Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/tests/graw/tri-gs.c
4565 views
1
/* Display a cleared blue window. This demo has no dependencies on
2
* any utility code, just the graw interface and gallium.
3
*/
4
5
#include <stdio.h>
6
#include "frontend/graw.h"
7
#include "pipe/p_screen.h"
8
#include "pipe/p_context.h"
9
#include "pipe/p_state.h"
10
#include "pipe/p_defines.h"
11
12
#include "util/u_memory.h" /* Offset() */
13
#include "util/u_draw_quad.h"
14
#include "util/u_inlines.h"
15
16
enum pipe_format formats[] = {
17
PIPE_FORMAT_RGBA8888_UNORM,
18
PIPE_FORMAT_BGRA8888_UNORM,
19
PIPE_FORMAT_NONE
20
};
21
22
static const int WIDTH = 300;
23
static const int HEIGHT = 300;
24
25
static struct pipe_screen *screen = NULL;
26
static struct pipe_context *ctx = NULL;
27
static struct pipe_surface *surf = NULL;
28
static struct pipe_resource *tex = NULL;
29
static void *window = NULL;
30
31
struct vertex {
32
float position[4];
33
float color[4];
34
};
35
36
static struct vertex vertices[4] =
37
{
38
{ { 0.0f, -0.9f, 0.0f, 1.0f },
39
{ 1.0f, 0.0f, 0.0f, 1.0f }
40
},
41
{ { -0.9f, 0.9f, 0.0f, 1.0f },
42
{ 0.0f, 1.0f, 0.0f, 1.0f }
43
},
44
{ { 0.9f, 0.9f, 0.0f, 1.0f },
45
{ 0.0f, 0.0f, 1.0f, 1.0f }
46
}
47
};
48
49
50
51
52
static void set_viewport( float x, float y,
53
float width, float height,
54
float zNear, float zFar)
55
{
56
float z = zFar;
57
float half_width = (float)width / 2.0f;
58
float half_height = (float)height / 2.0f;
59
float half_depth = ((float)zFar - (float)zNear) / 2.0f;
60
struct pipe_viewport_state vp;
61
62
vp.scale[0] = half_width;
63
vp.scale[1] = half_height;
64
vp.scale[2] = half_depth;
65
66
vp.translate[0] = half_width + x;
67
vp.translate[1] = half_height + y;
68
vp.translate[2] = half_depth + z;
69
70
vp.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
71
vp.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
72
vp.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
73
vp.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
74
75
ctx->set_viewport_states( ctx, 0, 1, &vp );
76
}
77
78
static void set_vertices( void )
79
{
80
struct pipe_vertex_element ve[2];
81
struct pipe_vertex_buffer vbuf;
82
void *handle;
83
84
memset(ve, 0, sizeof ve);
85
86
ve[0].src_offset = Offset(struct vertex, position);
87
ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
88
ve[1].src_offset = Offset(struct vertex, color);
89
ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
90
91
handle = ctx->create_vertex_elements_state(ctx, 2, ve);
92
ctx->bind_vertex_elements_state(ctx, handle);
93
94
memset(&vbuf, 0, sizeof vbuf);
95
96
vbuf.stride = sizeof( struct vertex );
97
vbuf.buffer_offset = 0;
98
vbuf.buffer.resource = pipe_buffer_create_with_data(ctx,
99
PIPE_BIND_VERTEX_BUFFER,
100
PIPE_USAGE_DEFAULT,
101
sizeof(vertices),
102
vertices);
103
104
ctx->set_vertex_buffers(ctx, 0, 1, 0, false, &vbuf);
105
}
106
107
static void set_vertex_shader( void )
108
{
109
void *handle;
110
const char *text =
111
"VERT\n"
112
"DCL IN[0]\n"
113
"DCL IN[1]\n"
114
"DCL OUT[0], POSITION\n"
115
"DCL OUT[1], COLOR\n"
116
" 0: MOV OUT[1], IN[1]\n"
117
" 1: MOV OUT[0], IN[0]\n"
118
" 2: END\n";
119
120
handle = graw_parse_vertex_shader(ctx, text);
121
ctx->bind_vs_state(ctx, handle);
122
}
123
124
static void set_fragment_shader( void )
125
{
126
void *handle;
127
const char *text =
128
"FRAG\n"
129
"DCL IN[0], COLOR, LINEAR\n"
130
"DCL OUT[0], COLOR\n"
131
" 0: MOV OUT[0], IN[0]\n"
132
" 1: END\n";
133
134
handle = graw_parse_fragment_shader(ctx, text);
135
ctx->bind_fs_state(ctx, handle);
136
}
137
138
139
static void set_geometry_shader( void )
140
{
141
void *handle;
142
const char *text =
143
"GEOM\n"
144
"PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n"
145
"PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n"
146
"DCL IN[][0], POSITION, CONSTANT\n"
147
"DCL IN[][1], COLOR, CONSTANT\n"
148
"DCL OUT[0], POSITION, CONSTANT\n"
149
"DCL OUT[1], COLOR, CONSTANT\n"
150
"0:MOV OUT[0], IN[0][0]\n"
151
"1:MOV OUT[1], IN[0][1]\n"
152
"2:EMIT\n"
153
"3:MOV OUT[0], IN[1][0]\n"
154
"4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
155
"5:EMIT\n"
156
"6:MOV OUT[0], IN[2][0]\n"
157
"7:MOV OUT[1], IN[2][1]\n"
158
"8:EMIT\n"
159
"9:ENDPRIM\n"
160
"10:END\n";
161
162
handle = graw_parse_geometry_shader(ctx, text);
163
ctx->bind_gs_state(ctx, handle);
164
}
165
166
static void draw( void )
167
{
168
union pipe_color_union clear_color = { {1,0,1,1} };
169
170
ctx->clear(ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
171
util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
172
ctx->flush(ctx, NULL, 0);
173
174
screen->flush_frontbuffer(screen, ctx, tex, 0, 0, window, NULL);
175
}
176
177
178
static void init( void )
179
{
180
struct pipe_framebuffer_state fb;
181
struct pipe_resource templat;
182
struct pipe_surface surf_tmpl;
183
int i;
184
185
/* It's hard to say whether window or screen should be created
186
* first. Different environments would prefer one or the other.
187
*
188
* Also, no easy way of querying supported formats if the screen
189
* cannot be created first.
190
*/
191
for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
192
screen = graw_create_window_and_screen(0, 0, 300, 300,
193
formats[i],
194
&window);
195
if (window && screen)
196
break;
197
}
198
if (!screen || !window) {
199
fprintf(stderr, "Unable to create window\n");
200
exit(1);
201
}
202
203
ctx = screen->context_create(screen, NULL, 0);
204
if (ctx == NULL)
205
exit(3);
206
207
memset(&templat, 0, sizeof(templat));
208
templat.target = PIPE_TEXTURE_2D;
209
templat.format = formats[i];
210
templat.width0 = WIDTH;
211
templat.height0 = HEIGHT;
212
templat.depth0 = 1;
213
templat.array_size = 1;
214
templat.last_level = 0;
215
templat.bind = (PIPE_BIND_RENDER_TARGET |
216
PIPE_BIND_DISPLAY_TARGET);
217
218
tex = screen->resource_create(screen,
219
&templat);
220
if (tex == NULL)
221
exit(4);
222
223
surf_tmpl.format = templat.format;
224
surf_tmpl.u.tex.level = 0;
225
surf_tmpl.u.tex.first_layer = 0;
226
surf_tmpl.u.tex.last_layer = 0;
227
surf = ctx->create_surface(ctx, tex, &surf_tmpl);
228
if (surf == NULL)
229
exit(5);
230
231
memset(&fb, 0, sizeof fb);
232
fb.nr_cbufs = 1;
233
fb.width = WIDTH;
234
fb.height = HEIGHT;
235
fb.cbufs[0] = surf;
236
237
ctx->set_framebuffer_state(ctx, &fb);
238
239
{
240
struct pipe_blend_state blend;
241
void *handle;
242
memset(&blend, 0, sizeof blend);
243
blend.rt[0].colormask = PIPE_MASK_RGBA;
244
handle = ctx->create_blend_state(ctx, &blend);
245
ctx->bind_blend_state(ctx, handle);
246
}
247
248
{
249
struct pipe_depth_stencil_alpha_state depthstencil;
250
void *handle;
251
memset(&depthstencil, 0, sizeof depthstencil);
252
handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
253
ctx->bind_depth_stencil_alpha_state(ctx, handle);
254
}
255
256
{
257
struct pipe_rasterizer_state rasterizer;
258
void *handle;
259
memset(&rasterizer, 0, sizeof rasterizer);
260
rasterizer.cull_face = PIPE_FACE_NONE;
261
rasterizer.half_pixel_center = 1;
262
rasterizer.bottom_edge_rule = 1;
263
rasterizer.depth_clip_near = 1;
264
rasterizer.depth_clip_far = 1;
265
handle = ctx->create_rasterizer_state(ctx, &rasterizer);
266
ctx->bind_rasterizer_state(ctx, handle);
267
}
268
269
set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
270
set_vertices();
271
set_vertex_shader();
272
set_fragment_shader();
273
set_geometry_shader();
274
}
275
276
277
int main( int argc, char *argv[] )
278
{
279
init();
280
281
graw_set_display_func( draw );
282
graw_main_loop();
283
return 0;
284
}
285
286