Path: blob/21.2-virgl/src/gallium/targets/d3d10sw/tests/tri_ps_4_0.h
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#if 01//2// Generated by Microsoft (R) D3D Shader Disassembler3//4//5// fxc /nologo /Qstrip_reflect /T ps_4_0 /E PS /Fh6// Z:/projects/apitrace/tests/apps/d3dcommon/tri_ps_4_0.h7// Z:/projects/apitrace/tests/apps/d3dcommon/tri.fx8//9//10// Input signature:11//12// Name Index Mask Register SysValue Format Used13// -------------------- ----- ------ -------- -------- ------- ------14// SV_POSITION 0 xyzw 0 POS float15// COLOR 0 xyzw 1 NONE float xyzw16//17//18// Output signature:19//20// Name Index Mask Register SysValue Format Used21// -------------------- ----- ------ -------- -------- ------- ------22// SV_Target 0 xyzw 0 TARGET float xyzw23//24ps_4_025dcl_input_ps linear v1.xyzw26dcl_output o0.xyzw27mov o0.xyzw, v1.xyzw28ret29// Approximately 0 instruction slots used30#endif3132const BYTE g_PS[] =33{3468, 88, 66, 67, 89, 62,35128, 137, 52, 137, 121, 63,36223, 129, 145, 249, 18, 101,3785, 245, 1, 0, 0, 0,38244, 0, 0, 0, 3, 0,390, 0, 44, 0, 0, 0,40128, 0, 0, 0, 180, 0,410, 0, 73, 83, 71, 78,4276, 0, 0, 0, 2, 0,430, 0, 8, 0, 0, 0,4456, 0, 0, 0, 0, 0,450, 0, 1, 0, 0, 0,463, 0, 0, 0, 0, 0,470, 0, 15, 0, 0, 0,4868, 0, 0, 0, 0, 0,490, 0, 0, 0, 0, 0,503, 0, 0, 0, 1, 0,510, 0, 15, 15, 0, 0,5283, 86, 95, 80, 79, 83,5373, 84, 73, 79, 78, 0,5467, 79, 76, 79, 82, 0,55171, 171, 79, 83, 71, 78,5644, 0, 0, 0, 1, 0,570, 0, 8, 0, 0, 0,5832, 0, 0, 0, 0, 0,590, 0, 0, 0, 0, 0,603, 0, 0, 0, 0, 0,610, 0, 15, 0, 0, 0,6283, 86, 95, 84, 97, 114,63103, 101, 116, 0, 171, 171,6483, 72, 68, 82, 56, 0,650, 0, 64, 0, 0, 0,6614, 0, 0, 0, 98, 16,670, 3, 242, 16, 16, 0,681, 0, 0, 0, 101, 0,690, 3, 242, 32, 16, 0,700, 0, 0, 0, 54, 0,710, 5, 242, 32, 16, 0,720, 0, 0, 0, 70, 30,7316, 0, 1, 0, 0, 0,7462, 0, 0, 175};767778