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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/glx/applegl_glx.c
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/*
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* Copyright © 2010 Intel Corporation
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* Copyright © 2011 Apple Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Soft-
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* ware"), to deal in the Software without restriction, including without
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* limitation the rights to use, copy, modify, merge, publish, distribute,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, provided that the above copyright
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* notice(s) and this permission notice appear in all copies of the Soft-
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* ware and that both the above copyright notice(s) and this permission
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* notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL-
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* ITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY
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* RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN
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* THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSE-
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* QUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFOR-
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* MANCE OF THIS SOFTWARE.
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*
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* Except as contained in this notice, the name of a copyright holder shall
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* not be used in advertising or otherwise to promote the sale, use or
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* other dealings in this Software without prior written authorization of
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* the copyright holder.
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*
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* Authors:
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* Kristian Høgsberg ([email protected])
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*/
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#if defined(GLX_USE_APPLEGL)
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#include <stdbool.h>
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#include <dlfcn.h>
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#include "glxclient.h"
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#include "apple/apple_glx_context.h"
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#include "apple/apple_glx.h"
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#include "apple/apple_cgl.h"
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#include "glx_error.h"
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static void
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applegl_destroy_context(struct glx_context *gc)
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{
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apple_glx_destroy_context(&gc->driContext, gc->psc->dpy);
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}
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static int
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applegl_bind_context(struct glx_context *gc, struct glx_context *old,
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GLXDrawable draw, GLXDrawable read)
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{
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Display *dpy = gc->psc->dpy;
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bool error = apple_glx_make_current_context(dpy,
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(old && old != &dummyContext) ? old->driContext : NULL,
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gc ? gc->driContext : NULL, draw);
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apple_glx_diagnostic("%s: error %s\n", __func__, error ? "YES" : "NO");
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if (error)
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return 1; /* GLXBadContext is the same as Success (0) */
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apple_glapi_set_dispatch();
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return Success;
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}
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static void
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applegl_unbind_context(struct glx_context *gc, struct glx_context *new)
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{
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Display *dpy;
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bool error;
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/* If we don't have a context, then we have nothing to unbind */
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if (!gc)
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return;
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/* If we have a new context, keep this one around and remove it during bind. */
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if (new)
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return;
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dpy = gc->psc->dpy;
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error = apple_glx_make_current_context(dpy,
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(gc != &dummyContext) ? gc->driContext : NULL,
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NULL, None);
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apple_glx_diagnostic("%s: error %s\n", __func__, error ? "YES" : "NO");
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}
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static void
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applegl_wait_gl(struct glx_context *gc)
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{
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glFinish();
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}
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static void
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applegl_wait_x(struct glx_context *gc)
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{
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Display *dpy = gc->psc->dpy;
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apple_glx_waitx(dpy, gc->driContext);
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}
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void *
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applegl_get_proc_address(const char *symbol)
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{
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return dlsym(apple_cgl_get_dl_handle(), symbol);
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}
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static const struct glx_context_vtable applegl_context_vtable = {
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.destroy = applegl_destroy_context,
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.bind = applegl_bind_context,
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.unbind = applegl_unbind_context,
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.wait_gl = applegl_wait_gl,
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.wait_x = applegl_wait_x,
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};
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struct glx_context *
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applegl_create_context(struct glx_screen *psc,
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struct glx_config *config,
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struct glx_context *shareList, int renderType)
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{
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struct glx_context *gc;
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int errorcode;
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bool x11error;
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Display *dpy = psc->dpy;
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int screen = psc->scr;
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/* TODO: Integrate this with apple_glx_create_context and make
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* struct apple_glx_context inherit from struct glx_context. */
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if (!config)
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return NULL;
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gc = calloc(1, sizeof(*gc));
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if (gc == NULL)
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return NULL;
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if (!glx_context_init(gc, psc, config)) {
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free(gc);
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return NULL;
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}
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gc->vtable = &applegl_context_vtable;
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gc->driContext = NULL;
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/* TODO: darwin: Integrate with above to do indirect */
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if(apple_glx_create_context(&gc->driContext, dpy, screen, config,
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shareList ? shareList->driContext : NULL,
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&errorcode, &x11error)) {
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__glXSendError(dpy, errorcode, 0, X_GLXCreateContext, x11error);
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gc->vtable->destroy(gc);
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return NULL;
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}
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gc->currentContextTag = -1;
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gc->config = config;
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gc->isDirect = GL_TRUE;
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gc->xid = 1; /* Just something not None, so we know when to destroy
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* it in MakeContextCurrent. */
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return gc;
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}
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static const struct glx_screen_vtable applegl_screen_vtable = {
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.create_context = applegl_create_context,
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.create_context_attribs = NULL,
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.query_renderer_integer = NULL,
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.query_renderer_string = NULL,
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};
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_X_HIDDEN struct glx_screen *
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applegl_create_screen(int screen, struct glx_display * priv)
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{
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struct glx_screen *psc;
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psc = calloc(1, sizeof *psc);
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if (psc == NULL)
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return NULL;
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glx_screen_init(psc, screen, priv);
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psc->vtable = &applegl_screen_vtable;
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return psc;
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}
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_X_HIDDEN int
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applegl_create_display(struct glx_display *glx_dpy)
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{
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if(!apple_init_glx(glx_dpy->dpy))
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return 1;
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return GLXBadContext;
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}
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#endif
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