Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/winsys/svga/drm/vmw_shader.h
4573 views
1
/**********************************************************
2
* Copyright 2009-2015 VMware, Inc. All rights reserved.
3
*
4
* Permission is hereby granted, free of charge, to any person
5
* obtaining a copy of this software and associated documentation
6
* files (the "Software"), to deal in the Software without
7
* restriction, including without limitation the rights to use, copy,
8
* modify, merge, publish, distribute, sublicense, and/or sell copies
9
* of the Software, and to permit persons to whom the Software is
10
* furnished to do so, subject to the following conditions:
11
*
12
* The above copyright notice and this permission notice shall be
13
* included in all copies or substantial portions of the Software.
14
*
15
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
* SOFTWARE.
23
*
24
**********************************************************/
25
26
/**
27
* @file
28
* Shaders for VMware SVGA winsys.
29
*
30
* @author Jose Fonseca <[email protected]>
31
* @author Thomas Hellstrom <[email protected]>
32
*/
33
34
#ifndef VMW_SHADER_H_
35
#define VMW_SHADER_H_
36
37
#include "pipe/p_compiler.h"
38
#include "util/u_atomic.h"
39
#include "util/u_inlines.h"
40
41
struct vmw_svga_winsys_shader
42
{
43
int32_t validated;
44
struct pipe_reference refcnt;
45
46
struct vmw_winsys_screen *screen;
47
struct svga_winsys_buffer *buf;
48
uint32_t shid;
49
};
50
51
static inline struct svga_winsys_gb_shader *
52
svga_winsys_shader(struct vmw_svga_winsys_shader *shader)
53
{
54
assert(!shader || shader->shid != SVGA3D_INVALID_ID);
55
return (struct svga_winsys_gb_shader *)shader;
56
}
57
58
static inline struct vmw_svga_winsys_shader *
59
vmw_svga_winsys_shader(struct svga_winsys_gb_shader *shader)
60
{
61
return (struct vmw_svga_winsys_shader *)shader;
62
}
63
64
void
65
vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst,
66
struct vmw_svga_winsys_shader *src);
67
68
struct vmw_svga_winsys_shader *
69
vmw_svga_shader_create(struct svga_winsys_screen *sws,
70
SVGA3dShaderType type,
71
const uint32 *bytecode,
72
uint32 bytecodeLen,
73
const SVGA3dDXShaderSignatureHeader *sgnInfo,
74
uint32 sgnLen);
75
76
#endif /* VMW_SHADER_H_ */
77
78