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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/glx/indirect_transpose_matrix.c
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/*
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* (C) Copyright IBM Corporation 2004
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <GL/gl.h>
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#include "indirect.h"
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static void
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TransposeMatrixf(const GLfloat s[16], GLfloat d[16])
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{
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int i, j;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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d[i * 4 + j] = s[j * 4 + i];
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}
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}
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}
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static void
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TransposeMatrixd(const GLdouble s[16], GLdouble d[16])
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{
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int i, j;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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d[i * 4 + j] = s[j * 4 + i];
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}
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}
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}
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void
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__indirect_glLoadTransposeMatrixd(const GLdouble * m)
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{
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GLdouble mt[16];
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TransposeMatrixd(m, mt);
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__indirect_glLoadMatrixd(mt);
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}
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void
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__indirect_glLoadTransposeMatrixf(const GLfloat * m)
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{
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GLfloat mt[16];
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TransposeMatrixf(m, mt);
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__indirect_glLoadMatrixf(mt);
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}
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void
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__indirect_glMultTransposeMatrixd(const GLdouble * m)
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{
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GLdouble mt[16];
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TransposeMatrixd(m, mt);
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__indirect_glMultMatrixd(mt);
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}
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void
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__indirect_glMultTransposeMatrixf(const GLfloat * m)
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{
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GLfloat mt[16];
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TransposeMatrixf(m, mt);
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__indirect_glMultMatrixf(mt);
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}
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