Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/tests/graw/quad-tex.c
4565 views
1
/* Display a cleared blue window. This demo has no dependencies on
2
* any utility code, just the graw interface and gallium.
3
*/
4
5
#include "graw_util.h"
6
7
static const int WIDTH = 300;
8
static const int HEIGHT = 300;
9
10
static struct graw_info info;
11
12
13
static struct pipe_resource *texture = NULL;
14
static struct pipe_sampler_view *sv = NULL;
15
static void *sampler = NULL;
16
17
struct vertex {
18
float position[4];
19
float color[4];
20
};
21
22
static struct vertex vertices[] =
23
{
24
{ { 0.9, -0.9, 0.0, 1.0 },
25
{ 1, 0, 0, 1 } },
26
27
{ { 0.9, 0.9, 0.0, 1.0 },
28
{ 1, 1, 0, 1 } },
29
30
{ {-0.9, 0.9, 0.0, 1.0 },
31
{ 0, 1, 0, 1 } },
32
33
{ {-0.9, -0.9, 0.0, 1.0 },
34
{ 0, 0, 0, 1 } },
35
};
36
37
38
39
40
static void set_vertices( void )
41
{
42
struct pipe_vertex_element ve[2];
43
struct pipe_vertex_buffer vbuf;
44
void *handle;
45
46
memset(ve, 0, sizeof ve);
47
48
ve[0].src_offset = Offset(struct vertex, position);
49
ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
50
ve[1].src_offset = Offset(struct vertex, color);
51
ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
52
53
handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
54
info.ctx->bind_vertex_elements_state(info.ctx, handle);
55
56
memset(&vbuf, 0, sizeof vbuf);
57
58
vbuf.stride = sizeof( struct vertex );
59
vbuf.buffer_offset = 0;
60
vbuf.buffer.resource = pipe_buffer_create_with_data(info.ctx,
61
PIPE_BIND_VERTEX_BUFFER,
62
PIPE_USAGE_DEFAULT,
63
sizeof(vertices),
64
vertices);
65
66
info.ctx->set_vertex_buffers(info.ctx, 0, 1, 0, false, &vbuf);
67
}
68
69
static void set_vertex_shader( void )
70
{
71
void *handle;
72
const char *text =
73
"VERT\n"
74
"DCL IN[0]\n"
75
"DCL IN[1]\n"
76
"DCL OUT[0], POSITION\n"
77
"DCL OUT[1], GENERIC[0]\n"
78
" 0: MOV OUT[1], IN[1]\n"
79
" 1: MOV OUT[0], IN[0]\n"
80
" 2: END\n";
81
82
handle = graw_parse_vertex_shader(info.ctx, text);
83
info.ctx->bind_vs_state(info.ctx, handle);
84
}
85
86
static void set_fragment_shader( void )
87
{
88
void *handle;
89
const char *text =
90
"FRAG\n"
91
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
92
"DCL OUT[0], COLOR\n"
93
"DCL TEMP[0]\n"
94
"DCL SAMP[0]\n"
95
"DCL SVIEW[0], 2D, FLOAT\n"
96
" 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n"
97
" 1: MOV OUT[0], TEMP[0]\n"
98
" 2: END\n";
99
100
handle = graw_parse_fragment_shader(info.ctx, text);
101
info.ctx->bind_fs_state(info.ctx, handle);
102
}
103
104
105
static void draw( void )
106
{
107
union pipe_color_union clear_color = { {.5,.5,.5,1} };
108
109
info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
110
util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
111
info.ctx->flush(info.ctx, NULL, 0);
112
113
graw_save_surface_to_file(info.ctx, info.color_surf[0], NULL);
114
115
graw_util_flush_front(&info);
116
}
117
118
119
#define SIZE 16
120
121
static void init_tex( void )
122
{
123
ubyte tex2d[SIZE][SIZE][4];
124
int s, t;
125
126
#if (SIZE != 2)
127
for (s = 0; s < SIZE; s++) {
128
for (t = 0; t < SIZE; t++) {
129
if (0) {
130
int x = (s ^ t) & 1;
131
tex2d[t][s][0] = (x) ? 0 : 63;
132
tex2d[t][s][1] = (x) ? 0 : 128;
133
tex2d[t][s][2] = 0;
134
tex2d[t][s][3] = 0xff;
135
}
136
else {
137
int x = ((s ^ t) >> 2) & 1;
138
tex2d[t][s][0] = s*255/(SIZE-1);
139
tex2d[t][s][1] = t*255/(SIZE-1);
140
tex2d[t][s][2] = (x) ? 0 : 128;
141
tex2d[t][s][3] = 0xff;
142
}
143
}
144
}
145
#else
146
tex2d[0][0][0] = 0;
147
tex2d[0][0][1] = 255;
148
tex2d[0][0][2] = 255;
149
tex2d[0][0][3] = 0;
150
151
tex2d[0][1][0] = 0;
152
tex2d[0][1][1] = 0;
153
tex2d[0][1][2] = 255;
154
tex2d[0][1][3] = 255;
155
156
tex2d[1][0][0] = 255;
157
tex2d[1][0][1] = 255;
158
tex2d[1][0][2] = 0;
159
tex2d[1][0][3] = 255;
160
161
tex2d[1][1][0] = 255;
162
tex2d[1][1][1] = 0;
163
tex2d[1][1][2] = 0;
164
tex2d[1][1][3] = 255;
165
#endif
166
167
texture = graw_util_create_tex2d(&info, SIZE, SIZE,
168
PIPE_FORMAT_B8G8R8A8_UNORM, tex2d);
169
170
sv = graw_util_create_simple_sampler_view(&info, texture);
171
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &sv);
172
173
sampler = graw_util_create_simple_sampler(&info,
174
PIPE_TEX_WRAP_REPEAT,
175
PIPE_TEX_FILTER_NEAREST);
176
info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT,
177
0, 1, &sampler);
178
}
179
180
181
static void init( void )
182
{
183
if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE))
184
exit(1);
185
186
graw_util_default_state(&info, FALSE);
187
188
{
189
struct pipe_rasterizer_state rasterizer;
190
void *handle;
191
memset(&rasterizer, 0, sizeof rasterizer);
192
rasterizer.cull_face = PIPE_FACE_NONE;
193
rasterizer.half_pixel_center = 1;
194
rasterizer.bottom_edge_rule = 1;
195
rasterizer.depth_clip_near = 1;
196
rasterizer.depth_clip_far = 1;
197
handle = info.ctx->create_rasterizer_state(info.ctx, &rasterizer);
198
info.ctx->bind_rasterizer_state(info.ctx, handle);
199
}
200
201
graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 1000);
202
203
init_tex();
204
205
set_vertices();
206
set_vertex_shader();
207
set_fragment_shader();
208
}
209
210
211
static void args(int argc, char *argv[])
212
{
213
int i;
214
215
for (i = 1; i < argc;) {
216
if (graw_parse_args(&i, argc, argv)) {
217
continue;
218
}
219
exit(1);
220
}
221
}
222
223
int main( int argc, char *argv[] )
224
{
225
args(argc, argv);
226
init();
227
228
graw_set_display_func( draw );
229
graw_main_loop();
230
return 0;
231
}
232
233