//-----------------------------------------------------------------------------1// COMPILE-TIME OPTIONS FOR DEAR IMGUI2// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.3// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.4//-----------------------------------------------------------------------------5// A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h)6// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"7// If you do so you need to make sure that configuration settings are defined consistently _everywhere_ dear imgui is used, which include8// the imgui*.cpp files but also _any_ of your code that uses imgui. This is because some compile-time options have an affect on data structures.9// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.10// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.11//-----------------------------------------------------------------------------1213#pragma once1415// Have each embedded of ImGui define this symbol :16struct ImGuiContext;17extern thread_local ImGuiContext* __MesaImGui;18#define GImGui __MesaImGui1920//---- Define assertion handler. Defaults to calling assert().21//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)22//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts2324//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.25//#define IMGUI_API __declspec( dllexport )26//#define IMGUI_API __declspec( dllimport )2728//---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.29//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS3031//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)32//---- It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.33//#define IMGUI_DISABLE_DEMO_WINDOWS3435//---- Don't implement some functions to reduce linkage requirements.36//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.37//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.38//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function.39//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf.40//#define IMGUI_DISABLE_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h.41//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().4243//---- Include imgui_user.h at the end of imgui.h as a convenience44//#define IMGUI_INCLUDE_IMGUI_USER_H4546//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)47//#define IMGUI_USE_BGRA_PACKED_COLOR4849//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version50// By default the embedded implementations are declared static and not available outside of imgui cpp files.51//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"52//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"53//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION54//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION5556//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.57// This will be inlined as part of ImVec2 and ImVec4 class declarations.58/*59#define IM_VEC2_CLASS_EXTRA \60ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \61operator MyVec2() const { return MyVec2(x,y); }6263#define IM_VEC4_CLASS_EXTRA \64ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \65operator MyVec4() const { return MyVec4(x,y,z,w); }66*/6768//---- Use 32-bit vertex indices (default is 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it.69//#define ImDrawIdx unsigned int7071//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.72/*73namespace ImGui74{75void MyFunction(const char* name, const MyMatrix44& v);76}77*/787980