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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/include/frontend/api.h
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/**********************************************************
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* Copyright 2010 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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#ifndef _API_H_
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#define _API_H_
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#include "pipe/p_format.h"
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/**
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* \file API for communication between gallium frontends and supporting
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* frontends such as DRI.
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*
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* This file defines an API to be implemented by both gallium frontends and
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* their managers.
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*/
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/**
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* The supported rendering API.
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*/
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enum st_api_type {
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ST_API_OPENGL,
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ST_API_OPENVG,
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ST_API_COUNT
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};
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/**
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* The profile of a context.
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*/
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enum st_profile_type
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{
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ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
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ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
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ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
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ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
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};
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/* for profile_mask in st_api */
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#define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
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#define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
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#define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
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#define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
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/**
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* Optional API features.
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*/
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enum st_api_feature
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{
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ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
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};
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/* for feature_mask in st_api */
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#define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
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/**
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* New context flags for GL 3.0 and beyond.
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*
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* Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
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* through the \c st_profile_type, not through flags.
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*/
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#define ST_CONTEXT_FLAG_DEBUG (1 << 0)
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#define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
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#define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
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#define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
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#define ST_CONTEXT_FLAG_NO_ERROR (1 << 4)
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#define ST_CONTEXT_FLAG_RELEASE_NONE (1 << 5)
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#define ST_CONTEXT_FLAG_HIGH_PRIORITY (1 << 6)
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#define ST_CONTEXT_FLAG_LOW_PRIORITY (1 << 7)
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/**
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* Reasons that context creation might fail.
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*/
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enum st_context_error {
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ST_CONTEXT_SUCCESS = 0,
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ST_CONTEXT_ERROR_NO_MEMORY,
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ST_CONTEXT_ERROR_BAD_API,
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ST_CONTEXT_ERROR_BAD_VERSION,
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ST_CONTEXT_ERROR_BAD_FLAG,
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ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
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ST_CONTEXT_ERROR_UNKNOWN_FLAG
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};
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/**
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* Used in st_context_iface->teximage.
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*/
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enum st_texture_type {
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ST_TEXTURE_1D,
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ST_TEXTURE_2D,
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ST_TEXTURE_3D,
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ST_TEXTURE_RECT
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};
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/**
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* Available attachments of framebuffer.
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*/
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enum st_attachment_type {
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ST_ATTACHMENT_FRONT_LEFT,
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ST_ATTACHMENT_BACK_LEFT,
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ST_ATTACHMENT_FRONT_RIGHT,
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ST_ATTACHMENT_BACK_RIGHT,
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ST_ATTACHMENT_DEPTH_STENCIL,
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ST_ATTACHMENT_ACCUM,
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ST_ATTACHMENT_COUNT,
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ST_ATTACHMENT_INVALID = -1
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};
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/* for buffer_mask in st_visual */
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#define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
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#define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
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#define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
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#define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
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#define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
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#define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
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/**
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* Flush flags.
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*/
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#define ST_FLUSH_FRONT (1 << 0)
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#define ST_FLUSH_END_OF_FRAME (1 << 1)
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#define ST_FLUSH_WAIT (1 << 2)
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#define ST_FLUSH_FENCE_FD (1 << 3)
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/**
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* State invalidation flags to notify frontends that states have been changed
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* behind their back.
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*/
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#define ST_INVALIDATE_FS_SAMPLER_VIEWS (1 << 0)
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#define ST_INVALIDATE_FS_CONSTBUF0 (1 << 1)
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#define ST_INVALIDATE_VS_CONSTBUF0 (1 << 2)
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#define ST_INVALIDATE_VERTEX_BUFFERS (1 << 3)
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/**
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* Value to st_manager->get_param function.
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*/
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enum st_manager_param {
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/**
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* The DRI frontend on old libGL's doesn't do the right thing
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* with regards to invalidating the framebuffers.
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*
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* For the GL gallium frontend that means that it needs to invalidate
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* the framebuffer in glViewport itself.
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*/
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ST_MANAGER_BROKEN_INVALIDATE
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};
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struct pipe_context;
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struct pipe_resource;
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struct pipe_fence_handle;
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struct util_queue_monitoring;
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/**
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* Used in st_manager_iface->get_egl_image.
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*/
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struct st_egl_image
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{
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/* this is owned by the caller */
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struct pipe_resource *texture;
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/* format only differs from texture->format for multi-planar (YUV): */
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enum pipe_format format;
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unsigned level;
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unsigned layer;
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/* GL internal format. */
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unsigned internalformat;
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};
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/**
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* Represent the visual of a framebuffer.
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*/
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struct st_visual
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{
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/**
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* Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
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*/
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unsigned buffer_mask;
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/**
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* Buffer formats. The formats are always set even when the buffer is
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* not available.
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*/
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enum pipe_format color_format;
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enum pipe_format depth_stencil_format;
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enum pipe_format accum_format;
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unsigned samples;
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};
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/**
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* Configuration options from driconf
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*/
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struct st_config_options
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{
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bool disable_blend_func_extended;
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bool disable_glsl_line_continuations;
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bool disable_arb_gpu_shader5;
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bool force_glsl_extensions_warn;
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unsigned force_glsl_version;
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bool allow_extra_pp_tokens;
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bool allow_glsl_extension_directive_midshader;
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bool allow_glsl_120_subset_in_110;
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bool allow_glsl_builtin_const_expression;
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bool allow_glsl_relaxed_es;
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bool allow_glsl_builtin_variable_redeclaration;
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bool allow_higher_compat_version;
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bool glsl_ignore_write_to_readonly_var;
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bool glsl_zero_init;
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bool vs_position_always_invariant;
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bool force_glsl_abs_sqrt;
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bool allow_glsl_cross_stage_interpolation_mismatch;
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bool allow_draw_out_of_order;
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bool allow_incorrect_primitive_id;
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bool ignore_map_unsynchronized;
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bool force_integer_tex_nearest;
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bool force_gl_names_reuse;
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bool transcode_etc;
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bool transcode_astc;
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char *force_gl_vendor;
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unsigned char config_options_sha1[20];
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};
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/**
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* Represent the attributes of a context.
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*/
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struct st_context_attribs
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{
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/**
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* The profile and minimal version to support.
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*
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* The valid profiles and versions are rendering API dependent. The latest
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* version satisfying the request should be returned.
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*/
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enum st_profile_type profile;
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int major, minor;
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/** Mask of ST_CONTEXT_FLAG_x bits */
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unsigned flags;
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/**
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* The visual of the framebuffers the context will be bound to.
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*/
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struct st_visual visual;
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/**
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* Configuration options.
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*/
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struct st_config_options options;
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};
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struct st_context_iface;
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struct st_manager;
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/**
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* Represent a windowing system drawable.
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*
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* The framebuffer is implemented by the frontend manager and
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* used by gallium frontends.
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*
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* Instead of the winsys poking into the frontend context to figure
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* out what buffers that might be needed in the future by the frontend
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* context, it calls into the framebuffer to get the textures.
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*
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* This structure along with the notify_invalid_framebuffer
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* allows framebuffers to be shared between different threads
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* but at the same make the API context free from thread
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* synchronization primitves, with the exception of a small
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* atomic flag used for notification of framebuffer dirty status.
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*
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* The thread synchronization is put inside the framebuffer
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* and only called once the framebuffer has become dirty.
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*/
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struct st_framebuffer_iface
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{
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/**
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* Atomic stamp which changes when framebuffers need to be updated.
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*/
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int32_t stamp;
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/**
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* Identifier that uniquely identifies the framebuffer interface object.
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*/
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uint32_t ID;
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/**
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* The frontend manager that manages this object.
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*/
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struct st_manager *state_manager;
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/**
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* Available for the frontend manager to use.
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*/
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void *st_manager_private;
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/**
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* The visual of a framebuffer.
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*/
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const struct st_visual *visual;
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/**
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* Flush the front buffer.
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*
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* On some window systems, changes to the front buffers are not immediately
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* visible. They need to be flushed.
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*
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* @att is one of the front buffer attachments.
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*/
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bool (*flush_front)(struct st_context_iface *stctx,
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struct st_framebuffer_iface *stfbi,
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enum st_attachment_type statt);
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/**
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* the gallium frontend asks for the textures it needs.
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*
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* It should try to only ask for attachments that it currently renders
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* to, thus allowing the winsys to delay the allocation of textures not
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* needed. For example front buffer attachments are not needed if you
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* only do back buffer rendering.
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*
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* The implementor of this function needs to also ensure
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* thread safty as this call might be done from multiple threads.
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*
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* The returned textures are owned by the caller. They should be
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* unreferenced when no longer used. If this function is called multiple
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* times with different sets of attachments, those buffers not included in
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* the last call might be destroyed. This behavior might change in the
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* future.
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*/
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bool (*validate)(struct st_context_iface *stctx,
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struct st_framebuffer_iface *stfbi,
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const enum st_attachment_type *statts,
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unsigned count,
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struct pipe_resource **out);
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bool (*flush_swapbuffers) (struct st_context_iface *stctx,
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struct st_framebuffer_iface *stfbi);
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};
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/**
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* Represent a rendering context.
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*
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* This entity is created from st_api and used by the frontend manager.
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*/
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struct st_context_iface
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{
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/**
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* Available for the gallium frontend and the manager to use.
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*/
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void *st_context_private;
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void *st_manager_private;
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/**
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* The frontend manager that manages this object.
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*/
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struct st_manager *state_manager;
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/**
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* The CSO context associated with this context in case we need to draw
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* something before swap buffers.
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*/
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struct cso_context *cso_context;
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/**
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* The gallium context.
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*/
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struct pipe_context *pipe;
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/**
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* Should we flush front buffer?
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*/
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bool should_flush_frontbuffer;
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/**
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* Destroy the context.
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*/
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void (*destroy)(struct st_context_iface *stctxi);
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/**
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* Flush all drawing from context to the pipe also flushes the pipe.
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*/
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void (*flush)(struct st_context_iface *stctxi, unsigned flags,
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struct pipe_fence_handle **fence,
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void (*notify_before_flush_cb) (void*),
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void* notify_before_flush_cb_args);
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/**
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* Replace the texture image of a texture object at the specified level.
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*
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* This function is optional.
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*/
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bool (*teximage)(struct st_context_iface *stctxi,
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enum st_texture_type target,
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int level, enum pipe_format internal_format,
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struct pipe_resource *tex, bool mipmap);
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/**
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* Used to implement glXCopyContext.
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*/
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void (*copy)(struct st_context_iface *stctxi,
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struct st_context_iface *stsrci, unsigned mask);
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/**
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* Used to implement wglShareLists.
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*/
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bool (*share)(struct st_context_iface *stctxi,
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struct st_context_iface *stsrci);
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/**
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* Start the thread if the API has a worker thread.
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* Called after the context has been created and fully initialized on both
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* sides (e.g. st/mesa and st/dri).
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*/
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void (*start_thread)(struct st_context_iface *stctxi);
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/**
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* If the API is multithreaded, wait for all queued commands to complete.
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* Called from the main thread.
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*/
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void (*thread_finish)(struct st_context_iface *stctxi);
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/**
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* Invalidate states to notify the frontend that states have been changed
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* behind its back.
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*/
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void (*invalidate_state)(struct st_context_iface *stctxi, unsigned flags);
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};
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/**
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* Represent a frontend manager.
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*
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* This interface is implemented by the frontend manager. It corresponds
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* to a "display" in the window system.
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*/
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struct st_manager
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{
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struct pipe_screen *screen;
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/**
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* Look up and return the info of an EGLImage.
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*
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* This is used to implement for example EGLImageTargetTexture2DOES.
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* The GLeglImageOES agrument of that call is passed directly to this
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* function call and the information needed to access this is returned
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* in the given struct out.
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*
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* @smapi: manager owning the caller context
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* @stctx: caller context
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* @egl_image: EGLImage that caller recived
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* @out: return struct filled out with access information.
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*
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* This function is optional.
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*/
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bool (*get_egl_image)(struct st_manager *smapi,
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void *egl_image,
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struct st_egl_image *out);
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/**
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* Query an manager param.
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*/
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int (*get_param)(struct st_manager *smapi,
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enum st_manager_param param);
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/**
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* Call the loader function setBackgroundContext. Called from the worker
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* thread.
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*/
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void (*set_background_context)(struct st_context_iface *stctxi,
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struct util_queue_monitoring *queue_info);
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/**
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* Destroy any private data used by the frontend manager.
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*/
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void (*destroy)(struct st_manager *smapi);
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/**
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* Available for the frontend manager to use.
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*/
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void *st_manager_private;
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};
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/**
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* Represent a rendering API such as OpenGL or OpenVG.
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*
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* Implemented by the gallium frontend and used by the frontend manager.
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*/
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struct st_api
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{
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/**
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* The name of the rendering API. This is informative.
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*/
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const char *name;
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/**
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* The supported rendering API.
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*/
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enum st_api_type api;
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/**
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* The supported profiles. Tested with ST_PROFILE_*_MASK.
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*/
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unsigned profile_mask;
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/**
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* The supported optional features. Tested with ST_FEATURE_*_MASK.
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*/
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unsigned feature_mask;
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/**
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* Destroy the API.
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*/
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void (*destroy)(struct st_api *stapi);
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/**
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* Query supported OpenGL versions. (if applicable)
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* The format is (major*10+minor).
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*/
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void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
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struct st_config_options *options,
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int *gl_core_version,
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int *gl_compat_version,
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int *gl_es1_version,
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int *gl_es2_version);
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/**
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* Create a rendering context.
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*/
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struct st_context_iface *(*create_context)(struct st_api *stapi,
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struct st_manager *smapi,
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const struct st_context_attribs *attribs,
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enum st_context_error *error,
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struct st_context_iface *stsharei);
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/**
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* Bind the context to the calling thread with draw and read as drawables.
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*
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* The framebuffers might be NULL, or might have different visuals than the
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* context does.
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*/
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bool (*make_current)(struct st_api *stapi,
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struct st_context_iface *stctxi,
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struct st_framebuffer_iface *stdrawi,
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struct st_framebuffer_iface *streadi);
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/**
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* Get the currently bound context in the calling thread.
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*/
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struct st_context_iface *(*get_current)(struct st_api *stapi);
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/**
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* Notify the st manager the framebuffer interface object
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* is no longer valid.
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*/
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void (*destroy_drawable)(struct st_api *stapi,
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struct st_framebuffer_iface *stfbi);
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};
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/**
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* Return true if the visual has the specified buffers.
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*/
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static inline bool
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st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
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{
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return ((visual->buffer_mask & mask) == mask);
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}
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#endif /* _API_H_ */
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