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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/glx/glxconfig.c
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/*
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* (C) Copyright IBM Corporation 2003
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file glxconfig.c
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* Utility routines for working with \c struct glx_config structures. At
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* some point most or all of these functions will be moved to the Mesa
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* code base.
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*
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* \author Ian Romanick <[email protected]>
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*/
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#include <GL/glx.h>
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#include <stdlib.h>
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#include <string.h>
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#include "glxconfig.h"
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#define NUM_VISUAL_TYPES 6
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/**
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* Get data from a GLX config
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*
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* \param mode GL context mode whose data is to be returned.
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* \param attribute Attribute of \c mode that is to be returned.
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* \param value_return Location to store the data member of \c mode.
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* \return If \c attribute is a valid attribute of \c mode, zero is
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* returned. Otherwise \c GLX_BAD_ATTRIBUTE is returned.
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*/
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_X_HIDDEN int
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glx_config_get(struct glx_config * mode, int attribute, int *value_return)
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{
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switch (attribute) {
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case GLX_USE_GL:
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*value_return = GL_TRUE;
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return 0;
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case GLX_BUFFER_SIZE:
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*value_return = mode->rgbBits;
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return 0;
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case GLX_RGBA:
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*value_return = !(mode->renderType & GLX_COLOR_INDEX_BIT);
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return 0;
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case GLX_RED_SIZE:
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*value_return = mode->redBits;
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return 0;
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case GLX_GREEN_SIZE:
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*value_return = mode->greenBits;
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return 0;
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case GLX_BLUE_SIZE:
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*value_return = mode->blueBits;
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return 0;
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case GLX_ALPHA_SIZE:
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*value_return = mode->alphaBits;
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return 0;
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case GLX_DOUBLEBUFFER:
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*value_return = mode->doubleBufferMode;
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return 0;
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case GLX_STEREO:
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*value_return = mode->stereoMode;
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return 0;
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case GLX_AUX_BUFFERS:
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*value_return = mode->numAuxBuffers;
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return 0;
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case GLX_DEPTH_SIZE:
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*value_return = mode->depthBits;
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return 0;
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case GLX_STENCIL_SIZE:
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*value_return = mode->stencilBits;
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return 0;
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case GLX_ACCUM_RED_SIZE:
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*value_return = mode->accumRedBits;
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return 0;
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case GLX_ACCUM_GREEN_SIZE:
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*value_return = mode->accumGreenBits;
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return 0;
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case GLX_ACCUM_BLUE_SIZE:
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*value_return = mode->accumBlueBits;
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return 0;
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case GLX_ACCUM_ALPHA_SIZE:
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*value_return = mode->accumAlphaBits;
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return 0;
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case GLX_LEVEL:
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*value_return = mode->level;
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return 0;
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#ifndef GLX_USE_APPLEGL /* This isn't supported by CGL. */
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case GLX_TRANSPARENT_TYPE_EXT:
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*value_return = mode->transparentPixel;
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return 0;
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#endif
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case GLX_TRANSPARENT_RED_VALUE:
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*value_return = mode->transparentRed;
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return 0;
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case GLX_TRANSPARENT_GREEN_VALUE:
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*value_return = mode->transparentGreen;
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return 0;
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case GLX_TRANSPARENT_BLUE_VALUE:
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*value_return = mode->transparentBlue;
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return 0;
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case GLX_TRANSPARENT_ALPHA_VALUE:
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*value_return = mode->transparentAlpha;
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return 0;
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case GLX_TRANSPARENT_INDEX_VALUE:
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*value_return = mode->transparentIndex;
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return 0;
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case GLX_X_VISUAL_TYPE:
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*value_return = mode->visualType;
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return 0;
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case GLX_CONFIG_CAVEAT:
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*value_return = mode->visualRating;
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return 0;
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case GLX_VISUAL_ID:
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*value_return = mode->visualID;
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return 0;
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case GLX_DRAWABLE_TYPE:
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*value_return = mode->drawableType;
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return 0;
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case GLX_RENDER_TYPE:
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*value_return = mode->renderType;
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return 0;
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case GLX_X_RENDERABLE:
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*value_return = mode->xRenderable;
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return 0;
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case GLX_FBCONFIG_ID:
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*value_return = mode->fbconfigID;
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return 0;
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case GLX_MAX_PBUFFER_WIDTH:
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*value_return = mode->maxPbufferWidth;
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return 0;
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case GLX_MAX_PBUFFER_HEIGHT:
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*value_return = mode->maxPbufferHeight;
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return 0;
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case GLX_MAX_PBUFFER_PIXELS:
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*value_return = mode->maxPbufferPixels;
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return 0;
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#ifndef GLX_USE_APPLEGL /* These aren't supported by CGL. */
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case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
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*value_return = mode->optimalPbufferWidth;
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return 0;
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case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX:
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*value_return = mode->optimalPbufferHeight;
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return 0;
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case GLX_SWAP_METHOD_OML:
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*value_return = mode->swapMethod;
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return 0;
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#endif
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case GLX_SAMPLE_BUFFERS_SGIS:
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*value_return = mode->sampleBuffers;
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return 0;
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case GLX_SAMPLES_SGIS:
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*value_return = mode->samples;
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return 0;
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case GLX_BIND_TO_TEXTURE_RGB_EXT:
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*value_return = mode->bindToTextureRgb;
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return 0;
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case GLX_BIND_TO_TEXTURE_RGBA_EXT:
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*value_return = mode->bindToTextureRgba;
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return 0;
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case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
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*value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE :
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GL_FALSE;
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return 0;
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case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
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*value_return = mode->bindToTextureTargets;
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return 0;
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case GLX_Y_INVERTED_EXT:
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*value_return = mode->yInverted;
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return 0;
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case GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT:
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*value_return = mode->sRGBCapable;
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return 0;
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/* Applications are NOT allowed to query GLX_VISUAL_SELECT_GROUP_SGIX.
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* It is ONLY for communication between the GLX client and the GLX
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* server.
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*/
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case GLX_VISUAL_SELECT_GROUP_SGIX:
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default:
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return GLX_BAD_ATTRIBUTE;
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}
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}
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/**
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* Allocate a linked list of \c struct glx_config structures. The fields of
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* each structure will be initialized to "reasonable" default values. In
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* most cases this is the default value defined by table 3.4 of the GLX
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* 1.3 specification. This means that most values are either initialized to
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* zero or \c GLX_DONT_CARE (which is -1). As support for additional
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* extensions is added, the new values will be initialized to appropriate
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* values from the extension specification.
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*
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* \param count Number of structures to allocate.
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* \returns A pointer to the first element in a linked list of \c count
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* stuctures on success, or \c NULL on failure.
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*/
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_X_HIDDEN struct glx_config *
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glx_config_create_list(unsigned count)
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{
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const size_t size = sizeof(struct glx_config);
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struct glx_config *base = NULL;
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struct glx_config **next;
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unsigned i;
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next = &base;
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for (i = 0; i < count; i++) {
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*next = calloc(1, size);
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if (*next == NULL) {
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glx_config_destroy_list(base);
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base = NULL;
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break;
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}
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(*next)->visualID = GLX_DONT_CARE;
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(*next)->visualType = GLX_DONT_CARE;
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(*next)->visualRating = GLX_NONE;
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(*next)->transparentPixel = GLX_NONE;
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(*next)->transparentRed = GLX_DONT_CARE;
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(*next)->transparentGreen = GLX_DONT_CARE;
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(*next)->transparentBlue = GLX_DONT_CARE;
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(*next)->transparentAlpha = GLX_DONT_CARE;
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(*next)->transparentIndex = GLX_DONT_CARE;
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(*next)->xRenderable = GLX_DONT_CARE;
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(*next)->fbconfigID = GLX_DONT_CARE;
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(*next)->swapMethod = GLX_SWAP_UNDEFINED_OML;
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(*next)->bindToTextureRgb = GLX_DONT_CARE;
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(*next)->bindToTextureRgba = GLX_DONT_CARE;
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(*next)->bindToMipmapTexture = GLX_DONT_CARE;
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(*next)->bindToTextureTargets = GLX_DONT_CARE;
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(*next)->yInverted = GLX_DONT_CARE;
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(*next)->sRGBCapable = GL_FALSE;
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next = &((*next)->next);
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}
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return base;
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}
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_X_HIDDEN void
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glx_config_destroy_list(struct glx_config *configs)
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{
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while (configs != NULL) {
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struct glx_config *const next = configs->next;
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free(configs);
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configs = next;
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}
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}
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/**
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* Find a context mode matching a Visual ID.
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*
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* \param modes List list of context-mode structures to be searched.
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* \param vid Visual ID to be found.
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* \returns A pointer to a context-mode in \c modes if \c vid was found in
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* the list, or \c NULL if it was not.
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*/
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_X_HIDDEN struct glx_config *
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glx_config_find_visual(struct glx_config *configs, int vid)
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{
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struct glx_config *c;
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for (c = configs; c != NULL; c = c->next)
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if (c->visualID == vid)
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return c;
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return NULL;
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}
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_X_HIDDEN struct glx_config *
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glx_config_find_fbconfig(struct glx_config *configs, int fbid)
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{
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struct glx_config *c;
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for (c = configs; c != NULL; c = c->next)
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if (c->fbconfigID == fbid)
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return c;
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return NULL;
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}
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