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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/intel/common/intel_guardband.h
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/*
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* Copyright © 2019 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef INTEL_GUARDBAND_H
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#define INTEL_GUARDBAND_H
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static inline void
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intel_calculate_guardband_size(uint32_t fb_width, uint32_t fb_height,
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float m00, float m11, float m30, float m31,
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float *xmin, float *xmax,
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float *ymin, float *ymax)
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{
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/* According to the "Vertex X,Y Clamping and Quantization" section of the
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* Strips and Fans documentation:
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*
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* "The vertex X and Y screen-space coordinates are also /clamped/ to the
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* fixed-point "guardband" range supported by the rasterization hardware"
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*
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* and
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*
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* "In almost all circumstances, if an object’s vertices are actually
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* modified by this clamping (i.e., had X or Y coordinates outside of
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* the guardband extent the rendered object will not match the intended
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* result. Therefore software should take steps to ensure that this does
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* not happen - e.g., by clipping objects such that they do not exceed
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* these limits after the Drawing Rectangle is applied."
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*
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* I believe the fundamental restriction is that the rasterizer (in
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* the SF/WM stages) have a limit on the number of pixels that can be
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* rasterized. We need to ensure any coordinates beyond the rasterizer
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* limit are handled by the clipper. So effectively that limit becomes
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* the clipper's guardband size.
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*
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* It goes on to say:
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*
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* "In addition, in order to be correctly rendered, objects must have a
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* screenspace bounding box not exceeding 8K in the X or Y direction.
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* This additional restriction must also be comprehended by software,
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* i.e., enforced by use of clipping."
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*
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* This makes no sense. Gfx7+ hardware supports 16K render targets,
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* and you definitely need to be able to draw polygons that fill the
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* surface. Our assumption is that the rasterizer was limited to 8K
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* on Sandybridge, which only supports 8K surfaces, and it was actually
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* increased to 16K on Ivybridge and later.
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*
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* So, limit the guardband to 16K on Gfx7+ and 8K on Sandybridge.
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*/
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const float gb_size = GFX_VER >= 7 ? 16384.0f : 8192.0f;
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/* Workaround: prevent gpu hangs on SandyBridge
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* by disabling guardband clipping for odd dimensions.
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*/
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if (GFX_VER == 6 && (fb_width & 1 || fb_height & 1)) {
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*xmin = -1.0f;
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*xmax = 1.0f;
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*ymin = -1.0f;
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*ymax = 1.0f;
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return;
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}
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if (m00 != 0 && m11 != 0) {
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/* First, we compute the screen-space render area */
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const float ss_ra_xmin = MIN3( 0, m30 + m00, m30 - m00);
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const float ss_ra_xmax = MAX3( fb_width, m30 + m00, m30 - m00);
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const float ss_ra_ymin = MIN3( 0, m31 + m11, m31 - m11);
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const float ss_ra_ymax = MAX3(fb_height, m31 + m11, m31 - m11);
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/* We want the guardband to be centered on that */
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const float ss_gb_xmin = (ss_ra_xmin + ss_ra_xmax) / 2 - gb_size;
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const float ss_gb_xmax = (ss_ra_xmin + ss_ra_xmax) / 2 + gb_size;
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const float ss_gb_ymin = (ss_ra_ymin + ss_ra_ymax) / 2 - gb_size;
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const float ss_gb_ymax = (ss_ra_ymin + ss_ra_ymax) / 2 + gb_size;
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/* Now we need it in native device coordinates */
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const float ndc_gb_xmin = (ss_gb_xmin - m30) / m00;
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const float ndc_gb_xmax = (ss_gb_xmax - m30) / m00;
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const float ndc_gb_ymin = (ss_gb_ymin - m31) / m11;
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const float ndc_gb_ymax = (ss_gb_ymax - m31) / m11;
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/* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be
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* flipped upside-down. X should be fine though.
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*/
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assert(ndc_gb_xmin <= ndc_gb_xmax);
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*xmin = ndc_gb_xmin;
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*xmax = ndc_gb_xmax;
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*ymin = MIN2(ndc_gb_ymin, ndc_gb_ymax);
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*ymax = MAX2(ndc_gb_ymin, ndc_gb_ymax);
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} else {
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/* The viewport scales to 0, so nothing will be rendered. */
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*xmin = 0.0f;
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*xmax = 0.0f;
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*ymin = 0.0f;
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*ymax = 0.0f;
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}
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}
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#endif /* INTEL_GUARDBAND_H */
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