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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/frontends/nine/nine_pipe.h
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/*
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* Copyright 2011 Joakim Sindholt <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#ifndef _NINE_PIPE_H_
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#define _NINE_PIPE_H_
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#include "d3d9.h"
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#include "pipe/p_format.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_state.h" /* pipe_box */
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#include "util/macros.h"
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#include "util/u_rect.h"
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#include "util/format/u_format.h"
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#include "nine_helpers.h"
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struct cso_context;
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extern const enum pipe_format nine_d3d9_to_pipe_format_map[120];
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extern const D3DFORMAT nine_pipe_to_d3d9_format_map[PIPE_FORMAT_COUNT];
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void nine_convert_dsa_state(struct pipe_depth_stencil_alpha_state *, const DWORD *);
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void nine_convert_rasterizer_state(struct NineDevice9 *, struct pipe_rasterizer_state *, const DWORD *);
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void nine_convert_blend_state(struct pipe_blend_state *, const DWORD *);
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void nine_convert_sampler_state(struct cso_context *, int idx, const DWORD *);
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#define is_ATI1_ATI2(format) (format == PIPE_FORMAT_RGTC1_UNORM || format == PIPE_FORMAT_RGTC2_UNORM)
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static inline void
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rect_to_pipe_box(struct pipe_box *dst, const RECT *src)
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{
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dst->x = src->left;
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dst->y = src->top;
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dst->z = 0;
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dst->width = src->right - src->left;
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dst->height = src->bottom - src->top;
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dst->depth = 1;
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}
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static inline void
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pipe_box_to_rect(RECT *dst, const struct pipe_box *src)
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{
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dst->left = src->x;
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dst->right = src->x + src->width;
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dst->top = src->y;
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dst->bottom = src->y + src->height;
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}
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static inline void
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rect_minify_inclusive(RECT *rect)
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{
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rect->left = rect->left >> 2;
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rect->top = rect->top >> 2;
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rect->right = DIV_ROUND_UP(rect->right, 2);
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rect->bottom = DIV_ROUND_UP(rect->bottom, 2);
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}
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/* We suppose:
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* 0 <= rect->left < rect->right
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* 0 <= rect->top < rect->bottom
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*/
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static inline void
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fit_rect_format_inclusive(enum pipe_format format, RECT *rect, int width, int height)
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{
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const unsigned w = util_format_get_blockwidth(format);
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const unsigned h = util_format_get_blockheight(format);
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if (util_format_is_compressed(format)) {
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rect->left = rect->left - rect->left % w;
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rect->top = rect->top - rect->top % h;
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rect->right = (rect->right % w) == 0 ?
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rect->right :
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rect->right - (rect->right % w) + w;
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rect->bottom = (rect->bottom % h) == 0 ?
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rect->bottom :
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rect->bottom - (rect->bottom % h) + h;
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}
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rect->right = MIN2(rect->right, width);
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rect->bottom = MIN2(rect->bottom, height);
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}
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static inline boolean
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rect_to_pipe_box_clamp(struct pipe_box *dst, const RECT *src)
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{
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rect_to_pipe_box(dst, src);
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if (dst->width <= 0 || dst->height <= 0) {
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DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
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dst->width = MAX2(dst->width, 0);
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dst->height = MAX2(dst->height, 0);
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return TRUE;
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}
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return FALSE;
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}
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static inline boolean
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rect_to_pipe_box_flip(struct pipe_box *dst, const RECT *src)
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{
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rect_to_pipe_box(dst, src);
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if (dst->width >= 0 && dst->height >= 0)
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return FALSE;
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if (dst->width < 0) dst->width = -dst->width;
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if (dst->height < 0) dst->height = -dst->height;
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return TRUE;
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}
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static inline void
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rect_to_pipe_box_xy_only(struct pipe_box *dst, const RECT *src)
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{
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user_warn(src->left > src->right || src->top > src->bottom);
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dst->x = src->left;
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dst->y = src->top;
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dst->width = src->right - src->left;
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dst->height = src->bottom - src->top;
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}
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static inline boolean
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rect_to_pipe_box_xy_only_clamp(struct pipe_box *dst, const RECT *src)
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{
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rect_to_pipe_box_xy_only(dst, src);
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if (dst->width <= 0 || dst->height <= 0) {
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DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
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dst->width = MAX2(dst->width, 0);
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dst->height = MAX2(dst->height, 0);
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return TRUE;
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}
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return FALSE;
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}
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static inline void
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rect_to_g3d_u_rect(struct u_rect *dst, const RECT *src)
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{
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user_warn(src->left > src->right || src->top > src->bottom);
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dst->x0 = src->left;
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dst->x1 = src->right;
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dst->y0 = src->top;
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dst->y1 = src->bottom;
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}
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static inline void
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d3dbox_to_pipe_box(struct pipe_box *dst, const D3DBOX *src)
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{
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user_warn(src->Left > src->Right);
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user_warn(src->Top > src->Bottom);
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user_warn(src->Front > src->Back);
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dst->x = src->Left;
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dst->y = src->Top;
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dst->z = src->Front;
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dst->width = src->Right - src->Left;
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dst->height = src->Bottom - src->Top;
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dst->depth = src->Back - src->Front;
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}
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static inline D3DFORMAT
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pipe_to_d3d9_format(enum pipe_format format)
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{
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return nine_pipe_to_d3d9_format_map[format];
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}
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static inline boolean
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fetch4_compatible_format( D3DFORMAT fmt )
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{
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/* Basically formats with only red channel are allowed (with some exceptions) */
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static const D3DFORMAT allowed[] = { /* TODO: list incomplete */
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D3DFMT_L8,
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D3DFMT_L16,
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D3DFMT_R16F,
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D3DFMT_R32F,
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D3DFMT_A8,
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D3DFMT_DF16,
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D3DFMT_DF24,
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D3DFMT_INTZ
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};
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unsigned i;
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for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
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if (fmt == allowed[i]) { return TRUE; }
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}
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return FALSE;
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}
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/* ATI1 and ATI2 are not officially compressed in d3d9 */
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static inline boolean
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compressed_format( D3DFORMAT fmt )
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{
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switch (fmt) {
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case D3DFMT_DXT1:
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case D3DFMT_DXT2:
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case D3DFMT_DXT3:
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case D3DFMT_DXT4:
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case D3DFMT_DXT5:
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return TRUE;
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default:
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break;
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}
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return FALSE;
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}
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static inline boolean
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depth_stencil_format( D3DFORMAT fmt )
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{
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static const D3DFORMAT allowed[] = {
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D3DFMT_D16_LOCKABLE,
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D3DFMT_D32,
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D3DFMT_D15S1,
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D3DFMT_D24S8,
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D3DFMT_D24X8,
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D3DFMT_D24X4S4,
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D3DFMT_D16,
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D3DFMT_D32F_LOCKABLE,
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D3DFMT_D24FS8,
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D3DFMT_D32_LOCKABLE,
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D3DFMT_DF16,
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D3DFMT_DF24,
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D3DFMT_INTZ
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};
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unsigned i;
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for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
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if (fmt == allowed[i]) { return TRUE; }
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}
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return FALSE;
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}
248
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static inline unsigned
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d3d9_get_pipe_depth_format_bindings(D3DFORMAT format)
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{
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switch (format) {
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case D3DFMT_D32:
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case D3DFMT_D15S1:
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case D3DFMT_D24S8:
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case D3DFMT_D24X8:
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case D3DFMT_D24X4S4:
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case D3DFMT_D16:
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case D3DFMT_D24FS8:
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return PIPE_BIND_DEPTH_STENCIL;
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case D3DFMT_D32F_LOCKABLE:
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case D3DFMT_D16_LOCKABLE:
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case D3DFMT_D32_LOCKABLE:
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return PIPE_BIND_DEPTH_STENCIL;
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case D3DFMT_DF16:
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case D3DFMT_DF24:
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case D3DFMT_INTZ:
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return PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW;
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default: unreachable("Unexpected format");
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}
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}
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static inline enum pipe_format
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d3d9_to_pipe_format_internal(D3DFORMAT format)
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{
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if (format <= D3DFMT_A2B10G10R10_XR_BIAS)
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return nine_d3d9_to_pipe_format_map[format];
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switch (format) {
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case D3DFMT_INTZ: return PIPE_FORMAT_S8_UINT_Z24_UNORM;
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case D3DFMT_DF16: return PIPE_FORMAT_Z16_UNORM;
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case D3DFMT_DF24: return PIPE_FORMAT_X8Z24_UNORM;
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case D3DFMT_DXT1: return PIPE_FORMAT_DXT1_RGBA;
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case D3DFMT_DXT2: return PIPE_FORMAT_DXT3_RGBA; /* XXX */
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case D3DFMT_DXT3: return PIPE_FORMAT_DXT3_RGBA;
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case D3DFMT_DXT4: return PIPE_FORMAT_DXT5_RGBA; /* XXX */
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case D3DFMT_DXT5: return PIPE_FORMAT_DXT5_RGBA;
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case D3DFMT_ATI1: return PIPE_FORMAT_RGTC1_UNORM;
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case D3DFMT_ATI2: return PIPE_FORMAT_RGTC2_UNORM;
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case D3DFMT_UYVY: return PIPE_FORMAT_UYVY;
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case D3DFMT_YUY2: return PIPE_FORMAT_YUYV; /* XXX check */
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case D3DFMT_NV12: return PIPE_FORMAT_NV12;
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case D3DFMT_G8R8_G8B8: return PIPE_FORMAT_G8R8_G8B8_UNORM; /* XXX order ? */
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case D3DFMT_R8G8_B8G8: return PIPE_FORMAT_R8G8_B8G8_UNORM; /* XXX order ? */
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case D3DFMT_BINARYBUFFER: return PIPE_FORMAT_NONE; /* not a format */
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case D3DFMT_MULTI2_ARGB8: return PIPE_FORMAT_NONE; /* not supported */
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case D3DFMT_Y210: /* XXX */
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case D3DFMT_Y216:
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case D3DFMT_NV11:
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case D3DFMT_NULL: /* special cased, only for surfaces */
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return PIPE_FORMAT_NONE;
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default:
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DBG_FLAG(DBG_UNKNOWN, "unknown D3DFORMAT: 0x%x/%c%c%c%c\n",
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format, (char)format, (char)(format >> 8),
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(char)(format >> 16), (char)(format >> 24));
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return PIPE_FORMAT_NONE;
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}
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}
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#define format_check_internal(pipe_format) \
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screen->is_format_supported(screen, pipe_format, target, \
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sample_count, sample_count, bindings)
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static inline enum pipe_format
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d3d9_to_pipe_format_checked(struct pipe_screen *screen,
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D3DFORMAT format,
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enum pipe_texture_target target,
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unsigned sample_count,
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unsigned bindings,
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boolean srgb,
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boolean bypass_check)
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{
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enum pipe_format result;
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/* We cannot render to depth textures as a render target */
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if (depth_stencil_format(format) && (bindings & PIPE_BIND_RENDER_TARGET))
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return PIPE_FORMAT_NONE;
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result = d3d9_to_pipe_format_internal(format);
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if (result == PIPE_FORMAT_NONE)
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return PIPE_FORMAT_NONE;
331
332
if (srgb)
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result = util_format_srgb(result);
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/* bypass_check: Used for D3DPOOL_SCRATCH, which
336
* isn't limited to the formats supported by the
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* device, and to check we are not using a format
338
* fallback. */
339
if (bypass_check || format_check_internal(result))
340
return result;
341
342
/* fallback to another format for formats
343
* that match several pipe_format */
344
switch(format) {
345
/* depth buffer formats are not lockable (except those for which it
346
* is precised in the name), so it is ok to match to another similar
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* format. In all cases, if the app reads the texture with a shader,
348
* it gets depth on r and doesn't get stencil.*/
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case D3DFMT_INTZ:
350
case D3DFMT_D24S8:
351
if (format_check_internal(PIPE_FORMAT_Z24_UNORM_S8_UINT))
352
return PIPE_FORMAT_Z24_UNORM_S8_UINT;
353
break;
354
case D3DFMT_DF24:
355
case D3DFMT_D24X8:
356
if (format_check_internal(PIPE_FORMAT_Z24X8_UNORM))
357
return PIPE_FORMAT_Z24X8_UNORM;
358
break;
359
/* Support for X8L8V8U8 bumpenvmap format with lighting bits.
360
* X8L8V8U8 is commonly supported among dx9 cards.
361
* To avoid precision loss, we use PIPE_FORMAT_R32G32B32X32_FLOAT,
362
* however using PIPE_FORMAT_R8G8B8A8_SNORM should be ok */
363
case D3DFMT_X8L8V8U8:
364
if (bindings & PIPE_BIND_RENDER_TARGET)
365
return PIPE_FORMAT_NONE;
366
if (format_check_internal(PIPE_FORMAT_R32G32B32X32_FLOAT))
367
return PIPE_FORMAT_R32G32B32X32_FLOAT;
368
break;
369
/* Fallback for YUV formats */
370
case D3DFMT_UYVY:
371
case D3DFMT_YUY2:
372
case D3DFMT_NV12:
373
if (bindings & PIPE_BIND_RENDER_TARGET)
374
return PIPE_FORMAT_NONE;
375
if (format_check_internal(PIPE_FORMAT_R8G8B8X8_UNORM))
376
return PIPE_FORMAT_R8G8B8X8_UNORM;
377
default:
378
break;
379
}
380
return PIPE_FORMAT_NONE;
381
}
382
383
/* The quality levels are vendor dependent, so we set our own.
384
* Every quality level has its own sample count and sample
385
* position matrix.
386
* The exact mapping might differ from system to system but thats OK,
387
* as there's no way to gather more information about quality levels
388
* in D3D9.
389
* In case of NONMASKABLE multisample map every quality-level
390
* to a MASKABLE MultiSampleType:
391
* 0: no MSAA
392
* 1: 2x MSAA
393
* 2: 4x MSAA
394
* ...
395
* If the requested quality level is not available to nearest
396
* matching quality level is used.
397
* If no multisample is available the function sets
398
* multisample to D3DMULTISAMPLE_NONE and returns zero.
399
*/
400
static inline HRESULT
401
d3dmultisample_type_check(struct pipe_screen *screen,
402
D3DFORMAT format,
403
D3DMULTISAMPLE_TYPE *multisample,
404
DWORD multisamplequality,
405
DWORD *levels)
406
{
407
unsigned bind, i;
408
409
assert(multisample);
410
411
if (levels)
412
*levels = 1;
413
414
/* Ignores multisamplequality */
415
if (*multisample == D3DMULTISAMPLE_NONE)
416
return D3D_OK;
417
418
if (*multisample == D3DMULTISAMPLE_NONMASKABLE) {
419
if (depth_stencil_format(format))
420
bind = d3d9_get_pipe_depth_format_bindings(format);
421
else /* render-target */
422
bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
423
424
*multisample = 0;
425
for (i = D3DMULTISAMPLE_2_SAMPLES; i < D3DMULTISAMPLE_16_SAMPLES &&
426
multisamplequality; ++i) {
427
if (d3d9_to_pipe_format_checked(screen, format, PIPE_TEXTURE_2D,
428
i, bind, FALSE, FALSE) != PIPE_FORMAT_NONE) {
429
multisamplequality--;
430
if (levels)
431
(*levels)++;
432
*multisample = i;
433
}
434
}
435
}
436
/* Make sure to get an exact match */
437
if (multisamplequality)
438
return D3DERR_INVALIDCALL;
439
return D3D_OK;
440
}
441
442
static inline const char *
443
d3dformat_to_string(D3DFORMAT fmt)
444
{
445
switch (fmt) {
446
case D3DFMT_UNKNOWN: return "D3DFMT_UNKNOWN";
447
case D3DFMT_R8G8B8: return "D3DFMT_R8G8B8";
448
case D3DFMT_A8R8G8B8: return "D3DFMT_A8R8G8B8";
449
case D3DFMT_X8R8G8B8: return "D3DFMT_X8R8G8B8";
450
case D3DFMT_R5G6B5: return "D3DFMT_R5G6B5";
451
case D3DFMT_X1R5G5B5: return "D3DFMT_X1R5G5B5";
452
case D3DFMT_A1R5G5B5: return "D3DFMT_A1R5G5B5";
453
case D3DFMT_A4R4G4B4: return "D3DFMT_A4R4G4B4";
454
case D3DFMT_R3G3B2: return "D3DFMT_R3G3B2";
455
case D3DFMT_A8: return "D3DFMT_A8";
456
case D3DFMT_A8R3G3B2: return "D3DFMT_A8R3G3B2";
457
case D3DFMT_X4R4G4B4: return "D3DFMT_X4R4G4B4";
458
case D3DFMT_A2B10G10R10: return "D3DFMT_A2B10G10R10";
459
case D3DFMT_A8B8G8R8: return "D3DFMT_A8B8G8R8";
460
case D3DFMT_X8B8G8R8: return "D3DFMT_X8B8G8R8";
461
case D3DFMT_G16R16: return "D3DFMT_G16R16";
462
case D3DFMT_A2R10G10B10: return "D3DFMT_A2R10G10B10";
463
case D3DFMT_A16B16G16R16: return "D3DFMT_A16B16G16R16";
464
case D3DFMT_A8P8: return "D3DFMT_A8P8";
465
case D3DFMT_P8: return "D3DFMT_P8";
466
case D3DFMT_L8: return "D3DFMT_L8";
467
case D3DFMT_A8L8: return "D3DFMT_A8L8";
468
case D3DFMT_A4L4: return "D3DFMT_A4L4";
469
case D3DFMT_V8U8: return "D3DFMT_V8U8";
470
case D3DFMT_L6V5U5: return "D3DFMT_L6V5U5";
471
case D3DFMT_X8L8V8U8: return "D3DFMT_X8L8V8U8";
472
case D3DFMT_Q8W8V8U8: return "D3DFMT_Q8W8V8U8";
473
case D3DFMT_V16U16: return "D3DFMT_V16U16";
474
case D3DFMT_A2W10V10U10: return "D3DFMT_A2W10V10U10";
475
case D3DFMT_UYVY: return "D3DFMT_UYVY";
476
case D3DFMT_R8G8_B8G8: return "D3DFMT_R8G8_B8G8";
477
case D3DFMT_YUY2: return "D3DFMT_YUY2";
478
case D3DFMT_G8R8_G8B8: return "D3DFMT_G8R8_G8B8";
479
case D3DFMT_DXT1: return "D3DFMT_DXT1";
480
case D3DFMT_DXT2: return "D3DFMT_DXT2";
481
case D3DFMT_DXT3: return "D3DFMT_DXT3";
482
case D3DFMT_DXT4: return "D3DFMT_DXT4";
483
case D3DFMT_DXT5: return "D3DFMT_DXT5";
484
case D3DFMT_ATI1: return "D3DFMT_ATI1";
485
case D3DFMT_ATI2: return "D3DFMT_ATI2";
486
case D3DFMT_D16_LOCKABLE: return "D3DFMT_D16_LOCKABLE";
487
case D3DFMT_D32: return "D3DFMT_D32";
488
case D3DFMT_D15S1: return "D3DFMT_D15S1";
489
case D3DFMT_D24S8: return "D3DFMT_D24S8";
490
case D3DFMT_D24X8: return "D3DFMT_D24X8";
491
case D3DFMT_D24X4S4: return "D3DFMT_D24X4S4";
492
case D3DFMT_D16: return "D3DFMT_D16";
493
case D3DFMT_D32F_LOCKABLE: return "D3DFMT_D32F_LOCKABLE";
494
case D3DFMT_D24FS8: return "D3DFMT_D24FS8";
495
case D3DFMT_D32_LOCKABLE: return "D3DFMT_D32_LOCKABLE";
496
case D3DFMT_S8_LOCKABLE: return "D3DFMT_S8_LOCKABLE";
497
case D3DFMT_L16: return "D3DFMT_L16";
498
case D3DFMT_VERTEXDATA: return "D3DFMT_VERTEXDATA";
499
case D3DFMT_INDEX16: return "D3DFMT_INDEX16";
500
case D3DFMT_INDEX32: return "D3DFMT_INDEX32";
501
case D3DFMT_Q16W16V16U16: return "D3DFMT_Q16W16V16U16";
502
case D3DFMT_MULTI2_ARGB8: return "D3DFMT_MULTI2_ARGB8";
503
case D3DFMT_R16F: return "D3DFMT_R16F";
504
case D3DFMT_G16R16F: return "D3DFMT_G16R16F";
505
case D3DFMT_A16B16G16R16F: return "D3DFMT_A16B16G16R16F";
506
case D3DFMT_R32F: return "D3DFMT_R32F";
507
case D3DFMT_G32R32F: return "D3DFMT_G32R32F";
508
case D3DFMT_A32B32G32R32F: return "D3DFMT_A32B32G32R32F";
509
case D3DFMT_CxV8U8: return "D3DFMT_CxV8U8";
510
case D3DFMT_A1: return "D3DFMT_A1";
511
case D3DFMT_A2B10G10R10_XR_BIAS: return "D3DFMT_A2B10G10R10_XR_BIAS";
512
case D3DFMT_BINARYBUFFER: return "D3DFMT_BINARYBUFFER";
513
case D3DFMT_DF16: return "D3DFMT_DF16";
514
case D3DFMT_DF24: return "D3DFMT_DF24";
515
case D3DFMT_INTZ: return "D3DFMT_INTZ";
516
case D3DFMT_NVDB: return "D3DFMT_NVDB";
517
case D3DFMT_RESZ: return "D3DFMT_RESZ";
518
case D3DFMT_NULL: return "D3DFMT_NULL";
519
case D3DFMT_ATOC: return "D3DFMT_ATOC";
520
default:
521
break;
522
}
523
return "Unknown";
524
}
525
526
static inline unsigned
527
nine_fvf_stride( DWORD fvf )
528
{
529
unsigned texcount, i, size = 0;
530
531
switch (fvf & D3DFVF_POSITION_MASK) {
532
case D3DFVF_XYZ: size += 3*4; break;
533
case D3DFVF_XYZRHW: size += 4*4; break;
534
case D3DFVF_XYZB1: size += 4*4; break;
535
case D3DFVF_XYZB2: size += 5*4; break;
536
case D3DFVF_XYZB3: size += 6*4; break;
537
case D3DFVF_XYZB4: size += 7*4; break;
538
case D3DFVF_XYZB5: size += 8*4; break;
539
case D3DFVF_XYZW: size += 4*4; break;
540
default:
541
user_warn("Position doesn't match any known combination.");
542
break;
543
}
544
545
if (fvf & D3DFVF_NORMAL) { size += 3*4; }
546
if (fvf & D3DFVF_PSIZE) { size += 1*4; }
547
if (fvf & D3DFVF_DIFFUSE) { size += 1*4; }
548
if (fvf & D3DFVF_SPECULAR) { size += 1*4; }
549
550
texcount = (fvf >> D3DFVF_TEXCOUNT_SHIFT) & D3DFVF_TEXCOUNT_MASK;
551
if (user_error(texcount <= 8))
552
texcount = 8;
553
554
for (i = 0; i < texcount; ++i) {
555
unsigned texformat = (fvf>>(16+i*2))&0x3;
556
/* texformats are defined having been shifted around so 1=3,2=0,3=1,4=2
557
* meaning we can just do this instead of the switch below */
558
size += (((texformat+1)&0x3)+1)*4;
559
560
/*
561
switch (texformat) {
562
case D3DFVF_TEXTUREFORMAT1: size += 1*4;
563
case D3DFVF_TEXTUREFORMAT2: size += 2*4;
564
case D3DFVF_TEXTUREFORMAT3: size += 3*4;
565
case D3DFVF_TEXTUREFORMAT4: size += 4*4;
566
}
567
*/
568
}
569
570
return size;
571
}
572
573
static inline void
574
d3dcolor_to_rgba(float *rgba, D3DCOLOR color)
575
{
576
rgba[0] = (float)((color >> 16) & 0xFF) / 0xFF;
577
rgba[1] = (float)((color >> 8) & 0xFF) / 0xFF;
578
rgba[2] = (float)((color >> 0) & 0xFF) / 0xFF;
579
rgba[3] = (float)((color >> 24) & 0xFF) / 0xFF;
580
}
581
582
static inline void
583
d3dcolor_to_pipe_color_union(union pipe_color_union *rgba, D3DCOLOR color)
584
{
585
d3dcolor_to_rgba(&rgba->f[0], color);
586
}
587
588
static inline unsigned
589
d3dprimitivetype_to_pipe_prim(D3DPRIMITIVETYPE prim)
590
{
591
switch (prim) {
592
case D3DPT_POINTLIST: return PIPE_PRIM_POINTS;
593
case D3DPT_LINELIST: return PIPE_PRIM_LINES;
594
case D3DPT_LINESTRIP: return PIPE_PRIM_LINE_STRIP;
595
case D3DPT_TRIANGLELIST: return PIPE_PRIM_TRIANGLES;
596
case D3DPT_TRIANGLESTRIP: return PIPE_PRIM_TRIANGLE_STRIP;
597
case D3DPT_TRIANGLEFAN: return PIPE_PRIM_TRIANGLE_FAN;
598
default:
599
assert(0);
600
return PIPE_PRIM_POINTS;
601
}
602
}
603
604
static inline unsigned
605
prim_count_to_vertex_count(D3DPRIMITIVETYPE prim, UINT count)
606
{
607
switch (prim) {
608
case D3DPT_POINTLIST: return count;
609
case D3DPT_LINELIST: return count * 2;
610
case D3DPT_LINESTRIP: return count + 1;
611
case D3DPT_TRIANGLELIST: return count * 3;
612
case D3DPT_TRIANGLESTRIP: return count + 2;
613
case D3DPT_TRIANGLEFAN: return count + 2;
614
default:
615
assert(0);
616
return 0;
617
}
618
}
619
620
static inline unsigned
621
d3dcmpfunc_to_pipe_func(D3DCMPFUNC func)
622
{
623
switch (func) {
624
case D3DCMP_NEVER: return PIPE_FUNC_NEVER;
625
case D3DCMP_LESS: return PIPE_FUNC_LESS;
626
case D3DCMP_EQUAL: return PIPE_FUNC_EQUAL;
627
case D3DCMP_LESSEQUAL: return PIPE_FUNC_LEQUAL;
628
case D3DCMP_GREATER: return PIPE_FUNC_GREATER;
629
case D3DCMP_NOTEQUAL: return PIPE_FUNC_NOTEQUAL;
630
case D3DCMP_GREATEREQUAL: return PIPE_FUNC_GEQUAL;
631
case D3DCMP_ALWAYS: return PIPE_FUNC_ALWAYS;
632
case D3DCMP_NEVER_ZERO: return PIPE_FUNC_NEVER; // Tested on windows + ATI HD5770
633
default:
634
assert(0);
635
return PIPE_FUNC_NEVER;
636
}
637
}
638
639
static inline unsigned
640
d3dstencilop_to_pipe_stencil_op(D3DSTENCILOP op)
641
{
642
switch (op) {
643
case D3DSTENCILOP_KEEP: return PIPE_STENCIL_OP_KEEP;
644
case D3DSTENCILOP_ZERO: return PIPE_STENCIL_OP_ZERO;
645
case D3DSTENCILOP_REPLACE: return PIPE_STENCIL_OP_REPLACE;
646
case D3DSTENCILOP_INCRSAT: return PIPE_STENCIL_OP_INCR;
647
case D3DSTENCILOP_DECRSAT: return PIPE_STENCIL_OP_DECR;
648
case D3DSTENCILOP_INVERT: return PIPE_STENCIL_OP_INVERT;
649
case D3DSTENCILOP_INCR: return PIPE_STENCIL_OP_INCR_WRAP;
650
case D3DSTENCILOP_DECR: return PIPE_STENCIL_OP_DECR_WRAP;
651
default:
652
return PIPE_STENCIL_OP_ZERO;
653
}
654
}
655
656
static inline unsigned
657
d3dcull_to_pipe_face(D3DCULL cull)
658
{
659
switch (cull) {
660
case D3DCULL_NONE: return PIPE_FACE_NONE;
661
case D3DCULL_CW: return PIPE_FACE_FRONT;
662
case D3DCULL_CCW: return PIPE_FACE_BACK;
663
default:
664
assert(0);
665
return PIPE_FACE_NONE;
666
}
667
}
668
669
static inline unsigned
670
d3dfillmode_to_pipe_polygon_mode(D3DFILLMODE mode)
671
{
672
switch (mode) {
673
case D3DFILL_POINT: return PIPE_POLYGON_MODE_POINT;
674
case D3DFILL_WIREFRAME: return PIPE_POLYGON_MODE_LINE;
675
case D3DFILL_SOLID: return PIPE_POLYGON_MODE_FILL;
676
case D3DFILL_SOLID_ZERO:return PIPE_POLYGON_MODE_FILL;
677
default:
678
assert(0);
679
return PIPE_POLYGON_MODE_FILL;
680
}
681
}
682
683
static inline unsigned
684
d3dblendop_to_pipe_blend(D3DBLENDOP op)
685
{
686
switch (op) {
687
case D3DBLENDOP_ADD: return PIPE_BLEND_ADD;
688
case D3DBLENDOP_SUBTRACT: return PIPE_BLEND_SUBTRACT;
689
case D3DBLENDOP_REVSUBTRACT: return PIPE_BLEND_REVERSE_SUBTRACT;
690
case D3DBLENDOP_MIN: return PIPE_BLEND_MIN;
691
case D3DBLENDOP_MAX: return PIPE_BLEND_MAX;
692
default:
693
assert(0);
694
return PIPE_BLEND_ADD;
695
}
696
}
697
698
/* NOTE: The COLOR factors for are equal to the ALPHA ones for alpha.
699
* Drivers may check RGB and ALPHA factors for equality so we should not
700
* simply substitute the ALPHA variants.
701
*/
702
static inline unsigned
703
d3dblend_alpha_to_pipe_blendfactor(D3DBLEND b)
704
{
705
switch (b) {
706
case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
707
case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
708
case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR/*ALPHA*/;
709
case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR/*ALPHA*/;
710
case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
711
case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
712
case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
713
case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
714
case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR/*ALPHA*/;
715
case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR/*ALPHA*/;
716
case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
717
case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
718
case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
719
case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR/*ALPHA*/;
720
case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR/*ALPHA*/;
721
case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_ONE; /* XXX */
722
case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_ZERO; /* XXX */
723
default:
724
DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
725
return PIPE_BLENDFACTOR_ZERO;
726
}
727
}
728
729
static inline unsigned
730
d3dblend_color_to_pipe_blendfactor(D3DBLEND b)
731
{
732
switch (b) {
733
case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
734
case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
735
case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR;
736
case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR;
737
case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
738
case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
739
case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
740
case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
741
case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR;
742
case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR;
743
case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
744
case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
745
case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
746
case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR;
747
case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR;
748
case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_SRC1_COLOR;
749
case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_INV_SRC1_COLOR;
750
default:
751
DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
752
return PIPE_BLENDFACTOR_ZERO;
753
}
754
}
755
756
static inline unsigned
757
d3dtextureaddress_to_pipe_tex_wrap(D3DTEXTUREADDRESS addr)
758
{
759
switch (addr) {
760
case D3DTADDRESS_WRAP: return PIPE_TEX_WRAP_REPEAT;
761
case D3DTADDRESS_MIRROR: return PIPE_TEX_WRAP_MIRROR_REPEAT;
762
case D3DTADDRESS_CLAMP: return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
763
case D3DTADDRESS_BORDER: return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
764
case D3DTADDRESS_MIRRORONCE: return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
765
default:
766
assert(0);
767
return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
768
}
769
}
770
771
static inline unsigned
772
d3dtexturefiltertype_to_pipe_tex_filter(D3DTEXTUREFILTERTYPE filter)
773
{
774
switch (filter) {
775
case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
776
case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
777
case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
778
779
case D3DTEXF_NONE:
780
case D3DTEXF_PYRAMIDALQUAD:
781
case D3DTEXF_GAUSSIANQUAD:
782
case D3DTEXF_CONVOLUTIONMONO:
783
default:
784
assert(0);
785
return PIPE_TEX_FILTER_NEAREST;
786
}
787
}
788
789
static inline unsigned
790
d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter)
791
{
792
switch (filter) {
793
case D3DTEXF_NONE: return PIPE_TEX_MIPFILTER_NONE;
794
case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
795
case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
796
case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
797
798
case D3DTEXF_PYRAMIDALQUAD:
799
case D3DTEXF_GAUSSIANQUAD:
800
case D3DTEXF_CONVOLUTIONMONO:
801
default:
802
assert(0);
803
return PIPE_TEX_MIPFILTER_NONE;
804
}
805
}
806
807
static inline unsigned nine_format_get_stride(enum pipe_format format,
808
unsigned width)
809
{
810
unsigned stride = util_format_get_stride(format, width);
811
812
return align(stride, 4);
813
}
814
815
static inline unsigned nine_format_get_level_alloc_size(enum pipe_format format,
816
unsigned width,
817
unsigned height,
818
unsigned level)
819
{
820
unsigned w, h, size;
821
822
w = u_minify(width, level);
823
h = u_minify(height, level);
824
if (is_ATI1_ATI2(format)) {
825
/* For "unknown" formats like ATIx use width * height bytes */
826
size = w * h;
827
} else if (format == PIPE_FORMAT_NONE) { /* D3DFMT_NULL */
828
size = w * h * 4;
829
} else {
830
size = nine_format_get_stride(format, w) *
831
util_format_get_nblocksy(format, h);
832
}
833
834
return size;
835
}
836
837
static inline unsigned nine_format_get_size_and_offsets(enum pipe_format format,
838
unsigned *offsets,
839
unsigned width,
840
unsigned height,
841
unsigned last_level)
842
{
843
unsigned l, w, h, size = 0;
844
845
for (l = 0; l <= last_level; ++l) {
846
w = u_minify(width, l);
847
h = u_minify(height, l);
848
offsets[l] = size;
849
if (is_ATI1_ATI2(format)) {
850
/* For "unknown" formats like ATIx use width * height bytes */
851
size += w * h;
852
} else {
853
size += nine_format_get_stride(format, w) *
854
util_format_get_nblocksy(format, h);
855
}
856
}
857
858
return size;
859
}
860
861
#endif /* _NINE_PIPE_H_ */
862
863