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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
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/*
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* Copyright 2012, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Artur Wyszynski, [email protected]
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* Alexander von Gluck IV, [email protected]
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*/
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#include "GalliumContext.h"
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#include <stdio.h>
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#include <algorithm>
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#include "GLView.h"
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#include "bitmap_wrapper.h"
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#include "glapi/glapi.h"
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#include "pipe/p_format.h"
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//#include "state_tracker/st_cb_fbo.h"
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//#include "state_tracker/st_cb_flush.h"
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#include "state_tracker/st_context.h"
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#include "state_tracker/st_gl_api.h"
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#include "frontend/sw_winsys.h"
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#include "sw/hgl/hgl_sw_winsys.h"
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#include "util/u_atomic.h"
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#include "util/u_memory.h"
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#include "util/u_framebuffer.h"
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#include "target-helpers/inline_sw_helper.h"
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#include "target-helpers/inline_debug_helper.h"
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#ifdef DEBUG
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# define TRACE(x...) printf("GalliumContext: " x)
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# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
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#else
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# define TRACE(x...)
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# define CALLED()
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#endif
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#define ERROR(x...) printf("GalliumContext: " x)
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int32 GalliumContext::fDisplayRefCount = 0;
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hgl_display* GalliumContext::fDisplay = NULL;
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GalliumContext::GalliumContext(ulong options)
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:
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fOptions(options),
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fCurrentContext(0)
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{
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CALLED();
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// Make all contexts a known value
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for (context_id i = 0; i < CONTEXT_MAX; i++)
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fContext[i] = NULL;
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CreateDisplay();
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(void) mtx_init(&fMutex, mtx_plain);
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}
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GalliumContext::~GalliumContext()
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{
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CALLED();
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// Destroy our contexts
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Lock();
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for (context_id i = 0; i < CONTEXT_MAX; i++)
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DestroyContext(i);
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Unlock();
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DestroyDisplay();
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mtx_destroy(&fMutex);
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}
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status_t
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GalliumContext::CreateDisplay()
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{
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CALLED();
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if (atomic_add(&fDisplayRefCount, 1) > 0)
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return B_OK;
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// Allocate winsys and attach callback hooks
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struct sw_winsys* winsys = hgl_create_sw_winsys();
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if (!winsys) {
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ERROR("%s: Couldn't allocate sw_winsys!\n", __func__);
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return B_ERROR;
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}
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struct pipe_screen* screen = sw_screen_create(winsys);
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if (screen == NULL) {
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ERROR("%s: Couldn't create screen!\n", __FUNCTION__);
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winsys->destroy(winsys);
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return B_ERROR;
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}
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debug_screen_wrap(screen);
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const char* driverName = screen->get_name(screen);
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ERROR("%s: Using %s driver.\n", __func__, driverName);
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fDisplay = hgl_create_display(screen);
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if (fDisplay == NULL) {
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ERROR("%s: Couldn't create display!\n", __FUNCTION__);
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screen->destroy(screen); // will also destroy winsys
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return B_ERROR;
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}
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return B_OK;
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}
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void
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GalliumContext::DestroyDisplay()
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{
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if (atomic_add(&fDisplayRefCount, -1) > 1)
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return;
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if (fDisplay != NULL) {
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struct pipe_screen* screen = fDisplay->manager->screen;
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hgl_destroy_display(fDisplay); fDisplay = NULL;
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screen->destroy(screen); // destroy will deallocate object
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}
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}
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context_id
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GalliumContext::CreateContext(HGLWinsysContext *wsContext)
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{
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CALLED();
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struct hgl_context* context = CALLOC_STRUCT(hgl_context);
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if (!context) {
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ERROR("%s: Couldn't create pipe context!\n", __FUNCTION__);
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return 0;
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}
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// Set up the initial things our context needs
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context->display = fDisplay;
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// Create state tracker visual
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context->stVisual = hgl_create_st_visual(fOptions);
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// Create state tracker framebuffers
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context->buffer = hgl_create_st_framebuffer(context, wsContext);
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if (!context->buffer) {
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ERROR("%s: Problem allocating framebuffer!\n", __func__);
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FREE(context->stVisual);
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return -1;
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}
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// Build state tracker attributes
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struct st_context_attribs attribs;
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memset(&attribs, 0, sizeof(attribs));
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attribs.options.force_glsl_extensions_warn = false;
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attribs.profile = ST_PROFILE_DEFAULT;
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attribs.visual = *context->stVisual;
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attribs.major = 1;
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attribs.minor = 0;
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//attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
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struct st_context_iface* shared = NULL;
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if (fOptions & BGL_SHARE_CONTEXT) {
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shared = fDisplay->api->get_current(fDisplay->api);
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TRACE("shared context: %p\n", shared);
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}
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// Create context using state tracker api call
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enum st_context_error result;
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context->st = fDisplay->api->create_context(fDisplay->api, fDisplay->manager,
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&attribs, &result, shared);
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if (!context->st) {
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ERROR("%s: Couldn't create mesa state tracker context!\n",
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__func__);
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switch (result) {
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case ST_CONTEXT_SUCCESS:
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ERROR("%s: State tracker error: SUCCESS?\n", __func__);
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break;
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case ST_CONTEXT_ERROR_NO_MEMORY:
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ERROR("%s: State tracker error: NO_MEMORY\n", __func__);
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break;
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case ST_CONTEXT_ERROR_BAD_API:
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ERROR("%s: State tracker error: BAD_API\n", __func__);
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break;
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case ST_CONTEXT_ERROR_BAD_VERSION:
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ERROR("%s: State tracker error: BAD_VERSION\n", __func__);
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break;
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case ST_CONTEXT_ERROR_BAD_FLAG:
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ERROR("%s: State tracker error: BAD_FLAG\n", __func__);
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break;
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case ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE:
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ERROR("%s: State tracker error: BAD_ATTRIBUTE\n", __func__);
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break;
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case ST_CONTEXT_ERROR_UNKNOWN_FLAG:
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ERROR("%s: State tracker error: UNKNOWN_FLAG\n", __func__);
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break;
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}
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hgl_destroy_st_visual(context->stVisual);
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FREE(context);
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return -1;
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}
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assert(!context->st->st_manager_private);
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context->st->st_manager_private = (void*)context;
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struct st_context *stContext = (struct st_context*)context->st;
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// Init Gallium3D Post Processing
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// TODO: no pp filters are enabled yet through postProcessEnable
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context->postProcess = pp_init(stContext->pipe, context->postProcessEnable,
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stContext->cso_context, &stContext->iface);
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context_id contextNext = -1;
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Lock();
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for (context_id i = 0; i < CONTEXT_MAX; i++) {
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if (fContext[i] == NULL) {
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fContext[i] = context;
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contextNext = i;
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break;
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}
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}
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Unlock();
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if (contextNext < 0) {
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ERROR("%s: The next context is invalid... something went wrong!\n",
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__func__);
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//st_destroy_context(context->st);
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FREE(context->stVisual);
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FREE(context);
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return -1;
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}
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TRACE("%s: context #%" B_PRIu64 " is the next available context\n",
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__func__, contextNext);
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return contextNext;
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}
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void
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GalliumContext::DestroyContext(context_id contextID)
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{
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// fMutex should be locked *before* calling DestoryContext
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// See if context is used
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if (!fContext[contextID])
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return;
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if (fContext[contextID]->st) {
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fContext[contextID]->st->flush(fContext[contextID]->st, 0, NULL, NULL, NULL);
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fContext[contextID]->st->destroy(fContext[contextID]->st);
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}
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if (fContext[contextID]->postProcess)
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pp_free(fContext[contextID]->postProcess);
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// Delete state tracker framebuffer objects
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if (fContext[contextID]->buffer)
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hgl_destroy_st_framebuffer(fContext[contextID]->buffer);
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if (fContext[contextID]->stVisual)
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hgl_destroy_st_visual(fContext[contextID]->stVisual);
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FREE(fContext[contextID]);
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}
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status_t
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GalliumContext::SetCurrentContext(bool set, context_id contextID)
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{
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CALLED();
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if (contextID < 0 || contextID > CONTEXT_MAX) {
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ERROR("%s: Invalid context ID range!\n", __func__);
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return B_ERROR;
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}
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Lock();
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context_id oldContextID = fCurrentContext;
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struct hgl_context* context = fContext[contextID];
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if (!context) {
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ERROR("%s: Invalid context provided (#%" B_PRIu64 ")!\n",
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__func__, contextID);
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Unlock();
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return B_ERROR;
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}
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if (!set) {
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fDisplay->api->make_current(fDisplay->api, NULL, NULL, NULL);
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Unlock();
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return B_OK;
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}
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// Everything seems valid, lets set the new context.
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fCurrentContext = contextID;
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if (oldContextID > 0 && oldContextID != contextID) {
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fContext[oldContextID]->st->flush(fContext[oldContextID]->st,
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ST_FLUSH_FRONT, NULL, NULL, NULL);
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}
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// We need to lock and unlock framebuffers before accessing them
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fDisplay->api->make_current(fDisplay->api, context->st, context->buffer->stfbi,
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context->buffer->stfbi);
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Unlock();
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return B_OK;
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}
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status_t
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GalliumContext::SwapBuffers(context_id contextID)
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{
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CALLED();
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Lock();
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struct hgl_context* context = fContext[contextID];
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if (!context) {
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ERROR("%s: context not found\n", __func__);
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Unlock();
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return B_ERROR;
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}
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// will flush front buffer if no double buffering is used
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context->st->flush(context->st, ST_FLUSH_FRONT, NULL, NULL, NULL);
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struct hgl_buffer* buffer = context->buffer;
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// flush back buffer and swap buffers if double buffering is used
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if (buffer->textures[ST_ATTACHMENT_BACK_LEFT] != NULL) {
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buffer->screen->flush_frontbuffer(buffer->screen, NULL, buffer->textures[ST_ATTACHMENT_BACK_LEFT],
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0, 0, buffer->winsysContext, NULL);
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std::swap(buffer->textures[ST_ATTACHMENT_FRONT_LEFT], buffer->textures[ST_ATTACHMENT_BACK_LEFT]);
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p_atomic_inc(&buffer->stfbi->stamp);
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}
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Unlock();
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return B_OK;
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}
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void
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GalliumContext::Draw(context_id contextID, BRect updateRect)
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{
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struct hgl_context *context = fContext[contextID];
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if (!context) {
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ERROR("%s: context not found\n", __func__);
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return;
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}
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struct hgl_buffer* buffer = context->buffer;
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if (buffer->textures[ST_ATTACHMENT_FRONT_LEFT] == NULL)
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return;
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buffer->screen->flush_frontbuffer(buffer->screen, NULL, buffer->textures[ST_ATTACHMENT_FRONT_LEFT],
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0, 0, buffer->winsysContext, NULL);
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}
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bool
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GalliumContext::Validate(uint32 width, uint32 height)
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{
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CALLED();
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if (!fContext[fCurrentContext])
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return false;
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if (fContext[fCurrentContext]->width != width + 1
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|| fContext[fCurrentContext]->height != height + 1) {
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Invalidate(width, height);
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return false;
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}
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return true;
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}
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void
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GalliumContext::Invalidate(uint32 width, uint32 height)
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{
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CALLED();
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assert(fContext[fCurrentContext]);
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// Update st_context dimensions
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fContext[fCurrentContext]->width = width + 1;
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fContext[fCurrentContext]->height = height + 1;
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// Is this the best way to invalidate?
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p_atomic_inc(&fContext[fCurrentContext]->buffer->stfbi->stamp);
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}
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void
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GalliumContext::Lock()
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{
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CALLED();
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mtx_lock(&fMutex);
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}
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void
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GalliumContext::Unlock()
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{
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CALLED();
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mtx_unlock(&fMutex);
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}
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/* vim: set tabstop=4: */
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