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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/frontends/xa/xa_yuv.c
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/**********************************************************
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* Copyright 2009-2011 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*********************************************************
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* Authors:
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* Zack Rusin <zackr-at-vmware-dot-com>
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* Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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*/
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#include "xa_context.h"
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#include "xa_priv.h"
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#include "util/u_inlines.h"
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#include "util/u_sampler.h"
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#include "util/u_surface.h"
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#include "cso_cache/cso_context.h"
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static void
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xa_yuv_bind_blend_state(struct xa_context *r)
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{
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struct pipe_blend_state blend;
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memset(&blend, 0, sizeof(struct pipe_blend_state));
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blend.rt[0].blend_enable = 0;
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blend.rt[0].colormask = PIPE_MASK_RGBA;
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/* porter&duff src */
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blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
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blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
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blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
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blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
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cso_set_blend(r->cso, &blend);
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}
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static void
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xa_yuv_bind_shaders(struct xa_context *r)
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{
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unsigned vs_traits = 0, fs_traits = 0;
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struct xa_shader shader;
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vs_traits |= VS_YUV;
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fs_traits |= FS_YUV;
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shader = xa_shaders_get(r->shaders, vs_traits, fs_traits);
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cso_set_vertex_shader_handle(r->cso, shader.vs);
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cso_set_fragment_shader_handle(r->cso, shader.fs);
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}
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static void
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xa_yuv_bind_samplers(struct xa_context *r, struct xa_surface *yuv[])
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{
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struct pipe_sampler_state *samplers[3];
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struct pipe_sampler_state sampler;
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struct pipe_sampler_view view_templ;
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unsigned int i;
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memset(&sampler, 0, sizeof(struct pipe_sampler_state));
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sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
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sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
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sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
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sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
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sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
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sampler.normalized_coords = 1;
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for (i = 0; i < 3; ++i) {
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samplers[i] = &sampler;
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u_sampler_view_default_template(&view_templ, yuv[i]->tex,
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yuv[i]->tex->format);
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r->bound_sampler_views[i] =
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r->pipe->create_sampler_view(r->pipe, yuv[i]->tex, &view_templ);
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}
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r->num_bound_samplers = 3;
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cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers);
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r->pipe->set_sampler_views(r->pipe, PIPE_SHADER_FRAGMENT, 0, 3, 0, r->bound_sampler_views);
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}
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static void
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xa_yuv_fs_constants(struct xa_context *r, const float conversion_matrix[])
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{
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const int param_bytes = 16 * sizeof(float);
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renderer_set_constants(r, PIPE_SHADER_FRAGMENT,
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conversion_matrix, param_bytes);
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}
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XA_EXPORT int
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xa_yuv_planar_blit(struct xa_context *r,
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int src_x,
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int src_y,
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int src_w,
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int src_h,
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int dst_x,
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int dst_y,
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int dst_w,
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int dst_h,
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struct xa_box *box,
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unsigned int num_boxes,
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const float conversion_matrix[],
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struct xa_surface *dst, struct xa_surface *yuv[])
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{
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float scale_x;
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float scale_y;
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int ret;
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if (dst_w == 0 || dst_h == 0)
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return XA_ERR_NONE;
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ret = xa_ctx_srf_create(r, dst);
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if (ret != XA_ERR_NONE)
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return -XA_ERR_NORES;
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renderer_bind_destination(r, r->srf);
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xa_yuv_bind_blend_state(r);
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xa_yuv_bind_shaders(r);
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xa_yuv_bind_samplers(r, yuv);
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xa_yuv_fs_constants(r, conversion_matrix);
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scale_x = (float)src_w / (float)dst_w;
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scale_y = (float)src_h / (float)dst_h;
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while (num_boxes--) {
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int x = box->x1;
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int y = box->y1;
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int w = box->x2 - box->x1;
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int h = box->y2 - box->y1;
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xa_scissor_update(r, x, y, box->x2, box->y2);
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renderer_draw_yuv(r,
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(float)src_x + scale_x * (x - dst_x),
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(float)src_y + scale_y * (y - dst_y),
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scale_x * w, scale_y * h, x, y, w, h, yuv);
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box++;
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}
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xa_context_flush(r);
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xa_ctx_sampler_views_destroy(r);
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xa_ctx_srf_destroy(r);
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return XA_ERR_NONE;
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}
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