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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/frontends/xa/xa_context.c
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/**********************************************************
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* Copyright 2009-2011 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*********************************************************
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* Authors:
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* Zack Rusin <zackr-at-vmware-dot-com>
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* Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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*/
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#include "xa_context.h"
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#include "xa_priv.h"
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#include "cso_cache/cso_context.h"
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#include "util/u_inlines.h"
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#include "util/u_rect.h"
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#include "util/u_surface.h"
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#include "pipe/p_context.h"
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XA_EXPORT void
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xa_context_flush(struct xa_context *ctx)
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{
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if (ctx->last_fence) {
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struct pipe_screen *screen = ctx->xa->screen;
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screen->fence_reference(screen, &ctx->last_fence, NULL);
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}
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ctx->pipe->flush(ctx->pipe, &ctx->last_fence, 0);
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}
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XA_EXPORT struct xa_context *
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xa_context_default(struct xa_tracker *xa)
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{
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return xa->default_ctx;
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}
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XA_EXPORT struct xa_context *
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xa_context_create(struct xa_tracker *xa)
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{
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struct xa_context *ctx = calloc(1, sizeof(*ctx));
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ctx->xa = xa;
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ctx->pipe = xa->screen->context_create(xa->screen, NULL, 0);
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ctx->cso = cso_create_context(ctx->pipe, 0);
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ctx->shaders = xa_shaders_create(ctx);
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renderer_init_state(ctx);
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return ctx;
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}
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XA_EXPORT void
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xa_context_destroy(struct xa_context *r)
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{
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struct pipe_resource **vsbuf = &r->vs_const_buffer;
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struct pipe_resource **fsbuf = &r->fs_const_buffer;
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if (*vsbuf)
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pipe_resource_reference(vsbuf, NULL);
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if (*fsbuf)
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pipe_resource_reference(fsbuf, NULL);
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if (r->shaders) {
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xa_shaders_destroy(r->shaders);
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r->shaders = NULL;
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}
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xa_ctx_sampler_views_destroy(r);
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if (r->srf)
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pipe_surface_reference(&r->srf, NULL);
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if (r->cso) {
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cso_destroy_context(r->cso);
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r->cso = NULL;
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}
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r->pipe->destroy(r->pipe);
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free(r);
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}
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XA_EXPORT int
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xa_surface_dma(struct xa_context *ctx,
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struct xa_surface *srf,
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void *data,
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unsigned int pitch,
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int to_surface, struct xa_box *boxes, unsigned int num_boxes)
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{
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struct pipe_transfer *transfer;
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void *map;
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int w, h, i;
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enum pipe_map_flags transfer_direction;
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struct pipe_context *pipe = ctx->pipe;
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transfer_direction = (to_surface ? PIPE_MAP_WRITE :
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PIPE_MAP_READ);
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for (i = 0; i < num_boxes; ++i, ++boxes) {
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w = boxes->x2 - boxes->x1;
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h = boxes->y2 - boxes->y1;
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map = pipe_texture_map(pipe, srf->tex, 0, 0,
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transfer_direction, boxes->x1, boxes->y1,
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w, h, &transfer);
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if (!map)
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return -XA_ERR_NORES;
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if (to_surface) {
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util_copy_rect(map, srf->tex->format, transfer->stride,
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0, 0, w, h, data, pitch, boxes->x1, boxes->y1);
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} else {
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util_copy_rect(data, srf->tex->format, pitch,
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boxes->x1, boxes->y1, w, h, map, transfer->stride, 0,
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0);
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}
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pipe->texture_unmap(pipe, transfer);
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}
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return XA_ERR_NONE;
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}
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XA_EXPORT void *
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xa_surface_map(struct xa_context *ctx,
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struct xa_surface *srf, unsigned int usage)
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{
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void *map;
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unsigned int gallium_usage = 0;
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struct pipe_context *pipe = ctx->pipe;
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/*
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* A surface may only have a single map.
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*/
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if (srf->transfer)
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return NULL;
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if (usage & XA_MAP_READ)
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gallium_usage |= PIPE_MAP_READ;
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if (usage & XA_MAP_WRITE)
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gallium_usage |= PIPE_MAP_WRITE;
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if (usage & XA_MAP_MAP_DIRECTLY)
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gallium_usage |= PIPE_MAP_DIRECTLY;
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if (usage & XA_MAP_UNSYNCHRONIZED)
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gallium_usage |= PIPE_MAP_UNSYNCHRONIZED;
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if (usage & XA_MAP_DONTBLOCK)
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gallium_usage |= PIPE_MAP_DONTBLOCK;
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if (usage & XA_MAP_DISCARD_WHOLE_RESOURCE)
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gallium_usage |= PIPE_MAP_DISCARD_WHOLE_RESOURCE;
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if (!(gallium_usage & (PIPE_MAP_READ_WRITE)))
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return NULL;
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map = pipe_texture_map(pipe, srf->tex, 0, 0,
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gallium_usage, 0, 0,
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srf->tex->width0, srf->tex->height0,
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&srf->transfer);
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if (!map)
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return NULL;
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srf->mapping_pipe = pipe;
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return map;
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}
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XA_EXPORT void
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xa_surface_unmap(struct xa_surface *srf)
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{
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if (srf->transfer) {
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struct pipe_context *pipe = srf->mapping_pipe;
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pipe->texture_unmap(pipe, srf->transfer);
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srf->transfer = NULL;
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}
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}
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int
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xa_ctx_srf_create(struct xa_context *ctx, struct xa_surface *dst)
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{
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struct pipe_screen *screen = ctx->pipe->screen;
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struct pipe_surface srf_templ;
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/*
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* Cache surfaces unless we change render target
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*/
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if (ctx->srf) {
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if (ctx->srf->texture == dst->tex)
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return XA_ERR_NONE;
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pipe_surface_reference(&ctx->srf, NULL);
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}
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if (!screen->is_format_supported(screen, dst->tex->format,
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PIPE_TEXTURE_2D, 0, 0,
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PIPE_BIND_RENDER_TARGET))
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return -XA_ERR_INVAL;
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u_surface_default_template(&srf_templ, dst->tex);
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ctx->srf = ctx->pipe->create_surface(ctx->pipe, dst->tex, &srf_templ);
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if (!ctx->srf)
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return -XA_ERR_NORES;
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return XA_ERR_NONE;
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}
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void
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xa_ctx_srf_destroy(struct xa_context *ctx)
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{
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/*
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* Cache surfaces unless we change render target.
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* Final destruction on context destroy.
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*/
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}
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XA_EXPORT int
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xa_copy_prepare(struct xa_context *ctx,
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struct xa_surface *dst, struct xa_surface *src)
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{
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if (src == dst)
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return -XA_ERR_INVAL;
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if (src->tex->format != dst->tex->format) {
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int ret = xa_ctx_srf_create(ctx, dst);
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if (ret != XA_ERR_NONE)
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return ret;
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renderer_copy_prepare(ctx, ctx->srf, src->tex,
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src->fdesc.xa_format,
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dst->fdesc.xa_format);
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ctx->simple_copy = 0;
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} else
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ctx->simple_copy = 1;
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ctx->src = src;
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ctx->dst = dst;
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xa_ctx_srf_destroy(ctx);
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return 0;
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}
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XA_EXPORT void
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xa_copy(struct xa_context *ctx,
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int dx, int dy, int sx, int sy, int width, int height)
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{
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struct pipe_box src_box;
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xa_scissor_update(ctx, dx, dy, dx + width, dy + height);
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if (ctx->simple_copy) {
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u_box_2d(sx, sy, width, height, &src_box);
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ctx->pipe->resource_copy_region(ctx->pipe,
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ctx->dst->tex, 0, dx, dy, 0,
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ctx->src->tex,
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0, &src_box);
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} else
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renderer_copy(ctx, dx, dy, sx, sy, width, height,
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(float) ctx->src->tex->width0,
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(float) ctx->src->tex->height0);
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}
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XA_EXPORT void
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xa_copy_done(struct xa_context *ctx)
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{
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if (!ctx->simple_copy) {
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renderer_draw_flush(ctx);
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}
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}
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static void
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bind_solid_blend_state(struct xa_context *ctx)
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{
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struct pipe_blend_state blend;
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memset(&blend, 0, sizeof(struct pipe_blend_state));
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blend.rt[0].blend_enable = 0;
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blend.rt[0].colormask = PIPE_MASK_RGBA;
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blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
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blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
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blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
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blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
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cso_set_blend(ctx->cso, &blend);
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}
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XA_EXPORT int
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xa_solid_prepare(struct xa_context *ctx, struct xa_surface *dst,
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uint32_t fg)
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{
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unsigned vs_traits, fs_traits;
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struct xa_shader shader;
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int ret;
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ret = xa_ctx_srf_create(ctx, dst);
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if (ret != XA_ERR_NONE)
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return ret;
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if (ctx->srf->format == PIPE_FORMAT_L8_UNORM)
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xa_pixel_to_float4_a8(fg, ctx->solid_color);
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else
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xa_pixel_to_float4(fg, ctx->solid_color);
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ctx->has_solid_src = 1;
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ctx->dst = dst;
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#if 0
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debug_printf("Color Pixel=(%d, %d, %d, %d), RGBA=(%f, %f, %f, %f)\n",
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(fg >> 24) & 0xff, (fg >> 16) & 0xff,
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(fg >> 8) & 0xff, (fg >> 0) & 0xff,
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exa->solid_color[0], exa->solid_color[1],
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exa->solid_color[2], exa->solid_color[3]);
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#endif
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vs_traits = VS_SRC_SRC | VS_COMPOSITE;
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fs_traits = FS_SRC_SRC | VS_COMPOSITE;
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renderer_bind_destination(ctx, ctx->srf);
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bind_solid_blend_state(ctx);
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cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, 0, NULL);
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ctx->pipe->set_sampler_views(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, 0, XA_MAX_SAMPLERS, NULL);
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shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits);
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cso_set_vertex_shader_handle(ctx->cso, shader.vs);
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cso_set_fragment_shader_handle(ctx->cso, shader.fs);
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renderer_begin_solid(ctx);
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xa_ctx_srf_destroy(ctx);
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return XA_ERR_NONE;
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}
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XA_EXPORT void
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xa_solid(struct xa_context *ctx, int x, int y, int width, int height)
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{
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xa_scissor_update(ctx, x, y, x + width, y + height);
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renderer_solid(ctx, x, y, x + width, y + height);
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}
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XA_EXPORT void
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xa_solid_done(struct xa_context *ctx)
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{
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renderer_draw_flush(ctx);
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ctx->comp = NULL;
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ctx->has_solid_src = FALSE;
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ctx->num_bound_samplers = 0;
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}
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XA_EXPORT struct xa_fence *
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xa_fence_get(struct xa_context *ctx)
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{
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struct xa_fence *fence = calloc(1, sizeof(*fence));
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struct pipe_screen *screen = ctx->xa->screen;
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if (!fence)
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return NULL;
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fence->xa = ctx->xa;
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if (ctx->last_fence == NULL)
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fence->pipe_fence = NULL;
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else
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screen->fence_reference(screen, &fence->pipe_fence, ctx->last_fence);
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return fence;
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}
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XA_EXPORT int
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xa_fence_wait(struct xa_fence *fence, uint64_t timeout)
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{
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if (!fence)
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return XA_ERR_NONE;
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if (fence->pipe_fence) {
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struct pipe_screen *screen = fence->xa->screen;
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boolean timed_out;
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timed_out = !screen->fence_finish(screen, NULL, fence->pipe_fence, timeout);
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if (timed_out)
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return -XA_ERR_BUSY;
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screen->fence_reference(screen, &fence->pipe_fence, NULL);
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}
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return XA_ERR_NONE;
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}
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XA_EXPORT void
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xa_fence_destroy(struct xa_fence *fence)
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{
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if (!fence)
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return;
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if (fence->pipe_fence) {
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struct pipe_screen *screen = fence->xa->screen;
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screen->fence_reference(screen, &fence->pipe_fence, NULL);
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}
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free(fence);
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}
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void
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xa_ctx_sampler_views_destroy(struct xa_context *ctx)
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{
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int i;
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for (i = 0; i < ctx->num_bound_samplers; ++i)
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pipe_sampler_view_reference(&ctx->bound_sampler_views[i], NULL);
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ctx->num_bound_samplers = 0;
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}
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