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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/include/pipe/p_defines.h
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/**************************************************************************
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*
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* Copyright 2007 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef PIPE_DEFINES_H
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#define PIPE_DEFINES_H
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#include "p_compiler.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Gallium error codes.
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*
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* - A zero value always means success.
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* - A negative value always means failure.
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* - The meaning of a positive value is function dependent.
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*/
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enum pipe_error
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{
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PIPE_OK = 0,
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PIPE_ERROR = -1, /**< Generic error */
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PIPE_ERROR_BAD_INPUT = -2,
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PIPE_ERROR_OUT_OF_MEMORY = -3,
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PIPE_ERROR_RETRY = -4
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/* TODO */
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};
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enum pipe_blendfactor {
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PIPE_BLENDFACTOR_ONE = 1,
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PIPE_BLENDFACTOR_SRC_COLOR,
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PIPE_BLENDFACTOR_SRC_ALPHA,
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PIPE_BLENDFACTOR_DST_ALPHA,
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PIPE_BLENDFACTOR_DST_COLOR,
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PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
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PIPE_BLENDFACTOR_CONST_COLOR,
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PIPE_BLENDFACTOR_CONST_ALPHA,
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PIPE_BLENDFACTOR_SRC1_COLOR,
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PIPE_BLENDFACTOR_SRC1_ALPHA,
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PIPE_BLENDFACTOR_ZERO = 0x11,
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PIPE_BLENDFACTOR_INV_SRC_COLOR,
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PIPE_BLENDFACTOR_INV_SRC_ALPHA,
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PIPE_BLENDFACTOR_INV_DST_ALPHA,
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PIPE_BLENDFACTOR_INV_DST_COLOR,
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PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
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PIPE_BLENDFACTOR_INV_CONST_ALPHA,
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PIPE_BLENDFACTOR_INV_SRC1_COLOR,
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PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
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};
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enum pipe_blend_func {
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PIPE_BLEND_ADD,
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PIPE_BLEND_SUBTRACT,
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PIPE_BLEND_REVERSE_SUBTRACT,
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PIPE_BLEND_MIN,
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PIPE_BLEND_MAX,
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};
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enum pipe_logicop {
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PIPE_LOGICOP_CLEAR,
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PIPE_LOGICOP_NOR,
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PIPE_LOGICOP_AND_INVERTED,
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PIPE_LOGICOP_COPY_INVERTED,
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PIPE_LOGICOP_AND_REVERSE,
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PIPE_LOGICOP_INVERT,
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PIPE_LOGICOP_XOR,
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PIPE_LOGICOP_NAND,
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PIPE_LOGICOP_AND,
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PIPE_LOGICOP_EQUIV,
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PIPE_LOGICOP_NOOP,
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PIPE_LOGICOP_OR_INVERTED,
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PIPE_LOGICOP_COPY,
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PIPE_LOGICOP_OR_REVERSE,
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PIPE_LOGICOP_OR,
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PIPE_LOGICOP_SET,
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};
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#define PIPE_MASK_R 0x1
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#define PIPE_MASK_G 0x2
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#define PIPE_MASK_B 0x4
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#define PIPE_MASK_A 0x8
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#define PIPE_MASK_RGBA 0xf
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#define PIPE_MASK_Z 0x10
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#define PIPE_MASK_S 0x20
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#define PIPE_MASK_ZS 0x30
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#define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
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/**
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* Inequality functions. Used for depth test, stencil compare, alpha
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* test, shadow compare, etc.
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*/
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enum pipe_compare_func {
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PIPE_FUNC_NEVER,
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PIPE_FUNC_LESS,
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PIPE_FUNC_EQUAL,
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PIPE_FUNC_LEQUAL,
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PIPE_FUNC_GREATER,
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PIPE_FUNC_NOTEQUAL,
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PIPE_FUNC_GEQUAL,
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PIPE_FUNC_ALWAYS,
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};
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/** Polygon fill mode */
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enum {
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PIPE_POLYGON_MODE_FILL,
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PIPE_POLYGON_MODE_LINE,
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PIPE_POLYGON_MODE_POINT,
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PIPE_POLYGON_MODE_FILL_RECTANGLE,
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};
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/** Polygon face specification, eg for culling */
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#define PIPE_FACE_NONE 0
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#define PIPE_FACE_FRONT 1
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#define PIPE_FACE_BACK 2
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#define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
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/** Stencil ops */
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enum pipe_stencil_op {
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PIPE_STENCIL_OP_KEEP,
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PIPE_STENCIL_OP_ZERO,
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PIPE_STENCIL_OP_REPLACE,
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PIPE_STENCIL_OP_INCR,
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PIPE_STENCIL_OP_DECR,
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PIPE_STENCIL_OP_INCR_WRAP,
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PIPE_STENCIL_OP_DECR_WRAP,
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PIPE_STENCIL_OP_INVERT,
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};
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/** Texture types.
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* See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
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*/
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enum pipe_texture_target
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{
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PIPE_BUFFER,
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PIPE_TEXTURE_1D,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_3D,
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PIPE_TEXTURE_CUBE,
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PIPE_TEXTURE_RECT,
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PIPE_TEXTURE_1D_ARRAY,
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PIPE_TEXTURE_2D_ARRAY,
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PIPE_TEXTURE_CUBE_ARRAY,
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PIPE_MAX_TEXTURE_TYPES,
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};
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enum pipe_tex_face {
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PIPE_TEX_FACE_POS_X,
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PIPE_TEX_FACE_NEG_X,
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PIPE_TEX_FACE_POS_Y,
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PIPE_TEX_FACE_NEG_Y,
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PIPE_TEX_FACE_POS_Z,
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PIPE_TEX_FACE_NEG_Z,
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PIPE_TEX_FACE_MAX,
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};
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enum pipe_tex_wrap {
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PIPE_TEX_WRAP_REPEAT,
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PIPE_TEX_WRAP_CLAMP,
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PIPE_TEX_WRAP_CLAMP_TO_EDGE,
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PIPE_TEX_WRAP_CLAMP_TO_BORDER,
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PIPE_TEX_WRAP_MIRROR_REPEAT,
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PIPE_TEX_WRAP_MIRROR_CLAMP,
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PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
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PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
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};
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/** Between mipmaps, ie mipfilter */
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enum pipe_tex_mipfilter {
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PIPE_TEX_MIPFILTER_NEAREST,
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PIPE_TEX_MIPFILTER_LINEAR,
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PIPE_TEX_MIPFILTER_NONE,
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};
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/** Within a mipmap, ie min/mag filter */
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enum pipe_tex_filter {
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PIPE_TEX_FILTER_NEAREST,
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PIPE_TEX_FILTER_LINEAR,
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};
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enum pipe_tex_compare {
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PIPE_TEX_COMPARE_NONE,
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PIPE_TEX_COMPARE_R_TO_TEXTURE,
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};
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enum pipe_tex_reduction_mode {
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PIPE_TEX_REDUCTION_WEIGHTED_AVERAGE,
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PIPE_TEX_REDUCTION_MIN,
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PIPE_TEX_REDUCTION_MAX,
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};
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/**
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* Clear buffer bits
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*/
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#define PIPE_CLEAR_DEPTH (1 << 0)
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#define PIPE_CLEAR_STENCIL (1 << 1)
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#define PIPE_CLEAR_COLOR0 (1 << 2)
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#define PIPE_CLEAR_COLOR1 (1 << 3)
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#define PIPE_CLEAR_COLOR2 (1 << 4)
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#define PIPE_CLEAR_COLOR3 (1 << 5)
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#define PIPE_CLEAR_COLOR4 (1 << 6)
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#define PIPE_CLEAR_COLOR5 (1 << 7)
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#define PIPE_CLEAR_COLOR6 (1 << 8)
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#define PIPE_CLEAR_COLOR7 (1 << 9)
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/** Combined flags */
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/** All color buffers currently bound */
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#define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
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PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
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PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
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PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
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#define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
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/**
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* CPU access map flags
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*/
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enum pipe_map_flags
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{
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/**
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* Resource contents read back (or accessed directly) at transfer
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* create time.
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*/
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PIPE_MAP_READ = 1 << 0,
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/**
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* Resource contents will be written back at buffer/texture_unmap
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* time (or modified as a result of being accessed directly).
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*/
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PIPE_MAP_WRITE = 1 << 1,
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/**
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* Read/modify/write
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*/
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PIPE_MAP_READ_WRITE = PIPE_MAP_READ | PIPE_MAP_WRITE,
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/**
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* The transfer should map the texture storage directly. The driver may
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* return NULL if that isn't possible, and the gallium frontend needs to cope
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* with that and use an alternative path without this flag.
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*
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* E.g. the gallium frontend could have a simpler path which maps textures and
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* does read/modify/write cycles on them directly, and a more complicated
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* path which uses minimal read and write transfers.
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*
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* This flag supresses implicit "DISCARD" for buffer_subdata.
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*/
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PIPE_MAP_DIRECTLY = 1 << 2,
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/**
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* Discards the memory within the mapped region.
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*
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* It should not be used with PIPE_MAP_READ.
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*
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* See also:
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* - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
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*/
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PIPE_MAP_DISCARD_RANGE = 1 << 3,
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/**
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* Fail if the resource cannot be mapped immediately.
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*
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* See also:
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* - Direct3D's D3DLOCK_DONOTWAIT flag.
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* - Mesa's MESA_MAP_NOWAIT_BIT flag.
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* - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
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*/
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PIPE_MAP_DONTBLOCK = 1 << 4,
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/**
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* Do not attempt to synchronize pending operations on the resource when mapping.
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*
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* It should not be used with PIPE_MAP_READ.
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*
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* See also:
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* - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
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* - Direct3D's D3DLOCK_NOOVERWRITE flag.
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* - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
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*/
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PIPE_MAP_UNSYNCHRONIZED = 1 << 5,
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/**
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* Written ranges will be notified later with
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* pipe_context::transfer_flush_region.
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*
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* It should not be used with PIPE_MAP_READ.
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*
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* See also:
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* - pipe_context::transfer_flush_region
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* - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
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*/
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PIPE_MAP_FLUSH_EXPLICIT = 1 << 6,
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/**
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* Discards all memory backing the resource.
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*
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* It should not be used with PIPE_MAP_READ.
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*
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* This is equivalent to:
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* - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
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* - BufferData(NULL) on a GL buffer
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* - Direct3D's D3DLOCK_DISCARD flag.
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* - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
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* - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
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* - D3D10's D3D10_MAP_WRITE_DISCARD flag.
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*/
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PIPE_MAP_DISCARD_WHOLE_RESOURCE = 1 << 7,
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/**
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* Allows the resource to be used for rendering while mapped.
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*
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* PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
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* the resource.
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*
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* If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
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* must be called to ensure the device can see what the CPU has written.
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*/
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PIPE_MAP_PERSISTENT = 1 << 8,
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/**
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* If PERSISTENT is set, this ensures any writes done by the device are
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* immediately visible to the CPU and vice versa.
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*
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* PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
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* the resource.
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*/
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PIPE_MAP_COHERENT = 1 << 9,
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/**
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* Map a resource in a thread-safe manner, because the calling thread can
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* be any thread. It can only be used if both WRITE and UNSYNCHRONIZED are
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* set.
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*/
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PIPE_MAP_THREAD_SAFE = 1 << 10,
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/**
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* Map only the depth aspect of a resource
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*/
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PIPE_MAP_DEPTH_ONLY = 1 << 11,
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/**
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* Map only the stencil aspect of a resource
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*/
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PIPE_MAP_STENCIL_ONLY = 1 << 12,
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/**
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* Mapping will be used only once (never remapped).
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*/
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PIPE_MAP_ONCE = 1 << 13,
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/**
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* This and higher bits are reserved for private use by drivers. Drivers
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* should use this as (PIPE_MAP_DRV_PRV << i).
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*/
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PIPE_MAP_DRV_PRV = 1 << 14,
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};
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/**
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* Flags for the flush function.
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*/
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enum pipe_flush_flags
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{
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PIPE_FLUSH_END_OF_FRAME = (1 << 0),
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PIPE_FLUSH_DEFERRED = (1 << 1),
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PIPE_FLUSH_FENCE_FD = (1 << 2),
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PIPE_FLUSH_ASYNC = (1 << 3),
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PIPE_FLUSH_HINT_FINISH = (1 << 4),
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PIPE_FLUSH_TOP_OF_PIPE = (1 << 5),
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PIPE_FLUSH_BOTTOM_OF_PIPE = (1 << 6),
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};
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/**
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* Flags for pipe_context::dump_debug_state.
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*/
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#define PIPE_DUMP_DEVICE_STATUS_REGISTERS (1 << 0)
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/**
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* Create a compute-only context. Use in pipe_screen::context_create.
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* This disables draw, blit, and clear*, render_condition, and other graphics
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* functions. Interop with other graphics contexts is still allowed.
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* This allows scheduling jobs on a compute-only hardware command queue that
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* can run in parallel with graphics without stalling it.
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*/
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#define PIPE_CONTEXT_COMPUTE_ONLY (1 << 0)
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/**
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* Gather debug information and expect that pipe_context::dump_debug_state
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* will be called. Use in pipe_screen::context_create.
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*/
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#define PIPE_CONTEXT_DEBUG (1 << 1)
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417
/**
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* Whether out-of-bounds shader loads must return zero and out-of-bounds
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* shader stores must be dropped.
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*/
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#define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
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/**
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* Prefer threaded pipe_context. It also implies that video codec functions
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* will not be used. (they will be either no-ops or NULL when threading is
426
* enabled)
427
*/
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#define PIPE_CONTEXT_PREFER_THREADED (1 << 3)
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/**
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* Create a high priority context.
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*/
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#define PIPE_CONTEXT_HIGH_PRIORITY (1 << 4)
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/**
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* Create a low priority context.
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*/
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#define PIPE_CONTEXT_LOW_PRIORITY (1 << 5)
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/** Stop execution if the device is reset. */
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#define PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET (1 << 6)
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/**
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* Flags for pipe_context::memory_barrier.
445
*/
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#define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
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#define PIPE_BARRIER_SHADER_BUFFER (1 << 1)
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#define PIPE_BARRIER_QUERY_BUFFER (1 << 2)
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#define PIPE_BARRIER_VERTEX_BUFFER (1 << 3)
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#define PIPE_BARRIER_INDEX_BUFFER (1 << 4)
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#define PIPE_BARRIER_CONSTANT_BUFFER (1 << 5)
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#define PIPE_BARRIER_INDIRECT_BUFFER (1 << 6)
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#define PIPE_BARRIER_TEXTURE (1 << 7)
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#define PIPE_BARRIER_IMAGE (1 << 8)
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#define PIPE_BARRIER_FRAMEBUFFER (1 << 9)
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#define PIPE_BARRIER_STREAMOUT_BUFFER (1 << 10)
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#define PIPE_BARRIER_GLOBAL_BUFFER (1 << 11)
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#define PIPE_BARRIER_UPDATE_BUFFER (1 << 12)
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#define PIPE_BARRIER_UPDATE_TEXTURE (1 << 13)
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#define PIPE_BARRIER_ALL ((1 << 14) - 1)
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#define PIPE_BARRIER_UPDATE \
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(PIPE_BARRIER_UPDATE_BUFFER | PIPE_BARRIER_UPDATE_TEXTURE)
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/**
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* Flags for pipe_context::texture_barrier.
467
*/
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#define PIPE_TEXTURE_BARRIER_SAMPLER (1 << 0)
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#define PIPE_TEXTURE_BARRIER_FRAMEBUFFER (1 << 1)
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/**
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* Resource binding flags -- gallium frontends must specify in advance all
473
* the ways a resource might be used.
474
*/
475
#define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
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#define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
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#define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
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#define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
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#define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
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#define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
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#define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
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#define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */
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/* gap */
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#define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */
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#define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
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#define PIPE_BIND_CUSTOM (1 << 12) /* gallium frontend/winsys usages */
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#define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */
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#define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */
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#define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */
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#define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */
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#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */
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#define PIPE_BIND_QUERY_BUFFER (1 << 18) /* get_query_result_resource */
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494
/**
495
* The first two flags above were previously part of the amorphous
496
* TEXTURE_USAGE, most of which are now descriptions of the ways a
497
* particular texture can be bound to the gallium pipeline. The two flags
498
* below do not fit within that and probably need to be migrated to some
499
* other place.
500
*
501
* Scanout is used to ask for a texture suitable for actual scanout (hence
502
* the name), which implies extra layout constraints on some hardware.
503
* It may also have some special meaning regarding mouse cursor images.
504
*
505
* The shared flag is quite underspecified, but certainly isn't a
506
* binding flag - it seems more like a message to the winsys to create
507
* a shareable allocation.
508
*
509
* The third flag has been added to be able to force textures to be created
510
* in linear mode (no tiling).
511
*/
512
#define PIPE_BIND_SCANOUT (1 << 19) /* */
513
#define PIPE_BIND_SHARED (1 << 20) /* get_texture_handle ??? */
514
#define PIPE_BIND_LINEAR (1 << 21)
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#define PIPE_BIND_PROTECTED (1 << 22) /* Resource will be protected/encrypted */
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#define PIPE_BIND_SAMPLER_REDUCTION_MINMAX (1 << 23) /* PIPE_CAP_SAMPLER_REDUCTION_MINMAX */
517
518
519
/**
520
* Flags for the driver about resource behaviour:
521
*/
522
#define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
523
#define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
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#define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
525
#define PIPE_RESOURCE_FLAG_SPARSE (1 << 3)
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#define PIPE_RESOURCE_FLAG_SINGLE_THREAD_USE (1 << 4)
527
#define PIPE_RESOURCE_FLAG_ENCRYPTED (1 << 5)
528
#define PIPE_RESOURCE_FLAG_DONT_OVER_ALLOCATE (1 << 6)
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#define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 8) /* driver/winsys private */
530
#define PIPE_RESOURCE_FLAG_FRONTEND_PRIV (1 << 24) /* gallium frontend private */
531
532
/**
533
* Hint about the expected lifecycle of a resource.
534
* Sorted according to GPU vs CPU access.
535
*/
536
enum pipe_resource_usage {
537
PIPE_USAGE_DEFAULT, /* fast GPU access */
538
PIPE_USAGE_IMMUTABLE, /* fast GPU access, immutable */
539
PIPE_USAGE_DYNAMIC, /* uploaded data is used multiple times */
540
PIPE_USAGE_STREAM, /* uploaded data is used once */
541
PIPE_USAGE_STAGING, /* fast CPU access */
542
};
543
544
/**
545
* Shaders
546
*/
547
enum pipe_shader_type {
548
PIPE_SHADER_VERTEX,
549
PIPE_SHADER_FRAGMENT,
550
PIPE_SHADER_GEOMETRY,
551
PIPE_SHADER_TESS_CTRL,
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PIPE_SHADER_TESS_EVAL,
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PIPE_SHADER_COMPUTE,
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PIPE_SHADER_TYPES,
555
};
556
557
/**
558
* Primitive types:
559
*/
560
enum pipe_prim_type {
561
PIPE_PRIM_POINTS,
562
PIPE_PRIM_LINES,
563
PIPE_PRIM_LINE_LOOP,
564
PIPE_PRIM_LINE_STRIP,
565
PIPE_PRIM_TRIANGLES,
566
PIPE_PRIM_TRIANGLE_STRIP,
567
PIPE_PRIM_TRIANGLE_FAN,
568
PIPE_PRIM_QUADS,
569
PIPE_PRIM_QUAD_STRIP,
570
PIPE_PRIM_POLYGON,
571
PIPE_PRIM_LINES_ADJACENCY,
572
PIPE_PRIM_LINE_STRIP_ADJACENCY,
573
PIPE_PRIM_TRIANGLES_ADJACENCY,
574
PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
575
PIPE_PRIM_PATCHES,
576
PIPE_PRIM_MAX,
577
};
578
579
/**
580
* Tessellator spacing types
581
*/
582
enum pipe_tess_spacing {
583
PIPE_TESS_SPACING_FRACTIONAL_ODD,
584
PIPE_TESS_SPACING_FRACTIONAL_EVEN,
585
PIPE_TESS_SPACING_EQUAL,
586
};
587
588
/**
589
* Query object types
590
*/
591
enum pipe_query_type {
592
PIPE_QUERY_OCCLUSION_COUNTER,
593
PIPE_QUERY_OCCLUSION_PREDICATE,
594
PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE,
595
PIPE_QUERY_TIMESTAMP,
596
PIPE_QUERY_TIMESTAMP_DISJOINT,
597
PIPE_QUERY_TIME_ELAPSED,
598
PIPE_QUERY_PRIMITIVES_GENERATED,
599
PIPE_QUERY_PRIMITIVES_EMITTED,
600
PIPE_QUERY_SO_STATISTICS,
601
PIPE_QUERY_SO_OVERFLOW_PREDICATE,
602
PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE,
603
PIPE_QUERY_GPU_FINISHED,
604
PIPE_QUERY_PIPELINE_STATISTICS,
605
PIPE_QUERY_PIPELINE_STATISTICS_SINGLE,
606
PIPE_QUERY_TYPES,
607
/* start of driver queries, see pipe_screen::get_driver_query_info */
608
PIPE_QUERY_DRIVER_SPECIFIC = 256,
609
};
610
611
/**
612
* Index for PIPE_QUERY_PIPELINE_STATISTICS subqueries.
613
*/
614
enum pipe_statistics_query_index {
615
PIPE_STAT_QUERY_IA_VERTICES,
616
PIPE_STAT_QUERY_IA_PRIMITIVES,
617
PIPE_STAT_QUERY_VS_INVOCATIONS,
618
PIPE_STAT_QUERY_GS_INVOCATIONS,
619
PIPE_STAT_QUERY_GS_PRIMITIVES,
620
PIPE_STAT_QUERY_C_INVOCATIONS,
621
PIPE_STAT_QUERY_C_PRIMITIVES,
622
PIPE_STAT_QUERY_PS_INVOCATIONS,
623
PIPE_STAT_QUERY_HS_INVOCATIONS,
624
PIPE_STAT_QUERY_DS_INVOCATIONS,
625
PIPE_STAT_QUERY_CS_INVOCATIONS,
626
};
627
628
/**
629
* Conditional rendering modes
630
*/
631
enum pipe_render_cond_flag {
632
PIPE_RENDER_COND_WAIT,
633
PIPE_RENDER_COND_NO_WAIT,
634
PIPE_RENDER_COND_BY_REGION_WAIT,
635
PIPE_RENDER_COND_BY_REGION_NO_WAIT,
636
};
637
638
/**
639
* Point sprite coord modes
640
*/
641
enum pipe_sprite_coord_mode {
642
PIPE_SPRITE_COORD_UPPER_LEFT,
643
PIPE_SPRITE_COORD_LOWER_LEFT,
644
};
645
646
/**
647
* Texture & format swizzles
648
*/
649
enum pipe_swizzle {
650
PIPE_SWIZZLE_X,
651
PIPE_SWIZZLE_Y,
652
PIPE_SWIZZLE_Z,
653
PIPE_SWIZZLE_W,
654
PIPE_SWIZZLE_0,
655
PIPE_SWIZZLE_1,
656
PIPE_SWIZZLE_NONE,
657
PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
658
};
659
660
/**
661
* Viewport swizzles
662
*/
663
enum pipe_viewport_swizzle {
664
PIPE_VIEWPORT_SWIZZLE_POSITIVE_X,
665
PIPE_VIEWPORT_SWIZZLE_NEGATIVE_X,
666
PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y,
667
PIPE_VIEWPORT_SWIZZLE_NEGATIVE_Y,
668
PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z,
669
PIPE_VIEWPORT_SWIZZLE_NEGATIVE_Z,
670
PIPE_VIEWPORT_SWIZZLE_POSITIVE_W,
671
PIPE_VIEWPORT_SWIZZLE_NEGATIVE_W,
672
};
673
674
#define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
675
676
677
/**
678
* Device reset status.
679
*/
680
enum pipe_reset_status
681
{
682
PIPE_NO_RESET,
683
PIPE_GUILTY_CONTEXT_RESET,
684
PIPE_INNOCENT_CONTEXT_RESET,
685
PIPE_UNKNOWN_CONTEXT_RESET,
686
};
687
688
689
/**
690
* Conservative rasterization modes.
691
*/
692
enum pipe_conservative_raster_mode
693
{
694
PIPE_CONSERVATIVE_RASTER_OFF,
695
696
/**
697
* The post-snap mode means the conservative rasterization occurs after
698
* the conversion from floating-point to fixed-point coordinates
699
* on the subpixel grid.
700
*/
701
PIPE_CONSERVATIVE_RASTER_POST_SNAP,
702
703
/**
704
* The pre-snap mode means the conservative rasterization occurs before
705
* the conversion from floating-point to fixed-point coordinates.
706
*/
707
PIPE_CONSERVATIVE_RASTER_PRE_SNAP,
708
};
709
710
711
/**
712
* resource_get_handle flags.
713
*/
714
/* Requires pipe_context::flush_resource before external use. */
715
#define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH (1 << 0)
716
/* Expected external use of the resource: */
717
#define PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE (1 << 1)
718
#define PIPE_HANDLE_USAGE_SHADER_WRITE (1 << 2)
719
720
/**
721
* pipe_image_view access flags.
722
*/
723
#define PIPE_IMAGE_ACCESS_READ (1 << 0)
724
#define PIPE_IMAGE_ACCESS_WRITE (1 << 1)
725
#define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
726
PIPE_IMAGE_ACCESS_WRITE)
727
728
/**
729
* Implementation capabilities/limits which are queried through
730
* pipe_screen::get_param()
731
*/
732
enum pipe_cap
733
{
734
PIPE_CAP_GRAPHICS,
735
PIPE_CAP_NPOT_TEXTURES,
736
PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
737
PIPE_CAP_ANISOTROPIC_FILTER,
738
PIPE_CAP_POINT_SPRITE,
739
PIPE_CAP_MAX_RENDER_TARGETS,
740
PIPE_CAP_OCCLUSION_QUERY,
741
PIPE_CAP_QUERY_TIME_ELAPSED,
742
PIPE_CAP_TEXTURE_SHADOW_MAP,
743
PIPE_CAP_TEXTURE_SWIZZLE,
744
PIPE_CAP_MAX_TEXTURE_2D_SIZE,
745
PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
746
PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
747
PIPE_CAP_TEXTURE_MIRROR_CLAMP,
748
PIPE_CAP_BLEND_EQUATION_SEPARATE,
749
PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
750
PIPE_CAP_PRIMITIVE_RESTART,
751
/** subset of PRIMITIVE_RESTART where the restart index is always the fixed
752
* maximum value for the index type
753
*/
754
PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX,
755
/** blend enables and write masks per rendertarget */
756
PIPE_CAP_INDEP_BLEND_ENABLE,
757
/** different blend funcs per rendertarget */
758
PIPE_CAP_INDEP_BLEND_FUNC,
759
PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
760
PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
761
PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
762
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
763
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
764
PIPE_CAP_DEPTH_CLIP_DISABLE,
765
PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE,
766
PIPE_CAP_SHADER_STENCIL_EXPORT,
767
PIPE_CAP_TGSI_INSTANCEID,
768
PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
769
PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
770
PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
771
PIPE_CAP_SEAMLESS_CUBE_MAP,
772
PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
773
PIPE_CAP_MIN_TEXEL_OFFSET,
774
PIPE_CAP_MAX_TEXEL_OFFSET,
775
PIPE_CAP_CONDITIONAL_RENDER,
776
PIPE_CAP_TEXTURE_BARRIER,
777
PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
778
PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
779
PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
780
PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
781
PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
782
PIPE_CAP_VERTEX_COLOR_CLAMPED,
783
PIPE_CAP_GLSL_FEATURE_LEVEL,
784
PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY,
785
PIPE_CAP_ESSL_FEATURE_LEVEL,
786
PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
787
PIPE_CAP_USER_VERTEX_BUFFERS,
788
PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
789
PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
790
PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
791
PIPE_CAP_COMPUTE,
792
PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
793
PIPE_CAP_START_INSTANCE,
794
PIPE_CAP_QUERY_TIMESTAMP,
795
PIPE_CAP_TEXTURE_MULTISAMPLE,
796
PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
797
PIPE_CAP_CUBE_MAP_ARRAY,
798
PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
799
PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
800
PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
801
PIPE_CAP_TGSI_TEXCOORD,
802
PIPE_CAP_TEXTURE_BUFFER_SAMPLER,
803
PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
804
PIPE_CAP_QUERY_PIPELINE_STATISTICS,
805
PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
806
PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
807
PIPE_CAP_MAX_VIEWPORTS,
808
PIPE_CAP_ENDIANNESS,
809
PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
810
PIPE_CAP_TGSI_VS_LAYER_VIEWPORT,
811
PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
812
PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
813
PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
814
PIPE_CAP_TEXTURE_GATHER_SM5,
815
PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
816
PIPE_CAP_FAKE_SW_MSAA,
817
PIPE_CAP_TEXTURE_QUERY_LOD,
818
PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
819
PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
820
PIPE_CAP_SAMPLE_SHADING,
821
PIPE_CAP_TEXTURE_GATHER_OFFSETS,
822
PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION,
823
PIPE_CAP_MAX_VERTEX_STREAMS,
824
PIPE_CAP_DRAW_INDIRECT,
825
PIPE_CAP_TGSI_FS_FINE_DERIVATIVE,
826
PIPE_CAP_VENDOR_ID,
827
PIPE_CAP_DEVICE_ID,
828
PIPE_CAP_ACCELERATED,
829
PIPE_CAP_VIDEO_MEMORY,
830
PIPE_CAP_UMA,
831
PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
832
PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
833
PIPE_CAP_SAMPLER_VIEW_TARGET,
834
PIPE_CAP_CLIP_HALFZ,
835
PIPE_CAP_VERTEXID_NOBASE,
836
PIPE_CAP_POLYGON_OFFSET_CLAMP,
837
PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
838
PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
839
PIPE_CAP_RESOURCE_FROM_USER_MEMORY_COMPUTE_ONLY,
840
PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
841
PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
842
PIPE_CAP_TEXTURE_FLOAT_LINEAR,
843
PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
844
PIPE_CAP_DEPTH_BOUNDS_TEST,
845
PIPE_CAP_TGSI_TXQS,
846
PIPE_CAP_FORCE_PERSAMPLE_INTERP,
847
PIPE_CAP_SHAREABLE_SHADERS,
848
PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
849
PIPE_CAP_CLEAR_TEXTURE,
850
PIPE_CAP_CLEAR_SCISSORED,
851
PIPE_CAP_DRAW_PARAMETERS,
852
PIPE_CAP_TGSI_PACK_HALF_FLOAT,
853
PIPE_CAP_MULTI_DRAW_INDIRECT,
854
PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
855
PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL,
856
PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL,
857
PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL,
858
PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
859
PIPE_CAP_INVALIDATE_BUFFER,
860
PIPE_CAP_GENERATE_MIPMAP,
861
PIPE_CAP_STRING_MARKER,
862
PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
863
PIPE_CAP_QUERY_BUFFER_OBJECT,
864
PIPE_CAP_QUERY_MEMORY_INFO,
865
PIPE_CAP_PCI_GROUP,
866
PIPE_CAP_PCI_BUS,
867
PIPE_CAP_PCI_DEVICE,
868
PIPE_CAP_PCI_FUNCTION,
869
PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
870
PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
871
PIPE_CAP_CULL_DISTANCE,
872
PIPE_CAP_TGSI_VOTE,
873
PIPE_CAP_MAX_WINDOW_RECTANGLES,
874
PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
875
PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
876
PIPE_CAP_RASTERIZER_SUBPIXEL_BITS,
877
PIPE_CAP_MIXED_COLOR_DEPTH_BITS,
878
PIPE_CAP_TGSI_ARRAY_COMPONENTS,
879
PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS,
880
PIPE_CAP_TGSI_CAN_READ_OUTPUTS,
881
PIPE_CAP_NATIVE_FENCE_FD,
882
PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY,
883
PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS,
884
PIPE_CAP_FBFETCH,
885
PIPE_CAP_TGSI_MUL_ZERO_WINS,
886
PIPE_CAP_DOUBLES,
887
PIPE_CAP_INT64,
888
PIPE_CAP_INT64_DIVMOD,
889
PIPE_CAP_TGSI_TEX_TXF_LZ,
890
PIPE_CAP_TGSI_CLOCK,
891
PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE,
892
PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE,
893
PIPE_CAP_TGSI_BALLOT,
894
PIPE_CAP_TGSI_TES_LAYER_VIEWPORT,
895
PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX,
896
PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION,
897
PIPE_CAP_POST_DEPTH_COVERAGE,
898
PIPE_CAP_BINDLESS_TEXTURE,
899
PIPE_CAP_NIR_SAMPLERS_AS_DEREF,
900
PIPE_CAP_QUERY_SO_OVERFLOW,
901
PIPE_CAP_MEMOBJ,
902
PIPE_CAP_LOAD_CONSTBUF,
903
PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS,
904
PIPE_CAP_TILE_RASTER_ORDER,
905
PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
906
PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS,
907
PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET,
908
PIPE_CAP_CONTEXT_PRIORITY_MASK,
909
PIPE_CAP_FENCE_SIGNAL,
910
PIPE_CAP_CONSTBUF0_FLAGS,
911
PIPE_CAP_PACKED_UNIFORMS,
912
PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES,
913
PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES,
914
PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES,
915
PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES,
916
PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS,
917
PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE,
918
PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE,
919
PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS,
920
PIPE_CAP_MAX_GS_INVOCATIONS,
921
PIPE_CAP_MAX_SHADER_BUFFER_SIZE,
922
PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE,
923
PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS,
924
PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS,
925
PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS,
926
PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET,
927
PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET,
928
PIPE_CAP_SURFACE_SAMPLE_COUNT,
929
PIPE_CAP_TGSI_ATOMFADD,
930
PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE,
931
PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND,
932
PIPE_CAP_DEST_SURFACE_SRGB_CONTROL,
933
PIPE_CAP_NIR_COMPACT_ARRAYS,
934
PIPE_CAP_MAX_VARYINGS,
935
PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK,
936
PIPE_CAP_COMPUTE_SHADER_DERIVATIVES,
937
PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS,
938
PIPE_CAP_IMAGE_LOAD_FORMATTED,
939
PIPE_CAP_THROTTLE,
940
PIPE_CAP_DMABUF,
941
PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA,
942
PIPE_CAP_FRAGMENT_SHADER_INTERLOCK,
943
PIPE_CAP_FBFETCH_COHERENT,
944
PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED,
945
PIPE_CAP_ATOMIC_FLOAT_MINMAX,
946
PIPE_CAP_TGSI_DIV,
947
PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD,
948
PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES,
949
PIPE_CAP_VERTEX_SHADER_SATURATE,
950
PIPE_CAP_TEXTURE_SHADOW_LOD,
951
PIPE_CAP_SHADER_SAMPLES_IDENTICAL,
952
PIPE_CAP_TGSI_ATOMINC_WRAP,
953
PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF,
954
PIPE_CAP_GL_SPIRV,
955
PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS,
956
PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION,
957
PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE,
958
PIPE_CAP_FLATSHADE,
959
PIPE_CAP_ALPHA_TEST,
960
PIPE_CAP_POINT_SIZE_FIXED,
961
PIPE_CAP_TWO_SIDED_COLOR,
962
PIPE_CAP_CLIP_PLANES,
963
PIPE_CAP_MAX_VERTEX_BUFFERS,
964
PIPE_CAP_OPENCL_INTEGER_FUNCTIONS,
965
PIPE_CAP_INTEGER_MULTIPLY_32X16,
966
/* Turn draw, dispatch, blit into NOOP */
967
PIPE_CAP_FRONTEND_NOOP,
968
PIPE_CAP_NIR_IMAGES_AS_DEREF,
969
PIPE_CAP_PACKED_STREAM_OUTPUT,
970
PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED,
971
PIPE_CAP_PSIZ_CLAMPED,
972
PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE,
973
PIPE_CAP_VIEWPORT_SWIZZLE,
974
PIPE_CAP_SYSTEM_SVM,
975
PIPE_CAP_VIEWPORT_MASK,
976
PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL,
977
PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE,
978
PIPE_CAP_GLSL_ZERO_INIT,
979
PIPE_CAP_BLEND_EQUATION_ADVANCED,
980
PIPE_CAP_NIR_ATOMICS_AS_DEREF,
981
PIPE_CAP_NO_CLIP_ON_COPY_TEX,
982
PIPE_CAP_MAX_TEXTURE_MB,
983
PIPE_CAP_SHADER_ATOMIC_INT64,
984
PIPE_CAP_DEVICE_PROTECTED_CONTENT,
985
PIPE_CAP_PREFER_REAL_BUFFER_IN_CONSTBUF0,
986
PIPE_CAP_GL_CLAMP,
987
PIPE_CAP_TEXRECT,
988
PIPE_CAP_SAMPLER_REDUCTION_MINMAX,
989
PIPE_CAP_SAMPLER_REDUCTION_MINMAX_ARB,
990
PIPE_CAP_ALLOW_DYNAMIC_VAO_FASTPATH,
991
PIPE_CAP_EMULATE_NONFIXED_PRIMITIVE_RESTART,
992
PIPE_CAP_SUPPORTED_PRIM_MODES,
993
PIPE_CAP_SUPPORTED_PRIM_MODES_WITH_RESTART,
994
995
PIPE_CAP_LAST,
996
/* XXX do not add caps after PIPE_CAP_LAST! */
997
};
998
999
/**
1000
* Possible bits for PIPE_CAP_CONTEXT_PRIORITY_MASK param, which should
1001
* return a bitmask of the supported priorities. If the driver does not
1002
* support prioritized contexts, it can return 0.
1003
*
1004
* Note that these match __DRI2_RENDERER_HAS_CONTEXT_PRIORITY_*
1005
*/
1006
#define PIPE_CONTEXT_PRIORITY_LOW (1 << 0)
1007
#define PIPE_CONTEXT_PRIORITY_MEDIUM (1 << 1)
1008
#define PIPE_CONTEXT_PRIORITY_HIGH (1 << 2)
1009
1010
#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
1011
#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
1012
1013
enum pipe_endian
1014
{
1015
PIPE_ENDIAN_LITTLE = 0,
1016
PIPE_ENDIAN_BIG = 1,
1017
#if UTIL_ARCH_LITTLE_ENDIAN
1018
PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
1019
#elif UTIL_ARCH_BIG_ENDIAN
1020
PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
1021
#endif
1022
};
1023
1024
/**
1025
* Implementation limits which are queried through
1026
* pipe_screen::get_paramf()
1027
*/
1028
enum pipe_capf
1029
{
1030
PIPE_CAPF_MAX_LINE_WIDTH,
1031
PIPE_CAPF_MAX_LINE_WIDTH_AA,
1032
PIPE_CAPF_MAX_POINT_WIDTH,
1033
PIPE_CAPF_MAX_POINT_WIDTH_AA,
1034
PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
1035
PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
1036
PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE,
1037
PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE,
1038
PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY,
1039
};
1040
1041
/** Shader caps not specific to any single stage */
1042
enum pipe_shader_cap
1043
{
1044
PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
1045
PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
1046
PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
1047
PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
1048
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
1049
PIPE_SHADER_CAP_MAX_INPUTS,
1050
PIPE_SHADER_CAP_MAX_OUTPUTS,
1051
PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
1052
PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
1053
PIPE_SHADER_CAP_MAX_TEMPS,
1054
/* boolean caps */
1055
PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
1056
PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
1057
PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
1058
PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
1059
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
1060
PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
1061
PIPE_SHADER_CAP_INTEGERS,
1062
PIPE_SHADER_CAP_INT64_ATOMICS,
1063
PIPE_SHADER_CAP_FP16,
1064
PIPE_SHADER_CAP_FP16_DERIVATIVES,
1065
PIPE_SHADER_CAP_FP16_CONST_BUFFERS,
1066
PIPE_SHADER_CAP_INT16,
1067
PIPE_SHADER_CAP_GLSL_16BIT_CONSTS,
1068
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
1069
PIPE_SHADER_CAP_PREFERRED_IR,
1070
PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
1071
PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
1072
PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
1073
PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
1074
PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
1075
PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
1076
PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
1077
PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
1078
PIPE_SHADER_CAP_SUPPORTED_IRS,
1079
PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
1080
PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
1081
PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS,
1082
PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED,
1083
PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS,
1084
PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS,
1085
};
1086
1087
/**
1088
* Shader intermediate representation.
1089
*
1090
* Note that if the driver requests something other than TGSI, it must
1091
* always be prepared to receive TGSI in addition to its preferred IR.
1092
* If the driver requests TGSI as its preferred IR, it will *always*
1093
* get TGSI.
1094
*
1095
* Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
1096
* gallium frontends that only understand TGSI.
1097
*/
1098
enum pipe_shader_ir
1099
{
1100
PIPE_SHADER_IR_TGSI = 0,
1101
PIPE_SHADER_IR_NATIVE,
1102
PIPE_SHADER_IR_NIR,
1103
PIPE_SHADER_IR_NIR_SERIALIZED,
1104
};
1105
1106
/**
1107
* Compute-specific implementation capability. They can be queried
1108
* using pipe_screen::get_compute_param.
1109
*/
1110
enum pipe_compute_cap
1111
{
1112
PIPE_COMPUTE_CAP_ADDRESS_BITS,
1113
PIPE_COMPUTE_CAP_IR_TARGET,
1114
PIPE_COMPUTE_CAP_GRID_DIMENSION,
1115
PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
1116
PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
1117
PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1118
PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
1119
PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1120
PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
1121
PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
1122
PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
1123
PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
1124
PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
1125
PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
1126
PIPE_COMPUTE_CAP_SUBGROUP_SIZE,
1127
PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1128
};
1129
1130
/**
1131
* Resource parameters. They can be queried using
1132
* pipe_screen::get_resource_param.
1133
*/
1134
enum pipe_resource_param
1135
{
1136
PIPE_RESOURCE_PARAM_NPLANES,
1137
PIPE_RESOURCE_PARAM_STRIDE,
1138
PIPE_RESOURCE_PARAM_OFFSET,
1139
PIPE_RESOURCE_PARAM_MODIFIER,
1140
PIPE_RESOURCE_PARAM_HANDLE_TYPE_SHARED,
1141
PIPE_RESOURCE_PARAM_HANDLE_TYPE_KMS,
1142
PIPE_RESOURCE_PARAM_HANDLE_TYPE_FD,
1143
PIPE_RESOURCE_PARAM_LAYER_STRIDE,
1144
};
1145
1146
/**
1147
* Types of parameters for pipe_context::set_context_param.
1148
*/
1149
enum pipe_context_param
1150
{
1151
/* A hint for the driver that it should pin its execution threads to
1152
* a group of cores sharing a specific L3 cache if the CPU has multiple
1153
* L3 caches. This is needed for good multithreading performance on
1154
* AMD Zen CPUs. "value" is the L3 cache index. Drivers that don't have
1155
* any internal threads or don't run on affected CPUs can ignore this.
1156
*/
1157
PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE,
1158
};
1159
1160
/**
1161
* Composite query types
1162
*/
1163
1164
/**
1165
* Query result for PIPE_QUERY_SO_STATISTICS.
1166
*/
1167
struct pipe_query_data_so_statistics
1168
{
1169
uint64_t num_primitives_written;
1170
uint64_t primitives_storage_needed;
1171
};
1172
1173
/**
1174
* Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
1175
*/
1176
struct pipe_query_data_timestamp_disjoint
1177
{
1178
uint64_t frequency;
1179
bool disjoint;
1180
};
1181
1182
/**
1183
* Query result for PIPE_QUERY_PIPELINE_STATISTICS.
1184
*/
1185
struct pipe_query_data_pipeline_statistics
1186
{
1187
uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
1188
uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
1189
uint64_t vs_invocations; /**< Num vertex shader invocations. */
1190
uint64_t gs_invocations; /**< Num geometry shader invocations. */
1191
uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
1192
uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
1193
uint64_t c_primitives; /**< Num primitives that were rendered. */
1194
uint64_t ps_invocations; /**< Num pixel shader invocations. */
1195
uint64_t hs_invocations; /**< Num hull shader invocations. */
1196
uint64_t ds_invocations; /**< Num domain shader invocations. */
1197
uint64_t cs_invocations; /**< Num compute shader invocations. */
1198
};
1199
1200
/**
1201
* For batch queries.
1202
*/
1203
union pipe_numeric_type_union
1204
{
1205
uint64_t u64;
1206
uint32_t u32;
1207
float f;
1208
};
1209
1210
/**
1211
* Query result (returned by pipe_context::get_query_result).
1212
*/
1213
union pipe_query_result
1214
{
1215
/* PIPE_QUERY_OCCLUSION_PREDICATE */
1216
/* PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE */
1217
/* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
1218
/* PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE */
1219
/* PIPE_QUERY_GPU_FINISHED */
1220
bool b;
1221
1222
/* PIPE_QUERY_OCCLUSION_COUNTER */
1223
/* PIPE_QUERY_TIMESTAMP */
1224
/* PIPE_QUERY_TIME_ELAPSED */
1225
/* PIPE_QUERY_PRIMITIVES_GENERATED */
1226
/* PIPE_QUERY_PRIMITIVES_EMITTED */
1227
/* PIPE_DRIVER_QUERY_TYPE_UINT64 */
1228
/* PIPE_DRIVER_QUERY_TYPE_BYTES */
1229
/* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
1230
/* PIPE_DRIVER_QUERY_TYPE_HZ */
1231
uint64_t u64;
1232
1233
/* PIPE_DRIVER_QUERY_TYPE_UINT */
1234
uint32_t u32;
1235
1236
/* PIPE_DRIVER_QUERY_TYPE_FLOAT */
1237
/* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
1238
float f;
1239
1240
/* PIPE_QUERY_SO_STATISTICS */
1241
struct pipe_query_data_so_statistics so_statistics;
1242
1243
/* PIPE_QUERY_TIMESTAMP_DISJOINT */
1244
struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
1245
1246
/* PIPE_QUERY_PIPELINE_STATISTICS */
1247
struct pipe_query_data_pipeline_statistics pipeline_statistics;
1248
1249
/* batch queries (variable length) */
1250
union pipe_numeric_type_union batch[1];
1251
};
1252
1253
enum pipe_query_value_type
1254
{
1255
PIPE_QUERY_TYPE_I32,
1256
PIPE_QUERY_TYPE_U32,
1257
PIPE_QUERY_TYPE_I64,
1258
PIPE_QUERY_TYPE_U64,
1259
};
1260
1261
union pipe_color_union
1262
{
1263
float f[4];
1264
int i[4];
1265
unsigned int ui[4];
1266
};
1267
1268
enum pipe_driver_query_type
1269
{
1270
PIPE_DRIVER_QUERY_TYPE_UINT64,
1271
PIPE_DRIVER_QUERY_TYPE_UINT,
1272
PIPE_DRIVER_QUERY_TYPE_FLOAT,
1273
PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
1274
PIPE_DRIVER_QUERY_TYPE_BYTES,
1275
PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
1276
PIPE_DRIVER_QUERY_TYPE_HZ,
1277
PIPE_DRIVER_QUERY_TYPE_DBM,
1278
PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
1279
PIPE_DRIVER_QUERY_TYPE_VOLTS,
1280
PIPE_DRIVER_QUERY_TYPE_AMPS,
1281
PIPE_DRIVER_QUERY_TYPE_WATTS,
1282
};
1283
1284
/* Whether an average value per frame or a cumulative value should be
1285
* displayed.
1286
*/
1287
enum pipe_driver_query_result_type
1288
{
1289
PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
1290
PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
1291
};
1292
1293
/**
1294
* Some hardware requires some hardware-specific queries to be submitted
1295
* as batched queries. The corresponding query objects are created using
1296
* create_batch_query, and at most one such query may be active at
1297
* any time.
1298
*/
1299
#define PIPE_DRIVER_QUERY_FLAG_BATCH (1 << 0)
1300
1301
/* Do not list this query in the HUD. */
1302
#define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
1303
1304
struct pipe_driver_query_info
1305
{
1306
const char *name;
1307
unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
1308
union pipe_numeric_type_union max_value; /* max value that can be returned */
1309
enum pipe_driver_query_type type;
1310
enum pipe_driver_query_result_type result_type;
1311
unsigned group_id;
1312
unsigned flags;
1313
};
1314
1315
struct pipe_driver_query_group_info
1316
{
1317
const char *name;
1318
unsigned max_active_queries;
1319
unsigned num_queries;
1320
};
1321
1322
enum pipe_fd_type
1323
{
1324
PIPE_FD_TYPE_NATIVE_SYNC,
1325
PIPE_FD_TYPE_SYNCOBJ,
1326
};
1327
1328
/**
1329
* counter type and counter data type enums used by INTEL_performance_query
1330
* APIs in gallium drivers.
1331
*/
1332
enum pipe_perf_counter_type
1333
{
1334
PIPE_PERF_COUNTER_TYPE_EVENT,
1335
PIPE_PERF_COUNTER_TYPE_DURATION_NORM,
1336
PIPE_PERF_COUNTER_TYPE_DURATION_RAW,
1337
PIPE_PERF_COUNTER_TYPE_THROUGHPUT,
1338
PIPE_PERF_COUNTER_TYPE_RAW,
1339
PIPE_PERF_COUNTER_TYPE_TIMESTAMP,
1340
};
1341
1342
enum pipe_perf_counter_data_type
1343
{
1344
PIPE_PERF_COUNTER_DATA_TYPE_BOOL32,
1345
PIPE_PERF_COUNTER_DATA_TYPE_UINT32,
1346
PIPE_PERF_COUNTER_DATA_TYPE_UINT64,
1347
PIPE_PERF_COUNTER_DATA_TYPE_FLOAT,
1348
PIPE_PERF_COUNTER_DATA_TYPE_DOUBLE,
1349
};
1350
1351
#define PIPE_UUID_SIZE 16
1352
1353
#ifdef __cplusplus
1354
}
1355
#endif
1356
1357
#endif
1358
1359