pipe_screen *screen = This->screen;
1678
struct NineSurface9 *dst = NineSurface9(pDestSurface);
1679
struct NineSurface9 *src = NineSurface9(pSourceSurface);
1680
struct pipe_resource *dst_res, *src_res;
1681
boolean zs;
1682
struct pipe_blit_info blit;
1683
boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
1684
1685
DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
1686
"pDestRect=%p Filter=%u\n",
1687
This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1688
if (pSourceRect)
1689
DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
1690
pSourceRect->left, pSourceRect->top,
1691
pSourceRect->right, pSourceRect->bottom);
1692
if (pDestRect)
1693
DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
1694
pDestRect->right, pDestRect->bottom);
1695
1696
user_assert(pSourceSurface && pDestSurface, D3DERR_INVALIDCALL);
1697
user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
1698
src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1699
1700
dst_res = NineSurface9_GetResource(dst);
1701
src_res = NineSurface9_GetResource(src);
1702
zs = util_format_is_depth_or_stencil(dst_res->format);
1703
user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
1704
user_assert(!zs || !pSourceRect ||
1705
(pSourceRect->left == 0 &&
1706
pSourceRect->top == 0 &&
1707
pSourceRect->right == src->desc.Width &&
1708
pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
1709
user_assert(!zs || !pDestRect ||
1710
(pDestRect->left == 0 &&
1711
pDestRect->top == 0 &&
1712
pDestRect->right == dst->desc.Width &&
1713
pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
1714
user_assert(!zs ||
1715
(dst->desc.Width == src->desc.Width &&
1716
dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
1717
user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
1718
D3DERR_INVALIDCALL);
1719
user_assert(!zs || dst->desc.Format == src->desc.Format,
1720
D3DERR_INVALIDCALL);
1721
user_assert(screen->is_format_supported(screen, src_res->format,
1722
src_res->target,
1723
src_res->nr_samples,
1724
src_res->nr_storage_samples,
1725
PIPE_BIND_SAMPLER_VIEW),
1726
D3DERR_INVALIDCALL);
1727
1728
/* We might want to permit these, but wine thinks we shouldn't. */
1729
user_assert(!pDestRect ||
1730
(pDestRect->left <= pDestRect->right &&
1731
pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
1732
user_assert(!pSourceRect ||
1733
(pSourceRect->left <= pSourceRect->right &&
1734
pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
1735
1736
memset(&blit, 0, sizeof(blit));
1737
blit.dst.resource = dst_res;
1738
blit.dst.level = dst->level;
1739
blit.dst.box.z = dst->layer;
1740
blit.dst.box.depth = 1;
1741
blit.dst.format = dst_res->format;
1742
if (pDestRect) {
1743
flip_x = pDestRect->left > pDestRect->right;
1744
if (flip_x) {
1745
blit.dst.box.x = pDestRect->right;
1746
blit.dst.box.width = pDestRect->left - pDestRect->right;
1747
} else {
1748
blit.dst.box.x = pDestRect->left;
1749
blit.dst.box.width = pDestRect->right - pDestRect->left;
1750
}
1751
flip_y = pDestRect->top > pDestRect->bottom;
1752
if (flip_y) {
1753
blit.dst.box.y = pDestRect->bottom;
1754
blit.dst.box.height = pDestRect->top - pDestRect->bottom;
1755
} else {
1756
blit.dst.box.y = pDestRect->top;
1757
blit.dst.box.height = pDestRect->bottom - pDestRect->top;
1758
}
1759
} else {
1760
blit.dst.box.x = 0;
1761
blit.dst.box.y = 0;
1762
blit.dst.box.width = dst->desc.Width;
1763
blit.dst.box.height = dst->desc.Height;
1764
}
1765
blit.src.resource = src_res;
1766
blit.src.level = src->level;
1767
blit.src.box.z = src->layer;
1768
blit.src.box.depth = 1;
1769
blit.src.format = src_res->format;
1770
if (pSourceRect) {
1771
if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
1772
blit.src.box.x = pSourceRect->right;
1773
blit.src.box.width = pSourceRect->left - pSourceRect->right;
1774
} else {
1775
blit.src.box.x = pSourceRect->left;
1776
blit.src.box.width = pSourceRect->right - pSourceRect->left;
1777
}
1778
if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
1779
blit.src.box.y = pSourceRect->bottom;
1780
blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
1781
} else {
1782
blit.src.box.y = pSourceRect->top;
1783
blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
1784
}
1785
} else {
1786
blit.src.box.x = flip_x ? src->desc.Width : 0;
1787
blit.src.box.y = flip_y ? src->desc.Height : 0;
1788
blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
1789
blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
1790
}
1791
blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
1792
blit.filter = Filter == D3DTEXF_LINEAR ?
1793
PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
1794
blit.scissor_enable = FALSE;
1795
blit.alpha_blend = FALSE;
1796
1797
/* If both of a src and dst dimension are negative, flip them. */
1798
if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
1799
blit.dst.box.width = -blit.dst.box.width;
1800
blit.src.box.width = -blit.src.box.width;
1801
}
1802
if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
1803
blit.dst.box.height = -blit.dst.box.height;
1804
blit.src.box.height = -blit.src.box.height;
1805
}
1806
scaled =
1807
blit.dst.box.width != blit.src.box.width ||
1808
blit.dst.box.height != blit.src.box.height;
1809
1810
user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
1811
user_assert(!scaled ||
1812
!NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL);
1813
user_assert(!NineSurface9_IsOffscreenPlain(dst) ||
1814
NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
1815
user_assert(NineSurface9_IsOffscreenPlain(dst) ||
1816
dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL),
1817
D3DERR_INVALIDCALL);
1818
user_assert(!scaled ||
1819
(!util_format_is_compressed(dst->base.info.format) &&
1820
!util_format_is_compressed(src->base.info.format)),
1821
D3DERR_INVALIDCALL);
1822
1823
user_warn(src == dst &&
1824
u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
1825
1826
/* Check for clipping/clamping: */
1827
{
1828
struct pipe_box box;
1829
int xy;
1830
1831
xy = u_box_clip_2d(&box, &blit.dst.box,
1832
dst->desc.Width, dst->desc.Height);
1833
if (xy < 0)
1834
return D3D_OK;
1835
if (xy == 0)
1836
xy = u_box_clip_2d(&box, &blit.src.box,
1837
src->desc.Width, src->desc.Height);
1838
clamped = !!xy;
1839
}
1840
1841
ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) ||
1842
(dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality);
1843
1844
if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
1845
DBG("using pipe->blit()\n");
1846
/* TODO: software scaling */
1847
user_assert(screen->is_format_supported(screen, dst_res->format,
1848
dst_res->target,
1849
dst_res->nr_samples,
1850
dst_res->nr_storage_samples,
1851
zs ? PIPE_BIND_DEPTH_STENCIL :
1852
PIPE_BIND_RENDER_TARGET),
1853
D3DERR_INVALIDCALL);
1854
1855
nine_context_blit(This, (struct NineUnknown *)dst,
1856
(struct NineUnknown *)src, &blit);
1857
} else {
1858
assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
1859
blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
1860
blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
1861
blit.src.box.x + blit.src.box.width <= src->desc.Width &&
1862
blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
1863
blit.src.box.y + blit.src.box.height <= src->desc.Height);
1864
/* Or drivers might crash ... */
1865
DBG("Using resource_copy_region.\n");
1866
nine_context_resource_copy_region(This, (struct NineUnknown *)dst,
1867
(struct NineUnknown *)src,
1868
blit.dst.resource, blit.dst.level,
1869
&blit.dst.box,
1870
blit.src.resource, blit.src.level,
1871
&blit.src.box);
1872
}
1873
1874
/* Communicate the container it needs to update sublevels - if apply */
1875
NineSurface9_MarkContainerDirty(dst);
1876
1877
return D3D_OK;
1878
}
1879
1880
HRESULT NINE_WINAPI
1881
NineDevice9_ColorFill( struct NineDevice9 *This,
1882
IDirect3DSurface9 *pSurface,
1883
const RECT *pRect,
1884
D3DCOLOR color )
1885
{
1886
struct NineSurface9 *surf = NineSurface9(pSurface);
1887
unsigned x, y, w, h;
1888
1889
DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
1890
pSurface, pRect, color);
1891
if (pRect)
1892
DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
1893
pRect->right, pRect->bottom);
1894
1895
user_assert(pSurface != NULL, D3DERR_INVALIDCALL);
1896
1897
user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1898
1899
user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
1900
NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
1901
1902
user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK);
1903
1904
if (pRect) {
1905
x = pRect->left;
1906
y = pRect->top;
1907
w = pRect->right - pRect->left;
1908
h = pRect->bottom - pRect->top;
1909
/* Wine tests: */
1910
if (compressed_format(surf->desc.Format)) {
1911
const unsigned bw = util_format_get_blockwidth(surf->base.info.format);
1912
const unsigned bh = util_format_get_blockheight(surf->base.info.format);
1913
1914
user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh),
1915
D3DERR_INVALIDCALL);
1916
}
1917
} else{
1918
x = 0;
1919
y = 0;
1920
w = surf->desc.Width;
1921
h = surf->desc.Height;
1922
}
1923
1924
if (surf->base.info.bind & PIPE_BIND_RENDER_TARGET) {
1925
nine_context_clear_render_target(This, surf, color, x, y, w, h);
1926
} else {
1927
D3DLOCKED_RECT lock;
1928
union util_color uc;
1929
HRESULT hr;
1930
/* XXX: lock pRect and fix util_fill_rect */
1931
hr = NineSurface9_LockRect(surf, &lock, NULL, pRect ? 0 : D3DLOCK_DISCARD);
1932
if (FAILED(hr))
1933
return hr;
1934
util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
1935
surf->base.info.format, &uc);
1936
util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
1937
x, y, w, h, &uc);
1938
NineSurface9_UnlockRect(surf);
1939
}
1940
1941
return D3D_OK;
1942
}
1943
1944
HRESULT NINE_WINAPI
1945
NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
1946
UINT Width,
1947
UINT Height,
1948
D3DFORMAT Format,
1949
D3DPOOL Pool,
1950
IDirect3DSurface9 **ppSurface,
1951
HANDLE *pSharedHandle )
1952
{
1953
HRESULT hr;
1954
1955
DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
1956
"ppSurface=%p pSharedHandle=%p\n", This,
1957
Width, Height, d3dformat_to_string(Format), Format, Pool,
1958
ppSurface, pSharedHandle);
1959
1960
user_assert(ppSurface != NULL, D3DERR_INVALIDCALL);
1961
*ppSurface = NULL;
1962
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
1963
|| Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1964
user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1965
1966
/* Can be used with StretchRect and ColorFill. It's also always lockable.
1967
*/
1968
hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
1969
Format,
1970
D3DMULTISAMPLE_NONE, 0,
1971
TRUE,
1972
ppSurface, pSharedHandle);
1973
if (FAILED(hr))
1974
DBG("Failed to create surface.\n");
1975
return hr;
1976
}
1977
1978
HRESULT NINE_WINAPI
1979
NineDevice9_SetRenderTarget( struct NineDevice9 *This,
1980
DWORD RenderTargetIndex,
1981
IDirect3DSurface9 *pRenderTarget )
1982
{
1983
struct NineSurface9 *rt = NineSurface9(pRenderTarget);
1984
const unsigned i = RenderTargetIndex;
1985
1986
DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
1987
RenderTargetIndex, pRenderTarget);
1988
1989
user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1990
user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
1991
user_assert(!pRenderTarget ||
1992
rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
1993
1994
if (i == 0) {
1995
This->state.viewport.X = 0;
1996
This->state.viewport.Y = 0;
1997
This->state.viewport.Width = rt->desc.Width;
1998
This->state.viewport.Height = rt->desc.Height;
1999
This->state.viewport.MinZ = 0.0f;
2000
This->state.viewport.MaxZ = 1.0f;
2001
2002
This->state.scissor.minx = 0;
2003
This->state.scissor.miny = 0;
2004
This->state.scissor.maxx = rt->desc.Width;
2005
This->state.scissor.maxy = rt->desc.Height;
2006
nine_context_set_viewport(This, &This->state.viewport);
2007
nine_context_set_scissor(This, &This->state.scissor);
2008
}
2009
2010
if (This->state.rt[i] != NineSurface9(pRenderTarget))
2011
nine_bind(&This->state.rt[i], pRenderTarget);
2012
2013
nine_context_set_render_target(This, i, rt);
2014
return D3D_OK;
2015
}
2016
2017
HRESULT NINE_WINAPI
2018
NineDevice9_GetRenderTarget( struct NineDevice9 *This,
2019
DWORD RenderTargetIndex,
2020
IDirect3DSurface9 **ppRenderTarget )
2021
{
2022
const unsigned i = RenderTargetIndex;
2023
2024
user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
2025
user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
2026
2027
*ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
2028
if (!This->state.rt[i])
2029
return D3DERR_NOTFOUND;
2030
2031
NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
2032
return D3D_OK;
2033
}
2034
2035
HRESULT NINE_WINAPI
2036
NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
2037
IDirect3DSurface9 *pNewZStencil )
2038
{
2039
struct NineSurface9 *ds = NineSurface9(pNewZStencil);
2040
DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
2041
2042
user_assert(!ds || util_format_is_depth_or_stencil(ds->base.info.format),
2043
D3DERR_INVALIDCALL);
2044
2045
if (This->state.ds != ds) {
2046
nine_bind(&This->state.ds, ds);
2047
nine_context_set_depth_stencil(This, ds);
2048
}
2049
return D3D_OK;
2050
}
2051
2052
HRESULT NINE_WINAPI
2053
NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
2054
IDirect3DSurface9 **ppZStencilSurface )
2055
{
2056
user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
2057
2058
*ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
2059
if (!This->state.ds)
2060
return D3DERR_NOTFOUND;
2061
2062
NineUnknown_AddRef(NineUnknown(This->state.ds));
2063
return D3D_OK;
2064
}
2065
2066
HRESULT NINE_WINAPI
2067
NineDevice9_BeginScene( struct NineDevice9 *This )
2068
{
2069
DBG("This=%p\n", This);
2070
user_assert(!This->in_scene, D3DERR_INVALIDCALL);
2071
This->in_scene = TRUE;
2072
/* Do we want to do anything else here ? */
2073
return D3D_OK;
2074
}
2075
2076
HRESULT NINE_WINAPI
2077
NineDevice9_EndScene( struct NineDevice9 *This )
2078
{
2079
DBG("This=%p\n", This);
2080
user_assert(This->in_scene, D3DERR_INVALIDCALL);
2081
This->in_scene = FALSE;
2082
This->end_scene_since_present++;
2083
/* EndScene() is supposed to flush the GPU commands.
2084
* The idea is to flush ahead of the Present() call.
2085
* (Apps could take advantage of this by inserting CPU
2086
* work between EndScene() and Present()).
2087
* Most apps will have one EndScene per frame.
2088
* Some will have 2 or 3.
2089
* Some bad behaving apps do a lot of them.
2090
* As flushing has a cost, do it only once. */
2091
if (This->end_scene_since_present <= 1) {
2092
nine_context_pipe_flush(This);
2093
nine_csmt_flush(This);
2094
}
2095
return D3D_OK;
2096
}
2097
2098
HRESULT NINE_WINAPI
2099
NineDevice9_Clear( struct NineDevice9 *This,
2100
DWORD Count,
2101
const D3DRECT *pRects,
2102
DWORD Flags,
2103
D3DCOLOR Color,
2104
float Z,
2105
DWORD Stencil )
2106
{
2107
struct NineSurface9 *zsbuf_surf = This->state.ds;
2108
2109
DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
2110
This, Count, pRects, Flags, Color, Z, Stencil);
2111
2112
user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
2113
D3DERR_INVALIDCALL);
2114
user_assert(!(Flags & D3DCLEAR_STENCIL) ||
2115
(zsbuf_surf &&
2116
util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
2117
D3DERR_INVALIDCALL);
2118
#ifdef NINE_STRICT
2119
user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
2120
#else
2121
user_warn((pRects && !Count) || (!pRects && Count));
2122
if (pRects && !Count)
2123
return D3D_OK;
2124
if (!pRects)
2125
Count = 0;
2126
#endif
2127
2128
nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil);
2129
return D3D_OK;
2130
}
2131
2132
static void
2133
nine_D3DMATRIX_print(const D3DMATRIX *M)
2134
{
2135
DBG("\n(%f %f %f %f)\n"
2136
"(%f %f %f %f)\n"
2137
"(%f %f %f %f)\n"
2138
"(%f %f %f %f)\n",
2139
M->m[0][0], M->m[0][1], M->m[0][2], M->m[0][3],
2140
M->m[1][0], M->m[1][1], M->m[1][2], M->m[1][3],
2141
M->m[2][0], M->m[2][1], M->m[2][2], M->m[2][3],
2142
M->m[3][0], M->m[3][1], M->m[3][2], M->m[3][3]);
2143
}
2144
2145
HRESULT NINE_WINAPI
2146
NineDevice9_SetTransform( struct NineDevice9 *This,
2147
D3DTRANSFORMSTATETYPE State,
2148
const D3DMATRIX *pMatrix )
2149
{
2150
struct nine_state *state = This->update;
2151
D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2152
2153
DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2154
2155
user_assert(pMatrix, D3DERR_INVALIDCALL);
2156
user_assert(M, D3DERR_INVALIDCALL);
2157
nine_D3DMATRIX_print(pMatrix);
2158
2159
*M = *pMatrix;
2160
if (unlikely(This->is_recording)) {
2161
state->ff.changed.transform[State / 32] |= 1 << (State % 32);
2162
state->changed.group |= NINE_STATE_FF_VSTRANSF;
2163
} else
2164
nine_context_set_transform(This, State, pMatrix);
2165
2166
return D3D_OK;
2167
}
2168
2169
HRESULT NINE_WINAPI
2170
NineDevice9_GetTransform( struct NineDevice9 *This,
2171
D3DTRANSFORMSTATETYPE State,
2172
D3DMATRIX *pMatrix )
2173
{
2174
D3DMATRIX *M;
2175
2176
user_assert(!This->pure, D3DERR_INVALIDCALL);
2177
M = nine_state_access_transform(&This->state.ff, State, FALSE);
2178
user_assert(pMatrix, D3DERR_INVALIDCALL);
2179
user_assert(M, D3DERR_INVALIDCALL);
2180
*pMatrix = *M;
2181
return D3D_OK;
2182
}
2183
2184
HRESULT NINE_WINAPI
2185
NineDevice9_MultiplyTransform( struct NineDevice9 *This,
2186
D3DTRANSFORMSTATETYPE State,
2187
const D3DMATRIX *pMatrix )
2188
{
2189
struct nine_state *state = This->update;
2190
D3DMATRIX T;
2191
D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2192
2193
DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2194
2195
user_assert(pMatrix, D3DERR_INVALIDCALL);
2196
user_assert(M, D3DERR_INVALIDCALL);
2197
2198
nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
2199
return NineDevice9_SetTransform(This, State, &T);
2200
}
2201
2202
HRESULT NINE_WINAPI
2203
NineDevice9_SetViewport( struct NineDevice9 *This,
2204
const D3DVIEWPORT9 *pViewport )
2205
{
2206
struct nine_state *state = This->update;
2207
2208
DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
2209
pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
2210
pViewport->MinZ, pViewport->MaxZ);
2211
2212
user_assert(pViewport != NULL, D3DERR_INVALIDCALL);
2213
state->viewport = *pViewport;
2214
nine_context_set_viewport(This, pViewport);
2215
2216
return D3D_OK;
2217
}
2218
2219
HRESULT NINE_WINAPI
2220
NineDevice9_GetViewport( struct NineDevice9 *This,
2221
D3DVIEWPORT9 *pViewport )
2222
{
2223
user_assert(pViewport != NULL, D3DERR_INVALIDCALL);
2224
*pViewport = This->state.viewport;
2225
return D3D_OK;
2226
}
2227
2228
HRESULT NINE_WINAPI
2229
NineDevice9_SetMaterial( struct NineDevice9 *This,
2230
const D3DMATERIAL9 *pMaterial )
2231
{
2232
struct nine_state *state = This->update;
2233
2234
DBG("This=%p pMaterial=%p\n", This, pMaterial);
2235
if (pMaterial)
2236
nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
2237
2238
user_assert(pMaterial, E_POINTER);
2239
2240
state->ff.material = *pMaterial;
2241
if (unlikely(This->is_recording))
2242
state->changed.group |= NINE_STATE_FF_MATERIAL;
2243
else
2244
nine_context_set_material(This, pMaterial);
2245
2246
return D3D_OK;
2247
}
2248
2249
HRESULT NINE_WINAPI
2250
NineDevice9_GetMaterial( struct NineDevice9 *This,
2251
D3DMATERIAL9 *pMaterial )
2252
{
2253
user_assert(!This->pure, D3DERR_INVALIDCALL);
2254
user_assert(pMaterial, E_POINTER);
2255
*pMaterial = This->state.ff.material;
2256
return D3D_OK;
2257
}
2258
2259
HRESULT NINE_WINAPI
2260
NineDevice9_SetLight( struct NineDevice9 *This,
2261
DWORD Index,
2262
const D3DLIGHT9 *pLight )
2263
{
2264
struct nine_state *state = This->update;
2265
HRESULT hr;
2266
2267
DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
2268
if (pLight)
2269
nine_dump_D3DLIGHT9(DBG_FF, pLight);
2270
2271
user_assert(pLight, D3DERR_INVALIDCALL);
2272
user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
2273
2274
user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
2275
2276
hr = nine_state_set_light(&state->ff, Index, pLight);
2277
if (hr != D3D_OK)
2278
return hr;
2279
2280
if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
2281
pLight->Attenuation0 == 0.0f &&
2282
pLight->Attenuation1 == 0.0f &&
2283
pLight->Attenuation2 == 0.0f) {
2284
DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
2285
}
2286
2287
if (unlikely(This->is_recording))
2288
state->changed.group |= NINE_STATE_FF_LIGHTING;
2289
else
2290
nine_context_set_light(This, Index, pLight);
2291
2292
return D3D_OK;
2293
}
2294
2295
HRESULT NINE_WINAPI
2296
NineDevice9_GetLight( struct NineDevice9 *This,
2297
DWORD Index,
2298
D3DLIGHT9 *pLight )
2299
{
2300
const struct nine_state *state = &This->state;
2301
2302
user_assert(!This->pure, D3DERR_INVALIDCALL);
2303
user_assert(pLight, D3DERR_INVALIDCALL);
2304
user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2305
user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2306
D3DERR_INVALIDCALL);
2307
2308
*pLight = state->ff.light[Index];
2309
2310
return D3D_OK;
2311
}
2312
2313
HRESULT NINE_WINAPI
2314
NineDevice9_LightEnable( struct NineDevice9 *This,
2315
DWORD Index,
2316
BOOL Enable )
2317
{
2318
struct nine_state *state = This->update;
2319
2320
DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
2321
2322
if (Index >= state->ff.num_lights ||
2323
state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
2324
/* This should create a default light. */
2325
D3DLIGHT9 light;
2326
memset(&light, 0, sizeof(light));
2327
light.Type = D3DLIGHT_DIRECTIONAL;
2328
light.Diffuse.r = 1.0f;
2329
light.Diffuse.g = 1.0f;
2330
light.Diffuse.b = 1.0f;
2331
light.Direction.z = 1.0f;
2332
NineDevice9_SetLight(This, Index, &light);
2333
}
2334
2335
nine_state_light_enable(&state->ff, Index, Enable);
2336
if (likely(!This->is_recording))
2337
nine_context_light_enable(This, Index, Enable);
2338
else
2339
state->changed.group |= NINE_STATE_FF_LIGHTING;
2340
2341
return D3D_OK;
2342
}
2343
2344
HRESULT NINE_WINAPI
2345
NineDevice9_GetLightEnable( struct NineDevice9 *This,
2346
DWORD Index,
2347
BOOL *pEnable )
2348
{
2349
const struct nine_state *state = &This->state;
2350
unsigned i;
2351
2352
user_assert(!This->pure, D3DERR_INVALIDCALL);
2353
user_assert(pEnable != NULL, D3DERR_INVALIDCALL);
2354
user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2355
user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2356
D3DERR_INVALIDCALL);
2357
2358
for (i = 0; i < state->ff.num_lights_active; ++i)
2359
if (state->ff.active_light[i] == Index)
2360
break;
2361
2362
*pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
2363
2364
return D3D_OK;
2365
}
2366
2367
HRESULT NINE_WINAPI
2368
NineDevice9_SetClipPlane( struct NineDevice9 *This,
2369
DWORD Index,
2370
const float *pPlane )
2371
{
2372
struct nine_state *state = This->update;
2373
2374
user_assert(pPlane, D3DERR_INVALIDCALL);
2375
2376
DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
2377
pPlane[0], pPlane[1],
2378
pPlane[2], pPlane[3]);
2379
2380
user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2381
2382
memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
2383
if (unlikely(This->is_recording))
2384
state->changed.ucp |= 1 << Index;
2385
else
2386
nine_context_set_clip_plane(This, Index, (struct nine_clipplane *)pPlane);
2387
2388
return D3D_OK;
2389
}
2390
2391
HRESULT NINE_WINAPI
2392
NineDevice9_GetClipPlane( struct NineDevice9 *This,
2393
DWORD Index,
2394
float *pPlane )
2395
{
2396
const struct nine_state *state = &This->state;
2397
2398
user_assert(!This->pure, D3DERR_INVALIDCALL);
2399
user_assert(pPlane != NULL, D3DERR_INVALIDCALL);
2400
user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2401
2402
memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
2403
return D3D_OK;
2404
}
2405
2406
HRESULT NINE_WINAPI
2407
NineDevice9_SetRenderState( struct NineDevice9 *This,
2408
D3DRENDERSTATETYPE State,
2409
DWORD Value )
2410
{
2411
struct nine_state *state = This->update;
2412
2413
DBG("This=%p State=%u(%s) Value=%08x\n", This,
2414
State, nine_d3drs_to_string(State), Value);
2415
2416
user_assert(State < D3DRS_COUNT, D3D_OK);
2417
2418
if (unlikely(This->is_recording)) {
2419
state->rs_advertised[State] = Value;
2420
/* only need to record changed render states for stateblocks */
2421
state->changed.rs[State / 32] |= 1 << (State % 32);
2422
return D3D_OK;
2423
}
2424
2425
if (state->rs_advertised[State] == Value)
2426
return D3D_OK;
2427
2428
state->rs_advertised[State] = Value;
2429
nine_context_set_render_state(This, State, Value);
2430
2431
return D3D_OK;
2432
}
2433
2434
HRESULT NINE_WINAPI
2435
NineDevice9_GetRenderState( struct NineDevice9 *This,
2436
D3DRENDERSTATETYPE State,
2437
DWORD *pValue )
2438
{
2439
user_assert(!This->pure, D3DERR_INVALIDCALL);
2440
user_assert(pValue != NULL, D3DERR_INVALIDCALL);
2441
/* TODO: This needs tests */
2442
if (State >= D3DRS_COUNT) {
2443
*pValue = 0;
2444
return D3D_OK;
2445
}
2446
2447
*pValue = This->state.rs_advertised[State];
2448
return D3D_OK;
2449
}
2450
2451
HRESULT NINE_WINAPI
2452
NineDevice9_CreateStateBlock( struct NineDevice9 *This,
2453
D3DSTATEBLOCKTYPE Type,
2454
IDirect3DStateBlock9 **ppSB )
2455
{
2456
struct NineStateBlock9 *nsb;
2457
struct nine_state *dst;
2458
HRESULT hr;
2459
enum nine_stateblock_type type;
2460
unsigned s;
2461
2462
DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
2463
2464
user_assert(ppSB != NULL, D3DERR_INVALIDCALL);
2465
user_assert(Type == D3DSBT_ALL ||
2466
Type == D3DSBT_VERTEXSTATE ||
2467
Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
2468
2469
switch (Type) {
2470
case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
2471
case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
2472
default:
2473
type = NINESBT_ALL;
2474
break;
2475
}
2476
2477
hr = NineStateBlock9_new(This, &nsb, type);
2478
if (FAILED(hr))
2479
return hr;
2480
*ppSB = (IDirect3DStateBlock9 *)nsb;
2481
dst = &nsb->state;
2482
2483
dst->changed.group = NINE_STATE_SAMPLER;
2484
2485
if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
2486
dst->changed.group |=
2487
NINE_STATE_FF_LIGHTING |
2488
NINE_STATE_VS | NINE_STATE_VS_CONST |
2489
NINE_STATE_VDECL;
2490
/* TODO: texture/sampler state */
2491
memcpy(dst->changed.rs,
2492
nine_render_states_vertex, sizeof(dst->changed.rs));
2493
nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f,
2494
&This->range_pool);
2495
nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I,
2496
&This->range_pool);
2497
nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B,
2498
&This->range_pool);
2499
for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2500
dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
2501
if (This->state.ff.num_lights) {
2502
dst->ff.num_lights = This->state.ff.num_lights;
2503
/* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
2504
* all currently existing lights will be captured
2505
*/
2506
dst->ff.light = CALLOC(This->state.ff.num_lights,
2507
sizeof(D3DLIGHT9));
2508
if (!dst->ff.light) {
2509
nine_bind(ppSB, NULL);
2510
return E_OUTOFMEMORY;
2511
}
2512
}
2513
}
2514
if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
2515
dst->changed.group |=
2516
NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_FF_PS_CONSTS;
2517
memcpy(dst->changed.rs,
2518
nine_render_states_pixel, sizeof(dst->changed.rs));
2519
nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
2520
&This->range_pool);
2521
dst->changed.ps_const_i = 0xffff;
2522
dst->changed.ps_const_b = 0xffff;
2523
for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2524
dst->changed.sampler[s] |= 0x1ffe;
2525
for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
2526
dst->ff.changed.tex_stage[s][0] |= 0xffffffff;
2527
dst->ff.changed.tex_stage[s][1] |= 0xffffffff;
2528
}
2529
}
2530
if (Type == D3DSBT_ALL) {
2531
dst->changed.group |=
2532
NINE_STATE_VIEWPORT |
2533
NINE_STATE_SCISSOR |
2534
NINE_STATE_IDXBUF |
2535
NINE_STATE_FF_MATERIAL |
2536
NINE_STATE_FF_VSTRANSF;
2537
memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
2538
dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
2539
dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
2540
dst->changed.stream_freq = dst->changed.vtxbuf;
2541
dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
2542
dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
2543
/* The doc says the projection, world, view and texture matrices
2544
* are saved, which would translate to:
2545
* dst->ff.changed.transform[0] = 0x00FF000C;
2546
* dst->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
2547
* However we assume they meant save everything (which is basically just the
2548
* above plus the other world matrices).
2549
*/
2550
dst->ff.changed.transform[0] = 0x00FF000C;
2551
for (s = 0; s < 8; s++)
2552
dst->ff.changed.transform[8+s] = ~0;
2553
}
2554
NineStateBlock9_Capture(NineStateBlock9(*ppSB));
2555
2556
/* TODO: fixed function state */
2557
2558
return D3D_OK;
2559
}
2560
2561
HRESULT NINE_WINAPI
2562
NineDevice9_BeginStateBlock( struct NineDevice9 *This )
2563
{
2564
HRESULT hr;
2565
2566
DBG("This=%p\n", This);
2567
2568
user_assert(!This->record, D3DERR_INVALIDCALL);
2569
2570
hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
2571
if (FAILED(hr))
2572
return hr;
2573
NineUnknown_ConvertRefToBind(NineUnknown(This->record));
2574
2575
This->update = &This->record->state;
2576
This->is_recording = TRUE;
2577
2578
return D3D_OK;
2579
}
2580
2581
HRESULT NINE_WINAPI
2582
NineDevice9_EndStateBlock( struct NineDevice9 *This,
2583
IDirect3DStateBlock9 **ppSB )
2584
{
2585
DBG("This=%p ppSB=%p\n", This, ppSB);
2586
2587
user_assert(This->record, D3DERR_INVALIDCALL);
2588
user_assert(ppSB != NULL, D3DERR_INVALIDCALL);
2589
2590
This->update = &This->state;
2591
This->is_recording = FALSE;
2592
2593
NineUnknown_AddRef(NineUnknown(This->record));
2594
*ppSB = (IDirect3DStateBlock9 *)This->record;
2595
NineUnknown_Unbind(NineUnknown(This->record));
2596
This->record = NULL;
2597
2598
return D3D_OK;
2599
}
2600
2601
HRESULT NINE_WINAPI
2602
NineDevice9_SetClipStatus( struct NineDevice9 *This,
2603
const D3DCLIPSTATUS9 *pClipStatus )
2604
{
2605
user_assert(pClipStatus, D3DERR_INVALIDCALL);
2606
return D3D_OK;
2607
}
2608
2609
HRESULT NINE_WINAPI
2610
NineDevice9_GetClipStatus( struct NineDevice9 *This,
2611
D3DCLIPSTATUS9 *pClipStatus )
2612
{
2613
user_assert(pClipStatus, D3DERR_INVALIDCALL);
2614
/* Set/GetClipStatus is supposed to get the app some infos
2615
* about vertices being clipped if it is using the software
2616
* vertex rendering. It would be too complicated to implement.
2617
* Probably the info is for developpers when working on their
2618
* applications. Else it could be for apps to know if it is worth
2619
* drawing some elements. In that case it makes sense to send
2620
* 0 for ClipUnion and 0xFFFFFFFF for ClipIntersection (basically
2621
* means not all vertices are clipped). Those values are known to
2622
* be the default if SetClipStatus is not set. Else we could return
2623
* what was set with SetClipStatus unchanged. */
2624
pClipStatus->ClipUnion = 0;
2625
pClipStatus->ClipIntersection = 0xFFFFFFFF;
2626
return D3D_OK;
2627
}
2628
2629
HRESULT NINE_WINAPI
2630
NineDevice9_GetTexture( struct NineDevice9 *This,
2631
DWORD Stage,
2632
IDirect3DBaseTexture9 **ppTexture )
2633
{
2634
user_assert(Stage < NINE_MAX_SAMPLERS_PS ||
2635
Stage == D3DDMAPSAMPLER ||
2636
(Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2637
Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2638
user_assert(ppTexture, D3DERR_INVALIDCALL);
2639
2640
if (Stage >= D3DDMAPSAMPLER)
2641
Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2642
2643
*ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
2644
2645
if (This->state.texture[Stage])
2646
NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
2647
return D3D_OK;
2648
}
2649
2650
HRESULT NINE_WINAPI
2651
NineDevice9_SetTexture( struct NineDevice9 *This,
2652
DWORD Stage,
2653
IDirect3DBaseTexture9 *pTexture )
2654
{
2655
struct nine_state *state = This->update;
2656
struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
2657
struct NineBaseTexture9 *old;
2658
2659
DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
2660
2661
user_assert(Stage < NINE_MAX_SAMPLERS_PS ||
2662
Stage == D3DDMAPSAMPLER ||
2663
(Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2664
Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2665
user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
2666
tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
2667
2668
if (Stage >= D3DDMAPSAMPLER)
2669
Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2670
2671
if (This->is_recording) {
2672
state->changed.texture |= 1 << Stage;
2673
nine_bind(&state->texture[Stage], pTexture);
2674
return D3D_OK;
2675
}
2676
2677
old = state->texture[Stage];
2678
if (old == tex)
2679
return D3D_OK;
2680
2681
NineBindTextureToDevice(This, &state->texture[Stage], tex);
2682
2683
nine_context_set_texture(This, Stage, tex);
2684
2685
return D3D_OK;
2686
}
2687
2688
HRESULT NINE_WINAPI
2689
NineDevice9_GetTextureStageState( struct NineDevice9 *This,
2690
DWORD Stage,
2691
D3DTEXTURESTAGESTATETYPE Type,
2692
DWORD *pValue )
2693
{
2694
const struct nine_state *state = &This->state;
2695
2696
user_assert(!This->pure, D3DERR_INVALIDCALL);
2697
user_assert(pValue != NULL, D3DERR_INVALIDCALL);
2698
user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
2699
user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2700
2701
*pValue = state->ff.tex_stage[Stage][Type];
2702
2703
return D3D_OK;
2704
}
2705
2706
HRESULT NINE_WINAPI
2707
NineDevice9_SetTextureStageState( struct NineDevice9 *This,
2708
DWORD Stage,
2709
D3DTEXTURESTAGESTATETYPE Type,
2710
DWORD Value )
2711
{
2712
struct nine_state *state = This->update;
2713
2714
DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
2715
nine_dump_D3DTSS_value(DBG_FF, Type, Value);
2716
2717
user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
2718
user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2719
2720
state->ff.tex_stage[Stage][Type] = Value;
2721
2722
if (unlikely(This->is_recording)) {
2723
state->changed.group |= NINE_STATE_FF_PS_CONSTS;
2724
state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
2725
} else
2726
nine_context_set_texture_stage_state(This, Stage, Type, Value);
2727
2728
return D3D_OK;
2729
}
2730
2731
HRESULT NINE_WINAPI
2732
NineDevice9_GetSamplerState( struct NineDevice9 *This,
2733
DWORD Sampler,
2734
D3DSAMPLERSTATETYPE Type,
2735
DWORD *pValue )
2736
{
2737
user_assert(!This->pure, D3DERR_INVALIDCALL);
2738
user_assert(pValue != NULL, D3DERR_INVALIDCALL);
2739
user_assert(Sampler < NINE_MAX_SAMPLERS_PS ||
2740
Sampler == D3DDMAPSAMPLER ||
2741
(Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2742
Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2743
2744
if (Sampler >= D3DDMAPSAMPLER)
2745
Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2746
2747
*pValue = This->state.samp_advertised[Sampler][Type];
2748
return D3D_OK;
2749
}
2750
2751
HRESULT NINE_WINAPI
2752
NineDevice9_SetSamplerState( struct NineDevice9 *This,
2753
DWORD Sampler,
2754
D3DSAMPLERSTATETYPE Type,
2755
DWORD Value )
2756
{
2757
struct nine_state *state = This->update;
2758
2759
DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
2760
Sampler, nine_D3DSAMP_to_str(Type), Value);
2761
2762
user_assert(Sampler < NINE_MAX_SAMPLERS_PS ||
2763
Sampler == D3DDMAPSAMPLER ||
2764
(Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2765
Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2766
2767
if (Sampler >= D3DDMAPSAMPLER)
2768
Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2769
2770
if (unlikely(This->is_recording)) {
2771
state->samp_advertised[Sampler][Type] = Value;
2772
state->changed.group |= NINE_STATE_SAMPLER;
2773
state->changed.sampler[Sampler] |= 1 << Type;
2774
return D3D_OK;
2775
}
2776
2777
if (state->samp_advertised[Sampler][Type] == Value)
2778
return D3D_OK;
2779
2780
state->samp_advertised[Sampler][Type] = Value;
2781
nine_context_set_sampler_state(This, Sampler, Type, Value);
2782
2783
return D3D_OK;
2784
}
2785
2786
HRESULT NINE_WINAPI
2787
NineDevice9_ValidateDevice( struct NineDevice9 *This,
2788
DWORD *pNumPasses )
2789
{
2790
const struct nine_state *state = &This->state;
2791
unsigned i;
2792
unsigned w = 0, h = 0;
2793
2794
DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
2795
2796
for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) {
2797
if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
2798
state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
2799
return D3DERR_UNSUPPORTEDTEXTUREFILTER;
2800
}
2801
2802
for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2803
if (!state->rt[i])
2804
continue;
2805
if (w == 0) {
2806
w = state->rt[i]->desc.Width;
2807
h = state->rt[i]->desc.Height;
2808
} else
2809
if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
2810
return D3DERR_CONFLICTINGRENDERSTATE;
2811
}
2812
}
2813
if (state->ds &&
2814
(state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) {
2815
if (w != 0 &&
2816
(state->ds->desc.Width != w || state->ds->desc.Height != h))
2817
return D3DERR_CONFLICTINGRENDERSTATE;
2818
}
2819
2820
if (pNumPasses)
2821
*pNumPasses = 1;
2822
2823
return D3D_OK;
2824
}
2825
2826
HRESULT NINE_WINAPI
2827
NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
2828
UINT PaletteNumber,
2829
const PALETTEENTRY *pEntries )
2830
{
2831
STUB(D3D_OK); /* like wine */
2832
}
2833
2834
HRESULT NINE_WINAPI
2835
NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
2836
UINT PaletteNumber,
2837
PALETTEENTRY *pEntries )
2838
{
2839
STUB(D3DERR_INVALIDCALL);
2840
}
2841
2842
HRESULT NINE_WINAPI
2843
NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
2844
UINT PaletteNumber )
2845
{
2846
STUB(D3D_OK); /* like wine */
2847
}
2848
2849
HRESULT NINE_WINAPI
2850
NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
2851
UINT *PaletteNumber )
2852
{
2853
STUB(D3DERR_INVALIDCALL);
2854
}
2855
2856
HRESULT NINE_WINAPI
2857
NineDevice9_SetScissorRect( struct NineDevice9 *This,
2858
const RECT *pRect )
2859
{
2860
struct nine_state *state = This->update;
2861
2862
user_assert(pRect != NULL, D3DERR_INVALIDCALL);
2863
2864
DBG("x=(%u..%u) y=(%u..%u)\n",
2865
pRect->left, pRect->top, pRect->right, pRect->bottom);
2866
2867
state->scissor.minx = pRect->left;
2868
state->scissor.miny = pRect->top;
2869
state->scissor.maxx = pRect->right;
2870
state->scissor.maxy = pRect->bottom;
2871
2872
if (unlikely(This->is_recording))
2873
state->changed.group |= NINE_STATE_SCISSOR;
2874
else
2875
nine_context_set_scissor(This, &state->scissor);
2876
2877
return D3D_OK;
2878
}
2879
2880
HRESULT NINE_WINAPI
2881
NineDevice9_GetScissorRect( struct NineDevice9 *This,
2882
RECT *pRect )
2883
{
2884
user_assert(pRect != NULL, D3DERR_INVALIDCALL);
2885
2886
pRect->left = This->state.scissor.minx;
2887
pRect->top = This->state.scissor.miny;
2888
pRect->right = This->state.scissor.maxx;
2889
pRect->bottom = This->state.scissor.maxy;
2890
2891
return D3D_OK;
2892
}
2893
2894
HRESULT NINE_WINAPI
2895
NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
2896
BOOL bSoftware )
2897
{
2898
if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
2899
This->swvp = bSoftware;
2900
nine_context_set_swvp(This, bSoftware);
2901
return D3D_OK;
2902
} else
2903
return D3D_OK; /* msdn seems to indicate INVALIDCALL, but at least Halo expects OK */
2904
}
2905
2906
BOOL NINE_WINAPI
2907
NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
2908
{
2909
return This->swvp;
2910
}
2911
2912
HRESULT NINE_WINAPI
2913
NineDevice9_SetNPatchMode( struct NineDevice9 *This,
2914
float nSegments )
2915
{
2916
return D3D_OK; /* Nothing to do because we don't advertise NPatch support */
2917
}
2918
2919
float NINE_WINAPI
2920
NineDevice9_GetNPatchMode( struct NineDevice9 *This )
2921
{
2922
STUB(0);
2923
}
2924
2925
/* TODO: only go through dirty textures */
2926
static void
2927
validate_textures(struct NineDevice9 *device)
2928
{
2929
struct NineBaseTexture9 *tex, *ptr;
2930
LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
2931
list_delinit(&tex->list);
2932
NineBaseTexture9_Validate(tex);
2933
}
2934
}
2935
2936
static void
2937
update_managed_buffers(struct NineDevice9 *device)
2938
{
2939
struct NineBuffer9 *buf, *ptr;
2940
LIST_FOR_EACH_ENTRY_SAFE(buf, ptr, &device->update_buffers, managed.list) {
2941
list_delinit(&buf->managed.list);
2942
NineBuffer9_Upload(buf);
2943
}
2944
}
2945
2946
static void
2947
NineBeforeDraw( struct NineDevice9 *This )
2948
{
2949
/* Upload Managed dirty content */
2950
validate_textures(This); /* may clobber state */
2951
update_managed_buffers(This);
2952
}
2953
2954
static void
2955
NineAfterDraw( struct NineDevice9 *This )
2956
{
2957
unsigned i;
2958
struct nine_state *state = &This->state;
2959
unsigned ps_mask = state->ps ? state->ps->rt_mask : 1;
2960
2961
/* Flag render-targets with autogenmipmap for mipmap regeneration */
2962
for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2963
struct NineSurface9 *rt = state->rt[i];
2964
2965
if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) &&
2966
rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP) {
2967
assert(rt->texture == D3DRTYPE_TEXTURE ||
2968
rt->texture == D3DRTYPE_CUBETEXTURE);
2969
NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE;
2970
}
2971
}
2972
}
2973
2974
#define IS_SYSTEMMEM_DYNAMIC(t) ((t) && (t)->base.pool == D3DPOOL_SYSTEMMEM && (t)->base.usage & D3DUSAGE_DYNAMIC)
2975
2976
/* Indicates the region needed right now for these buffers and add them to the list
2977
* of buffers to process in NineBeforeDraw.
2978
* The reason we don't call the upload right now is to generate smaller code (no
2979
* duplication of the NineBuffer9_Upload inline) and to have one upload (of the correct size)
2980
* if a vertex buffer is twice input of the draw call. */
2981
static void
2982
NineTrackSystemmemDynamic( struct NineBuffer9 *This, unsigned start, unsigned width )
2983
{
2984
struct pipe_box box;
2985
2986
u_box_1d(start, width, &box);
2987
u_box_union_1d(&This->managed.required_valid_region,
2988
&This->managed.required_valid_region,
2989
&box);
2990
This->managed.dirty = TRUE;
2991
BASEBUF_REGISTER_UPDATE(This);
2992
}
2993
2994
HRESULT NINE_WINAPI
2995
NineDevice9_DrawPrimitive( struct NineDevice9 *This,
2996
D3DPRIMITIVETYPE PrimitiveType,
2997
UINT StartVertex,
2998
UINT PrimitiveCount )
2999
{
3000
unsigned i;
3001
DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
3002
This, PrimitiveType, StartVertex, PrimitiveCount);
3003
3004
/* Tracking for dynamic SYSTEMMEM */
3005
for (i = 0; i < This->caps.MaxStreams; i++) {
3006
unsigned stride = This->state.vtxbuf[i].stride;
3007
if (IS_SYSTEMMEM_DYNAMIC((struct NineBuffer9*)This->state.stream[i])) {
3008
unsigned start = This->state.vtxbuf[i].buffer_offset + StartVertex * stride;
3009
unsigned full_size = This->state.stream[i]->base.size;
3010
unsigned num_vertices = prim_count_to_vertex_count(PrimitiveType, PrimitiveCount);
3011
unsigned size = MIN2(full_size-start, num_vertices * stride);
3012
if (!stride) /* Instancing. Not sure what to do. Require all */
3013
size = full_size;
3014
NineTrackSystemmemDynamic(&This->state.stream[i]->base, start, size);
3015
}
3016
}
3017
3018
NineBeforeDraw(This);
3019
nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount);
3020
NineAfterDraw(This);
3021
3022
return D3D_OK;
3023
}
3024
3025
HRESULT NINE_WINAPI
3026
NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
3027
D3DPRIMITIVETYPE PrimitiveType,
3028
INT BaseVertexIndex,
3029
UINT MinVertexIndex,
3030
UINT NumVertices,
3031
UINT StartIndex,
3032
UINT PrimitiveCount )
3033
{
3034
unsigned i, num_indices;
3035
DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
3036
"NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
3037
This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
3038
StartIndex, PrimitiveCount);
3039
3040
user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
3041
user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
3042
3043
num_indices = prim_count_to_vertex_count(PrimitiveType, PrimitiveCount);
3044
3045
/* Tracking for dynamic SYSTEMMEM */
3046
if (IS_SYSTEMMEM_DYNAMIC(&This->state.idxbuf->base))
3047
NineTrackSystemmemDynamic(&This->state.idxbuf->base,
3048
StartIndex * This->state.idxbuf->index_size,
3049
num_indices * This->state.idxbuf->index_size);
3050
3051
for (i = 0; i < This->caps.MaxStreams; i++) {
3052
if (IS_SYSTEMMEM_DYNAMIC((struct NineBuffer9*)This->state.stream[i])) {
3053
uint32_t stride = This->state.vtxbuf[i].stride;
3054
uint32_t full_size = This->state.stream[i]->base.size;
3055
uint32_t start, stop;
3056
3057
start = MAX2(0, This->state.vtxbuf[i].buffer_offset+(MinVertexIndex+BaseVertexIndex)*stride);
3058
stop = This->state.vtxbuf[i].buffer_offset+(MinVertexIndex+NumVertices+BaseVertexIndex)*stride;
3059
stop = MIN2(stop, full_size);
3060
NineTrackSystemmemDynamic(&This->state.stream[i]->base,
3061
start, stop-start);
3062
}
3063
}
3064
3065
NineBeforeDraw(This);
3066
nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex,
3067
MinVertexIndex, NumVertices, StartIndex,
3068
PrimitiveCount);
3069
NineAfterDraw(This);
3070
3071
return D3D_OK;
3072
}
3073
3074
static void
3075
NineDevice9_SetStreamSourceNULL( struct NineDevice9 *This );
3076
3077
HRESULT NINE_WINAPI
3078
NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
3079
D3DPRIMITIVETYPE PrimitiveType,
3080
UINT PrimitiveCount,
3081
const void *pVertexStreamZeroData,
3082
UINT VertexStreamZeroStride )
3083
{
3084
struct pipe_resource *resource = NULL;
3085
unsigned buffer_offset;
3086
unsigned StartVertex = 0;
3087
3088
DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
3089
This, PrimitiveType, PrimitiveCount,
3090
pVertexStreamZeroData, VertexStreamZeroStride);
3091
3092
user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
3093
D3DERR_INVALIDCALL);
3094
user_assert(PrimitiveCount, D3D_OK);
3095
3096
u_upload_data(This->vertex_uploader,
3097
0,
3098
(prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride,
3099
1,
3100
pVertexStreamZeroData,
3101
&buffer_offset,
3102
&resource);
3103
u_upload_unmap(This->vertex_uploader);
3104
3105
/* Optimization to skip changing the bound vertex buffer data
3106
* for consecutive DrawPrimitiveUp with identical VertexStreamZeroStride */
3107
if (VertexStreamZeroStride > 0) {
3108
StartVertex = buffer_offset / VertexStreamZeroStride;
3109
buffer_offset -= StartVertex * VertexStreamZeroStride;
3110
}
3111
3112
nine_context_set_stream_source_apply(This, 0, resource,
3113
buffer_offset, VertexStreamZeroStride);
3114
pipe_resource_reference(&resource, NULL);
3115
3116
NineBeforeDraw(This);
3117
nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount);
3118
NineAfterDraw(This);
3119
3120
NineDevice9_PauseRecording(This);
3121
NineDevice9_SetStreamSourceNULL(This);
3122
NineDevice9_ResumeRecording(This);
3123
3124
return D3D_OK;
3125
}
3126
3127
HRESULT NINE_WINAPI
3128
NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
3129
D3DPRIMITIVETYPE PrimitiveType,
3130
UINT MinVertexIndex,
3131
UINT NumVertices,
3132
UINT PrimitiveCount,
3133
const void *pIndexData,
3134
D3DFORMAT IndexDataFormat,
3135
const void *pVertexStreamZeroData,
3136
UINT VertexStreamZeroStride )
3137
{
3138
struct pipe_vertex_buffer vbuf;
3139
unsigned index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
3140
struct pipe_resource *ibuf = NULL;
3141
unsigned base;
3142
3143
DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
3144
"PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
3145
"pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
3146
This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
3147
pIndexData, IndexDataFormat,
3148
pVertexStreamZeroData, VertexStreamZeroStride);
3149
3150
user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
3151
user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
3152
user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
3153
IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
3154
user_assert(PrimitiveCount, D3D_OK);
3155
3156
base = MinVertexIndex * VertexStreamZeroStride;
3157
vbuf.is_user_buffer = false;
3158
vbuf.buffer.resource = NULL;
3159
vbuf.stride = VertexStreamZeroStride;
3160
u_upload_data(This->vertex_uploader,
3161
base,
3162
NumVertices * VertexStreamZeroStride, /* XXX */
3163
64,
3164
(const uint8_t *)pVertexStreamZeroData + base,
3165
&vbuf.buffer_offset,
3166
&vbuf.buffer.resource);
3167
u_upload_unmap(This->vertex_uploader);
3168
/* Won't be used: */
3169
vbuf.buffer_offset -= base;
3170
3171
unsigned index_offset = 0;
3172
u_upload_data(This->pipe_secondary->stream_uploader,
3173
0,
3174
(prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * index_size,
3175
64,
3176
pIndexData,
3177
&index_offset,
3178
&ibuf);
3179
u_upload_unmap(This->pipe_secondary->stream_uploader);
3180
3181
NineBeforeDraw(This);
3182
nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType,
3183
MinVertexIndex,
3184
NumVertices,
3185
PrimitiveCount,
3186
&vbuf,
3187
ibuf,
3188
ibuf ? NULL : (void*)pIndexData,
3189
index_offset,
3190
index_size);
3191
NineAfterDraw(This);
3192
3193
pipe_vertex_buffer_unreference(&vbuf);
3194
pipe_resource_reference(&ibuf, NULL);
3195
3196
NineDevice9_PauseRecording(This);
3197
NineDevice9_SetIndices(This, NULL);
3198
NineDevice9_SetStreamSourceNULL(This);
3199
NineDevice9_ResumeRecording(This);
3200
3201
return D3D_OK;
3202
}
3203
3204
HRESULT NINE_WINAPI
3205
NineDevice9_ProcessVertices( struct NineDevice9 *This,
3206
UINT SrcStartIndex,
3207
UINT DestIndex,
3208
UINT VertexCount,
3209
IDirect3DVertexBuffer9 *pDestBuffer,
3210
IDirect3DVertexDeclaration9 *pVertexDecl,
3211
DWORD Flags )
3212
{
3213
struct pipe_screen *screen_sw = This->screen_sw;
3214
struct pipe_context *pipe_sw = This->pipe_sw;
3215
struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
3216
struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
3217
struct NineVertexShader9 *vs;
3218
struct pipe_resource *resource;
3219
struct pipe_transfer *transfer = NULL;
3220
struct pipe_stream_output_info so;
3221
struct pipe_stream_output_target *target;
3222
struct pipe_draw_info draw;
3223
struct pipe_draw_start_count_bias sc;
3224
struct pipe_box box;
3225
bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
3226
unsigned offsets[1] = {0};
3227
HRESULT hr;
3228
unsigned buffer_size;
3229
void *map;
3230
3231
DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
3232
"pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
3233
This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
3234
pVertexDecl, Flags);
3235
3236
user_assert(pDestBuffer && pVertexDecl, D3DERR_INVALIDCALL);
3237
3238
if (!screen_sw->get_param(screen_sw, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) {
3239
DBG("ProcessVertices not supported\n");
3240
return D3DERR_INVALIDCALL;
3241
}
3242
3243
3244
vs = programmable_vs ? This->state.vs : This->ff.vs;
3245
/* Note: version is 0 for ff */
3246
user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF),
3247
D3DERR_INVALIDCALL);
3248
if (!vdecl) {
3249
DWORD FVF = dst->desc.FVF;
3250
vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3251
if (!vdecl) {
3252
hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3253
if (FAILED(hr))
3254
return hr;
3255
vdecl->fvf = FVF;
3256
_mesa_hash_table_insert(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3257
NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3258
}
3259
}
3260
3261
/* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags
3262
* D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular
3263
* if not set, everything from src will be used, and dst
3264
* must match exactly the ff vs outputs.
3265
* TODO: Handle all the checks, etc for ff */
3266
user_assert(vdecl->position_t || programmable_vs,
3267
D3DERR_INVALIDCALL);
3268
3269
/* TODO: Support vs < 3 and ff */
3270
user_assert(vs->byte_code.version == 0x30,
3271
D3DERR_INVALIDCALL);
3272
/* TODO: Not hardcode the constant buffers for swvp */
3273
user_assert(This->may_swvp,
3274
D3DERR_INVALIDCALL);
3275
3276
nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so);
3277
3278
buffer_size = VertexCount * so.stride[0] * 4;
3279
{
3280
struct pipe_resource templ;
3281
3282
memset(&templ, 0, sizeof(templ));
3283
templ.target = PIPE_BUFFER;
3284
templ.format = PIPE_FORMAT_R8_UNORM;
3285
templ.width0 = buffer_size;
3286
templ.flags = 0;
3287
templ.bind = PIPE_BIND_STREAM_OUTPUT;
3288
templ.usage = PIPE_USAGE_STREAM;
3289
templ.height0 = templ.depth0 = templ.array_size = 1;
3290
templ.last_level = templ.nr_samples = templ.nr_storage_samples = 0;
3291
3292
resource = screen_sw->resource_create(screen_sw, &templ);
3293
if (!resource)
3294
return E_OUTOFMEMORY;
3295
}
3296
target = pipe_sw->create_stream_output_target(pipe_sw, resource,
3297
0, buffer_size);
3298
if (!target) {
3299
pipe_resource_reference(&resource, NULL);
3300
return D3DERR_DRIVERINTERNALERROR;
3301
}
3302
3303
draw.mode = PIPE_PRIM_POINTS;
3304
sc.count = VertexCount;
3305
draw.start_instance = 0;
3306
draw.primitive_restart = FALSE;
3307
draw.restart_index = 0;
3308
draw.instance_count = 1;
3309
draw.index_size = 0;
3310
sc.start = 0;
3311
sc.index_bias = 0;
3312
draw.min_index = 0;
3313
draw.max_index = VertexCount - 1;
3314
3315
3316
pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets);
3317
3318
pipe_sw->draw_vbo(pipe_sw, &draw, 0, NULL, &sc, 1);
3319
3320
pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0);
3321
pipe_sw->stream_output_target_destroy(pipe_sw, target);
3322
3323
u_box_1d(0, VertexCount * so.stride[0] * 4, &box);
3324
map = pipe_sw->buffer_map(pipe_sw, resource, 0, PIPE_MAP_READ, &box,
3325
&transfer);
3326
if (!map) {
3327
hr = D3DERR_DRIVERINTERNALERROR;
3328
goto out;
3329
}
3330
3331
hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
3332
dst, DestIndex, VertexCount,
3333
map, &so);
3334
if (transfer)
3335
pipe_sw->buffer_unmap(pipe_sw, transfer);
3336
3337
out:
3338
nine_state_after_draw_sw(This);
3339
pipe_resource_reference(&resource, NULL);
3340
return hr;
3341
}
3342
3343
HRESULT NINE_WINAPI
3344
NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
3345
const D3DVERTEXELEMENT9 *pVertexElements,
3346
IDirect3DVertexDeclaration9 **ppDecl )
3347
{
3348
struct NineVertexDeclaration9 *vdecl;
3349
3350
DBG("This=%p pVertexElements=%p ppDecl=%p\n",
3351
This, pVertexElements, ppDecl);
3352
3353
user_assert(pVertexElements && ppDecl, D3DERR_INVALIDCALL);
3354
3355
HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
3356
if (SUCCEEDED(hr))
3357
*ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
3358
3359
return hr;
3360
}
3361
3362
HRESULT NINE_WINAPI
3363
NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
3364
IDirect3DVertexDeclaration9 *pDecl )
3365
{
3366
struct nine_state *state = This->update;
3367
struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl);
3368
3369
DBG("This=%p pDecl=%p\n", This, pDecl);
3370
3371
if (unlikely(This->is_recording)) {
3372
nine_bind(&state->vdecl, vdecl);
3373
state->changed.group |= NINE_STATE_VDECL;
3374
return D3D_OK;
3375
}
3376
3377
if (state->vdecl == vdecl)
3378
return D3D_OK;
3379
3380
nine_bind(&state->vdecl, vdecl);
3381
3382
nine_context_set_vertex_declaration(This, vdecl);
3383
3384
return D3D_OK;
3385
}
3386
3387
HRESULT NINE_WINAPI
3388
NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
3389
IDirect3DVertexDeclaration9 **ppDecl )
3390
{
3391
user_assert(ppDecl, D3DERR_INVALIDCALL);
3392
3393
*ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
3394
if (*ppDecl)
3395
NineUnknown_AddRef(NineUnknown(*ppDecl));
3396
return D3D_OK;
3397
}
3398
3399
HRESULT NINE_WINAPI
3400
NineDevice9_SetFVF( struct NineDevice9 *This,
3401
DWORD FVF )
3402
{
3403
struct NineVertexDeclaration9 *vdecl;
3404
HRESULT hr;
3405
3406
DBG("FVF = %08x\n", FVF);
3407
if (!FVF)
3408
return D3D_OK; /* like wine */
3409
3410
vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3411
if (!vdecl) {
3412
hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3413
if (FAILED(hr))
3414
return hr;
3415
vdecl->fvf = FVF;
3416
_mesa_hash_table_insert(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3417
NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3418
}
3419
return NineDevice9_SetVertexDeclaration(
3420
This, (IDirect3DVertexDeclaration9 *)vdecl);
3421
}
3422
3423
HRESULT NINE_WINAPI
3424
NineDevice9_GetFVF( struct NineDevice9 *This,
3425
DWORD *pFVF )
3426
{
3427
user_assert(pFVF != NULL, D3DERR_INVALIDCALL);
3428
*pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
3429
return D3D_OK;
3430
}
3431
3432
HRESULT NINE_WINAPI
3433
NineDevice9_CreateVertexShader( struct NineDevice9 *This,
3434
const DWORD *pFunction,
3435
IDirect3DVertexShader9 **ppShader )
3436
{
3437
struct NineVertexShader9 *vs;
3438
HRESULT hr;
3439
3440
DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3441
3442
user_assert(pFunction && ppShader, D3DERR_INVALIDCALL);
3443
3444
hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
3445
if (FAILED(hr))
3446
return hr;
3447
*ppShader = (IDirect3DVertexShader9 *)vs;
3448
return D3D_OK;
3449
}
3450
3451
HRESULT NINE_WINAPI
3452
NineDevice9_SetVertexShader( struct NineDevice9 *This,
3453
IDirect3DVertexShader9 *pShader )
3454
{
3455
struct nine_state *state = This->update;
3456
struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader;
3457
3458
DBG("This=%p pShader=%p\n", This, pShader);
3459
3460
if (unlikely(This->is_recording)) {
3461
nine_bind(&state->vs, vs_shader);
3462
state->changed.group |= NINE_STATE_VS;
3463
return D3D_OK;
3464
}
3465
3466
if (state->vs == vs_shader)
3467
return D3D_OK;
3468
3469
nine_bind(&state->vs, vs_shader);
3470
3471
nine_context_set_vertex_shader(This, vs_shader);
3472
3473
return D3D_OK;
3474
}
3475
3476
HRESULT NINE_WINAPI
3477
NineDevice9_GetVertexShader( struct NineDevice9 *This,
3478
IDirect3DVertexShader9 **ppShader )
3479
{
3480
user_assert(ppShader, D3DERR_INVALIDCALL);
3481
nine_reference_set(ppShader, This->state.vs);
3482
return D3D_OK;
3483
}
3484
3485
HRESULT NINE_WINAPI
3486
NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
3487
UINT StartRegister,
3488
const float *pConstantData,
3489
UINT Vector4fCount )
3490
{
3491
struct nine_state *state = This->update;
3492
float *vs_const_f = state->vs_const_f;
3493
3494
DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3495
This, StartRegister, pConstantData, Vector4fCount);
3496
3497
user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3498
user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3499
3500
if (!Vector4fCount)
3501
return D3D_OK;
3502
user_assert(pConstantData, D3DERR_INVALIDCALL);
3503
3504
if (unlikely(This->is_recording)) {
3505
memcpy(&vs_const_f[StartRegister * 4],
3506
pConstantData,
3507
Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3508
3509
nine_ranges_insert(&state->changed.vs_const_f,
3510
StartRegister, StartRegister + Vector4fCount,
3511
&This->range_pool);
3512
3513
state->changed.group |= NINE_STATE_VS_CONST;
3514
3515
return D3D_OK;
3516
}
3517
3518
if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData,
3519
Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
3520
return D3D_OK;
3521
3522
memcpy(&vs_const_f[StartRegister * 4],
3523
pConstantData,
3524
Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3525
3526
nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData,
3527
Vector4fCount * 4 * sizeof(state->vs_const_f[0]),
3528
Vector4fCount);
3529
3530
return D3D_OK;
3531
}
3532
3533
HRESULT NINE_WINAPI
3534
NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
3535
UINT StartRegister,
3536
float *pConstantData,
3537
UINT Vector4fCount )
3538
{
3539
const struct nine_state *state = &This->state;
3540
3541
user_assert(!This->pure, D3DERR_INVALIDCALL);
3542
user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3543
user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3544
user_assert(pConstantData, D3DERR_INVALIDCALL);
3545
3546
memcpy(pConstantData,
3547
&state->vs_const_f[StartRegister * 4],
3548
Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3549
3550
return D3D_OK;
3551
}
3552
3553
HRESULT NINE_WINAPI
3554
NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
3555
UINT StartRegister,
3556
const int *pConstantData,
3557
UINT Vector4iCount )
3558
{
3559
struct nine_state *state = This->update;
3560
int i;
3561
3562
DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3563
This, StartRegister, pConstantData, Vector4iCount);
3564
3565
user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3566
D3DERR_INVALIDCALL);
3567
user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3568
D3DERR_INVALIDCALL);
3569
user_assert(pConstantData, D3DERR_INVALIDCALL);
3570
3571
if (This->driver_caps.vs_integer) {
3572
if (!This->is_recording) {
3573
if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData,
3574
Vector4iCount * sizeof(int[4])))
3575
return D3D_OK;
3576
}
3577
memcpy(&state->vs_const_i[4 * StartRegister],
3578
pConstantData,
3579
Vector4iCount * sizeof(int[4]));
3580
} else {
3581
for (i = 0; i < Vector4iCount; i++) {
3582
state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
3583
state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
3584
state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
3585
state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
3586
}
3587
}
3588
3589
if (unlikely(This->is_recording)) {
3590
nine_ranges_insert(&state->changed.vs_const_i,
3591
StartRegister, StartRegister + Vector4iCount,
3592
&This->range_pool);
3593
state->changed.group |= NINE_STATE_VS_CONST;
3594
} else
3595
nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData,
3596
Vector4iCount * sizeof(int[4]), Vector4iCount);
3597
3598
return D3D_OK;
3599
}
3600
3601
HRESULT NINE_WINAPI
3602
NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
3603
UINT StartRegister,
3604
int *pConstantData,
3605
UINT Vector4iCount )
3606
{
3607
const struct nine_state *state = &This->state;
3608
int i;
3609
3610
user_assert(!This->pure, D3DERR_INVALIDCALL);
3611
user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3612
D3DERR_INVALIDCALL);
3613
user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3614
D3DERR_INVALIDCALL);
3615
user_assert(pConstantData, D3DERR_INVALIDCALL);
3616
3617
if (This->driver_caps.vs_integer) {
3618
memcpy(pConstantData,
3619
&state->vs_const_i[4 * StartRegister],
3620
Vector4iCount * sizeof(int[4]));
3621
} else {
3622
for (i = 0; i < Vector4iCount; i++) {
3623
pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]);
3624
pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]);
3625
pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]);
3626
pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]);
3627
}
3628
}
3629
3630
return D3D_OK;
3631
}
3632
3633
HRESULT NINE_WINAPI
3634
NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
3635
UINT StartRegister,
3636
const BOOL *pConstantData,
3637
UINT BoolCount )
3638
{
3639
struct nine_state *state = This->update;
3640
int i;
3641
uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
3642
3643
DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3644
This, StartRegister, pConstantData, BoolCount);
3645
3646
user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3647
D3DERR_INVALIDCALL);
3648
user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3649
D3DERR_INVALIDCALL);
3650
user_assert(pConstantData, D3DERR_INVALIDCALL);
3651
3652
if (!This->is_recording) {
3653
bool noChange = true;
3654
for (i = 0; i < BoolCount; i++) {
3655
if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
3656
noChange = false;
3657
}
3658
if (noChange)
3659
return D3D_OK;
3660
}
3661
3662
for (i = 0; i < BoolCount; i++)
3663
state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3664
3665
if (unlikely(This->is_recording)) {
3666
nine_ranges_insert(&state->changed.vs_const_b,
3667
StartRegister, StartRegister + BoolCount,
3668
&This->range_pool);
3669
state->changed.group |= NINE_STATE_VS_CONST;
3670
} else
3671
nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData,
3672
sizeof(BOOL) * BoolCount, BoolCount);
3673
3674
return D3D_OK;
3675
}
3676
3677
HRESULT NINE_WINAPI
3678
NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
3679
UINT StartRegister,
3680
BOOL *pConstantData,
3681
UINT BoolCount )
3682
{
3683
const struct nine_state *state = &This->state;
3684
int i;
3685
3686
user_assert(!This->pure, D3DERR_INVALIDCALL);
3687
user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3688
D3DERR_INVALIDCALL);
3689
user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3690
D3DERR_INVALIDCALL);
3691
user_assert(pConstantData, D3DERR_INVALIDCALL);
3692
3693
for (i = 0; i < BoolCount; i++)
3694
pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
3695
3696
return D3D_OK;
3697
}
3698
3699
HRESULT NINE_WINAPI
3700
NineDevice9_SetStreamSource( struct NineDevice9 *This,
3701
UINT StreamNumber,
3702
IDirect3DVertexBuffer9 *pStreamData,
3703
UINT OffsetInBytes,
3704
UINT Stride )
3705
{
3706
struct nine_state *state = This->update;
3707
struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
3708
const unsigned i = StreamNumber;
3709
3710
DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
3711
This, StreamNumber, pStreamData, OffsetInBytes, Stride);
3712
3713
user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3714
user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
3715
3716
if (unlikely(This->is_recording)) {
3717
nine_bind(&state->stream[i], pStreamData);
3718
state->changed.vtxbuf |= 1 << StreamNumber;
3719
state->vtxbuf[i].stride = Stride;
3720
state->vtxbuf[i].buffer_offset = OffsetInBytes;
3721
return D3D_OK;
3722
}
3723
3724
if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
3725
state->vtxbuf[i].stride == Stride &&
3726
state->vtxbuf[i].buffer_offset == OffsetInBytes)
3727
return D3D_OK;
3728
3729
state->vtxbuf[i].stride = Stride;
3730
state->vtxbuf[i].buffer_offset = OffsetInBytes;
3731
3732
NineBindBufferToDevice(This,
3733
(struct NineBuffer9 **)&state->stream[i],
3734
(struct NineBuffer9 *)pVBuf9);
3735
3736
nine_context_set_stream_source(This,
3737
StreamNumber,
3738
pVBuf9,
3739
OffsetInBytes,
3740
Stride);
3741
3742
return D3D_OK;
3743
}
3744
3745
static void
3746
NineDevice9_SetStreamSourceNULL( struct NineDevice9 *This )
3747
{
3748
struct nine_state *state = This->update;
3749
3750
DBG("This=%p\n", This);
3751
3752
state->vtxbuf[0].stride = 0;
3753
state->vtxbuf[0].buffer_offset = 0;
3754
3755
if (!state->stream[0])
3756
return;
3757
3758
NineBindBufferToDevice(This,
3759
(struct NineBuffer9 **)&state->stream[0],
3760
NULL);
3761
}
3762
3763
HRESULT NINE_WINAPI
3764
NineDevice9_GetStreamSource( struct NineDevice9 *This,
3765
UINT StreamNumber,
3766
IDirect3DVertexBuffer9 **ppStreamData,
3767
UINT *pOffsetInBytes,
3768
UINT *pStride )
3769
{
3770
const struct nine_state *state = &This->state;
3771
const unsigned i = StreamNumber;
3772
3773
user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3774
user_assert(ppStreamData && pOffsetInBytes && pStride, D3DERR_INVALIDCALL);
3775
3776
nine_reference_set(ppStreamData, state->stream[i]);
3777
*pStride = state->vtxbuf[i].stride;
3778
*pOffsetInBytes = state->vtxbuf[i].buffer_offset;
3779
3780
return D3D_OK;
3781
}
3782
3783
HRESULT NINE_WINAPI
3784
NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
3785
UINT StreamNumber,
3786
UINT Setting )
3787
{
3788
struct nine_state *state = This->update;
3789
/* const UINT freq = Setting & 0x7FFFFF; */
3790
3791
DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
3792
StreamNumber, Setting);
3793
3794
user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3795
user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
3796
D3DERR_INVALIDCALL);
3797
user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
3798
(Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
3799
user_assert(Setting, D3DERR_INVALIDCALL);
3800
3801
if (unlikely(This->is_recording)) {
3802
state->stream_freq[StreamNumber] = Setting;
3803
state->changed.stream_freq |= 1 << StreamNumber;
3804
return D3D_OK;
3805
}
3806
3807
if (state->stream_freq[StreamNumber] == Setting)
3808
return D3D_OK;
3809
3810
state->stream_freq[StreamNumber] = Setting;
3811
3812
nine_context_set_stream_source_freq(This, StreamNumber, Setting);
3813
return D3D_OK;
3814
}
3815
3816
HRESULT NINE_WINAPI
3817
NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
3818
UINT StreamNumber,
3819
UINT *pSetting )
3820
{
3821
user_assert(pSetting != NULL, D3DERR_INVALIDCALL);
3822
user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3823
*pSetting = This->state.stream_freq[StreamNumber];
3824
return D3D_OK;
3825
}
3826
3827
HRESULT NINE_WINAPI
3828
NineDevice9_SetIndices( struct NineDevice9 *This,
3829
IDirect3DIndexBuffer9 *pIndexData )
3830
{
3831
struct nine_state *state = This->update;
3832
struct NineIndexBuffer9 *idxbuf = NineIndexBuffer9(pIndexData);
3833
3834
DBG("This=%p pIndexData=%p\n", This, pIndexData);
3835
3836
if (unlikely(This->is_recording)) {
3837
nine_bind(&state->idxbuf, idxbuf);
3838
state->changed.group |= NINE_STATE_IDXBUF;
3839
return D3D_OK;
3840
}
3841
3842
if (state->idxbuf == idxbuf)
3843
return D3D_OK;
3844
3845
NineBindBufferToDevice(This,
3846
(struct NineBuffer9 **)&state->idxbuf,
3847
(struct NineBuffer9 *)idxbuf);
3848
3849
nine_context_set_indices(This, idxbuf);
3850
3851
return D3D_OK;
3852
}
3853
3854
/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
3855
* here because it's an argument passed to the Draw calls.
3856
*/
3857
HRESULT NINE_WINAPI
3858
NineDevice9_GetIndices( struct NineDevice9 *This,
3859
IDirect3DIndexBuffer9 **ppIndexData)
3860
{
3861
user_assert(ppIndexData, D3DERR_INVALIDCALL);
3862
nine_reference_set(ppIndexData, This->state.idxbuf);
3863
return D3D_OK;
3864
}
3865
3866
HRESULT NINE_WINAPI
3867
NineDevice9_CreatePixelShader( struct NineDevice9 *This,
3868
const DWORD *pFunction,
3869
IDirect3DPixelShader9 **ppShader )
3870
{
3871
struct NinePixelShader9 *ps;
3872
HRESULT hr;
3873
3874
DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3875
3876
user_assert(pFunction && ppShader, D3DERR_INVALIDCALL);
3877
3878
hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
3879
if (FAILED(hr))
3880
return hr;
3881
*ppShader = (IDirect3DPixelShader9 *)ps;
3882
return D3D_OK;
3883
}
3884
3885
HRESULT NINE_WINAPI
3886
NineDevice9_SetPixelShader( struct NineDevice9 *This,
3887
IDirect3DPixelShader9 *pShader )
3888
{
3889
struct nine_state *state = This->update;
3890
struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader;
3891
3892
DBG("This=%p pShader=%p\n", This, pShader);
3893
3894
if (unlikely(This->is_recording)) {
3895
nine_bind(&state->ps, pShader);
3896
state->changed.group |= NINE_STATE_PS;
3897
return D3D_OK;
3898
}
3899
3900
if (state->ps == ps)
3901
return D3D_OK;
3902
3903
nine_bind(&state->ps, ps);
3904
3905
nine_context_set_pixel_shader(This, ps);
3906
3907
return D3D_OK;
3908
}
3909
3910
HRESULT NINE_WINAPI
3911
NineDevice9_GetPixelShader( struct NineDevice9 *This,
3912
IDirect3DPixelShader9 **ppShader )
3913
{
3914
user_assert(ppShader, D3DERR_INVALIDCALL);
3915
nine_reference_set(ppShader, This->state.ps);
3916
return D3D_OK;
3917
}
3918
3919
HRESULT NINE_WINAPI
3920
NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
3921
UINT StartRegister,
3922
const float *pConstantData,
3923
UINT Vector4fCount )
3924
{
3925
struct nine_state *state = This->update;
3926
3927
DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3928
This, StartRegister, pConstantData, Vector4fCount);
3929
3930
user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3931
user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3932
3933
if (!Vector4fCount)
3934
return D3D_OK;
3935
user_assert(pConstantData, D3DERR_INVALIDCALL);
3936
3937
if (unlikely(This->is_recording)) {
3938
memcpy(&state->ps_const_f[StartRegister * 4],
3939
pConstantData,
3940
Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3941
3942
nine_ranges_insert(&state->changed.ps_const_f,
3943
StartRegister, StartRegister + Vector4fCount,
3944
&This->range_pool);
3945
3946
state->changed.group |= NINE_STATE_PS_CONST;
3947
return D3D_OK;
3948
}
3949
3950
if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
3951
Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
3952
return D3D_OK;
3953
3954
memcpy(&state->ps_const_f[StartRegister * 4],
3955
pConstantData,
3956
Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3957
3958
nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData,
3959
Vector4fCount * 4 * sizeof(state->ps_const_f[0]),
3960
Vector4fCount);
3961
3962
return D3D_OK;
3963
}
3964
3965
HRESULT NINE_WINAPI
3966
NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
3967
UINT StartRegister,
3968
float *pConstantData,
3969
UINT Vector4fCount )
3970
{
3971
const struct nine_state *state = &This->state;
3972
3973
user_assert(!This->pure, D3DERR_INVALIDCALL);
3974
user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3975
user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3976
user_assert(pConstantData, D3DERR_INVALIDCALL);
3977
3978
memcpy(pConstantData,
3979
&state->ps_const_f[StartRegister * 4],
3980
Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3981
3982
return D3D_OK;
3983
}
3984
3985
HRESULT NINE_WINAPI
3986
NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
3987
UINT StartRegister,
3988
const int *pConstantData,
3989
UINT Vector4iCount )
3990
{
3991
struct nine_state *state = This->update;
3992
int i;
3993
3994
DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3995
This, StartRegister, pConstantData, Vector4iCount);
3996
3997
user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3998
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3999
user_assert(pConstantData, D3DERR_INVALIDCALL);
4000
4001
if (This->driver_caps.ps_integer) {
4002
if (!This->is_recording) {
4003
if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
4004
Vector4iCount * sizeof(state->ps_const_i[0])))
4005
return D3D_OK;
4006
}
4007
memcpy(&state->ps_const_i[StartRegister][0],
4008
pConstantData,
4009
Vector4iCount * sizeof(state->ps_const_i[0]));
4010
} else {
4011
for (i = 0; i < Vector4iCount; i++) {
4012
state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
4013
state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
4014
state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
4015
state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
4016
}
4017
}
4018
4019
if (unlikely(This->is_recording)) {
4020
state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
4021
state->changed.group |= NINE_STATE_PS_CONST;
4022
} else
4023
nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData,
4024
sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount);
4025
4026
return D3D_OK;
4027
}
4028
4029
HRESULT NINE_WINAPI
4030
NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
4031
UINT StartRegister,
4032
int *pConstantData,
4033
UINT Vector4iCount )
4034
{
4035
const struct nine_state *state = &This->state;
4036
int i;
4037
4038
user_assert(!This->pure, D3DERR_INVALIDCALL);
4039
user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
4040
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
4041
user_assert(pConstantData, D3DERR_INVALIDCALL);
4042
4043
if (This->driver_caps.ps_integer) {
4044
memcpy(pConstantData,
4045
&state->ps_const_i[StartRegister][0],
4046
Vector4iCount * sizeof(state->ps_const_i[0]));
4047
} else {
4048
for (i = 0; i < Vector4iCount; i++) {
4049
pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
4050
pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
4051
pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
4052
pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
4053
}
4054
}
4055
4056
return D3D_OK;
4057
}
4058
4059
HRESULT NINE_WINAPI
4060
NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
4061
UINT StartRegister,
4062
const BOOL *pConstantData,
4063
UINT BoolCount )
4064
{
4065
struct nine_state *state = This->update;
4066
int i;
4067
uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
4068
4069
DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
4070
This, StartRegister, pConstantData, BoolCount);
4071
4072
user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
4073
user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
4074
user_assert(pConstantData, D3DERR_INVALIDCALL);
4075
4076
if (!This->is_recording) {
4077
bool noChange = true;
4078
for (i = 0; i < BoolCount; i++) {
4079
if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
4080
noChange = false;
4081
}
4082
if (noChange)
4083
return D3D_OK;
4084
}
4085
4086
for (i = 0; i < BoolCount; i++)
4087
state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
4088
4089
if (unlikely(This->is_recording)) {
4090
state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
4091
state->changed.group |= NINE_STATE_PS_CONST;
4092
} else
4093
nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData,
4094
sizeof(BOOL) * BoolCount, BoolCount);
4095
4096
return D3D_OK;
4097
}
4098
4099
HRESULT NINE_WINAPI
4100
NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
4101
UINT StartRegister,
4102
BOOL *pConstantData,
4103
UINT BoolCount )
4104
{
4105
const struct nine_state *state = &This->state;
4106
int i;
4107
4108
user_assert(!This->pure, D3DERR_INVALIDCALL);
4109
user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
4110
user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
4111
user_assert(pConstantData, D3DERR_INVALIDCALL);
4112
4113
for (i = 0; i < BoolCount; i++)
4114
pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;
4115
4116
return D3D_OK;
4117
}
4118
4119
HRESULT NINE_WINAPI
4120
NineDevice9_DrawRectPatch( struct NineDevice9 *This,
4121
UINT Handle,
4122
const float *pNumSegs,
4123
const D3DRECTPATCH_INFO *pRectPatchInfo )
4124
{
4125
STUB(D3DERR_INVALIDCALL);
4126
}
4127
4128
HRESULT NINE_WINAPI
4129
NineDevice9_DrawTriPatch( struct NineDevice9 *This,
4130
UINT Handle,
4131
const float *pNumSegs,
4132
const D3DTRIPATCH_INFO *pTriPatchInfo )
4133
{
4134
STUB(D3DERR_INVALIDCALL);
4135
}
4136
4137
HRESULT NINE_WINAPI
4138
NineDevice9_DeletePatch( struct NineDevice9 *This,
4139
UINT Handle )
4140
{
4141
STUB(D3DERR_INVALIDCALL);
4142
}
4143
4144
HRESULT NINE_WINAPI
4145
NineDevice9_CreateQuery( struct NineDevice9 *This,
4146
D3DQUERYTYPE Type,
4147
IDirect3DQuery9 **ppQuery )
4148
{
4149
struct NineQuery9 *query;
4150
HRESULT hr;
4151
4152
DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
4153
4154
hr = nine_is_query_supported(This->screen, Type);
4155
if (!ppQuery || hr != D3D_OK)
4156
return hr;
4157
4158
hr = NineQuery9_new(This, &query, Type);
4159
if (FAILED(hr))
4160
return hr;
4161
*ppQuery = (IDirect3DQuery9 *)query;
4162
return D3D_OK;
4163
}
4164
4165
IDirect3DDevice9Vtbl NineDevice9_vtable = {
4166
(void *)NineUnknown_QueryInterface,
4167
(void *)NineUnknown_AddRef,
4168
(void *)NineUnknown_Release,
4169
(void *)NineDevice9_TestCooperativeLevel,
4170
(void *)NineDevice9_GetAvailableTextureMem,
4171
(void *)NineDevice9_EvictManagedResources,
4172
(void *)NineDevice9_GetDirect3D,
4173
(void *)NineDevice9_GetDeviceCaps,
4174
(void *)NineDevice9_GetDisplayMode,
4175
(void *)NineDevice9_GetCreationParameters,
4176
(void *)NineDevice9_SetCursorProperties,
4177
(void *)NineDevice9_SetCursorPosition,
4178
(void *)NineDevice9_ShowCursor,
4179
(void *)NineDevice9_CreateAdditionalSwapChain,
4180
(void *)NineDevice9_GetSwapChain,
4181
(void *)NineDevice9_GetNumberOfSwapChains,
4182
(void *)NineDevice9_Reset,
4183
(void *)NineDevice9_Present,
4184
(void *)NineDevice9_GetBackBuffer,
4185
(void *)NineDevice9_GetRasterStatus,
4186
(void *)NineDevice9_SetDialogBoxMode,
4187
(void *)NineDevice9_SetGammaRamp,
4188
(void *)NineDevice9_GetGammaRamp,
4189
(void *)NineDevice9_CreateTexture,
4190
(void *)NineDevice9_CreateVolumeTexture,
4191
(void *)NineDevice9_CreateCubeTexture,
4192
(void *)NineDevice9_CreateVertexBuffer,
4193
(void *)NineDevice9_CreateIndexBuffer,
4194
(void *)NineDevice9_CreateRenderTarget,
4195
(void *)NineDevice9_CreateDepthStencilSurface,
4196
(void *)NineDevice9_UpdateSurface,
4197
(void *)NineDevice9_UpdateTexture,
4198
(void *)NineDevice9_GetRenderTargetData,
4199
(void *)NineDevice9_GetFrontBufferData,
4200
(void *)NineDevice9_StretchRect,
4201
(void *)NineDevice9_ColorFill,
4202
(void *)NineDevice9_CreateOffscreenPlainSurface,
4203
(void *)NineDevice9_SetRenderTarget,
4204
(void *)NineDevice9_GetRenderTarget,
4205
(void *)NineDevice9_SetDepthStencilSurface,
4206
(void *)NineDevice9_GetDepthStencilSurface,
4207
(void *)NineDevice9_BeginScene,
4208
(void *)NineDevice9_EndScene,
4209
(void *)NineDevice9_Clear,
4210
(void *)NineDevice9_SetTransform,
4211
(void *)NineDevice9_GetTransform,
4212
(void *)NineDevice9_MultiplyTransform,
4213
(void *)NineDevice9_SetViewport,
4214
(void *)NineDevice9_GetViewport,
4215
(void *)NineDevice9_SetMaterial,
4216
(void *)NineDevice9_GetMaterial,
4217
(void *)NineDevice9_SetLight,
4218
(void *)NineDevice9_GetLight,
4219
(void *)NineDevice9_LightEnable,
4220
(void *)NineDevice9_GetLightEnable,
4221
(void *)NineDevice9_SetClipPlane,
4222
(void *)NineDevice9_GetClipPlane,
4223
(void *)NineDevice9_SetRenderState,
4224
(void *)NineDevice9_GetRenderState,
4225
(void *)NineDevice9_CreateStateBlock,
4226
(void *)NineDevice9_BeginStateBlock,
4227
(void *)NineDevice9_EndStateBlock,
4228
(void *)NineDevice9_SetClipStatus,
4229
(void *)NineDevice9_GetClipStatus,
4230
(void *)NineDevice9_GetTexture,
4231
(void *)NineDevice9_SetTexture,
4232
(void *)NineDevice9_GetTextureStageState,
4233
(void *)NineDevice9_SetTextureStageState,
4234
(void *)NineDevice9_GetSamplerState,
4235
(void *)NineDevice9_SetSamplerState,
4236
(void *)NineDevice9_ValidateDevice,
4237
(void *)NineDevice9_SetPaletteEntries,
4238
(void *)NineDevice9_GetPaletteEntries,
4239
(void *)NineDevice9_SetCurrentTexturePalette,
4240
(void *)NineDevice9_GetCurrentTexturePalette,
4241
(void *)NineDevice9_SetScissorRect,
4242
(void *)NineDevice9_GetScissorRect,
4243
(void *)NineDevice9_SetSoftwareVertexProcessing,
4244
(void *)NineDevice9_GetSoftwareVertexProcessing,
4245
(void *)NineDevice9_SetNPatchMode,
4246
(void *)NineDevice9_GetNPatchMode,
4247
(void *)NineDevice9_DrawPrimitive,
4248
(void *)NineDevice9_DrawIndexedPrimitive,
4249
(void *)NineDevice9_DrawPrimitiveUP,
4250
(void *)NineDevice9_DrawIndexedPrimitiveUP,
4251
(void *)NineDevice9_ProcessVertices,
4252
(void *)NineDevice9_CreateVertexDeclaration,
4253
(void *)NineDevice9_SetVertexDeclaration,
4254
(void *)NineDevice9_GetVertexDeclaration,
4255
(void *)NineDevice9_SetFVF,
4256
(void *)NineDevice9_GetFVF,
4257
(void *)NineDevice9_CreateVertexShader,
4258
(void *)NineDevice9_SetVertexShader,
4259
(void *)NineDevice9_GetVertexShader,
4260
(void *)NineDevice9_SetVertexShaderConstantF,
4261
(void *)NineDevice9_GetVertexShaderConstantF,
4262
(void *)NineDevice9_SetVertexShaderConstantI,
4263
(void *)NineDevice9_GetVertexShaderConstantI,
4264
(void *)NineDevice9_SetVertexShaderConstantB,
4265
(void *)NineDevice9_GetVertexShaderConstantB,
4266
(void *)NineDevice9_SetStreamSource,
4267
(void *)NineDevice9_GetStreamSource,
4268
(void *)NineDevice9_SetStreamSourceFreq,
4269
(void *)NineDevice9_GetStreamSourceFreq,
4270
(void *)NineDevice9_SetIndices,
4271
(void *)NineDevice9_GetIndices,
4272
(void *)NineDevice9_CreatePixelShader,
4273
(void *)NineDevice9_SetPixelShader,
4274
(void *)NineDevice9_GetPixelShader,
4275
(void *)NineDevice9_SetPixelShaderConstantF,
4276
(void *)NineDevice9_GetPixelShaderConstantF,
4277
(void *)NineDevice9_SetPixelShaderConstantI,
4278
(void *)NineDevice9_GetPixelShaderConstantI,
4279
(void *)NineDevice9_SetPixelShaderConstantB,
4280
(void *)NineDevice9_GetPixelShaderConstantB,
4281
(void *)NineDevice9_DrawRectPatch,
4282
(void *)NineDevice9_DrawTriPatch,
4283
(void *)NineDevice9_DeletePatch,
4284
(void *)NineDevice9_CreateQuery
4285
};
4286
4287
static const GUID *NineDevice9_IIDs[] = {
4288
&IID_IDirect3DDevice9,
4289
&IID_IUnknown,
4290
NULL
4291
};
4292
4293
HRESULT
4294
NineDevice9_new( struct pipe_screen *pScreen,
4295
D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
4296
D3DCAPS9 *pCaps,
4297
D3DPRESENT_PARAMETERS *pPresentationParameters,
4298
IDirect3D9 *pD3D9,
4299
ID3DPresentGroup *pPresentationGroup,
4300
struct d3dadapter9_context *pCTX,
4301
boolean ex,
4302
D3DDISPLAYMODEEX *pFullscreenDisplayMode,
4303
struct NineDevice9 **ppOut,
4304
int minorVersionNum )
4305
{
4306
BOOL lock;
4307
lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
4308
4309
NINE_NEW(Device9, ppOut, lock, /* args */
4310
pScreen, pCreationParameters, pCaps,
4311
pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
4312
ex, pFullscreenDisplayMode, minorVersionNum );
4313
}
4314
4315