Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/tests/graw/fs-write-z.c
4565 views
1
/* Test the writing Z in fragment shader.
2
* The red quad should be entirely in front of the blue quad even
3
* though the overlap and intersect in Z.
4
*/
5
6
#include <stdio.h>
7
8
#include "graw_util.h"
9
10
#include "util/macros.h"
11
12
13
static int width = 300;
14
static int height = 300;
15
16
static struct graw_info info;
17
18
19
struct vertex {
20
float position[4];
21
float color[4];
22
};
23
24
#define z0 0.2
25
#define z01 0.5
26
#define z1 0.4
27
28
29
static struct vertex vertices[] =
30
{
31
/* left quad: clock-wise, front-facing, red */
32
{
33
{-0.8, -0.9, z0, 1.0 },
34
{ 1, 0, 0, 1 }
35
},
36
37
{
38
{ -0.2, -0.9, z0, 1.0 },
39
{ 1, 0, 0, 1 }
40
},
41
42
{
43
{ 0.2, 0.9, z01, 1.0 },
44
{ 1, 0, 0, 1 }
45
},
46
47
{
48
{-0.9, 0.9, z01, 1.0 },
49
{ 1, 0, 0, 1 }
50
},
51
52
/* right quad : counter-clock-wise, back-facing, green */
53
{
54
{ 0.2, -0.9, z1, 1.0 },
55
{ 0, 0, 1, -1 }
56
},
57
58
{
59
{ -0.2, 0.8, z1, 1.0 },
60
{ 0, 0, 1, -1 }
61
},
62
63
{
64
{ 0.9, 0.8, z1, 1.0 },
65
{ 0, 0, 1, -1 }
66
},
67
68
{
69
{ 0.8, -0.9, z1, 1.0 },
70
{ 0, 0, 1, -1 }
71
},
72
};
73
74
#define NUM_VERTS ARRAY_SIZE(vertices)
75
76
77
78
static void
79
set_vertices(void)
80
{
81
struct pipe_vertex_element ve[2];
82
struct pipe_vertex_buffer vbuf;
83
void *handle;
84
85
memset(ve, 0, sizeof ve);
86
87
ve[0].src_offset = Offset(struct vertex, position);
88
ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
89
ve[1].src_offset = Offset(struct vertex, color);
90
ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
91
92
handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
93
info.ctx->bind_vertex_elements_state(info.ctx, handle);
94
95
memset(&vbuf, 0, sizeof vbuf);
96
97
vbuf.stride = sizeof(struct vertex);
98
vbuf.buffer_offset = 0;
99
vbuf.buffer.resource = pipe_buffer_create_with_data(info.ctx,
100
PIPE_BIND_VERTEX_BUFFER,
101
PIPE_USAGE_DEFAULT,
102
sizeof(vertices),
103
vertices);
104
105
info.ctx->set_vertex_buffers(info.ctx, 0, 1, 0, false, &vbuf);
106
}
107
108
109
static void
110
set_vertex_shader(void)
111
{
112
void *handle;
113
const char *text =
114
"VERT\n"
115
"DCL IN[0]\n"
116
"DCL IN[1]\n"
117
"DCL OUT[0], POSITION\n"
118
"DCL OUT[1], GENERIC[0]\n"
119
" 0: MOV OUT[0], IN[0]\n"
120
" 1: MOV OUT[1], IN[1]\n"
121
" 2: END\n";
122
123
handle = graw_parse_vertex_shader(info.ctx, text);
124
info.ctx->bind_vs_state(info.ctx, handle);
125
}
126
127
128
static void
129
set_fragment_shader(void)
130
{
131
void *handle;
132
const char *text =
133
"FRAG\n"
134
"DCL IN[0], GENERIC, CONSTANT\n"
135
"DCL OUT[0], COLOR\n"
136
"DCL OUT[1], POSITION\n"
137
"DCL TEMP[0]\n"
138
"IMM FLT32 { 1.0, 0.0, 0.0, 0.0 }\n"
139
"IMM FLT32 { 0.0, 1.0, 0.0, 0.0 }\n"
140
"IMM FLT32 { 0.5, 0.4, 0.0, 0.0 }\n"
141
" 0: MOV OUT[0], IN[0]\n" /* front-facing: red */
142
" 1: IF IN[0].xxxx :3\n"
143
" 2: MOV OUT[1].z, IMM[2].yyyy\n" /* red: Z = 0.4 */
144
" 3: ELSE :5\n"
145
" 4: MOV OUT[1].z, IMM[2].xxxx\n" /* blue: Z = 0.5 */
146
" 5: ENDIF\n"
147
" 6: END\n";
148
149
handle = graw_parse_fragment_shader(info.ctx, text);
150
info.ctx->bind_fs_state(info.ctx, handle);
151
}
152
153
154
155
static void
156
draw(void)
157
{
158
union pipe_color_union clear_color;
159
160
clear_color.f[0] = 0.25;
161
clear_color.f[1] = 0.25;
162
clear_color.f[2] = 0.25;
163
clear_color.f[3] = 1.00;
164
165
info.ctx->clear(info.ctx,
166
PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL,
167
NULL,
168
&clear_color, 1.0, 0);
169
util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS);
170
info.ctx->flush(info.ctx, NULL, 0);
171
172
#if 0
173
/* At the moment, libgraw leaks out/makes available some of the
174
* symbols from gallium/auxiliary, including these debug helpers.
175
* Will eventually want to bless some of these paths, and lock the
176
* others down so they aren't accessible from test programs.
177
*
178
* This currently just happens to work on debug builds - a release
179
* build will probably fail to link here:
180
*/
181
debug_dump_surface_bmp(info.ctx, "result.bmp", surf);
182
#endif
183
184
graw_util_flush_front(&info);
185
}
186
187
188
#if 0
189
static void
190
resize(int w, int h)
191
{
192
width = w;
193
height = h;
194
195
graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0);
196
}
197
#endif
198
199
200
static void
201
init(void)
202
{
203
if (!graw_util_create_window(&info, width, height, 1, TRUE))
204
exit(1);
205
206
graw_util_default_state(&info, TRUE);
207
208
graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0);
209
210
set_vertices();
211
set_vertex_shader();
212
set_fragment_shader();
213
}
214
215
216
int
217
main(int argc, char *argv[])
218
{
219
init();
220
221
printf("The red quad should be entirely in front of the blue quad.\n");
222
223
graw_set_display_func(draw);
224
/*graw_set_reshape_func(resize);*/
225
graw_main_loop();
226
return 0;
227
}
228
229