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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/frontends/wgl/stw_st.c
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 2010 LunarG Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Chia-I Wu <[email protected]>
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*/
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#include "util/u_memory.h"
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#include "util/u_inlines.h"
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#include "util/u_atomic.h"
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#include "state_tracker/st_gl_api.h" /* for st_gl_api_create */
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#include "pipe/p_state.h"
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#include "stw_st.h"
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#include "stw_device.h"
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#include "stw_framebuffer.h"
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#include "stw_pixelformat.h"
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#include "stw_winsys.h"
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struct stw_st_framebuffer {
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struct st_framebuffer_iface base;
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struct stw_framebuffer *fb;
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struct st_visual stvis;
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struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
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struct pipe_resource *msaa_textures[ST_ATTACHMENT_COUNT];
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struct pipe_resource *back_texture;
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bool needs_fake_front;
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unsigned texture_width, texture_height;
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unsigned texture_mask;
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};
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static uint32_t stwfb_ID = 0;
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/**
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* Is the given mutex held by the calling thread?
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*/
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bool
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stw_own_mutex(const CRITICAL_SECTION *cs)
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{
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// We can't compare OwningThread with our thread handle/id (see
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// http://stackoverflow.com/a/12675635 ) but we can compare with the
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// OwningThread member of a critical section we know we own.
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CRITICAL_SECTION dummy;
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InitializeCriticalSection(&dummy);
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EnterCriticalSection(&dummy);
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if (0)
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_debug_printf("%p %p\n", cs->OwningThread, dummy.OwningThread);
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bool ret = cs->OwningThread == dummy.OwningThread;
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LeaveCriticalSection(&dummy);
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DeleteCriticalSection(&dummy);
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return ret;
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}
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static void
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stw_pipe_blit(struct pipe_context *pipe,
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struct pipe_resource *dst,
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struct pipe_resource *src)
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{
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struct pipe_blit_info blit;
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if (!dst || !src)
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return;
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/* From the GL spec, version 4.2, section 4.1.11 (Additional Multisample
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* Fragment Operations):
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*
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* If a framebuffer object is not bound, after all operations have
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* been completed on the multisample buffer, the sample values for
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* each color in the multisample buffer are combined to produce a
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* single color value, and that value is written into the
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* corresponding color buffers selected by DrawBuffer or
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* DrawBuffers. An implementation may defer the writing of the color
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* buffers until a later time, but the state of the framebuffer must
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* behave as if the color buffers were updated as each fragment was
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* processed. The method of combination is not specified. If the
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* framebuffer contains sRGB values, then it is recommended that the
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* an average of sample values is computed in a linearized space, as
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* for blending (see section 4.1.7).
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*
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* In other words, to do a resolve operation in a linear space, we have
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* to set sRGB formats if the original resources were sRGB, so don't use
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* util_format_linear.
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*/
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memset(&blit, 0, sizeof(blit));
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blit.dst.resource = dst;
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blit.dst.box.width = dst->width0;
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blit.dst.box.height = dst->height0;
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blit.dst.box.depth = 1;
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blit.dst.format = dst->format;
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blit.src.resource = src;
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blit.src.box.width = src->width0;
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blit.src.box.height = src->height0;
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blit.src.box.depth = 1;
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blit.src.format = src->format;
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blit.mask = PIPE_MASK_RGBA;
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blit.filter = PIPE_TEX_FILTER_NEAREST;
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pipe->blit(pipe, &blit);
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}
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/**
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* Remove outdated textures and create the requested ones.
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*/
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static void
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stw_st_framebuffer_validate_locked(struct st_context_iface *stctx,
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struct st_framebuffer_iface *stfb,
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unsigned width, unsigned height,
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unsigned mask)
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{
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struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
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struct pipe_resource templ;
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unsigned i;
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memset(&templ, 0, sizeof(templ));
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templ.target = PIPE_TEXTURE_2D;
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templ.width0 = width;
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templ.height0 = height;
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templ.depth0 = 1;
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templ.array_size = 1;
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templ.last_level = 0;
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/* As of now, the only stw_winsys_framebuffer implementation is
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* d3d12_wgl_framebuffer and it doesn't support front buffer
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* drawing. A fake front texture is needed to handle that scenario */
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if (mask & ST_ATTACHMENT_FRONT_LEFT_MASK &&
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stwfb->fb->winsys_framebuffer &&
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stwfb->stvis.samples <= 1) {
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stwfb->needs_fake_front = true;
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}
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/* remove outdated textures */
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if (stwfb->texture_width != width || stwfb->texture_height != height) {
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for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
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pipe_resource_reference(&stwfb->msaa_textures[i], NULL);
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pipe_resource_reference(&stwfb->textures[i], NULL);
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}
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pipe_resource_reference(&stwfb->back_texture, NULL);
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if (stwfb->fb->winsys_framebuffer) {
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templ.nr_samples = templ.nr_storage_samples = 1;
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templ.format = stwfb->stvis.color_format;
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stwfb->fb->winsys_framebuffer->resize(stwfb->fb->winsys_framebuffer, stctx->pipe, &templ);
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}
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}
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for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
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enum pipe_format format;
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unsigned bind;
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/* the texture already exists or not requested */
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if (stwfb->textures[i] || !(mask & (1 << i))) {
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/* remember the texture */
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if (stwfb->textures[i])
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mask |= (1 << i);
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continue;
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}
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switch (i) {
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case ST_ATTACHMENT_FRONT_LEFT:
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case ST_ATTACHMENT_BACK_LEFT:
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format = stwfb->stvis.color_format;
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bind = PIPE_BIND_DISPLAY_TARGET |
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PIPE_BIND_SAMPLER_VIEW |
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PIPE_BIND_RENDER_TARGET;
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break;
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case ST_ATTACHMENT_DEPTH_STENCIL:
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format = stwfb->stvis.depth_stencil_format;
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bind = PIPE_BIND_DEPTH_STENCIL;
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break;
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default:
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format = PIPE_FORMAT_NONE;
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break;
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}
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if (format != PIPE_FORMAT_NONE) {
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templ.format = format;
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if (bind != PIPE_BIND_DEPTH_STENCIL && stwfb->stvis.samples > 1) {
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templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
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templ.nr_samples = templ.nr_storage_samples =
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stwfb->stvis.samples;
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stwfb->msaa_textures[i] =
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stw_dev->screen->resource_create(stw_dev->screen, &templ);
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}
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templ.bind = bind;
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templ.nr_samples = templ.nr_storage_samples = 1;
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if (stwfb->fb->winsys_framebuffer)
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stwfb->textures[i] = stwfb->fb->winsys_framebuffer->get_resource(
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stwfb->fb->winsys_framebuffer, i);
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else
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stwfb->textures[i] =
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stw_dev->screen->resource_create(stw_dev->screen, &templ);
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}
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}
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/* When a fake front buffer is needed for drawing, we use the back buffer
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* as it reduces the number of blits needed:
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*
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* - When flushing the front buffer, we only need to swap the real buffers
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* - When swapping buffers, we can safely overwrite the fake front buffer
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* as it is now invalid anyway.
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*
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* A new texture is created to store the back buffer content.
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*/
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if (stwfb->needs_fake_front) {
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if (!stwfb->back_texture) {
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templ.format = stwfb->stvis.color_format;
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templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
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templ.nr_samples = templ.nr_storage_samples = 1;
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stwfb->back_texture =
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stw_dev->screen->resource_create(stw_dev->screen, &templ);
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/* TODO Only blit if there is something currently drawn on the back buffer */
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stw_pipe_blit(stctx->pipe,
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stwfb->back_texture,
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stwfb->textures[ST_ATTACHMENT_BACK_LEFT]);
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}
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/* Copying front texture content to fake front texture (back texture) */
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stw_pipe_blit(stctx->pipe,
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stwfb->textures[ST_ATTACHMENT_BACK_LEFT],
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stwfb->textures[ST_ATTACHMENT_FRONT_LEFT]);
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}
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stwfb->texture_width = width;
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stwfb->texture_height = height;
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stwfb->texture_mask = mask;
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}
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static bool
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stw_st_framebuffer_validate(struct st_context_iface *stctx,
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struct st_framebuffer_iface *stfb,
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const enum st_attachment_type *statts,
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unsigned count,
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struct pipe_resource **out)
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{
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struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
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unsigned statt_mask, i;
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statt_mask = 0x0;
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for (i = 0; i < count; i++)
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statt_mask |= 1 << statts[i];
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stw_framebuffer_lock(stwfb->fb);
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if (stwfb->fb->must_resize || stwfb->needs_fake_front || (statt_mask & ~stwfb->texture_mask)) {
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stw_st_framebuffer_validate_locked(stctx, &stwfb->base,
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stwfb->fb->width, stwfb->fb->height, statt_mask);
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stwfb->fb->must_resize = FALSE;
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}
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struct pipe_resource **textures =
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stwfb->stvis.samples > 1 ? stwfb->msaa_textures
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: stwfb->textures;
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for (i = 0; i < count; i++) {
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struct pipe_resource *texture = NULL;
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if (stwfb->needs_fake_front) {
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if (statts[i] == ST_ATTACHMENT_FRONT_LEFT)
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texture = textures[ST_ATTACHMENT_BACK_LEFT]; /* Fake front buffer */
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else if (statts[i] == ST_ATTACHMENT_BACK_LEFT)
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texture = stwfb->back_texture;
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} else {
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texture = textures[statts[i]];
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}
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pipe_resource_reference(&out[i], texture);
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}
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stw_framebuffer_unlock(stwfb->fb);
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return true;
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}
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struct notify_before_flush_cb_args {
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struct st_context_iface *stctx;
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struct stw_st_framebuffer *stwfb;
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unsigned flags;
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};
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static void
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notify_before_flush_cb(void* _args)
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{
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struct notify_before_flush_cb_args *args = (struct notify_before_flush_cb_args *) _args;
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struct st_context_iface *st = args->stctx;
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struct pipe_context *pipe = st->pipe;
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if (args->stwfb->stvis.samples > 1) {
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/* Resolve the MSAA back buffer. */
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stw_pipe_blit(pipe,
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args->stwfb->textures[ST_ATTACHMENT_BACK_LEFT],
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args->stwfb->msaa_textures[ST_ATTACHMENT_BACK_LEFT]);
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/* FRONT_LEFT is resolved in flush_frontbuffer. */
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} else if (args->stwfb->back_texture) {
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/* Fake front texture is dirty ?? */
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stw_pipe_blit(pipe,
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args->stwfb->textures[ST_ATTACHMENT_BACK_LEFT],
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args->stwfb->back_texture);
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}
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if (args->stwfb->textures[ST_ATTACHMENT_BACK_LEFT])
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pipe->flush_resource(pipe, args->stwfb->textures[ST_ATTACHMENT_BACK_LEFT]);
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}
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void
333
stw_st_flush(struct st_context_iface *stctx,
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struct st_framebuffer_iface *stfb,
335
unsigned flags)
336
{
337
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
338
struct notify_before_flush_cb_args args;
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struct pipe_fence_handle **pfence = NULL;
340
struct pipe_fence_handle *fence = NULL;
341
342
args.stctx = stctx;
343
args.stwfb = stwfb;
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args.flags = flags;
345
346
if (flags & ST_FLUSH_END_OF_FRAME && !stwfb->fb->winsys_framebuffer)
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flags |= ST_FLUSH_WAIT;
348
349
if (flags & ST_FLUSH_WAIT)
350
pfence = &fence;
351
stctx->flush(stctx, flags, pfence, notify_before_flush_cb, &args);
352
}
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354
/**
355
* Present an attachment of the framebuffer.
356
*/
357
static bool
358
stw_st_framebuffer_present_locked(HDC hdc,
359
struct st_context_iface *stctx,
360
struct st_framebuffer_iface *stfb,
361
enum st_attachment_type statt)
362
{
363
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
364
struct pipe_resource *resource;
365
366
assert(stw_own_mutex(&stwfb->fb->mutex));
367
368
resource = stwfb->textures[statt];
369
if (resource) {
370
stw_framebuffer_present_locked(hdc, stwfb->fb, resource);
371
}
372
else {
373
stw_framebuffer_unlock(stwfb->fb);
374
}
375
376
assert(!stw_own_mutex(&stwfb->fb->mutex));
377
378
return true;
379
}
380
381
static bool
382
stw_st_framebuffer_flush_front(struct st_context_iface *stctx,
383
struct st_framebuffer_iface *stfb,
384
enum st_attachment_type statt)
385
{
386
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
387
struct pipe_context *pipe = stctx->pipe;
388
bool ret;
389
HDC hDC;
390
391
if (statt != ST_ATTACHMENT_FRONT_LEFT)
392
return false;
393
394
stw_framebuffer_lock(stwfb->fb);
395
396
/* Resolve the front buffer. */
397
if (stwfb->stvis.samples > 1) {
398
stw_pipe_blit(pipe, stwfb->textures[statt], stwfb->msaa_textures[statt]);
399
} else if (stwfb->needs_fake_front) {
400
struct pipe_resource *ptex;
401
402
/* swap the textures */
403
ptex = stwfb->textures[ST_ATTACHMENT_FRONT_LEFT];
404
stwfb->textures[ST_ATTACHMENT_FRONT_LEFT] = stwfb->textures[ST_ATTACHMENT_BACK_LEFT];
405
stwfb->textures[ST_ATTACHMENT_BACK_LEFT] = ptex;
406
407
/* fake front texture is now invalid */
408
p_atomic_inc(&stwfb->base.stamp);
409
}
410
411
if (stwfb->textures[statt])
412
pipe->flush_resource(pipe, stwfb->textures[statt]);
413
414
pipe->flush(pipe, NULL, 0);
415
416
/* We must not cache HDCs anywhere, as they can be invalidated by the
417
* application, or screen resolution changes. */
418
419
hDC = GetDC(stwfb->fb->hWnd);
420
421
ret = stw_st_framebuffer_present_locked(hDC, stctx, &stwfb->base, statt);
422
423
ReleaseDC(stwfb->fb->hWnd, hDC);
424
425
return ret;
426
}
427
428
/**
429
* Create a framebuffer interface.
430
*/
431
struct st_framebuffer_iface *
432
stw_st_create_framebuffer(struct stw_framebuffer *fb)
433
{
434
struct stw_st_framebuffer *stwfb;
435
436
stwfb = CALLOC_STRUCT(stw_st_framebuffer);
437
if (!stwfb)
438
return NULL;
439
440
stwfb->fb = fb;
441
stwfb->stvis = fb->pfi->stvis;
442
stwfb->base.ID = p_atomic_inc_return(&stwfb_ID);
443
stwfb->base.state_manager = stw_dev->smapi;
444
445
stwfb->base.visual = &stwfb->stvis;
446
p_atomic_set(&stwfb->base.stamp, 1);
447
stwfb->base.flush_front = stw_st_framebuffer_flush_front;
448
stwfb->base.validate = stw_st_framebuffer_validate;
449
450
return &stwfb->base;
451
}
452
453
/**
454
* Destroy a framebuffer interface.
455
*/
456
void
457
stw_st_destroy_framebuffer_locked(struct st_framebuffer_iface *stfb)
458
{
459
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
460
int i;
461
462
for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
463
pipe_resource_reference(&stwfb->msaa_textures[i], NULL);
464
pipe_resource_reference(&stwfb->textures[i], NULL);
465
}
466
pipe_resource_reference(&stwfb->back_texture, NULL);
467
468
/* Notify the st manager that the framebuffer interface is no
469
* longer valid.
470
*/
471
stw_dev->stapi->destroy_drawable(stw_dev->stapi, &stwfb->base);
472
473
FREE(stwfb);
474
}
475
476
/**
477
* Swap the buffers of the given framebuffer.
478
*/
479
bool
480
stw_st_swap_framebuffer_locked(HDC hdc, struct st_context_iface *stctx,
481
struct st_framebuffer_iface *stfb)
482
{
483
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
484
unsigned front = ST_ATTACHMENT_FRONT_LEFT, back = ST_ATTACHMENT_BACK_LEFT;
485
struct pipe_resource *ptex;
486
unsigned mask;
487
488
/* swap the textures */
489
ptex = stwfb->textures[front];
490
stwfb->textures[front] = stwfb->textures[back];
491
stwfb->textures[back] = ptex;
492
493
/* swap msaa_textures */
494
ptex = stwfb->msaa_textures[front];
495
stwfb->msaa_textures[front] = stwfb->msaa_textures[back];
496
stwfb->msaa_textures[back] = ptex;
497
498
499
/* Fake front texture is now dirty */
500
if (stwfb->needs_fake_front)
501
p_atomic_inc(&stwfb->base.stamp);
502
503
/* convert to mask */
504
front = 1 << front;
505
back = 1 << back;
506
507
/* swap the bits in mask */
508
mask = stwfb->texture_mask & ~(front | back);
509
if (stwfb->texture_mask & front)
510
mask |= back;
511
if (stwfb->texture_mask & back)
512
mask |= front;
513
stwfb->texture_mask = mask;
514
515
front = ST_ATTACHMENT_FRONT_LEFT;
516
return stw_st_framebuffer_present_locked(hdc, stctx, &stwfb->base, front);
517
}
518
519
520
/**
521
* Return the pipe_resource that correspond to given buffer.
522
*/
523
struct pipe_resource *
524
stw_get_framebuffer_resource(struct st_framebuffer_iface *stfb,
525
enum st_attachment_type att)
526
{
527
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
528
return stwfb->textures[att];
529
}
530
531
532
/**
533
* Create an st_api of the gallium frontend.
534
*/
535
struct st_api *
536
stw_st_create_api(void)
537
{
538
return st_gl_api_create();
539
}
540
541