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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/frontends/wgl/stw_device.c
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/**************************************************************************
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*
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* Copyright 2008 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include <windows.h>
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#include "glapi/glapi.h"
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#include "util/u_debug.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "pipe/p_screen.h"
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#include "stw_device.h"
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#include "stw_winsys.h"
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#include "stw_pixelformat.h"
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#include "gldrv.h"
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#include "stw_tls.h"
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#include "stw_framebuffer.h"
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#include "stw_st.h"
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struct stw_device *stw_dev = NULL;
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static int
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stw_get_param(struct st_manager *smapi,
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enum st_manager_param param)
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{
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switch (param) {
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case ST_MANAGER_BROKEN_INVALIDATE:
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/*
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* Force framebuffer validation on glViewport.
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*
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* Certain applications, like Rhinoceros 4, uses glReadPixels
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* exclusively (never uses SwapBuffers), so framebuffers never get
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* resized unless we check on glViewport.
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*/
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return 1;
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default:
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return 0;
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}
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}
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/** Get the refresh rate for the monitor, in Hz */
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static int
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get_refresh_rate(void)
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{
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DEVMODE devModes;
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if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &devModes)) {
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/* clamp the value, just in case we get garbage */
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return CLAMP(devModes.dmDisplayFrequency, 30, 120);
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}
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else {
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/* reasonable default */
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return 60;
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}
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}
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static bool
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init_screen(const struct stw_winsys *stw_winsys, HDC hdc)
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{
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struct pipe_screen *screen = stw_winsys->create_screen(hdc);
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if (!screen)
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return false;
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if (stw_winsys->get_adapter_luid)
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stw_winsys->get_adapter_luid(screen, hdc, &stw_dev->AdapterLuid);
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stw_dev->smapi->screen = screen;
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stw_dev->screen = screen;
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stw_dev->max_2d_length = screen->get_param(screen,
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PIPE_CAP_MAX_TEXTURE_2D_SIZE);
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return true;
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}
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boolean
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stw_init(const struct stw_winsys *stw_winsys)
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{
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static struct stw_device stw_dev_storage;
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debug_disable_error_message_boxes();
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assert(!stw_dev);
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stw_tls_init();
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stw_dev = &stw_dev_storage;
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memset(stw_dev, 0, sizeof(*stw_dev));
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stw_dev->stw_winsys = stw_winsys;
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stw_dev->stapi = stw_st_create_api();
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stw_dev->smapi = CALLOC_STRUCT(st_manager);
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if (!stw_dev->stapi || !stw_dev->smapi)
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goto error1;
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stw_dev->smapi->get_param = stw_get_param;
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InitializeCriticalSection(&stw_dev->screen_mutex);
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InitializeCriticalSection(&stw_dev->ctx_mutex);
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InitializeCriticalSection(&stw_dev->fb_mutex);
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stw_dev->ctx_table = handle_table_create();
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if (!stw_dev->ctx_table) {
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goto error1;
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}
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/* env var override for WGL_EXT_swap_control, useful for testing/debugging */
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const char *s = os_get_option("WGL_SWAP_INTERVAL");
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if (s) {
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stw_dev->swap_interval = atoi(s);
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}
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stw_dev->refresh_rate = get_refresh_rate();
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stw_dev->initialized = true;
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return TRUE;
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error1:
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FREE(stw_dev->smapi);
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if (stw_dev->stapi)
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stw_dev->stapi->destroy(stw_dev->stapi);
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stw_dev = NULL;
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return FALSE;
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}
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boolean
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stw_init_screen(HDC hdc)
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{
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EnterCriticalSection(&stw_dev->screen_mutex);
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if (!stw_dev->screen_initialized) {
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stw_dev->screen_initialized = true;
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if (!init_screen(stw_dev->stw_winsys, hdc)) {
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LeaveCriticalSection(&stw_dev->screen_mutex);
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return false;
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}
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stw_pixelformat_init();
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}
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LeaveCriticalSection(&stw_dev->screen_mutex);
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return stw_dev->screen != NULL;
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}
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boolean
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stw_init_thread(void)
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{
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return stw_tls_init_thread();
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}
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void
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stw_cleanup_thread(void)
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{
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stw_tls_cleanup_thread();
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}
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void
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stw_cleanup(void)
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{
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DHGLRC dhglrc;
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debug_printf("%s\n", __FUNCTION__);
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if (!stw_dev)
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return;
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/*
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* Abort cleanup if there are still active contexts. In some situations
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* this DLL may be unloaded before the DLL that is using GL contexts is.
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*/
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stw_lock_contexts(stw_dev);
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dhglrc = handle_table_get_first_handle(stw_dev->ctx_table);
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stw_unlock_contexts(stw_dev);
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if (dhglrc) {
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debug_printf("%s: contexts still active -- cleanup aborted\n", __FUNCTION__);
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stw_dev = NULL;
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return;
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}
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handle_table_destroy(stw_dev->ctx_table);
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stw_framebuffer_cleanup();
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DeleteCriticalSection(&stw_dev->fb_mutex);
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DeleteCriticalSection(&stw_dev->ctx_mutex);
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DeleteCriticalSection(&stw_dev->screen_mutex);
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if (stw_dev->smapi->destroy)
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stw_dev->smapi->destroy(stw_dev->smapi);
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FREE(stw_dev->smapi);
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stw_dev->stapi->destroy(stw_dev->stapi);
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stw_dev->screen->destroy(stw_dev->screen);
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/* glapi is statically linked: we can call the local destroy function. */
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#ifdef _GLAPI_NO_EXPORTS
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_glapi_destroy_multithread();
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#endif
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stw_tls_cleanup();
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util_dynarray_fini(&stw_dev->pixelformats);
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stw_dev = NULL;
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}
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void APIENTRY
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DrvSetCallbackProcs(INT nProcs, PROC *pProcs)
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{
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size_t size;
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if (stw_dev == NULL)
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return;
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size = MIN2(nProcs * sizeof *pProcs, sizeof stw_dev->callbacks);
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memcpy(&stw_dev->callbacks, pProcs, size);
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return;
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}
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BOOL APIENTRY
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DrvValidateVersion(ULONG ulVersion)
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{
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/* ulVersion is the version reported by the KMD:
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* - via D3DKMTQueryAdapterInfo(KMTQAITYPE_UMOPENGLINFO) on WDDM,
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* - or ExtEscape on XPDM and can be used to ensure the KMD and OpenGL ICD
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* versions match.
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*
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* We should get the expected version number from the winsys, but for now
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* ignore it.
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*/
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(void)ulVersion;
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return TRUE;
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}
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