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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/frontends/xa/xa_renderer.c
4561 views
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/**********************************************************
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* Copyright 2009-2011 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*********************************************************
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* Authors:
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* Zack Rusin <zackr-at-vmware-dot-com>
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*/
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#include "xa_context.h"
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#include "xa_priv.h"
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#include <math.h>
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#include "cso_cache/cso_context.h"
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#include "util/u_inlines.h"
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#include "util/u_sampler.h"
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#include "util/u_draw_quad.h"
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#define floatsEqual(x, y) (fabsf(x - y) <= 0.00001f * MIN2(fabsf(x), fabsf(y)))
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#define floatIsZero(x) (floatsEqual((x) + 1, 1))
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#define NUM_COMPONENTS 4
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void
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renderer_set_constants(struct xa_context *r,
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int shader_type, const float *params, int param_bytes);
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static inline boolean
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is_affine(const float *matrix)
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{
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return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
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&& floatsEqual(matrix[8], 1);
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}
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static inline void
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map_point(const float *mat, float x, float y, float *out_x, float *out_y)
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{
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if (!mat) {
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*out_x = x;
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*out_y = y;
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return;
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}
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*out_x = mat[0] * x + mat[3] * y + mat[6];
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*out_y = mat[1] * x + mat[4] * y + mat[7];
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if (!is_affine(mat)) {
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float w = 1 / (mat[2] * x + mat[5] * y + mat[8]);
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*out_x *= w;
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*out_y *= w;
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}
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}
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static inline void
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renderer_draw(struct xa_context *r)
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{
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int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS);
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if (!r->buffer_size)
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return;
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if (!r->scissor_valid) {
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r->scissor.minx = 0;
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r->scissor.miny = 0;
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r->scissor.maxx = r->dst->tex->width0;
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r->scissor.maxy = r->dst->tex->height0;
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}
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r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor);
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struct cso_velems_state velems;
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velems.count = r->attrs_per_vertex;
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memcpy(velems.velems, r->velems, sizeof(r->velems[0]) * velems.count);
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cso_set_vertex_elements(r->cso, &velems);
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util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
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num_verts, /* verts */
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r->attrs_per_vertex); /* attribs/vert */
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r->buffer_size = 0;
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xa_scissor_reset(r);
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}
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static inline void
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renderer_draw_conditional(struct xa_context *r, int next_batch)
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{
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if (r->buffer_size + next_batch >= XA_VB_SIZE ||
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(next_batch == 0 && r->buffer_size)) {
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renderer_draw(r);
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}
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}
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void
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renderer_init_state(struct xa_context *r)
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{
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struct pipe_depth_stencil_alpha_state dsa;
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struct pipe_rasterizer_state raster;
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unsigned i;
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/* set common initial clip state */
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memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
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cso_set_depth_stencil_alpha(r->cso, &dsa);
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/* XXX: move to renderer_init_state? */
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memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
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raster.half_pixel_center = 1;
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raster.bottom_edge_rule = 1;
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raster.depth_clip_near = 1;
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raster.depth_clip_far = 1;
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raster.scissor = 1;
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cso_set_rasterizer(r->cso, &raster);
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/* vertex elements state */
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memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
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for (i = 0; i < 3; i++) {
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r->velems[i].src_offset = i * 4 * sizeof(float);
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r->velems[i].instance_divisor = 0;
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r->velems[i].vertex_buffer_index = 0;
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r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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}
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}
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static inline void
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add_vertex_none(struct xa_context *r, float x, float y)
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{
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float *vertex = r->buffer + r->buffer_size;
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vertex[0] = x;
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vertex[1] = y;
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vertex[2] = 0.f; /*z */
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vertex[3] = 1.f; /*w */
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r->buffer_size += 4;
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}
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static inline void
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add_vertex_1tex(struct xa_context *r, float x, float y, float s, float t)
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{
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float *vertex = r->buffer + r->buffer_size;
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vertex[0] = x;
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vertex[1] = y;
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vertex[2] = 0.f; /*z */
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vertex[3] = 1.f; /*w */
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vertex[4] = s; /*s */
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vertex[5] = t; /*t */
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vertex[6] = 0.f; /*r */
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vertex[7] = 1.f; /*q */
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r->buffer_size += 8;
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}
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static inline void
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add_vertex_2tex(struct xa_context *r,
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float x, float y, float s0, float t0, float s1, float t1)
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{
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float *vertex = r->buffer + r->buffer_size;
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vertex[0] = x;
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vertex[1] = y;
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vertex[2] = 0.f; /*z */
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vertex[3] = 1.f; /*w */
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vertex[4] = s0; /*s */
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vertex[5] = t0; /*t */
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vertex[6] = 0.f; /*r */
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vertex[7] = 1.f; /*q */
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vertex[8] = s1; /*s */
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vertex[9] = t1; /*t */
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vertex[10] = 0.f; /*r */
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vertex[11] = 1.f; /*q */
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r->buffer_size += 12;
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}
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static void
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compute_src_coords(float sx, float sy, const struct pipe_resource *src,
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const float *src_matrix,
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float width, float height,
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float tc0[2], float tc1[2], float tc2[2], float tc3[2])
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{
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tc0[0] = sx;
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tc0[1] = sy;
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tc1[0] = sx + width;
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tc1[1] = sy;
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tc2[0] = sx + width;
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tc2[1] = sy + height;
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tc3[0] = sx;
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tc3[1] = sy + height;
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if (src_matrix) {
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map_point(src_matrix, tc0[0], tc0[1], &tc0[0], &tc0[1]);
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map_point(src_matrix, tc1[0], tc1[1], &tc1[0], &tc1[1]);
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map_point(src_matrix, tc2[0], tc2[1], &tc2[0], &tc2[1]);
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map_point(src_matrix, tc3[0], tc3[1], &tc3[0], &tc3[1]);
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}
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tc0[0] /= src->width0;
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tc1[0] /= src->width0;
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tc2[0] /= src->width0;
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tc3[0] /= src->width0;
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tc0[1] /= src->height0;
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tc1[1] /= src->height0;
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tc2[1] /= src->height0;
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tc3[1] /= src->height0;
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}
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static void
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add_vertex_data1(struct xa_context *r,
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float srcX, float srcY, float dstX, float dstY,
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float width, float height,
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const struct pipe_resource *src, const float *src_matrix)
235
{
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float tc0[2], tc1[2], tc2[2], tc3[2];
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compute_src_coords(srcX, srcY, src, src_matrix, width, height,
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tc0, tc1, tc2, tc3);
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/* 1st vertex */
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add_vertex_1tex(r, dstX, dstY, tc0[0], tc0[1]);
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/* 2nd vertex */
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add_vertex_1tex(r, dstX + width, dstY, tc1[0], tc1[1]);
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/* 3rd vertex */
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add_vertex_1tex(r, dstX + width, dstY + height, tc2[0], tc2[1]);
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/* 4th vertex */
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add_vertex_1tex(r, dstX, dstY + height, tc3[0], tc3[1]);
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}
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static void
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add_vertex_data2(struct xa_context *r,
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float srcX, float srcY, float maskX, float maskY,
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float dstX, float dstY, float width, float height,
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struct pipe_resource *src,
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struct pipe_resource *mask,
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const float *src_matrix, const float *mask_matrix)
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{
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float spt0[2], spt1[2], spt2[2], spt3[2];
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float mpt0[2], mpt1[2], mpt2[2], mpt3[2];
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compute_src_coords(srcX, srcY, src, src_matrix, width, height,
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spt0, spt1, spt2, spt3);
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compute_src_coords(maskX, maskY, mask, mask_matrix, width, height,
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mpt0, mpt1, mpt2, mpt3);
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/* 1st vertex */
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add_vertex_2tex(r, dstX, dstY,
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spt0[0], spt0[1], mpt0[0], mpt0[1]);
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/* 2nd vertex */
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add_vertex_2tex(r, dstX + width, dstY,
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spt1[0], spt1[1], mpt1[0], mpt1[1]);
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/* 3rd vertex */
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add_vertex_2tex(r, dstX + width, dstY + height,
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spt2[0], spt2[1], mpt2[0], mpt2[1]);
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/* 4th vertex */
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add_vertex_2tex(r, dstX, dstY + height,
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spt3[0], spt3[1], mpt3[0], mpt3[1]);
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}
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280
static void
281
setup_vertex_data_yuv(struct xa_context *r,
282
float srcX,
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float srcY,
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float srcW,
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float srcH,
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float dstX,
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float dstY,
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float dstW, float dstH, struct xa_surface *srf[])
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{
290
float s0, t0, s1, t1;
291
float spt0[2], spt1[2];
292
struct pipe_resource *tex;
293
294
spt0[0] = srcX;
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spt0[1] = srcY;
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spt1[0] = srcX + srcW;
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spt1[1] = srcY + srcH;
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299
tex = srf[0]->tex;
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s0 = spt0[0] / tex->width0;
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t0 = spt0[1] / tex->height0;
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s1 = spt1[0] / tex->width0;
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t1 = spt1[1] / tex->height0;
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305
/* 1st vertex */
306
add_vertex_1tex(r, dstX, dstY, s0, t0);
307
/* 2nd vertex */
308
add_vertex_1tex(r, dstX + dstW, dstY, s1, t0);
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/* 3rd vertex */
310
add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1);
311
/* 4th vertex */
312
add_vertex_1tex(r, dstX, dstY + dstH, s0, t1);
313
}
314
315
/* Set up framebuffer, viewport and vertex shader constant buffer
316
* state for a particular destinaton surface. In all our rendering,
317
* these concepts are linked.
318
*/
319
void
320
renderer_bind_destination(struct xa_context *r,
321
struct pipe_surface *surface)
322
{
323
int width = surface->width;
324
int height = surface->height;
325
326
struct pipe_framebuffer_state fb;
327
struct pipe_viewport_state viewport;
328
329
xa_scissor_reset(r);
330
331
/* Framebuffer uses actual surface width/height
332
*/
333
memset(&fb, 0, sizeof fb);
334
fb.width = surface->width;
335
fb.height = surface->height;
336
fb.nr_cbufs = 1;
337
fb.cbufs[0] = surface;
338
fb.zsbuf = 0;
339
340
/* Viewport just touches the bit we're interested in:
341
*/
342
viewport.scale[0] = width / 2.f;
343
viewport.scale[1] = height / 2.f;
344
viewport.scale[2] = 1.0;
345
viewport.translate[0] = width / 2.f;
346
viewport.translate[1] = height / 2.f;
347
viewport.translate[2] = 0.0;
348
viewport.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
349
viewport.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
350
viewport.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
351
viewport.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
352
353
/* Constant buffer set up to match viewport dimensions:
354
*/
355
if (r->fb_width != width || r->fb_height != height) {
356
float vs_consts[8] = {
357
2.f / width, 2.f / height, 1, 1,
358
-1, -1, 0, 0
359
};
360
361
r->fb_width = width;
362
r->fb_height = height;
363
364
renderer_set_constants(r, PIPE_SHADER_VERTEX,
365
vs_consts, sizeof vs_consts);
366
}
367
368
cso_set_framebuffer(r->cso, &fb);
369
cso_set_viewport(r->cso, &viewport);
370
}
371
372
void
373
renderer_set_constants(struct xa_context *r,
374
int shader_type, const float *params, int param_bytes)
375
{
376
struct pipe_resource **cbuf =
377
(shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
378
&r->fs_const_buffer;
379
380
pipe_resource_reference(cbuf, NULL);
381
*cbuf = pipe_buffer_create_const0(r->pipe->screen,
382
PIPE_BIND_CONSTANT_BUFFER,
383
PIPE_USAGE_DEFAULT,
384
param_bytes);
385
386
if (*cbuf) {
387
pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params);
388
}
389
pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
390
}
391
392
void
393
renderer_copy_prepare(struct xa_context *r,
394
struct pipe_surface *dst_surface,
395
struct pipe_resource *src_texture,
396
const enum xa_formats src_xa_format,
397
const enum xa_formats dst_xa_format)
398
{
399
struct pipe_context *pipe = r->pipe;
400
struct pipe_screen *screen = pipe->screen;
401
struct xa_shader shader;
402
uint32_t fs_traits = FS_COMPOSITE;
403
404
assert(screen->is_format_supported(screen, dst_surface->format,
405
PIPE_TEXTURE_2D, 0, 0,
406
PIPE_BIND_RENDER_TARGET));
407
(void)screen;
408
409
renderer_bind_destination(r, dst_surface);
410
411
/* set misc state we care about */
412
{
413
struct pipe_blend_state blend;
414
415
memset(&blend, 0, sizeof(blend));
416
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
417
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
418
blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
419
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
420
blend.rt[0].colormask = PIPE_MASK_RGBA;
421
cso_set_blend(r->cso, &blend);
422
}
423
424
/* sampler */
425
{
426
struct pipe_sampler_state sampler;
427
const struct pipe_sampler_state *p_sampler = &sampler;
428
429
memset(&sampler, 0, sizeof(sampler));
430
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
431
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
432
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
433
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
434
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
435
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
436
sampler.normalized_coords = 1;
437
cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 1, &p_sampler);
438
r->num_bound_samplers = 1;
439
}
440
441
/* texture/sampler view */
442
{
443
struct pipe_sampler_view templ;
444
struct pipe_sampler_view *src_view;
445
446
u_sampler_view_default_template(&templ,
447
src_texture, src_texture->format);
448
src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
449
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &src_view);
450
pipe_sampler_view_reference(&src_view, NULL);
451
}
452
453
/* shaders */
454
if (src_texture->format == PIPE_FORMAT_L8_UNORM ||
455
src_texture->format == PIPE_FORMAT_R8_UNORM)
456
fs_traits |= FS_SRC_LUMINANCE;
457
if (dst_surface->format == PIPE_FORMAT_L8_UNORM ||
458
dst_surface->format == PIPE_FORMAT_R8_UNORM)
459
fs_traits |= FS_DST_LUMINANCE;
460
if (xa_format_a(dst_xa_format) != 0 &&
461
xa_format_a(src_xa_format) == 0)
462
fs_traits |= FS_SRC_SET_ALPHA;
463
464
shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits);
465
cso_set_vertex_shader_handle(r->cso, shader.vs);
466
cso_set_fragment_shader_handle(r->cso, shader.fs);
467
468
r->buffer_size = 0;
469
r->attrs_per_vertex = 2;
470
}
471
472
void
473
renderer_copy(struct xa_context *r,
474
int dx,
475
int dy,
476
int sx,
477
int sy,
478
int width, int height, float src_width, float src_height)
479
{
480
float s0, t0, s1, t1;
481
float x0, y0, x1, y1;
482
483
/* XXX: could put the texcoord scaling calculation into the vertex
484
* shader.
485
*/
486
s0 = sx / src_width;
487
s1 = (sx + width) / src_width;
488
t0 = sy / src_height;
489
t1 = (sy + height) / src_height;
490
491
x0 = dx;
492
x1 = dx + width;
493
y0 = dy;
494
y1 = dy + height;
495
496
/* draw quad */
497
renderer_draw_conditional(r, 4 * 8);
498
add_vertex_1tex(r, x0, y0, s0, t0);
499
add_vertex_1tex(r, x1, y0, s1, t0);
500
add_vertex_1tex(r, x1, y1, s1, t1);
501
add_vertex_1tex(r, x0, y1, s0, t1);
502
}
503
504
void
505
renderer_draw_yuv(struct xa_context *r,
506
float src_x,
507
float src_y,
508
float src_w,
509
float src_h,
510
int dst_x,
511
int dst_y, int dst_w, int dst_h, struct xa_surface *srf[])
512
{
513
const int num_attribs = 2; /*pos + tex coord */
514
515
setup_vertex_data_yuv(r,
516
src_x, src_y, src_w, src_h,
517
dst_x, dst_y, dst_w, dst_h, srf);
518
519
if (!r->scissor_valid) {
520
r->scissor.minx = 0;
521
r->scissor.miny = 0;
522
r->scissor.maxx = r->dst->tex->width0;
523
r->scissor.maxy = r->dst->tex->height0;
524
}
525
526
r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor);
527
528
struct cso_velems_state velems;
529
velems.count = num_attribs;
530
memcpy(velems.velems, r->velems, sizeof(r->velems[0]) * velems.count);
531
532
cso_set_vertex_elements(r->cso, &velems);
533
util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
534
4, /* verts */
535
num_attribs); /* attribs/vert */
536
r->buffer_size = 0;
537
538
xa_scissor_reset(r);
539
}
540
541
void
542
renderer_begin_solid(struct xa_context *r)
543
{
544
r->buffer_size = 0;
545
r->attrs_per_vertex = 1;
546
renderer_set_constants(r, PIPE_SHADER_FRAGMENT, r->solid_color,
547
4 * sizeof(float));
548
}
549
550
void
551
renderer_solid(struct xa_context *r,
552
int x0, int y0, int x1, int y1)
553
{
554
/*
555
* debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
556
* x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */
557
558
renderer_draw_conditional(r, 4 * 4);
559
560
/* 1st vertex */
561
add_vertex_none(r, x0, y0);
562
/* 2nd vertex */
563
add_vertex_none(r, x1, y0);
564
/* 3rd vertex */
565
add_vertex_none(r, x1, y1);
566
/* 4th vertex */
567
add_vertex_none(r, x0, y1);
568
}
569
570
void
571
renderer_draw_flush(struct xa_context *r)
572
{
573
renderer_draw_conditional(r, 0);
574
}
575
576
void
577
renderer_begin_textures(struct xa_context *r)
578
{
579
r->attrs_per_vertex = 1 + r->num_bound_samplers;
580
r->buffer_size = 0;
581
if (r->has_solid_src || r->has_solid_mask)
582
renderer_set_constants(r, PIPE_SHADER_FRAGMENT, r->solid_color,
583
4 * sizeof(float));
584
}
585
586
void
587
renderer_texture(struct xa_context *r,
588
int *pos,
589
int width, int height,
590
const float *src_matrix,
591
const float *mask_matrix)
592
{
593
struct pipe_sampler_view **sampler_view = r->bound_sampler_views;
594
595
#if 0
596
if (src_matrix) {
597
debug_printf("src_matrix = \n");
598
debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
599
debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
600
debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
601
}
602
if (mask_matrix) {
603
debug_printf("mask_matrix = \n");
604
debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
605
debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
606
debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
607
}
608
#endif
609
610
switch(r->attrs_per_vertex) {
611
case 2:
612
renderer_draw_conditional(r, 4 * 8);
613
if (!r->has_solid_src) {
614
add_vertex_data1(r,
615
pos[0], pos[1], /* src */
616
pos[4], pos[5], /* dst */
617
width, height,
618
sampler_view[0]->texture, src_matrix);
619
} else {
620
add_vertex_data1(r,
621
pos[2], pos[3], /* mask */
622
pos[4], pos[5], /* dst */
623
width, height,
624
sampler_view[0]->texture, mask_matrix);
625
}
626
break;
627
case 3:
628
renderer_draw_conditional(r, 4 * 12);
629
add_vertex_data2(r,
630
pos[0], pos[1], /* src */
631
pos[2], pos[3], /* mask */
632
pos[4], pos[5], /* dst */
633
width, height,
634
sampler_view[0]->texture, sampler_view[1]->texture,
635
src_matrix, mask_matrix);
636
break;
637
default:
638
break;
639
}
640
}
641
642