Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/intel/genxml/gen_rt.xml
7102 views
1
<?xml version="1.0" ?>
2
<genxml name="RT" gen="">
3
<struct name="BINDLESS_SHADER_RECORD" length="2">
4
<field name="Offset To Local Arguments" start="0" end="2" type="uint"/>
5
<field name="Bindless Shader Dispatch Mode" start="4" end="4" type="uint">
6
<value name="SIMD8" value="0"/>
7
<value name="SIMD16" value="1"/>
8
</field>
9
<field name="Kernel Start Pointer" start="6" end="31" type="offset"/>
10
</struct>
11
12
<struct name="RT_GENERAL_SBT_HANDLE" length="8">
13
<field name="General" start="0" end="63" type="BINDLESS_SHADER_RECORD"/>
14
</struct>
15
16
<struct name="RT_TRIANGLES_SBT_HANDLE" length="8">
17
<field name="Closest Hit" start="0" end="63" type="BINDLESS_SHADER_RECORD"/>
18
<field name="Any Hit" start="64" end="127" type="BINDLESS_SHADER_RECORD"/>
19
</struct>
20
21
<struct name="RT_PROCEDURAL_SBT_HANDLE" length="8">
22
<field name="Closest Hit" start="0" end="63" type="BINDLESS_SHADER_RECORD"/>
23
<field name="Intersection" start="64" end="127" type="BINDLESS_SHADER_RECORD"/>
24
</struct>
25
26
<struct name="RT_SHADER_TABLE" length="2">
27
<field name="Base Address" start="0" end="47" type="address"/>
28
<field name="Stride" start="48" end="63" type="uint"/>
29
</struct>
30
31
<struct name="RT_DISPATCH_GLOBALS" length="20">
32
<!-- These are dictated by hardware -->
33
<field name="Mem Base Address" start="0" end="63" type="address"/>
34
<field name="Call Stack Handler" start="64" end="127" type="BINDLESS_SHADER_RECORD"/>
35
<field name="Async RT Stack Size" start="128" end="159" type="uint"/>
36
<field name="Num DSS RT Stacks" start="160" end="175" type="uint"/>
37
<field name="Max BVH Levels" start="192" end="194" type="uint"/>
38
<field name="Flags" start="224" end="224" type="uint">
39
<value name="RT_DEPTH_TEST_LESS_EQUAL" value="1"/>
40
</field>
41
42
<!-- These are simply a software interface -->
43
<field name="Hit Group Table" start="256" end="319" type="RT_SHADER_TABLE"/>
44
<field name="Miss Group Table" start="320" end="383" type="RT_SHADER_TABLE"/>
45
<field name="SW Stack Size" start="384" end="415" type="uint"/>
46
<field name="Launch Width" start="416" end="447" type="uint"/>
47
<field name="Launch Height" start="448" end="479" type="uint"/>
48
<field name="Launch Depth" start="480" end="511" type="uint"/>
49
<field name="Callable Group Table" start="512" end="575" type="RT_SHADER_TABLE"/>
50
<field name="Resume Shader Table" start="576" end="639" type="address"/>
51
</struct>
52
53
<struct name="RT_BVH_VEC3" length="3">
54
<field name="X" start="0" end="31" type="float"/>
55
<field name="Y" start="32" end="63" type="float"/>
56
<field name="Z" start="64" end="95" type="float"/>
57
</struct>
58
59
<struct name="RT_BVH" length="16">
60
<field name="Root Node Offset" start="0" end="63" type="offset"/>
61
<field name="Bounds Min" start="64" end="159" type="RT_BVH_VEC3"/>
62
<field name="Bounds Max" start="160" end="255" type="RT_BVH_VEC3"/>
63
</struct>
64
65
<struct name="RT_BVH_INTERNAL_NODE" length="16">
66
<field name="Origin" start="0" end="95" type="RT_BVH_VEC3"/>
67
<field name="Child Offset" start="96" end="127" type="int"/>
68
<field name="Node Type" start="128" end="135" type="uint" prefix="NODE_TYPE">
69
<value name="INTERNAL" value="0"/>
70
<value name="INSTANCE" value="1"/>
71
<value name="PROCEDURAL" value="3"/>
72
<value name="QUAD" value="4"/>
73
<value name="INVALID" value="7"/>
74
</field>
75
<field name="Child Bounds Exponent X" start="144" end="151" type="int"/>
76
<field name="Child Bounds Exponent Y" start="152" end="159" type="int"/>
77
<field name="Child Bounds Exponent Z" start="160" end="168" type="int"/>
78
<field name="Node Ray Mask" start="168" end="175" type="uint"/>
79
<group count="6" start="176" size="8">
80
<field name="Child Size" start="0" end="1" type="uint"/>
81
<field name="Child Type" start="2" end="5" type="uint"/>
82
<field name="Start Primitive" start="2" end="5" type="uint"/>
83
</group>
84
<group count="6" start="224" size="8">
85
<field name="Child Lower X Bound" start="0" end="7" type="uint"/>
86
</group>
87
<group count="6" start="272" size="8">
88
<field name="Child Upper X Bound" start="0" end="7" type="uint"/>
89
</group>
90
<group count="6" start="320" size="8">
91
<field name="Child Lower Y Bound" start="0" end="7" type="uint"/>
92
</group>
93
<group count="6" start="368" size="8">
94
<field name="Child Upper Y Bound" start="0" end="7" type="uint"/>
95
</group>
96
<group count="6" start="416" size="8">
97
<field name="Child Lower Z Bound" start="0" end="7" type="uint"/>
98
</group>
99
<group count="6" start="464" size="8">
100
<field name="Child Upper Z Bound" start="0" end="7" type="uint"/>
101
</group>
102
</struct>
103
104
<struct name="RT_BVH_PRIMITIVE_LEAF_DESCRIPTOR" length="2">
105
<field name="Shader Index" start="0" end="23" type="uint"/>
106
<field name="Geometry Ray Mask" start="24" end="31" type="uint"/>
107
<field name="Geometry Index" start="32" end="60" type="uint"/>
108
<field name="Leaf Type" start="61" end="61" type="uint">
109
<value name="TYPE_QUAD" value="0"/>
110
<value name="TYPE_OPAQUE_CULLING_ENABLED" value="0"/>
111
<value name="TYPE_OPAQUE_CULLING_DISABLED" value="1"/>
112
</field>
113
<field name="Geometry Flags" start="62" end="63" type="uint">
114
<value name="GEOMETRY_OPAQUE" value="1"/>
115
</field>
116
</struct>
117
118
<struct name="RT_BVH_QUAD_LEAF" length="16">
119
<field name="Leaf Descriptor" start="0" end="63" type="RT_BVH_PRIMITIVE_LEAF_DESCRIPTOR"/>
120
<field name="Primitive Index 0" start="64" end="95" type="uint"/>
121
<field name="Primitive Index 1 Delta" start="96" end="112" type="uint"/>
122
<field name="j0" start="112" end="113" type="uint"/>
123
<field name="j1" start="114" end="115" type="uint"/>
124
<field name="j2" start="116" end="117" type="uint"/>
125
<field name="Last Quad" start="118" end="118" type="bool"/>
126
<group count="4" start="128" size="96">
127
<field name="Quad Vertex" start="0" end="95" type="RT_BVH_VEC3"/>
128
</group>
129
</struct>
130
131
<struct name="RT_BVH_INSTANCE_LEAF" length="32">
132
<field name="Shader Index" start="0" end="23" type="uint"/>
133
<field name="Geometry Ray Mask" start="24" end="31" type="uint"/>
134
<field name="Instance Contribution To Hit Group Index" start="32" end="55" type="uint"/>
135
<field name="Leaf Type" start="61" end="61" type="uint">
136
<value name="TYPE_OPAQUE_CULLING_ENABLED" value="0"/>
137
<value name="TYPE_OPAQUE_CULLING_DISABLED" value="1"/>
138
</field>
139
<field name="Geometry Flags" start="62" end="63" type="uint">
140
<value name="GEOMETRY_OPAQUE" value="1"/>
141
</field>
142
<field name="Start Node Address" start="64" end="111" type="address"/>
143
<field name="Instance Flags" start="112" end="119" type="uint">
144
<value name="TRIANGLE_CULL_DISABLE" value="1"/>
145
<value name="TRIANGLE_FRONT_COUNTERCLOCKWISE" value="2"/>
146
<value name="FORCE_OPAQUE" value="4"/>
147
<value name="FORCE_NON_OPAQUE" value="8"/>
148
</field>
149
<field name="World To Object m00" start="128" end="159" type="float"/>
150
<field name="World To Object m01" start="160" end="191" type="float"/>
151
<field name="World To Object m02" start="192" end="223" type="float"/>
152
<field name="World To Object m10" start="224" end="255" type="float"/>
153
<field name="World To Object m11" start="256" end="287" type="float"/>
154
<field name="World To Object m12" start="288" end="319" type="float"/>
155
<field name="World To Object m20" start="320" end="351" type="float"/>
156
<field name="World To Object m21" start="352" end="383" type="float"/>
157
<field name="World To Object m22" start="384" end="415" type="float"/>
158
<field name="Object To World m30" start="416" end="447" type="float"/>
159
<field name="Object To World m31" start="448" end="479" type="float"/>
160
<field name="Object To World m32" start="480" end="511" type="float"/>
161
<field name="BVH Address" start="512" end="559" type="address"/>
162
<field name="Instance ID" start="576" end="607" type="uint"/>
163
<field name="Instance Index" start="608" end="639" type="uint"/>
164
<field name="Object To World m00" start="640" end="671" type="float"/>
165
<field name="Object To World m01" start="672" end="703" type="float"/>
166
<field name="Object To World m02" start="704" end="735" type="float"/>
167
<field name="Object To World m10" start="736" end="767" type="float"/>
168
<field name="Object To World m11" start="768" end="799" type="float"/>
169
<field name="Object To World m12" start="800" end="831" type="float"/>
170
<field name="Object To World m20" start="832" end="863" type="float"/>
171
<field name="Object To World m21" start="864" end="895" type="float"/>
172
<field name="Object To World m22" start="896" end="927" type="float"/>
173
<field name="World To Object m30" start="928" end="959" type="float"/>
174
<field name="World To Object m31" start="960" end="991" type="float"/>
175
<field name="World To Object m32" start="992" end="1023" type="float"/>
176
</struct>
177
178
<struct name="RT_BVH_PROCEDURAL_LEAF" length="16">
179
<field name="Leaf Descriptor" start="0" end="63" type="RT_BVH_PRIMITIVE_LEAF_DESCRIPTOR"/>
180
181
<!-- Software defined -->
182
<field name="Num Primitives" start="64" end="67" type="uint"/>
183
<field name="Last Primitive" start="83" end="95" type="uint"/>
184
<group count="13" start="96" size="32">
185
<field name="Primitive Index" start="0" end="31" type="uint"/>
186
</group>
187
</struct>
188
</genxml>
189
190